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![]() Have you checked to make sure all the games you ran have been reported? If you click on the pathfinder society logo on the left hand side of the screen, click "My Pathfinder Society", then go to the GM/Event coordinator tab it will tell you at the top how many tables of credit you have. Hope that helps!
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![]() Dr. Grok, barbarian scientist wrote:
Also... I am not sure if this was just me, but I got sent a few Core tables when I am pretty sure I was supposed to be Normal. Not a big deal for me, but I got in the habit of asking my players when they got there. Maybe expanding on the idea above by having NORMAL or CORE printed at the top of the tracking sheets for GMs would be a good idea. ![]()
![]() Bob Jonquet wrote:
This ^ I GM'd Confirmation as many times as I could, and honestly I prefer lower tier scenarios for the chance to interact with the new people and hopefully keep them interested in PFS. Also on that note, our Confirmation / Wounded Wisp GMs seem to have been well prepared and ready for new players, so props to those people. Maybe something like... proof of attending a GM 101 - 201 wouldn't be a bad idea to ensure quality GMing :P ![]()
![]() thistledown wrote:
I think projector placement at the top of the ballroom makes that not an option, but instead of a back wall maybe some portable projectors/screens set up along the edges of the room? ![]()
![]() I said it before and I'll say it again - Having overseer text on the projectors for the specials was fantastic. It did get out of sync with the actual reading sometimes though, so that may be something we can tighten up. One thing that might help for managing the projectors is a staging monitor that can be used to preview the next bit of content that is going to be shown on the big screens. This would prevent things like seeing the desktop when switching presentations around. ![]()
![]() Hi Rhett! We do indeed have Pathfinder Society games going on here in Fort Wayne. As William posted above our warhorn is a great place to look to see what games are going on, and you will want to check out our facebook page here: Pathfinder Society of North East Indiana Even if you are looking for some non-society Pathfinder I would still encourage you to have a look at the facebook page. We have a good group of people, and someone may be interested or know someone else who is. Feel free to PM or email with any questions! -Emery ![]()
![]() Justin L. Warren wrote:
We also have the Fort Wayne facebook and warhorn set up as "Northern Indiana" ... and have links to Lightspeed and Griffon on the warhorn ![]()
![]() I want to start by saying that I did do some research, but I couldn't find anything that answers my questions that would apply specifically to PFS. So I am sitting down to make a Samsaran, and the boon does say that this race is playable as if it was in the Additional Resources list. However, my first question is - Does this also includes the alternate racial traits, i.e. mystic past life? If mystic past life is in fact allowed: - The mystic past life has to be a single class
Like I said, I tried looking for some answers but my search-fu is weak :( if anyone has a link to some more information I would be grateful. -Emery ![]()
![]() This year was my first time GMing at GenCon, but I will say that I was appreciative and thoroughly impressed at the organization and all around helpful attitude of my fellow GMs and HQ people. I was also blessed by having great players at all my tables, and it made the whole experience a very good one. That said, a few thoughts: The Good - I really liked having the players bring me the packet of chronicles and tracking sheets, and it may seem like a little thing but the paperclip that held it all together came in very handy when gathering and keeping track of the tickets. The Bad - I know we had "how to muster" signs posted around the place, but I still heard some complaints from inexperienced con-goers that it was a confusing process. Probably not much to be done here, as mustering is chaotic by nature and I think our marshals did a heck of a job herding the cats. Maybe a how to muster class like GM101? :P The Ugly - The Paths We Choose.... Nothing against the scenario itself, but it wasn't entirely clear how the "special" portion of this was going to work ahead of time. I spent the first 20 minutes standing at my table waiting for some kind of introduction from HQ before starting and hoping I wasn't skipping ahead. Also there was quite a bit of confusion around what to report and when, and what the display was even showing. By the time the slot ended and the announcement was made concerning the results, my table was all up and gone. All in all a great experience, looking forward to Season 6 :) -Emery ![]()
![]() CMIX wrote:
From what I gathered from the folks I talked to, the general feeling was that BK3 was easier than 1 and 2 ![]()
![]() Nesterin Elbauthin Marikoth wrote:
Nope it can be any skill, however any ranks you gain won't stack with any ranks you already have and you don't gain extra ranks per level for having an increased intelligence score. So for example, if you have 3 ranks in Acrobatics at 5th level, and decide that your headband will have Acrobatics as the skill - your Acrobatics becomes 5 not 8. ![]()
![]() Ravingdork wrote:
I'm reading: p195 CRB wrote:
Seems to me that this only allows for up to natural reach to be doubled, and anything on top (Aberrant bloodline, lunge feat) would be added after the fact. Same goes for longer reach weapons such as the whip. Example: Balor Statblock wrote:
Even though the whip has a 15' reach, it ends up with the same reach as a polearm in the hands of a large creature. I would love it if I could have a 50' reach (large whip wielding aberrant lunging bloodrager), but I'm not sure things stack like that? ![]()
![]() Ravingdork wrote:
Is it the intent that Abnormal Reach would be multiplied as if it were natural reach, or would it be added on at the end since it is only in effect during a bloodrage, and bloodrage is a supernatural power? +05 Natural reach
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