Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


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Female Human

Nothing wrong would ever happen sticking our face near the egg shaped object


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

If there is nothing further that Astra can determine about the barrels or do about them, she will then join Chakos and try to hear the buzzing sound as well. Can she, or is it just something only he can hear? If Astra can also hear it upon trying, she will of course try to pinpoint its location and source.


Everyone can hear the buzzing. It appears to be coming through the walls in all directions. Astra now notices several small fist sized holes torn through the ceiling and walls though nothing seems to be visible.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Is there any Knowledge I can roll to figure out what's going on?


Female Human

So you notice anything?


While the buzzing sounds somewhat familiar, it isn't too strange that you can figure out what it is. Without seeing whatever is making the noise, the best you can do is guess.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"I don't know, Elizabeth. Perhaps bees of some kind? Giant variety perhaps? Maybe we're inside a colossal honeycomb?"


Female Human

Oh god, the bees. Let us back out, We don't want to fight a swarm and I am ill equipped to deal with it.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"Alright, let's go back then," says Chakos. He will wait for the others to leave and then he will follow them out.


Female Human

Throough the west door then north.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

"Bees?"


Female Human

BEEES


Several wooden barrels the size of a human stand upright against the north and east walls of this semi-triangular laboratory. Each barrel is capped with a wooden lid, its rim crusted with dried blood. A desk near one wall has notes scattered atop it, and strange, almost humanoid-shaped bloodstains adorn the floor in several spots.

On the floor is a lone piece of paper which reads:

Paper


Female Human

Liz carefully examines the barrels and bloodstains
Know-Arcana: 1d20 + 16 ⇒ (20) + 16 = 36
Know-Planes: 1d20 + 15 ⇒ (4) + 15 = 19


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos reaches down for the note, wary of one of those exploding note things he has heard about. Still, he reads the note. He acts a little anxious and holds it out towards Liz, "Ummm, s#~+, you are going to want to read this."


Female Human

Liz reads the note. So transferring himself to countless bodies as a way to immortality? I don't think that is what he is right now, he was undead.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

"But what about those bees we heard in the other room?"


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

"Perhaps some sort of mechanical bees. Something that was his initial plan? Before it went wrong and he ended up undead? I can't imagine that his current state is his intended one. What he writes here...it does not strike me as compatible with what we saw of Furkas Xoud. I do think he attempted one thing and ended up the other. But a...'worm that walks'..." Astra frowns at that phrase. "I've heard that before."

Knowledge (nature): 1d20 + 18 ⇒ (9) + 18 = 27 That should let her know something about worms that walk.


Female Human

Liz tries thinking as well about worms
Know-Arcana: 1d20 + 16 ⇒ (11) + 16 = 27
Know-Arcana: 1d20 + 15 ⇒ (19) + 15 = 34


The blood appears to be regular human blood. Astra and Liz know a lot about worms that walk like how they are made up of tons of worms or other insects, used to be evil spellcasting creatures, have fast healing, damage reduction and are immune to disease, poison, paralysis, etc. Usually made up of dead spellcasters whose decomposing magic bodies affect the worms that eat them up.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Thet sounds like something I can smite!


Let´s go and smash it!


Female Human

That is rather gross, we best very very careful if there is another spellcaster about.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Anything else interesting in this room besides the handout?

Perception: 1d20 + 13 ⇒ (5) + 13 = 18


Female Human

After we are done here, I guess we head up some more? Just how many floors does this place have?


Nothing else special in the room.

Moving up:

This large chamber has a tall, conical roof. A tangled mass of whistling pipes run from the floor of the room through the ceiling. Colored smoke issuing from this central core of pipes pervades the room, giving the place a hazy sheen. Tables throughout are covered with bubbling cauldrons, smoking alembics, and delicate mechanical contraptions. Three large tanks filled with colored fog stand on the north side of the room. Elsewhere, large metal bookshelves are crammed with books and papers.

A pair of four armed robots suddenly boot up against the far northern wall, their hands glowing with magic.

