Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


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Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos is back and can take on the door opening responsibilities if desired.


Female Human

Sure


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos moves to be on point.


Several shelves and desks run along the northern and western wall of this room, while in the center stands a large contraption made of several concentric metal rings arrayed around a thin metal mesh in which is cradled a black ceramic bottle with a cork plugging its top.

A creature made of smoke that resembles a bat with insect feet and glowing red eyes forms in the far corner of the room.

Initiative:

Astra's Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Chakos' Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Elizabeth's Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Ibuki’s Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Syvlara's Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

Enemy Initiative: 1d20 + 9 ⇒ (2) + 9 = 11


Sorted Initiative:

1. Liz, Ibuki and Syvlara
2. Enemy
3. Everyone

Liz, Ibuki and Syvlara's turn.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

This place is FILLED with critters!


Female Human

Liz tries to see what it is
Know-Planes: 1d20 + 15 ⇒ (19) + 15 = 34

Kinda stuck back here.

Delay to see of the others in front move


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra will try to identify the creature as well after it has done its actions.

Knowledge (Planes): 1d20 + 12 ⇒ (17) + 12 = 29

(Or Aid Another to Elizabeth's Knowledge if AA can be used on Knowledge rolls.)


Astra and Liz know that it is a belker, an air elemental from the plane of air; evil creatures that can enter other creatures as smoke and attack them from within. This one seems to be slightly stronger than the normal breed.


Female Human

A Belkar! An evilll elemental creature that can slip into your bodies to fight you from within. This one looks pretty strong.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara skips around the clumped people and fires a single shot at the smoke thing.

Acro if needed: 1d20 + 11 ⇒ (15) + 11 = 26
Arrow1: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d8 + 12 ⇒ (1) + 12 = 13

8BAB + 4Dex +1Magic +1Training +2Focus -3Deadly
2Str +1Magic +1Training +2Spec +6Deadly


Female Human

HP 53/53
AC 16/16/15
Effects:
Hand of Apprentice:7/7,Mage Armor(+4 ac),Resist Energy-Communal(20 points) 16 minutes,

Liz moves up and zaps with her lightning wand
Lightning,DC 14: 6d6 ⇒ (4, 3, 2, 5, 4, 2) = 20


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos waits patiently.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Oh good it's not me this time. Happy day


Passing Ibuki.

Reflex save: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28

Syvlara's arrow stabs into the air elemental as it shrieks, then the arrow falls to the ground, covered in a smoky black ichor.

The belker's body shifts into smoke where Liz's lightning bolt would have hit it directly.

18 belker

The smoke elemental becomes even more incorporeal as it tries to force itself into Liz's nose and mouth.

Liz can make a Fort DC 17 to not inhale it.

After Liz's save, it is everyone's turn.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos proceeds to attempt to lay into the thing with his axe!

+1 Adamantine Greataxe: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
+1 Adamantine Greataxe Damage: 1d12 + 4 + 6 + 2d6 ⇒ (4) + 4 + 6 + (2, 4) = 20
Backbite: 1d6 ⇒ 4 DMG to me

+1 Adamantine Greataxe: 1d20 + 10 - 2 - 5 ⇒ (10) + 10 - 2 - 5 = 13
+1 Adamantine Greataxe Damage: 1d12 + 4 + 6 + 2d6 ⇒ (6) + 4 + 6 + (6, 1) = 23
Backbite: 1d6 ⇒ 4 DMG to me

I'm betting those both missed!


Female Human

Fort: 1d20 + 5 ⇒ (18) + 5 = 23

Liz sneezes the creature back out.


Female Human

HP 53/53
AC 16/16/15
Effects:
Hand of Apprentice:7/7,Mage Armor(+4 ac),Resist Energy-Communal(20 points) 16 minutes,

Liz zaps again

Zap DC 14: 6d6 ⇒ (4, 4, 4, 3, 3, 1) = 19


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra uses her ghost touch sword which should pass any incorporeality.

Sword vs Belker: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


As the belker reforms, Chakos swings at it but is unable to connect. Liz's electrical attack passes through some of the creature, while Astra's slashing attack misses the belker entirely.

Reflex DC 14: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23

27 belker
Syvlara and Ibuki's turn.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara shifts a step back, then brings the pain

Arrow1: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d8 + 13 ⇒ (4) + 13 = 17
Damage: 1d8 + 13 ⇒ (1) + 13 = 14

Arrow2: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d8 + 13 ⇒ (3) + 13 = 16

Arrow3: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 13 ⇒ (2) + 13 = 15

8BAB + 4Dex +1Magic +1Training +2Focus +1PB -2Rapid -3Deadly
2Str +1Magic +1Training +2Spec +6Deadly +1PB

Or not


Syvlara's third shot manages to hit the creature, shredding through its airy form. The creature decides to attack in its more corporeal form with a ferocity against Liz.

