Blacksmith

Emery VanderHart's page

**** Pathfinder Society GM. 29 posts. No reviews. No lists. No wishlists. 23 Organized Play characters.


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Woooo, made it to the island! Thanks all!

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Have you checked to make sure all the games you ran have been reported? If you click on the pathfinder society logo on the left hand side of the screen, click "My Pathfinder Society", then go to the GM/Event coordinator tab it will tell you at the top how many tables of credit you have.

Hope that helps!
-Emery

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After filling out the questionnaire, should there be a confirmation email or no? How do we know we successfully signed up?

See you all in Indy! :)

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Dr. Grok, barbarian scientist wrote:

While GenCon was wonderful, as usual, I found it very challenging to muster Core tables.

It would be helpful to write in LARGE letters of bright ink the scenario names, so that the weak eyed and aged [like myself] do not need to squint at the mustering boards.

If one area could be designated Core and another Normal, it would facilitate mustering. I had at least two people buy Core tickets, get mustered in Core tables, and then grow upset that they could not play their non-Core characters.

Also... I am not sure if this was just me, but I got sent a few Core tables when I am pretty sure I was supposed to be Normal. Not a big deal for me, but I got in the habit of asking my players when they got there. Maybe expanding on the idea above by having NORMAL or CORE printed at the top of the tracking sheets for GMs would be a good idea.

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Bob Jonquet wrote:
Stephen Ross wrote:
GM Stars might relate to Tiered table assignments, thus Tier 10-11 get 5 & 4 star GMs, Tier 5-9 get 4 & 3 star, etc... it might help with the level of rule knowledge. I don't know if you already do that....

This has actually been a topic in the past. It has some merit, but on the counter side, that means all the GMs running in low tier, where most of the new players are, would be the most inexperienced. It can be problematic either direction you go with this and it continues to be a challenge to resolve.

This ^ I GM'd Confirmation as many times as I could, and honestly I prefer lower tier scenarios for the chance to interact with the new people and hopefully keep them interested in PFS.

Also on that note, our Confirmation / Wounded Wisp GMs seem to have been well prepared and ready for new players, so props to those people.

Maybe something like... proof of attending a GM 101 - 201 wouldn't be a bad idea to ensure quality GMing :P

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thistledown wrote:
Emery VanderHart wrote:

I said it before and I'll say it again - Having overseer text on the projectors for the specials was fantastic. It did get out of sync with the actual reading sometimes though, so that may be something we can tighten up.

One thing that might help for managing the projectors is a staging monitor that can be used to preview the next bit of content that is going to be shown on the big screens. This would prevent things like seeing the desktop when switching presentations around.

On that idea, would it be possible to get a screen or two on the opposite wall? For those groups in the blue corner, the screens were pretty much impossible to see.

I think projector placement at the top of the ballroom makes that not an option, but instead of a back wall maybe some portable projectors/screens set up along the edges of the room?

Dark Archive 5/5

3 people marked this as a favorite.

I said it before and I'll say it again - Having overseer text on the projectors for the specials was fantastic. It did get out of sync with the actual reading sometimes though, so that may be something we can tighten up.

One thing that might help for managing the projectors is a staging monitor that can be used to preview the next bit of content that is going to be shown on the big screens. This would prevent things like seeing the desktop when switching presentations around.

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Chelax wrote:
noble peasant wrote:

Well sweet, I don't wanna apply them to that character as I am never playing him again.

Anyway thanks guys!

Can't you just play him reckless and get killed?

I think *that* would fall under the don't be a jerk rule ;)

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1 person marked this as a favorite.

Hi Rhett! We do indeed have Pathfinder Society games going on here in Fort Wayne. As William posted above our warhorn is a great place to look to see what games are going on, and you will want to check out our facebook page here: Pathfinder Society of North East Indiana

Even if you are looking for some non-society Pathfinder I would still encourage you to have a look at the facebook page. We have a good group of people, and someone may be interested or know someone else who is.

Feel free to PM or email with any questions!

-Emery

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Welcome!

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1 person marked this as a favorite.

I just got more bosses :(

Grats! :)

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Justin L. Warren wrote:

You may want to consider continuing to post on this thread, as people from South Bend and surrounding areas will be more likely to search for 'South Bend' than 'Northern Indiana.' If the South Bend thread hasn't been updated in awhile, they may assume PFS is no longer occurring in the area.

I can understand wanting to combine the two overlapping areas in one, simpler thread, but I don't believe it will serve to direct new people to the South Bend game as effectively as this current thread does now.

We also have the Fort Wayne facebook and warhorn set up as "Northern Indiana" ...

Facebook

Warhorn

and have links to Lightspeed and Griffon on the warhorn

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Just GM all the slots Thursday-Saturday and come back on Sunday, no line then ;)

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Well there we are :) thank you

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I want to start by saying that I did do some research, but I couldn't find anything that answers my questions that would apply specifically to PFS.