Initiative:

Astra's Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Chakos' Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Elizabeth's Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Ibuki’s Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Syvlara's Initiative: 1d20 + 6 ⇒ (20) + 6 = 26

Enemy Initiative: 1d20 + 9 ⇒ (20) + 9 = 29


Sorted Initiative:

1. Enemies
2. Everyone

Enemy turn.


Channeling magic infused with blue and white energy the two mage robots cast electrified webs at the party.

Make a Reflex DC 7 to dodge the web, otherwise you are grappled. Regardless take the following damage. :P

Electric damage: 1d6 + 1d6 ⇒ (3) + (1) = 4
Force damage: 1d6 + 1d6 ⇒ (2) + (2) = 4

Everyone's turn.


Female Human

HP 45/53
AC 16/16/15
Effects:
Hand of Apprentice:7/7,Mage Armor(+4 ac),Resist Energy-Communal(20 points) 16 minutes,

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17

Liz manages to avoid the grapple and moves, firing her electric wand at the one on the north side.

Lightning bolt +100% vs robots, DC 14: 6d6 ⇒ (5, 3, 6, 4, 3, 3) = 24 So 48 to the north robot on a failed save


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Reflex: 1d20 + 6 ⇒ (18) + 6 = 24
"Great. Magic Robots. Exactly what we need in this world. I'll make short work of them."

Arrow1: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d8 + 14 + 2d6 ⇒ (2) + 14 + (1, 4) = 21
Damage: 1d8 + 14 + 2d6 ⇒ (7) + 14 + (1, 4) = 26

Arrow2: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d8 + 14 + 2d6 ⇒ (4) + 14 + (1, 4) = 23

Arrow3: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d8 + 14 + 2d6 ⇒ (6) + 14 + (4, 3) = 27

8BAB + 4Dex +3Magic +1Training +2Focus +1RobotSlayer -2Rapid -3Deadly
2Str +3Magic +1Training +2Spec +6Deadly +2d6Bane


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Reflex: 1d20 + 7 ⇒ (18) + 7 = 25 Success!

So, ummm, are there any robots left after Liz and Syvlara? If there aren't, then I'll handle this completely differently!

If there's one robot then I'll charge it and...

+1 Adamantine Greataxe: 1d20 + 10 + 2 - 2 ⇒ (5) + 10 + 2 - 2 = 15
+1 Adamantine Greataxe Damage: 1d12 + 4 + 6 + 1 + 2d6 ⇒ (1) + 4 + 6 + 1 + (1, 3) = 16
Backbite: 1d6 ⇒ 4 DMG to me

Probably a miss...

Healing Stuff:

Chakos - 8
Liz - 8
Syvlara - 8
Astra - 8
Ibuki - 8

Life Link activates...

Chakos - 28
Liz - 3
Syvlara - 3
Astra - 3
Ibuki - 3

LOH: 3d6 + 2 + 6 ⇒ (1, 5, 4) + 2 + 6 = 18 On me if no mercies needed

Chakos - 10
Liz - 3
Syvlara - 3
Astra - 3
Ibuki - 3

Again, if the ladies smoked all of the robots, then I'd do my turn completely differently.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Reflex DC 7: 1d20 + 5 ⇒ (10) + 5 = 15 Dodged

If either robot is still standing after Elizabeth and Syvlara, Astra will pull out her construct bane EMP pistol and fire at whichever robot is left.

Attack: 1d20 + 6 + 3 ⇒ (4) + 6 + 3 = 13
Damage: 4d6 + 3 ⇒ (3, 5, 3, 1) + 3 = 15 Electricity


Reflex, DC 14: 1d20 + 14 ⇒ (7) + 14 = 21

With enhanced speed, the robot wizard dodges out of the brunt of Liz's electricity. A pair of arrows stab into the same robot's chest, barely penetrating its thick metal hide. It dodges the rest of the arrows and the pulse fired by Astra's weapon.

