

Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
I am posting this to all of my games, so apologies if you see this multiple times:
Unfortunately, I have some bad news.
A combination of work-related stuff has lead to me having to take some time off from the forums. I am, in all honesty, going to need to be gone for several months, as I am going to be travelling for extended periods of time (weeks or more) and I'll likely not have good access to the internet.
As I am not someone who would want to have you all sit and wait for me here, I am going to be withdrawing/closing all of my open forum games.
I want to thank everyone who I have had the pleasure to game with over the last couple of years here, as I have immensely enjoyed my time on the forums, and hopefully, once my work stabilizes, I will be able to rejoin the community.
Thank you again for your time and energy, and I am sorry that I won't be able to keep things moving forward in any of the games that I am running.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"I am. I just don't like shoddy worksmanship."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Standing, Fargus stows his greataxe, the draws his shield and Warhammer before he knocks down the crappy construction to allow the group a path.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
So I am posting from work:
Apologies about not posting sooner, but I have been down internet wise for roughly a week, and will not have internet back up yet for a week or so.
This means that I haven't had internet for the last 4 days (as we had 4 days off at my work for the holiday).
It's been...an experience where I learned that I use the internet more than I thought I did.
With all of that being said, I will try to post from work as I can, but if I am in your game, please bot me as needed.
If I am running your game, please bear with me while I try to post when I can. Hopefully, sooner than better, but I want to be up front about this issue.
again, I apologize about the delay.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Fargus snorts and then sits upright quicker than should be possible.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Ouch!
Death Save: 1d20 ⇒ 2
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"That's quite a bit of Dwarven thinking lass." says Fargus as he takes off his cloak "but no one bothers with carrying 'brooms' in mines."
Using the heavy fabric, Fargus sweeps a path through the walkway.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"Just wear boots and you'll be fine." guffaws Fargus as he opens the door.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Posting this to all my games, so sorry if you see it multiple times:
This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.
Thank you for your patience.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Fargus secures his weapons and follows the Dragonman. Upon reaching the great hall, Fargus snorts when Meepo says "Great Yusdrayl" but holds his tongue.
Instead, he pulls his lockable mug off his belt, unlocks it, and begins drinking. It's clearly a time limit for those who want to talk to the Kobolds to do so, before he says anything.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"Little lizard man, I do not have time for your foolishness. Start answering our questions..." Fargus slams his axe into the ground near the Kobold to emphasize his point.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Fargus gives him a soft kick to get his attention.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Dex Save: 1d20 + 2 ⇒ (3) + 2 = 5
Fargus takes some steam burns, but laughs them off.
"Those things were likely heating water for underground baths."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Fargus swings his axe again, clearly done with this fight.
Attack Roll: 1d20 + 6 ⇒ (18) + 6 = 24
Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Dex Save #1: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 ⇒ 5
Dex Save #2: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d8 ⇒ 6 8 total damage taken.
Fargus retaliates by smashing his axe in the tiny creature.
Attack Roll: 1d20 + 6 ⇒ (14) + 6 = 20
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Dex Save: 1d20 + 2 ⇒ (20) + 2 = 22
Fargus guffaws as the creatures attack him, then suddenly stops as he draws and swings his warhammer into the one with a breath weapon.
Attack Roll: 1d20 + 6 ⇒ (5) + 6 = 11
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Fargus walks over and pops open the keg.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
After waiting a bit, Fargus leans against the wall and begins making a loud Snoring sound.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Tools are much like skills, except they only effectively apply to the use of those tools. Basically, anyone can use anything in 5e, it's just a matter of whether or not you get to add your proficiency (or double your proficiency, in the case of some classes) to your checks or not.
Also, Tools do not have a set ability score; it can change based on the situation at hand.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Fargus gives anyone in the party who wants to pick the lock a chance to do so first. Should no one step up, he'll open the lock the old-fashioned way.