Bite Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Claw Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Wing Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Wing Attack: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

40 damage to Liz.

37 belker.
Everyone's turn.


Female Human

MY SPLEEN! IT'S FLOPPING ON THE GROUND!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Abyssal:
"Holy crap! You all will need to kill it, while I keep Liz alive!"

Liz - 40

After the Link:

Chakos - 5
Liz - 35

Chakos will reach over and LOH on Liz...

LOH: 3d6 + 2 ⇒ (6, 4, 2) + 2 = 14

Chakos - 5
Liz - 21


Female Human

HP 32/53
AC 16/16/15
Effects:
Hand of Apprentice:7/7,Mage Armor(+4 ac),Resist Energy-Communal(20 points) 16 minutes,

Liz defensively casts magic missile

DC 17
Concentration: 1d20 + 12 ⇒ (6) + 12 = 18
MM: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9


Liz's missiles unerringly hit the creature, piercing the smoky bat with a trio of bright light bolts.

46 belker


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra considers adding her healing magic to Elizabeth, but realizes there is no good route to the wizard. Deprived of the ability to heal ELizabeth, Astra instead attacks the belker again with her ghost touch sword.

1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
1d8 + 1 ⇒ (1) + 1 = 2


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara shoots as many arrows as possible to bring the smoky bat down before Liz gets too injured.

Arrow1: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d8 + 13 ⇒ (7) + 13 = 20
Damage: 1d8 + 13 ⇒ (4) + 13 = 17

Arrow2: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 13 ⇒ (2) + 13 = 15

Arrow3: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 13 ⇒ (6) + 13 = 19

8BAB + 4Dex +1Magic +1Training +2Focus +1PB -2Rapid -3Deadly
2Str +1Magic +1Training +2Spec +6Deadly +1PB


Astra strikes the creature but doesn't seem to affect the smoky bat-thing. Syvlara's arrows puncture through the airy form, until it eventually vaporizes.

Battle is over.


Female Human

The loons, I can hear the..wait, I'm ok.

Liz drinks a potion.
CMW: 2d8 + 3 ⇒ (8, 3) + 3 = 14


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

After ensuring the creature is well and truly beyond recovery, during which time, the Life Link will have made things:

Chakos - 10
Liz - 2

Chakos will do an Oracle Channel:

Oracle Channel: 2d6 ⇒ (6, 4) = 10 30' radius, +4 on self

And we're all healed up.


Female Human

Let us start checking the room. Liz searches with the others.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

"Be careful, Liz" Syvlara warns. "You were standing right next to the... thing. I... can't protect you like that."


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"It seems you protected her just fine, with your offense."


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"Chakos is right, Syvlara. Without your bow skills we would all have died so many times by now", Astra agrees, and then does a search of the room.

Perception: 1d20 + 13 ⇒ (3) + 13 = 16

Perhaps she's still a bit rattled from the battle as she can't concentrate well on the searching.


In the room with the belker, the party sees a strange black urn sitting atop a table. Thin wisps of smoke seem to escape from its stoppered opening.


Female Human

Liz use Detect Magic
Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"Any idea what that thing is, Elizabeth?" Astra asks as the wizard begins to study the black urn.


Female Human

Checking Liz keeps pinging the urn.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos will detect evil on the urn.


The urn itself is not evil, but the smoke that is oozing out of it definitely is. it appears to be an eversmoking bottle.


Female Human

Best we not open that, it will release toxic smoke.


Female Human

Let us try the north doors then. Liz points to the ones that have yet to be opened.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"We can destroy the evil artifact later."

Chakos goes towards the north doors as instructed...


Assuming you go to the closer northern door.

This chamber is largely empty, save for a few strange metal barrels against the southern wall. Both barrels have jagged rents on their sides, as if some caustic material had melted a hole through them.

Chakos can hear a faint buzzing coming from somewhere in the room.


Female Human

Oh god, not the bees.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra carefully moves closer to the metal barrels, trying to examine them. Can she say anything about what the barrels may have contained or what might be the cause of melting? Is it a volatile substance that has corroded the barrels with age, or has something caused a premature reaction of some kind?

Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Knowledge (nature) Take 10: 10 + 18 = 28


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"Do you guys hear that buzzing noise?"


Female Human

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Eh?


Astra isn't sure what was in the barrels or what could have melted them. They appear to be similar in design to those found in Numerian ruins, and there is no outside marking on them. They don't appear to be large bite marks.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"Hrm. Containers of...something. Numerian fluids perhaps. I don't think the beasts loose here have broken them. Perhaps corrosion with age." After she's finished studying the barrels, she looks up at Chakos' words, tilting her head, and then listens. "I can't hear anything. Can you sense a direction it's coming from? Perhaps if we move closer to it."

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