51 blue robot apprentice, 0 red robot apprentice

Passing Ibuki.

Enemy turn.


The (blue) robotic apprentice's hands stop glowing and it spins to face Chakos. It strikes out at him with its four hands.

The other robot sends glittering dust at Astra, Syvlara and Liz, also infused with electricity.

Slam: 1d20 + 18 ⇒ (8) + 18 = 261d6 + 3 ⇒ (2) + 3 = 5
Slam: 1d20 + 18 ⇒ (5) + 18 = 231d6 + 3 ⇒ (4) + 3 = 7
Slam: 1d20 + 18 ⇒ (7) + 18 = 251d6 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 18 ⇒ (11) + 18 = 291d6 + 3 ⇒ (1) + 3 = 4

Astra, Syvlara and Liz can make a Will DC 7 to avoid the blinding. The three of you take the electricity and force damage regardless.

Electricity: 1d6 ⇒ 1
Force: 1d6 ⇒ 2

Everyone's turn.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Will DC 7: 1d20 + 5 ⇒ (11) + 5 = 16

"Gah! Blinding!" Astra cries out at the glittering dust thrown at her, wincing as jolts of lightning zap through her body at contact points. "That is not a normal glitterdust spell, that is something more interesting! I want to know what that was."

She fires her EMP pistol again.

Attack: 1d20 + 6 + 3 ⇒ (6) + 6 + 3 = 15
Damage: 4d6 + 3 ⇒ (1, 4, 2, 5) + 3 = 15


Female Human

Will DC 7: 1d20 + 8 ⇒ (10) + 8 = 18

HP 42/53
AC 16/16/15
Effects:
Hand of Apprentice:7/7,Mage Armor(+4 ac),Resist Energy-Communal(20 points) 16 minutes,

Liz zaps the blue robot again
Lightning +100% vs. Robots, DC 14: 6d6 ⇒ (4, 4, 1, 5, 4, 5) = 23 So 46 on failed save


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Will: 1d20 + 2 ⇒ (20) + 2 = 22
"Nothing will stand in my way"

Arrow1: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 14 + 2d6 ⇒ (5) + 14 + (4, 3) = 26
Damage: 1d8 + 14 + 2d6 ⇒ (2) + 14 + (5, 4) = 25

Arrow2: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 14 + 2d6 ⇒ (2) + 14 + (1, 2) = 19

Arrow3: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 14 + 2d6 ⇒ (4) + 14 + (3, 2) = 23

8BAB + 4Dex +3Magic +1Training +2Focus +1RobotSlayer -2Rapid -3Deadly
2Str +3Magic +1Training +2Spec +6Deadly +2d6Bane


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos - 30
Liz - 6
Syvlara - 6
Astra - 6
Ibuki - 3

Life Link

Chakos - 45
Liz - 1
Syvlara - 1
Astra - 1
Ibuki - 3

LOH: 3d6 + 2 + 6 ⇒ (5, 6, 2) + 2 + 6 = 21 On me if no mercies needed

Chakos - 24
Liz - 1
Syvlara - 1
Astra - 1
Ibuki - 3

I'm hoping Syvlara destroyed blue, so...

CMW: 2d8 + 4 + 4 ⇒ (1, 3) + 4 + 4 = 12 On me

Chakos - 12
Liz - 1
Syvlara - 1
Astra - 1
Ibuki - 3

And then I'll start moving towards Red.


Reflex DC 14: 1d20 + 14 ⇒ (9) + 14 = 23

Liz, Astra and Syvlara continue their assault against one of the robot apprentices. It loses one of its arms and has another pair of arrows in its side. Electricity begins to course along its legs and its hexagonal core.

95 blue robot apprentice, 0 red robot apprentice
Guessing Chakos doesn't move.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

If they didn't drop blue, then I'd 5' away and heal as above.


Reflex save: 1d20 + 11 ⇒ (16) + 11 = 27

Round 2
Ibuki grabs his sword with both hand and moves in to attack the remaining robot.

