Axebeak

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42 posts. Alias of Evil Minion.


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Axebeak Animal Companion

Fairbeaks, for his part, gives a long aggrieved shriek, as his dwarf goes the other way, after he worked so hard to get up this side!


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Axebeak Animal Companion

Ok, changing the bird's action, now that the true height becomes clear!

Fairbeaks, sees Theo rising into the air, and his dark beady eyes scan the surrounding cliffs... as if pondering some long lost memory of flight.

With a agitated squawk, he races off to the right, back where the cliff is starting to erode, leaving rubble and rocks to help with the ascent.

He uses his powerful beak, almost like an extra appendage, as his talons scrabble at the rocks, and he grabs hold of higher ground with his beak, pulling himself up as he goes!

Climb, accelerated: 1d20 + 5 - 5 ⇒ (18) + 5 - 5 = 18

The strange technique makes quick work of the decaying slope, and he easily makes the top, and starts towards the fire once more.

50' of movement to the cliff, then 80' to get up, with 30' to spare to move a bit at the top!


Axebeak Animal Companion

Fairbeaks, takes off at a lope, aiming for the raised area to the right.

Acrobatics (jump) w/ haste: 1d20 + 15 + 12 ⇒ (2) + 15 + 12 = 29

Easily clearing the short ledge, and working his way around the fiery wall.


Axebeak Animal Companion

Fairbeaks immediately turns on the new threat, giving an angry squawk, as he lashes out at it with his powerful beak.

Full attack. If Theo is moving his way, he will 5' step back towards the dwarf. If Theo is already there, he will 5' forward, working around to the flank.
Am assuming the token is used, for +2d8 and flanking for one attack.

bite, PA, haste, token: 1d20 + 8 + 2 + 1 + 2 ⇒ (11) + 8 + 2 + 1 + 2 = 24, for 2d6 + 14 + 2 + 2d8 ⇒ (6, 4) + 14 + 2 + (5, 8) = 39 damage. concealment: 1d100 ⇒ 72
bite, PA, haste: 1d20 + 8 + 2 + 1 ⇒ (8) + 8 + 2 + 1 = 19, for 2d6 + 14 + 2 ⇒ (2, 2) + 14 + 2 = 20 damage. concealment: 1d100 ⇒ 31


Axebeak Animal Companion

Fairbeaks circles around, a target finally in sight, and snaps at the giant's exposed bits with his powerful beak.

bite, flank, haste, PA: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24, for 2d6 + 14 ⇒ (1, 6) + 14 = 21 damage.


Axebeak Animal Companion

Fairbeaks seems happy to see Theo, though still obviously irritated by the fog obscuring the prey. In response to an almost imperceptible signal from the dwarf, he too goes into stalking mode, crouching ready to pounce as soon as their quarry reveals itself.

Stealth: 1d20 + 5 ⇒ (14) + 5 = 19

If Defend comes up:
bite, bard, PA: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24, for 2d6 + 14 + 2 ⇒ (2, 5) + 14 + 2 = 23 damage.


Axebeak Animal Companion

Fairbeaks gives a confused squawk, as the fog descends over the area, and he can no longer see anything nearby.

But a moment later, he hears the command from Theo, and lopes back the way he came, attempting to locate the dwarf.

Survival: 1d20 ⇒ 15


Axebeak Animal Companion

Fairbeaks' head perks up at Theo's gesture, and the giant bird darts around to the left, circling around the ruins there, before stopping, his entire feathered frame quivering in eager anticipation of prey.

Charge in if something comes out of the fog and gets close to Theo

bite, charge, PA, bard, str: 1d20 + 8 + 2 + 2 + 1 ⇒ (9) + 8 + 2 + 2 + 1 = 22, for 2d6 + 14 + 2 + 2 ⇒ (5, 1) + 14 + 2 + 2 = 24 damage.
If it hits: Sudden Charge (Trip): 1d20 + 14 + 2 + 1 ⇒ (3) + 14 + 2 + 1 = 20


Axebeak Animal Companion

Fairbeaks crouches, like some land-bound bird of prey, eyes fixed on the giants up ahead, ready to leap into action, his entire form tense from excitement.

Fairbeaks stands ready to charge the first giant that gets within reach of Rallas or Theo. (He can charge up to 60' (with 10' reach to get a little further)

If readied action triggers:

bite, PA, charge, str, bard: 1d20 + 8 + 2 + 1 + 2 ⇒ (15) + 8 + 2 + 1 + 2 = 28, for 2d6 + 14 + 2 + 2 ⇒ (3, 1) + 14 + 2 + 2 = 22 damage.
[dice=Sudden Charge (trip)]1d20+14+1+2{/dice]


Axebeak Animal Companion

Fairbeaks squawks and follows, his eyes focused on the one that struck him.

bite, haste, pa: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20, for 2d6 + 14 + 2 ⇒ (4, 3) + 14 + 2 = 23 damage.