Athletics: 1d20 + 4 ⇒ (14) + 4 = 18
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"Well, that is exciting." comments Fargus as he moves back into the hallway and to the next door.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Once Fyird checks the doors, Fargus will take point again and open the first one.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"Dragons die, just like any other creature. If it appears, we'll deal with it one way or another."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Ashardalon History: 1d20 ⇒ 12
"What's an Ashardalon?"
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"It's the language of dragons, but I don't know it."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"To paraphrase a Dwarven saying, the latter is fine as long as you get the former."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"Things usually figure themselves out." is all Fargus says in response, without even looking up from his examination of the spear.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Fargus walked up to the spear that was pinned into the Goblin corpse and put away his axe before pulling it out and trying to see if he could find anything interesting about it.
Fargus is particularly looking to see if he can identify what racial culture the spear comes from (i.e. is it Goblin? Orcish? something else?)
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Shrugging, Fargus switches from Greataxe to shield and handaxe and takes point.
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"That's just silly. Everyone knows Dwarves never die; we just return to the stone. Dyin's an elf hobby."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"Stonecleaver's don't skulk. Things skulk away from Stonecleavers. Besides, it's really fun when they have the chance to soil themselves first. Adds a nice change of pace to the smell of arterial blood."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Arendyl's attempts at stealth are somewhat undercut by Fargus' taunting cries of "Here, gobbo gobbo."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"Aye, rats die easily. Let's hope all our foes do."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"Back you tiny annoyances!" bellows Fargus as a battle cry as he moves forward and tries to get into a battle with as many rats as possible.
Attack Roll: 1d20 + 6 ⇒ (14) + 6 = 20
Damage Roll: 1d12 + 4 ⇒ (3) + 4 = 7
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Athletics: 1d20 + 4 ⇒ (10) + 4 = 14
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
In answer to Arendyl's question, Fargus leaps out, grabs the rope, and starts shimmying down it.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"Sneaky buggers!" mutters Fargus as he watches the Goblins shimmy down the rope.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"I know what it means to lose a child. I give you my word that I will return them if it is within my power to do so."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"You had me at free drinks." jokes Fargus.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Fargus chuckles as Jaynie resumes her server role and says "That's cute. You're an adventurer now...That's a job for a townie."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"I'm assuming this sunless citadel place is full of drow. I'm going so I can lop the limbs offa some drow. Math seems simple enough to me."
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"Less you have some Dwarven Ale, bring me whatever pisswater you have here that passes for beer." says Fargus, as he sits down with a *THUMP*, followed by a *THUD* as the point of his axe hits the floor, which he then leans up against the table.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Fargus nods at the widow's request and begins digging a furrow with his axe. By the time Tairdo returns with a shovel, Fargus has outlined a plot where the wife wished. Between the two of them it didn't take very long to create a suitable hole. Fargus helps lower the body down then offers a prayer in his native language.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
"What did you want to do with his body?" Fargus asked as he rejoined the group and heard the gist of the conversation.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Fargus doesn't even watch the followthrough as the dagger flies through the air, certain he has utterly destroyed the Orc; Instead, immediately after his throw, he turns and walks back to the group, sheathing his axe and collecting his horse.
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Change that to a dagger throw then.
Damage Roll: 1d4 + 2 ⇒ (1) + 2 = 3
Max HP: 16 | AC: 16/18 | Init: +2 | Saves: Str: +6; Dex: +2; Con: +6; Int: +0; Wis: +1; Cha: -1 Current Damage: -9 | Rages: 2/2
Can Fargus grab a javelin off of one of the corpses and throw it at the Orc? If not, he wouldn't throw his axe.
Javelin Attack if allowed w/Disadvantage: 1d20 + 4 ⇒ (19) + 4 = 231d20 + 4 ⇒ (13) + 4 = 17
Damage Roll: 1d6 + 2 ⇒ (6) + 2 = 8
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