Episode 13: You Can't Go Home Again...


Pathfinder Online

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Goblin Squad Member

KotC ChaiGuy wrote:
Short term I like CBDunkerson’s proposal that all classes with pets take one of their other options until the pet system in place. I’m guessing only the Summoner would be left without an alternative, although from what I can tell Druids with domains are usually considered weak.

Summmoners aren't in the Core Rule Book, so aren't even on the table yet. By the time there implemented, Druids and Rangers (and thus Animal Companion mechanics) will already be active. And for their 'Synthesist' option, I doubt that'll make it in-game at all considering even Paizo stated they are unbalanced and OP.

Goblin Squad Member

Aet Kard Warstein wrote:
KotC ChaiGuy wrote:
Short term I like CBDunkerson’s proposal that all classes with pets take one of their other options until the pet system in place. I’m guessing only the Summoner would be left without an alternative, although from what I can tell Druids with domains are usually considered weak.
Summmoners aren't in the Core Rule Book, so aren't even on the table yet. By the time there implemented, Druids and Rangers (and thus Animal Companion mechanics) will already be active. And for their 'Synthesist' option, I doubt that'll make it in-game at all considering even Paizo stated they are unbalanced and OP.

You are quite right about the summoner Aet Kard Warstein, I'm obviously getting ahead of myself. >.>

As for the Synthesist, I would agree since it's not allowed in Pathfinder Society. The mention of the Sythesist does make me wonder how they'll handle wildshape. I think that it's doable, but I don't think it'll come online until later in the game, probably after they have the animations for the animal companions. Like Pathfinder wildshape I imagine that they will have special abilities from the animal they change into, like scent, flight, grab ect and get ability score modifiers.


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Actually, I heard it's not allowed in PFS more for its lack of clarity than its lack of balance. But that's neither here nor there.

Goblin Squad Member

Lee Hammock, did you really mean to say "Commoners are the masters of Harvesting and Refining and carrying lots of stuff..." at 33:05? Is that meant to correct the blog?

  • Commoners focus on gathering and harvesting skills.
  • Experts focus on refining and crafting skills.
  • Aristocrats focus on leadership and social skills.

Goblinworks Game Designer

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Nihimon wrote:

Lee Hammock, did you really mean to say "Commoners are the masters of Harvesting and Refining and carrying lots of stuff..." at 33:05? Is that meant to correct the blog?

  • Commoners focus on gathering and harvesting skills.
  • Experts focus on refining and crafting skills.
  • Aristocrats focus on leadership and social skills.

It's a correction to the blog. Commoners focus on Professions, which include gathering and refining, while Experts focus on Crafts, which make finished goods.

Goblin Squad Member

Many thanks :)

Goblin Squad Member

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Your podcast offered me such a splendid listen on my commute home from work today. I really appreciate all the work you guys done and your enthusiasm for Pathfinder Online is truly contagious, bravo.

Goblin Squad Member

Saiph the Fallen wrote:
Your podcast offered me such a splendid listen on my commute home from work today. I really appreciate all the work you guys done and your enthusiasm for Pathfinder Online is truly contagious, bravo.

If you would like to get involved with Gobbocast, they are always looking for community minded people to volunteer their time for blogs, interviews, or anything else you can think of to help inform the public about Pathfinder Online.

If you have interest in this, or have ideas they can use, head on over to Gobbocast.com and click "Contact Us".

Goblin Squad Member

1 person marked this as a favorite.
Aet Kard Warstein wrote:
Saiph the Fallen wrote:
Your podcast offered me such a splendid listen on my commute home from work today. I really appreciate all the work you guys done and your enthusiasm for Pathfinder Online is truly contagious, bravo.

If you would like to get involved with Gobbocast, they are always looking for community minded people to volunteer their time for blogs, interviews, or anything else you can think of to help inform the public about Pathfinder Online.

If you have interest in this, or have ideas they can use, head on over to Gobbocast.com and click "Contact Us".

Well what a lovely notion, I might just do that! The podcast which highlighted Being was my absolute favorite. He made some very provocative points, many which were quite profound; I contemplated them for some time. Harad Navar was another interesting and passionate guest.

Anyhow, please have another go at a podcast soon as I hunger for another delightful listen.

:)

Goblin Squad Member

Harad Navar is no longer a guest, but has joined Gobbocast as a full time cast member. That was him conducting the latest interview with Lee, in fact. :)


Saiph the Fallen wrote:
Aet Kard Warstein wrote:
Saiph the Fallen wrote:
Your podcast offered me such a splendid listen on my commute home from work today. I really appreciate all the work you guys done and your enthusiasm for Pathfinder Online is truly contagious, bravo.

If you would like to get involved with Gobbocast, they are always looking for community minded people to volunteer their time for blogs, interviews, or anything else you can think of to help inform the public about Pathfinder Online.

If you have interest in this, or have ideas they can use, head on over to Gobbocast.com and click "Contact Us".

Well what a lovely notion, I might just do that! The podcast which highlighted Being is my absolute favorite. He made some very provocative points, many which were quite profound; I contemplated them for some time. Harad Navar was another interesting and passionate guest.

Anyhow, please have another go at a podcast soon as I hunger for another delightful listen.

:)

We are glad you enjoy the shows, and we hope to be putting them out semi-regularly once again. As Kard pointed out we are lucky enough to now have Harad Navar on the team and he is doing an amazing job.

We are always looking for talent to join us. There are many ways in which to become involved with Gobbocast; become a cast member, submit* the occasional blog, video, or audio, or simply send in suggestions for topics to cover.

