Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Azdak should be next. I would normally wait, but I won't be in front of a computer at all tonight, and I don't want to hold up the group. So... Evan and his celestial wolves close on the spell caster woman blue and green draw AoOs if it matters. The wolves try to tear into her... Blue (with no flank yet unless they can all move and then all attack)
Green (with no flank yet unless they can all move and then all attack)
Red (with flank assuming the caster didn't somehow get rid of blue and green)
Yellow (with flank assuming the caster didn't somehow get rid of blue and green)
I think the spiritual weapon has a limited speed, so it probably fell behind and winked out of existence. And I'm realizing I don't have my character with me at the moment... I think Evan will give the red wolf bit of luck for next time it needs to roll well... there wasn't a point during the turn Evan could do it and still end up moving as much as he did.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
So boom and harnac and azdak have gone? Evan's turn? Round 6
not sure I understand the map or our goal... hope I moved the right way.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Why is what's happening so disorganized? I thought the two rounds the GM passed were us traveling to another location... and the guard pleading for his life was left behind? So did Boom kill him? Or are we in another location? Combat map shows different location... so if Boom stayed behind to kill the final archer, does that mean Boom isn't there yet? As for healing, if people look hurt, I can start firing off channels. Let me know. So as I understand it, it's Kirael's turn on round 5 still... after we arrived in the new location. And Boom would be next on round 6.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Evan runs in and sees the guard up on the stairs, and casts his last spiritual weapon for the day... attack roll: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 (the +2 comes from blessing of fervor... does that work on something like this?)
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Based on what Evan can see right now, the wolves appear where I placed them on the map, except the far ones (red and green) that had to run into flanking positions... though they had plenty of move to get there without AoOs. Evan directs them in Celestial to attack... Red
Blue
Green
Yellow
And that's just the wolves... Evan's own turn coming right up...
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
I'll wait till it's my turn... I have 4 wolves and a spell coming... I'd like to see what the actual situation is before trying to figure out what to do...
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
is it Azdak's turn now? I'll list what I'm going to do just so it's there... Evan is also choosing the +2 to attack, AC, and reflex saves. Reflex Saves vs those fire attacks...
Round 2
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
based on what's on the map currently, I can hit all of us... Evan casts Blessing of Fervor on himself and his comrades. It'll last 8 rounds. A brief description of the effects as listed in the link above: You choose one beneficial effect from the list of options each round. Doesn't have to be the same each round.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
pretty important to know if it's within 20 minutes of the last fight... seems like it would be but obviously need a GM ruling. If so... everyone but Harnac still has DR 20 vs fire. Also, weren't we doing a round of prep? I was hoping for a round to summon before we opened the door.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
How many of us are there? And do we have a round to prep? Because I'm thinking that casting the summon first might still be the way to go. And then I can include most of the wolves in the blessing... assuming we're all close together. And is init being rolled soon? don't forget my +1 Mr DM sir!
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
since we seem to have a round or two to plan... Evan will say he's happy to cast Blessing of Fervor on whoever wants to start near him. And he'll cast his summon after that. If the GM is okay with that. If I'm being held to what I said I would do in case I couldn't post, I'll summon first, and then hit whoever is within 30 feet of me.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
In case I'm not around to post the results of the summon... Feat Superior Summoning (one more monster than normal on variable quantity summons)...
Feat Augmented Summoning (+4 to STR and CON of summoned creatures)...
Basic stats
Evan will place them (within 45 feet) as best he can in flanking positions around the demons.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
roars of demons? And cries for help are coming from the same direction? Unless the group stops him, Evan is running up to where he can see and summoning a bunch of wolves... Also, this seems pretty quick... we haven't done anything time consuming I think... We're still within the 20 minutes for DR 20 vs fire from my spell right?
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Kirael isn't going to let Evan go huh? :) Seeing that their foe isn't doing too well, Evan decides not to start summoning. He steps away from the beast and opts for the spiritual weapon of Desna again (Evan had 3 of them prepared)... attack: 1d20 + 11 ⇒ (11) + 11 = 22
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Yeah I haven't bothered with selective channel yet... can't exclude him. I went the summoning route... so if we get to a real bad fight I'll summon celestial things to tear into our foes. Actually... they count as "good" weapons right?