Attack: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 262d4 + 7 ⇒ (1, 4) + 7 = 12
Estoc twohanded charge


Ibuki (who has transformed) strikes the robot but only glances its armor.

97 blue robot, 0 red robot.

The (red) robot apprentice sends another spray of electrified glittering dust at Astra, Liz and Syvlara. Missing one of its hands, the robot ignores the charging Ibuki and strikes instead at Chakos again.

I'm assuming you pass the glittering dust. Astra, Liz and Syvlara take the electric/force damage.

Electric Damage: 1d6 ⇒ 2
Force Damage: 1d6 ⇒ 3

Slam Attack: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Slam Attack: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Slam Attack: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Everyone's turn.


Female Human

HP 37/53
AC 16/16/15
Effects:
Hand of Apprentice:7/7,Mage Armor(+4 ac),Resist Energy-Communal(20 points) 16 minutes,

Liz blasts away at the western robot, lightning spitting out of her mouth
Dragon Breath DC 18: 16d6 ⇒ (6, 1, 1, 4, 1, 1, 1, 5, 1, 2, 6, 6, 3, 6, 1, 3) = 48 Extra damage already figured in


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos - 34
Liz - 6
Syvlara - 6
Astra - 6
Ibuki - 3

After Life Link

Chakos - 49
Liz - 1
Syvlara - 1
Astra - 1
Ibuki - 3

LOH: 3d6 + 2 + 6 ⇒ (2, 1, 1) + 2 + 6 = 12 On me if no mercies needed

CMW: 2d8 + 4 + 4 ⇒ (6, 8) + 4 + 4 = 22 On me

Chakos - 15
Liz - 1
Syvlara - 1
Astra - 1
Ibuki - 3

Abyssal:
"I can keep doing this for a bit, but I must say that I can not do it all day, so can you guys kill these things quickly please!"


Ibuki motions for Chakos to move into a flanking position as he himself steps around the robot a bit, waiting to strike, then falling into a rage.

Estoc: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 262d4 + 12 ⇒ (3, 3) + 12 = 182d6 ⇒ (1, 5) = 6
Estoc: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 272d4 + 12 ⇒ (4, 3) + 12 = 192d6 ⇒ (3, 1) = 4
Assuming Chakos moves into flanking position, then raging with flank and sneak attack


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara takes a step closer to get a little more accuracy and damage into the mix, but continues unleashing as many arrows as possible.

Arrow1: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d8 + 15 + 2d6 ⇒ (5) + 15 + (1, 2) = 23
Damage: 1d8 + 15 + 2d6 ⇒ (3) + 15 + (6, 6) = 30

Arrow2: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d8 + 15 + 2d6 ⇒ (2) + 15 + (5, 6) = 28

Arrow3: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 15 + 2d6 ⇒ (8) + 15 + (4, 3) = 30

8BAB + 4Dex +3Magic +1Training +2Focus +1RobotSlayer +1PB -2Rapid -3Deadly
2Str +3Magic +1Training +2Spec +6Deadly +1PB +2d6Bane


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Ibuki Surtova wrote:
Assuming Chakos moves into flanking position, then raging with flank and sneak attack

I couldn't do this, I had to 5' step away to cast my healing spell.


Too bad, then without flanking and sneak attack^^ Moved you on the map.


Reflex DC 18: 1d20 + 14 ⇒ (13) + 14 = 27

Liz moves to the side and blasts the other robot apprentice with electricity. It shifts its body to the side, avoiding much of the damage.

With raging blows, Ibuki slices apart the metal creatures chest from its lower half. Its core stops its orange glow.

Syvlara turns to the other robot and quickly propels several arrows at the remaining apprentice, stabbing it in its core and bronze mask.

Astra's turn.

75 red robot.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Ibuki Surtova wrote:
Too bad, then without flanking and sneak attack^^ Moved you on the map.

It's a construct anyways, so it wasn't going to take sneak attack damage, right?


Uncertain, but this. leads me to believe it can be done.

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