Axebeak Animal Companion

Fairbeaks slowly lopes around the ruin, his sharp eyes tracking his prey, body extended, low to the ground, ready to pounce!

If readied action triggers:

bite, PA, bard, charge: 1d20 + 10 - 2 + 2 + 2 ⇒ (20) + 10 - 2 + 2 + 2 = 32, for 2d6 + 14 + 2 ⇒ (2, 6) + 14 + 2 = 24 damage.

sudden charge trip: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21,

confirm?: 1d20 + 10 - 2 + 2 + 2 ⇒ (4) + 10 - 2 + 2 + 2 = 16, for 2d6 + 14 + 2 ⇒ (3, 6) + 14 + 2 = 25 additional damage


Axebeak Animal Companion

aool: 1d20 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18, for 2d6 + 8 + 2 ⇒ (1, 6) + 8 + 2 = 17


Axebeak Animal Companion

hmm... Fairbeaks has moved an awful long distance... Grapple moving usually only allows half speed , yes? Or just a fast lobster?

Fairbeaks stops trying to bite the thing, as he begins to panic. He was not a fish!
He tries to clamp his beak over the things grasping tentacles and tear them free.

reverse grapple: 1d20 + 11 + 1 + 2 ⇒ (18) + 11 + 1 + 2 = 32

I


Axebeak Animal Companion

Fairbeaks squwaks in a combinatioon of surprise, alarm, and anger, as he is grabbed and dragged forward.

He instinctively starts lashing out at the creature holding him!

bite, haste, PA, bard: 1d10 + 8 - 2 + 1 + 2 ⇒ (8) + 8 - 2 + 1 + 2 = 17, for 2d6 + 14 ⇒ (2, 4) + 14 = 20 damage.

bite, haste, PA, bard: 1d10 + 8 - 2 + 1 + 2 ⇒ (8) + 8 - 2 + 1 + 2 = 17, for 2d6 + 14 ⇒ (5, 3) + 14 = 22 damage.

But is far too aggitated to aim right.


Axebeak Animal Companion

Fairbeaks, still covered in rock dust, squawks in annoyance, as his preening is interrupted, but quickly darts after Theo...

Though for the tall bird, that is little more than a few steps.

Heh... the bird is 3x faster than me! =) Single move, in defense mode if anything attacks!


Axebeak Animal Companion

Fairbeaks seems more concerned with the cavern than even Theo. The large bird's ancestors may once of knew how to fly, but he certainly did not... and moving, unstable, ground was not at all to the axebeak's liking!

He squawks loudly in irritation.

The bird doesn't coordinate at all, its entire focus on getting itself somewhere safe, as it leaps from one surface to the next, its stubby vestigial wings flapping furiously, as if he's trying to remember how his ancestors once did it.

He's not helping, every bird for itself!
Acrobatics: 1d20 + 15 + 4 ⇒ (13) + 15 + 4 = 32


Axebeak Animal Companion

On command from Theo, Fairbeaks, moves around, and snaps at the skeletal creature with his powerful beak. Though the bird doesn't seem as excited by the process as usual, given the fact it has no tasty bits for to enjoy afterwards.

bite, PA, bard, flank: 1d20 + 8 + 2 + 2 ⇒ (19) + 8 + 2 + 2 = 31, for 2d6 + 14 + 2 ⇒ (3, 2) + 14 + 2 = 21 damage.


Axebeak Animal Companion

Fairbeaks quickly follows Theo, setting up just behind him, ready to pounce at the dwarf's command.


Axebeak Animal Companion

Fairbeaks seems to be enjoying himself, as his massive beak slashes out at the final foe.

bite, PA, bard, haste: 1d20 + 10 - 2 + 2 + 1 ⇒ (18) + 10 - 2 + 2 + 1 = 29, for 2d6 + 14 + 2 ⇒ (1, 3) + 14 + 2 = 20 damage.
hasted, PA, bard, haste: 1d20 + 10 - 2 + 2 + 1 ⇒ (18) + 10 - 2 + 2 + 1 = 29, for 2d6 + 14 + 2 ⇒ (5, 3) + 14 + 2 = 24 damage.


Axebeak Animal Companion

If he 5' steps the other way, he has a clear line on red... not sure if he has a clear shot at blue

Fairbeaks gives an excited squawk as he steps forward to continue his assault.

Attacking whichever appears the most wounded, then the other one if the first falls. (can reach both, but red might have partial cover)

bite, PA, bard, haste: 1d20 + 10 - 2 + 2 + 1 ⇒ (19) + 10 - 2 + 2 + 1 = 30, for 2d6 + 14 + 2 ⇒ (4, 3) + 14 + 2 = 23 damage.
hasted, PA, bard, haste: 1d20 + 10 - 2 + 2 + 1 ⇒ (13) + 10 - 2 + 2 + 1 = 24, for 2d6 + 14 + 2 ⇒ (4, 6) + 14 + 2 = 26 damage.


