Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
Perc: 1d20 + 8 ⇒ (11) + 8 = 19 Eric looks but does not notice anything.. "Moving 5 days across open land with these things potentially running amok doesn't sound like a wise idea to me.. Perhaps we should help fortify this place and see if the fiends attack again.."
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
"Alright well lets get going with this search.. We need to burn these bodies before dark.. Its obvious that anyone bitten that dies will come back as one so no need to worry about burying anyone.. Iomedae save us.."
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
You did post above that when Braford channeled to heal us the wolf sizzled.. ill attack though Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
Eric will start to transport the bodies of allies to the graveyard.. Then the wolves for burning.. If he has time after he'll seek the library's council for what these things might have been..
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
After healing everyone Eric will speak.. "I agree these men need to be buried and rights properly given.. I will help in this.. As to what these things are I have no clue.. They were damaged by healing effects though so obviously very corrupt.. Perhaps the library will provide more answers.."
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
Gritting his teeth he attempts to subdue the festered wound again.. He casts Guidance on himself first.. Fort: 1d20 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8 I assume thats gonan happen till i make the save.. Subsequent rounds.. He'll move over to the other group and channel.. After he clears up the acid i mean.. Fort: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24 So 1 more round of burning if thats all that happens.. Some channels.. Channel Energy: 1d6 ⇒ 5
So everyone recieves 11 healing
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
Round 5 I attacked and hit for 6 damage for the wolf again.. I provoked by standing up though so you can take ur AoO on me at a -4 fro being prone.. That happens before my damage..
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
Fort: 1d20 + 3 ⇒ (3) + 3 = 6 On his next turn Eric will stand up and attack in the wolf.. Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Standing provokes but the wolf takes a -4 to attack
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
Looks like one came within range of my readied attack, shall i take it? Yea i guess ur right.. Got ahead sorry.. This round i was gonna cast my divine favor i guess.. Although i might just attack if hes in my face..
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
Not wanting to get surrounded by wolves Eric waits for his comrades to join him before advancing.. He holds a readied position should the wolves charge him.. Readied action to attack should they come at him..
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
"In the name of the Inheritor, what is going on out there.." Looking out.. "By the light! To arms people, savage wolves attack the town.." Pulling his sword he charges out into the street and casts Divine Favor.. Not trying to get to far ahead of my group.. Looking to get to around AR 13 if possible.. DO the wolves look like normal wolves or flesh hangin off ones?
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
No place of worship for either of the PC deities? In that case Eric would be and the school/church helping teach etc.. Perc: 1d20 + 7 ⇒ (13) + 7 = 20
Edit Just saw you said midnight.. He would be sleeping wherever he sleeps? Does Haldor Hall provide lodging for priests?
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
Eric is of normal stature.. 6' tall, 200 lbs he usually wears blue clerical robes over a set of leather armor.. He's decent with a longsword and morningstar.. He brandishes the holy symbol of Iomedae and works along side Bradford to bring the word to Haldors Spring, which he's been living in for some years now..
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
I think its Oni and Jaxson with me yes? Oh and Jaxson's female friend.. Rushing into the lighthouse for safety Eric quickly sees he's not alone..
Take 20 search in the lighthouse yields a 25 Perc.. Searching for anything that might seem useful.. The next day he'll ask his group put what they do to a vote, so that everyone's input is had on what they should do.. I assume the church is in the market square or around there? If so he'll suggest they make their way there because the church might have some idea of what's happening.. Plus there would be supplies to help vs undead in stock there..
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
Yea i thought thats what happened.. My last hours we're spent treating outlying houses for a "strange sickness" that i had yet to study in depth and my route back to the church has taken me past the lighthouse.. I also thought it wise to say i had medical/stuffs left over from the day as well :)
Use Items: HP 20/20 | AC 16 | T 11 | FF 15 | CMD 15 | Fort +4 | Ref +1 | Will +6 | Init +1 | Perc +8 Channel Energy 5/7, Touch of Glory 6/6 Active Spells:
Eric had just finished up his hospice duties at some outlying farms when he made his way back to town.. "Man there sure is a weird sickness sweeping across the land.. 6 outa 7 families shown weird symptoms.. I'll have to get right to studying it on the marrow.." He tops the hill overlooking town and stops to enjoy the scenery.. As the sun fades he conitnues his path back to the church with the remaining medical supplies he carried with him.. Ok so we have 3 hours to prepare or is it just what have you been doing for 3 hours and then all the sudden zombie time? Because if its the first we prob need some sorta intro as to what happened etc etc..
I do have 9/day.. And then i have an aoe blind 7 times a day! Thats for running fyi.. Only thing that sucks is that they have to be less hd than me to blind em, so itll be a few levels before that works lol.. Perhaps i should switch that as i just realized its not so good.. Yea im swapping from Glory/Light to Heroism/Sun..
Bluff +8, (Ranks 2, +3 class, +2cha)
20 Ranks, (Cleric 2+1int+1human+1class)x4=20
Pertaining to the questions: Question 1:
1) What, exactly, can you bring to the Blood Knives? Be as specific and detailed as possible. Eric brings to the table everything a good cleric should. Buffs, Healing, and some decent Skill checks(Esp. Perception and Sense Motive).
Question 2:
2) You're able to survive and thrive quite nicely, where do you see yourself two years from the start of the game? In other words, what personal goals, outside of the anything to do with the Blood Knives, would you like to accomplish?? Maim, Torture, and Murder in the name of Norgorber. It matters not to him the when's and why's, just that it get's done. Doing this will advance him to greater heights with his diety and with greater power comes greater ability todo the things he loves most.
Question 3: 3) You're caught in the act. How do you get away? Answering "I never get caught" is the wrong answer and will get you feed to my pet Daemon Eric has a full assortment of spells that can get him out tight spots, from invisibility, to disguise self and hold person if necessary. If backed into a wall he will not be takin alive and will do his best to kill as many as possible.
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