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
so Azdak is next... Evan is still hoping for an answer from him... because I'm pretty sure channeling won't affect the outsider. There's a whole feat to make it possible to affect outsiders... but I want GM confirmation via Azdak's good knowledge roll.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
That's REALLY annoying. Genuine real world annoying. I have this spell prepared by default all the time... Just seconds TOO LATE, Evan moves up and casts Communal Energy Resist. All but Harnac are in reach, and each of the four of us now has DR 20 versus Fire for the next 20 minutes.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Guess that makes it my turn... two bad guys left? With a wave of his hand Evan redirects the translucent spinning blade of his god to the nearest foe... and it sets to its work... attack: 1d20 + 11 ⇒ (11) + 11 = 22
Seeing that foes are not staying up for very long, Evan opts to not cast another spell, but will survey his friends to see if any need a quick heal for next round... perception: 1d20 + 12 ⇒ (15) + 12 = 27 I don't recall anyone even taking a hit this combat, but I might as well take a look around right?
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
I'm here... just let me know when to start going house on bad guys... cell phone number: 603-557-3494. Send a text when I need to pay attention. I just can't do much during work hours.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Also who are the Pure Legion? I might have missed that in my hurry to read too fast. Are they some kind of law enforcement? Are they good? Also are there a lot of people in here?
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Realizing no one else seems interested in the bath house, Evan eventually finds the group and mumbles to himself... you people have no sense of fun... all business...
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Evan's eyes open a little as this is a luxury he's eager to try. He happily fishes out a gold piece, careful not to let his holy symbol show. Whether or not the others follow him, and seemingly without any interest in finding this gambler... he marches in to find out where he's supposed to get changed...
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
I'm so sorry for the delay. Work, Gaming Conventions, going out drinking with friends... yeah... anyway... I read through briefly what's going on... Evan isn't supposed to use healing magic in front of people? And keep wands hidden in my handy haversack? Seriously... I'm sorry Evan, utterly quiet until now... remains quiet. But at least he looks like he woke up.
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Might as well use that wand to see if there are any secret doors in here Evan channels energy too... just to help out those who are currently injured. channel energy: 2d6 ⇒ (1, 3) = 4
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
I was going to move in and channel to harm... but I can't move far enough. Sorry guys. Hopefully I get lucky on the only action I can take that might help now... Evan tries to move closer hoping to channel Desna's wrath against the undead, but can't quite get close enough to reach the ghoul. Realizing this on the way, Evan draws his sling on the move, and uses one of the magic stones he just imbued with the power to greater harm undead and looses his hopeful shot at the ghoul... attack roll: 1d20 + 6 ⇒ (10) + 6 = 16
(not within 30 feet... so no point blank shot bonus. But if Fel is chanting, those both get +1 right?)
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
The foes are definitely undead? And if the roll is good enough, what do I know about Teppish?
Evan retrieves 3 sling bullets, or finds three pebbles (whichever is faster) to cast Magic Stone on (and casts it of course).
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
I'm not sure I understand the map... can we move anywhere in the circle? What are the wall looking things that might prevent movement into the wider area? initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Anything in the cages? Engineers perhaps? And the person at the desk definitely noticed us huh? What I want to have Evan say: "Hello my name is Evan. Just Evan. You kidnapped my engineers. Prepare to die."
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
Evan speaks in a silky and soothing language that the dog listens to intently... it turns and attacks the last of the grunts... attack roll: 1d20 + 4 ⇒ (8) + 4 = 12
And what the heck... Evan will huck a sling bullet at him too. attack: 1d20 + 8 ⇒ (4) + 8 = 12
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
round 2 is the map up to date on positions? I'm finishing a summon... just want to know where to put things. I'll take a stab at it based on what's there. Summon Monster II completes...
If the bad guy in front of Evan is still there, the dog appears flanking with Evan. We have Fel chanting right? Dog attacks...
Evan tries to hit the baddy with his staff...
Male Halfling Cleric (10) init +1, speed 30ft, perception +14, sense motive +11, AC 20 (t:15/ff:19), fort +11, refl +9, will +18 (+2 vs fear), CMD 16
wow... step away for a few minutes... and Evan is first? Round 1 Four bad guys total? Evan starts in on Summon Monster II after moving in so he can see the bad guys.
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