Axebeak Animal Companion

Fairbeaks nearly quivers with anticipation, constantly ruffling its feathers, stubby wings flapping as it prepares for the command to charge in.

Fairbeaks will powerful charge the first critter that gets adjacent to Theo, attempting to knock it down before it can swing.

bite, charge: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20, for 2d6 + 8 ⇒ (4, 1) + 8 = 13 damage.
Sudden Charge trip: 1d20 + 14 ⇒ (9) + 14 = 23


Axebeak Animal Companion

If the elemental is still standing, do this...
Fairbeaks seems unhappy that his foe seems to be all rock, and no meat...
But, ever the optimist, he continues to peck away at that hard shell, hoping for a chewy center!

Else, Theo will redirect Fairbeaks to peck on the much chewier oni

bite, PA, bard: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25, for 2d6 + 14 ⇒ (2, 2) + 14 = 18 damage (minus DR).


Axebeak Animal Companion

Fairbeaks hears Theo's command, and leaps into action, trying to work his way around to flank the elemental. Unfortunately, it can't quite get all the way there... but does get close enough to take a peck at it.

single 60' move, bite

bite, PA, bard: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22, for 2d6 + 14 + 2 ⇒ (3, 6) + 14 + 2 = 25 damage (minus DR).


Axebeak Animal Companion

Fairbeaks gives a eager cry, then charges forward to join the dwarf, slamming into the construct at a full run.

Charge, bite, try to trip. (+2 on everything if bard happens)

bite, charge, flank: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25, for 2d6 + 14 ⇒ (4, 1) + 14 = 19 damage (magic).

sudden charge trip, flank, PA: 1d20 + 14 + 2 - 2 ⇒ (9) + 14 + 2 - 2 = 23


Axebeak Animal Companion

Fairbeaks, always eager for battle, gives an excited squawk as he breaks into sudden motion, charging across the stones towards the second construct.

bite, PA, bard, charge: 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 20, 2d6 + 14 + 2 ⇒ (2, 1) + 14 + 2 = 19 (magic)

If he hits:
Sudden Charge trip, bard: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27


Axebeak Animal Companion

Fairbeaks, for his part, is noticeably restless, his useless vestigal wings flapping in irritation, and his head constantly jerking around to look at the latest chaotic event nearby.

When Theo calls for him to follow, and jump down to the new location below, he seems reluctant for a moment, then a bit of rock exploding nearby seems to spur him on, and he leaps and clambers his way after the dwarf.

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20


Axebeak Animal Companion

Fairbeaks continues to run back towards the others, his long legs eating up the distance quickly.

Another double move for 100'


Axebeak Animal Companion

Fairbeaks is quite shocked to suddenly find himself ... well, not where he was.

He lets out a loud squawk of displeasure, the shrill sound echoing off the rocky outcroppings, as he looks around to figure out where the dwarf went.

Getting his bearings, he starts bounding over the stones in that direction. The axe beak might not be able to fly, but running... it was made for that!

If he can run, then he will do so, covering 200'
If he can not run, then just a double move, covering 100'


Axebeak Animal Companion

Finally free of its annoying burden, Fairbeaks gives a relieved squawk. He immediately tries to descend on the newest foe, but can't seem to get its footing in the water, despite losing the dwarf.

Swim: 1d20 + 5 ⇒ (1) + 5 = 6

With another aggrieved sound, it turns to snap his powerful beak at the new foe beside Theo from where it is.

bite, PA, bard: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11, for 2d6 + 14 + 2 ⇒ (3, 5) + 14 + 2 = 24 damage.

But everything about this place is clearly throwing the giant bird off... and it has no better luck!

Sheesh, 2 of them?


Axebeak Animal Companion

Fairbeaks is not enjoying the water. Despite the fact it barely reaches his belly, it seems to be hindering far more than expected! Though, the fact that Theo has clambered onto his back, appears to annoy him even more! Clearly he does not appreciate being used as a pack animal.

He tries to pluck the veela out of the water, like it were some sort of tasty fish.

Bite (magic) vs red, PA: 1d20 + 8 ⇒ (4) + 8 = 12, for 2d6 + 14 ⇒ (4, 6) + 14 = 24

He has little luck, too distracted by the water, and the unwanted rider!


Axebeak Animal Companion

Will: 1d20 + 2 ⇒ (5) + 2 = 7

The axe beak of course, does not listen, as his primitive hind brain suddenly becomes awash with fear. The bird stands there trembling, as if trying to decide which way to flee.


Axebeak Animal Companion

Fairbeaks, goes over to the nearest drake, inwardly content that the thing's wings proved no advantage at all.

