Full Name |
Imowen Aroudilee |
Race |
Human |
Classes/Levels |
Rogue 6 |
Gender |
Female |
Languages |
Guerin, Orindir, Valiunt |
Strength |
14 |
Dexterity |
18 |
Constitution |
10 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
10 |
About Imowen Aroudilee
Imowen Aroudilee
Female Human Valgaardian Rogue 6
Init +4; Senses Perception +11 (+13trap finding)
DEFENSE
AC 19, touch 14, flat-footed 12 (armor+4, Dex+4, Dodge+1)
hp 48 (1d8+1+1)
Fort +2, Ref +9, Will +2
OFFENSE
Spd 30 ft.
Melee Masterwork shortsword +9 (1d6+2, 19-20/x2) or
Masterwork shortsword +7 (1d6+2, 19-20/x2) and Masterwork shortsword +7 (1d6+1, 19-20/x2)
Masterwork mace +9 1d8+2 x2
+1 Undead Bane Light Mace +9 (1d6+3/x2); +12 against Undead (3d6+3/x2)
Masterwork Dagger +9 91d6+2)
Handaxe +7 (1d6+2/x3)
Ranged shortbow +4 (1d6, 20/x3), or
Masterwork Light Crossbow +5(1d8, x3)
Space 5 ft.; Reach 5 ft.
Special Attacks sneak attack +3d6
STATISTICS
Str 14 (+2), Dex 18 (+4), Con 10 (+0), Int 14 (+2), Wis 10 (+0), Cha 10 (+0)
Base Atk +4; CMB +5; CMD 19
Feats Two-Weapon Fighting, Weapon Finesse, Evasion (Ex), Dodge, Uncanny dodge (Ex)
Skill Points: 8 + INT(+2) + Talented (+1)= 11
Skills Acrobatics +13 (+4 to move through threatened squares), Bluff +8, Climb +11, Diplomacy +6, Disable Device +17, Escape Artist +13, Knowledge (local) +11, Perception +12 (+14 finding traps), Sense Motive +9, Stealth +12 (+5 Shadow armor)+ +17, Survival +7, Swim +8
Languages Guerin, Orindir, Valiunt
SQ trapfinding +2 (+1/2 level trap perception and disable device checks)
SQ Trap Sense: +2 Reflex, +2 AC against trap attacks
SQ Talented: +1 favored class; +1 skill point; +1 hit point
EX Uncanny Dodge: Cannot be caught flat-footed nor lose DEX to AC unless immobilized
Deft Dodger: +1 trait bonus on Reflex saves.
Rogue Talent: Fast Stealth can move full speed using stealth without a penalty
Rogue Talent: Canny Observer +4 to Perception Checks
Rogue Talent: Trap Spotter receive a perception check whenever within
10 feet of a trap
Combat Gear: +1 Undead Bane light mace, Masterwork shortsword (2), shortbow and 20 arrows, Masterwork light crossbow and 36 bolts, Masterwork mace, Masterwork dagger, 3 regular daggers, +1 studded
Shadow leather armor (+5 to stealth), belt of tumbling (+4 bonus on Acrobatics to move through threatened squares), alchemist fire, caltrops (2), rusting powder
Other Gear: sunrod (2),backpack (1), belt pouch, Masterwork thieves’ tools(+2 disable device), silk rope (50 ft.), candles (4), grappling hook, pint lamp oil (2), everburning torch, drill, glass cutter, coil of copper wire, sack, mess kit, iron pot, bedroll, flint and steel, rations (10), waterskin, whetstone, 2 empty potion flasks, 1 red gem, 651 gp, 9 sp
Potions: cure light wounds (3), bull's strength, cat's grace, cure moderate wounds, protection from evil