So I am sitting down to make a Samsaran, and the boon does say that this race is playable as if it was in the Additional Resources list. However, my first question is - Does this also includes the alternate racial traits, i.e. mystic past life?

If mystic past life is in fact allowed:

- The mystic past life has to be a single class
- Can spells that are on the primary spell list be chosen from the mystic past life spell list if they are at a lower level (lvl 2 summoner haste on a wizard for example)

Like I said, I tried looking for some answers but my search-fu is weak :( if anyone has a link to some more information I would be grateful.

-Emery

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This year was my first time GMing at GenCon, but I will say that I was appreciative and thoroughly impressed at the organization and all around helpful attitude of my fellow GMs and HQ people. I was also blessed by having great players at all my tables, and it made the whole experience a very good one.

That said, a few thoughts:

The Good - I really liked having the players bring me the packet of chronicles and tracking sheets, and it may seem like a little thing but the paperclip that held it all together came in very handy when gathering and keeping track of the tickets.

The Bad - I know we had "how to muster" signs posted around the place, but I still heard some complaints from inexperienced con-goers that it was a confusing process. Probably not much to be done here, as mustering is chaotic by nature and I think our marshals did a heck of a job herding the cats. Maybe a how to muster class like GM101? :P

The Ugly - The Paths We Choose.... Nothing against the scenario itself, but it wasn't entirely clear how the "special" portion of this was going to work ahead of time. I spent the first 20 minutes standing at my table waiting for some kind of introduction from HQ before starting and hoping I wasn't skipping ahead. Also there was quite a bit of confusion around what to report and when, and what the display was even showing. By the time the slot ended and the announcement was made concerning the results, my table was all up and gone.

All in all a great experience, looking forward to Season 6 :)

-Emery

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CMIX wrote:
FanaticRat wrote:
Is it just me, or did a lot of people show up to Bonekeep with only pregens?

They always do, and your odds of getting in like that are somewhere between slim and none.

Anyways, that was quite exciting. Are they running it at other Cons?

We did it at 8/9, and I won't say it was easy, but it felt easier than 1 and 2 were.

We burned through some consumables though, I'll tell you that. The bonus boons and items made up for it though!

From what I gathered from the folks I talked to, the general feeling was that BK3 was easier than 1 and 2

Dark Archive

Nesterin Elbauthin Marikoth wrote:

Well, now that I can afford a headband of intellect, I know that it gives me ranks in one skill equal to my character level.

Does this skill have to be an INT based one?

Nope it can be any skill, however any ranks you gain won't stack with any ranks you already have and you don't gain extra ranks per level for having an increased intelligence score.

Headband of Vast Intelligence

So for example, if you have 3 ranks in Acrobatics at 5th level, and decide that your headband will have Acrobatics as the skill - your Acrobatics becomes 5 not 8.

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Agreed, Thanks to Jim and everyone else who made it happen, it was a lot of fun :)

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Congrats Mike! :)

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Hi there Mark, I am a bit further away than the guys in Indy, but if you need anything feel free to send a PM :)

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Congrats!

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How does sacred weapon BAB interact with feats? Could you take power attack at level 1?

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Ravingdork wrote:


The rules are quite clear in that reach weapons double whatever reach you happen to have, provided they are sized appropriately to the wielder.

I'm reading:

p195 CRB wrote:


Large or larger creatures using reach weapons can strike up to double their natural reach but can’t strike at their natural reach or less.

Seems to me that this only allows for up to natural reach to be doubled, and anything on top (Aberrant bloodline, lunge feat) would be added after the fact. Same goes for longer reach weapons such as the whip. Example:

Balor Statblock wrote:


Space 10 ft.; Reach 10 ft. (20 ft. with whip)

Even though the whip has a 15' reach, it ends up with the same reach as a polearm in the hands of a large creature.

I would love it if I could have a 50' reach (large whip wielding aberrant lunging bloodrager), but I'm not sure things stack like that?

Dark Archive

1 person marked this as FAQ candidate.
Ravingdork wrote:

Wow. A 4th-level aberrant bloodrager with enlarge person and a reach weapon has a reach of 30 feet.

05 Natural reach
05 Enlarge person
05 Abnormal reach
x2 Reach weapon
==
30 Foot reach

Is it the intent that Abnormal Reach would be multiplied as if it were natural reach, or would it be added on at the end since it is only in effect during a bloodrage, and bloodrage is a supernatural power?

+05 Natural reach
+05 Enlarge
x2 Reach
= 20
+05 Abnormal reach
= 25 foot reach

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Irish - I was planning on going over to South Bend on Satuday the 2nd, but then Erica said she didn't need me. If you still need assistance shoot me a PM

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Welcome! :)

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Congrats!

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Thanks everyone! Glad to be here :)

I anticipate many gnomish shenanigans


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