He starts tearing at its soft underbelly, happy to try scavenging another quick bite, before they move on.


Axebeak Animal Companion

reflex: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
reflex: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21

Fairbeaks lets out a confused cry, as the frosty breath encompasses everyone, not quite sure what to make of it. Still, he comes out of it relatively unscathed, and itching for a fight!

Finally given the command to hunt, he wastes to time, as his long legs pick their way through the icy waters, towards the nearest foe. He is not put off by its height, and perhaps is a little motivated somewhere in his hindbrain by flight he has long since lost.

He leaps into the air, trying to snap the creature out of the sky.

Only need to get 5' vertical (DC 20!), to be in reach, so am assuming he can attempt this...
Acrobatics to Jump, hasted: 1d20 + 15 + 12 ⇒ (5) + 15 + 12 = 32

bite vs pink, PA, haste, bard: 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20, for 2d6 + 14 + 2 ⇒ (5, 5) + 14 + 2 = 26 damage.


Axebeak Animal Companion

Fairbeaks lets out a loud squawk of challenge, as he sees the two flying drakes off in the distance. The axebeak seems eager to leap to the fray, waiting for Theo's command!

GM: Generally, Fairbeaks will be under the Guard command. So if anything attacks Theo, before the dwarf's turn, the axebeak will go on the offensive early... otherwise yes, he delays 'til Theo gives him a command! =)


Axebeak Animal Companion

As the creature reaches out and touches him, Fairbeaks lets out a pained shriek. The game wasn't fun anymore!

He lashes out instinctively at the thing, carefully stepping backwards, eyes fixed on the thing, in case it tries to hit him again...

CMB to distract: 1d20 + 11 ⇒ (11) + 11 = 22


Axebeak Animal Companion

Fairbeaks lets out a long aggravated sound, as Theo tries to get him to not actually attack the strange creature, but instead just play with it.

Still, playing with one's food seems within his grasp, and he leaps into the room, stubby flightless wings extended, as it bounds towards the spirit, before darting to the side at the last second.

CMB to Distract: 1d20 + 11 ⇒ (18) + 11 = 29

The large bird seems to be enjoying the strange new game.


Axebeak Animal Companion

Fairbeaks seems to calm at the attention, before he goes over to the dead creature nearby, trying to figure out if it has any tasty bits he can get at that won't hurt quiet so badly.


Axebeak Animal Companion

To his left, Fairbeaks squawks with excitement as he gets the call to attack. He explodes forward in a whirlwind of motion, charging towards the same foe.

bite, charge, bard, PA: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19, for 2d6 + 14 + 2 ⇒ (5, 2) + 14 + 2 = 23 damage (20% miss chance: 1d100 ⇒ 92)
Sudden Charge trip vs CMD: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17


Axebeak Animal Companion

Fairbeaks, for his part, pays no attention to the others, nor does he care what they're talking about.

Until his smelly friend calls for him, he spends his time trying to figure out if the strange flying gargoyle creatures are edible or not... his strong beak trying to peck and snap its way through their tough hide to the juicy pits that usually are hiding at the center.


Axebeak Animal Companion

Fairbeaks' squawks in response to Theo's command, as he shifts sllightly trying to find an opening... eventually he sees it, and his powerful beak snaps at the giant stone creature, like he's trying to chip off bits of rock.

5' step, so he's flanking with Theo, Hector, and Alden, then single attack

bite vs elemental, flank, bard: 1d20 + 8 + 2 + 2 ⇒ (5) + 8 + 2 + 2 = 17, for 2d6 + 14 + 2 ⇒ (1, 5) + 14 + 2 = 22 damage (minus DR).


Axebeak Animal Companion

Not enough to trigger the readied action? Alrighty then!

Fairbeaks lets out a loud, aggravated Squawk as its target seems to stop early. Hearing Theo's new command, he immediately breaks out across the field to the right, in long loping strides that cover the ground surprisingly quickly. He circles completely around the ruins on that side, coming at the huge elemental from the far side, opposite the dwarf.

Double move (100') to flanking position


Axebeak Animal Companion

Fairbeaks, about to race after Theo, suddenly halts, his whole body quivering, stubby vestigal wings flapping in irritation.

Clearly he wants nothing more than to race off to battle, but apparently was told to stand fast. He seems to almost be crouching, neck extended, eyes glued to the elemental as it tracks its progress.

Fairbeaks stands ready, to charge that same elemental, once it gets within range of Theo. The axebeak has 10' reach

readied action:
charge, bite, bard, PA: 1d20 + 10 + 2 + 2 - 2 ⇒ (19) + 10 + 2 + 2 - 2 = 31, for 2d6 + 14 + 2 ⇒ (3, 1) + 14 + 2 = 20 damage.
Powerful Charge trip: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35