Background 2/Level
Know History (1+4+3+1) 9
Craft-Stonemasonry (1+4+3)8
Feats:Improved Initiative, Toughness(+3 HP +1 HP/lvl past lvl 3),.Scribe Scroll(Class)
Traits: Mathamatical Prodigy(+1 Know-Arcana/Engineering),Azlanti Scholar(Know-History Class skill)
Special Abilities:Bondeditem(Ring cast 1 spell known/day),Hand of Apprentice 7/Day +4 Hit
Equipment
Wizard's Kit (21)
backpack
bedroll
belt pouch
flint and steel
ink
inkpen
iron pot
mess kit
soap
spell component pouch
torches (10)
trail rations (5 days)
waterskin
Club
Light Crossbow
20 bolts
Potion of CLW
44 gp
Spells per day 3/3/
DC 14+level
0:Detect Magic,Light,Jolt
1(15)Magic Missle,Ray of Enfeeblement,Enlarge Person
2(16)
3(17)
Virtue:Elizabeth is devoted to advancing her knowledge so she can at long last build golems.
Flaw:Elizabeth despises mysogony and will be abupt and rude to such people.
Spellbook
0 All
1 Magic Missle,Ray of Enfeeblement,Mage Armor,Enlarge Person,Ant Haul,Charm Person,Alarm
2
3
Background:Elizabeth originally hails from Kaer Maga where she was born into the Ardoc family, a group of ruthless criminals who enforce their will through golems and other constructs. Elizabeth longed to be able to join her brothers in the golemworks but the Ardocs were male-dominated and Elizabeth was expected to be a 'good girl' and eventually marry for the benefit of the clan. Rebelling against this, Elizabeth stole money and supplies to flee Kaer Maga and ended up in Almax where she managed to
become an apprentice to a Pathfinder memeber. Hearing of the expidition to a new colony, Elizabeth decided this was the best chance for a new start and to
get even further away from the Ardocs and signed up for the second wave of colonists.
This is a major bummer. Well I greatly enjoyed playing with all of you and you have been a great GM, Demonmouse. You stuck through when many others just up and vanished. I hope we can game together again.
Laboratory components scattered around the room = 1500 gp
journals and research notes = 4000 gp
120 silverdisks
10 batteries
four rolls of ion tape
two zipsticks
a timeworn chemalyzer (7 charges)
2 nanite canisters
a timeworn fire extinguisher (4 charges)
3 scrolls of gaseous form
a scroll of recharge
a horn of fog
a bottle of air
-a strange short rod of horacalcum (2 ft cylinder of metal)
All of this technology and I find my magic is more useful. The battery weapons use so much energy and these batteries are extremely limited unless we can find a place to make more.
HP 37/53
AC 16/16/15
Effects:
Hand of Apprentice:7/7,Mage Armor(+4 ac),Resist Energy-Communal(20 points) 16 minutes,
Liz blasts away at the western robot, lightning spitting out of her mouth
Dragon Breath DC 18:16d6 ⇒ (6, 1, 1, 4, 1, 1, 1, 5, 1, 2, 6, 6, 3, 6, 1, 3) = 48 Extra damage already figured in