* Disclaimer: We reserve the right at Gobbocast to censor any materials sent in, even to the point of not using them, if they are not conductive to bettering the community as a whole.

Gobbocast

Goblin Squad Member

Gobbocast wrote:

We are glad you enjoy the shows, and we hope to be putting them out semi-regularly once again. As Kard pointed out we are lucky enough to now have Harad Navar on the team and he is doing an amazing job.

We are always looking for talent to join us. There are many ways in which to become involved with Gobbocast; become a cast member, submit* the occasional blog, video, or audio, or simply send in suggestions for topics to cover.

* Disclaimer: We reserve the right at Gobbocast to censor any materials sent in, even to the point of not using them, if they are not conductive to bettering the community as a whole.

Gobbocast

I tried searching for you on iTunes, but you weren't listed. Being on iTunes and Stitcher would help expand your reach and make the podcast easier to keep up with. It could even draw in new pledgers if those who haven't heard of PFO stumble across the podcast by searching for terms like "Pathfinder", "MMORPG", etc. Be sure to include some links on the show notes to help people find the Goblinworks site. :)

There are some podcasts I follow who have accounts on Patreon which allow listeners to opt-in to support the show, helping to cover any file hosting costs and such. Some set their pledges up to happen per-episode, and some are done per time period, and patrons can set a cap for how much they pledge per month. Most of the few podcasts I pledge to are set to go 2$ per episode, with a cap of 10$ a month, example.
It's not one I'm currently a patron of, but here's an example of a gaming 'cast on Patreon. It's a video-podcast and it runs a Minecraft server, so it likely has higher expenses than a basic audio podcast.
Some creators on Patreon offer bonus material which is only available to patrons at or above a certain support level. Another common practice is for patrons to get a thank-you shoutout at the end of an episode after their first payment goes through, or if they give more support, they might get a shoutout at the end of every episode. CCs might want to set up such a support pledge by naming a patron account after their group. Of course, features like bonus content & shoutouts are entirely optional, but they encourage people to become and remain supporters of the show.
(BTW: Does anyone else find it odd to refer to an audio-only production as a "show"? Shouldn't it be called a "tell"? :P )

~

As to the animal companion issue, I was hoping that it would eventually be possible to create multiple Archetypes for class roles. Archetypes consist of alternate class features that are traded in (not compatible slotting in PFO) for other features. Some alternate features are built into the basic class, such as the Ranger's ability to give a bonus to party members instead of having an animal companion, or the Druid's ability to take Air, Animal, Earth, Fire, Plant, Water, or Weather spell domains. Wizards could have familiars or an item for their arcane bond, Sorcerers choose a bloodline, etc.

Here are the Druid and Ranger archetypes. In these examples, the X shows that the archetype sacrifices the class feature, while a C indicates a significant change to it. As you can see, there are options like spell-less Rangers, Druids with significantly different ability to wild shape, etc.
I was thinking that a character could train features of one or more archetypes (including the basic class) but would not be able to mix abilities where there's a conflict. Just taking a base class feature choice as an example, a Druid could train a nature-related domain early on if the class were introduced before pets are available, and later when you get animal companions working, could unslot that and train to use a pet. If they've trained both, they could go to whatever locations allow re-slotting feats & such and switch.

Goblin Squad Member

Any plans to put that podcast up on iTunes? You will be the first PFO related one on there too :)

Goblin Squad Member

@Lee and @Stephen -

Are you able to give more details on the number of building slots available vs the number of buildings needed to maximize an "Area of Focus" ?

For example, say a woodlands settlement wants to maximize all products wood related. They might need a carpenter, sawmill, and botanist. If the settlement has (just for a number), 10 building slots, then that takes almost 1/3rd of the settlement's capacity to maximize wood products. Likewise if they spent 3 spaces on ranger related buildings, that settlement might only be able to focus on 2-3 major "Areas of Focus."

If settlements want to maximize a field, how many do you see them being able to do?

--
P.S. really loved the podcast! Looking forward to more.

Goblin Squad Member

Very informative. Thanks.

Goblin Squad Member

Keovar wrote:

I tried searching for you on iTunes, but you weren't listed. Being on iTunes and Stitcher would help expand your reach and make the podcast easier to keep up with. It could even draw in new pledgers if those who haven't heard of PFO stumble across the podcast by searching for terms like "Pathfinder", "MMORPG", etc. Be sure to include some links on the show notes to help people find the Goblinworks site. :)

There are some podcasts I follow who have accounts on Patreon which allow listeners to opt-in to support the show, helping to cover any file hosting costs and such. Some set their pledges up to happen per-episode, and some are done per time period, and patrons can set a cap for how much they pledge per month. Most of the few podcasts I pledge to are set to go 2$ per episode, with a cap of 10$ a month, example.
It's not one I'm currently a patron of, but here's an example of a gaming 'cast on Patreon. It's a video-podcast and it runs a Minecraft server, so it likely has higher expenses than a basic audio podcast.
Some creators on Patreon offer bonus material which is only available to patrons at or above a certain support level. Another common practice is for patrons to get a thank-you shoutout at the end of an episode after their first payment goes through, or if they give more support, they might...

Excellent Keovar, thank you for this input!

TEO Papaver wrote:
Any plans to put that podcast up on iTunes? You will be the first PFO related one on there too :)

Also an excellent point Papaver, I think we need to look into this "iTunes" business everyone is going on about ;)

- Krow

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