Vhalhisstre Vexidyre

Elinora's page

94 posts. Alias of dbauers.


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no need for fort saves, as the second blow knocks me unconscious. so much for attack avoidance. gg


Ok, first thing that happens is that when the Eido's first attack hits, Elinora's armored kilt responds with an icy blast.

Arbiter:

Ranged Touch: 1d20 + 8 ⇒ (11) + 8 = 19

Dmg: 5d6 + 5 ⇒ (5, 2, 4, 3, 5) + 5 = 24

19 ranged touch with no dex to AC due to her being invis. Also can't be spellcrafted due to Invis. The eido is auto-entangled for 1 round and must succeed at a DC 15 Fort save or be staggered. Regardless of the save, the eido takes 24 cold dmg. If it is dead from the dmg or staggered, it doesn't get to make any attacks after the first. Either way, the rest of my turn is the same.

Arbiter:

Move action to use Acro to avoid AoO while going to C-8

Acro: 1d20 + 4 ⇒ (18) + 4 = 22

Free action while moving to draw scroll of Mirror Image

Stealth while moving behind pillar: 1d20 + 9 ⇒ (18) + 9 = 27

Std action to cast Mirror Image

Images: 1d4 + 1 ⇒ (2) + 1 = 3

Free Action: Drop used scroll

Perception to see Jezebel from new location: 1d20 + 8 ⇒ (20) + 8 = 28

After the armor attacks, it is Elinora's turn, and she is visible. She uses Acrobatics to avoid AoO, getting a 22. This is vs just elemental if Eido is dead. If not, it counts only as 20 due to additional foe.

She then darts behind the pillar, and if Jezebel sees her, she will see 4 of her.

Perception DC 27:

Elinora in C-8


Thanks, MotP. I'm quite glad I didn't have to eat a full attack. ;)

Surprise Round

Arbiter:

Swift Action: Draw Scroll from wrist sheathe

Std Action: Cast Scroll Defensively

Conc Check: 1d20 + 8 ⇒ (11) + 8 = 19

Free Action: 5-ft move to B-10 stealthily

Stealth: 1d20 + 29 ⇒ (15) + 29 = 44

Elinora recoils at the insolence of the creature that would dear attack her. She flicks her wrist and just as quickly as a scroll appears in her hand, she disappears from sight, not affording her foe an opening with which to strike.

Perception DC 44:

She is in B-10 now


sounds good to me. :P one more thing i forgot to ask, before i take my turn. is the eido's neck normal length now, or still super long, aka, reach worthy?


I don't have enough experience with pounce builds to know, but my first instinct was actually that you do get all of your attacks even with a surprise round pounce. Do you want to ask an arbiter? I'm of course, perfectly happy with assuming you only get one attack. ;)


Sorry about the delay. Crazy busy weekend.

Arbiter:

Init: 1d20 + 9 ⇒ (7) + 9 = 16

You go first


Yup, rolled a 1 on the mirror image.

I did shield up, but I didn't Mage armor up, cause my skirt already gives me 2. I figured I'd need all the slots I could get for snowballs, so it wasn't worth it. Normally 2 direct hits is enough to drop someone.


um, yeah. the DC is 10 + dmg dealt + spell level. Even if I roll a nat 20 i fail. I was really hoping for either a low attack roll by you or an image hit. the scroll i used before was shield too, so i actually have decent AC right now, but not high 20s.

The first hit almost knocks her out, and the second one kills her outright. I was really hoping to get more use out of that mirror image scroll, but them's the breaks. Good match, bud.


imimrtl wrote:
Actually I was just looking around at that and I realized it still shouldnt work by RAW although Arbiter is final say obviously. The spell storing item says a Targeted touch spell and ranged touch attacks don't have the Target descriptor in their spells like say Frigid Touch does which specifies Target: creature touched. So that seems to be what they meant by a targeted touch spell but as I said it is Arbiter's final call and he seems to have ruled on it.

spell storing WEAPONS say the caster can store a single targeted spell. it doesn't say the word touch at all. this in fact wouldnt even need to be a melee/ranged touch. it could be something like charm person or whatever, as long as said thing targets a creature.

spell storing ARMOR just says the caster can "store a single touch spell". which again, doesn't really specify melee or ranged.


On round 5, the spell I cast that you couldnt see, was me casting another snowball into the armor. It wasn't a full-round rime snowball. Just a standard action regular snowball. ;)

Round 8

Arbiter:

Cast Defensively

Concentration Check DC 17: 1d20 + 9 ⇒ (10) + 9 = 19

Ranged Touch Attack Snowball: 1d20 + 6 ⇒ (7) + 6 = 13

Dmg: 5d6 + 5 ⇒ (6, 4, 4, 2, 3) + 5 = 24

The drow and her illusory double stand up and spit out blood, hatred boiling in their eyes. "How long must I bombard you?!?! DIE!!!!"

Elinora successfully casts defensively, though I suspect that will be impossible given your swift action spell that she failed to identify. At any rate, if she survives the ensuing AoO, She does a 13 Ranged Touch vs Entangled/Enlarged Touch AC. Even if your mutagen was for some reason a dex one instead of str, im thinking she still hits for 24 minus resistance, plus the obligatory stagger roll. I know the rule about if you dont move during your turn you can 5-ft move, but I honestly don't know if that applies if you took a move action to stand up. If it does, and she is still alive, she will 5-ft move to the right.


If you recall, during the sound-off, i said i was waiting on an equipment ruling. This was it. I saw the spell storing armor on the pfsrd. It is talking about storing a touch spell. When you click the link for "touch" spell, it actually takes you to a section where it says a "touch" attack can be either melee or ranged.

Still, I wasn't sure, so I asked Jehova, and he confirmed that you can place either a ranged or a melee spell into it (otherwise I wouldn't have bought it).

He also confirmed that the part about it being a swift action was obviously an error, or it would be all but unusable. So it is an immediate action as well.

I can't speak to Magus issues, as I haven't read the wording on any of that stuff too carefully.


yup, the trip hits. in response, my armor fires another icy blast. and by my count, you either took a level of alchemist and drank a mutagen and an enlarge extract, or you didnt, and instead drank a barkskin and enlarge potion and are well over the alloted consumables amount of 825 gp. ;)

Arbiter:

Spellcraft: 1d20 + 6 ⇒ (9) + 6 = 15

Immediate action: Snowball

Ranged Attack Roll: 1d20 + 6 ⇒ (10) + 6 = 16

Dmg: 5d6 + 5 ⇒ (3, 2, 1, 4, 4) + 5 = 19

spellcraft misses by one. :(. ranged attack vs big/entangled is a 16. dmg is a 19. DC 15 yet again for staggered. Elinora will then stand up, and i have to see the outcome of your AoO before I take my actual turn.


Nope, no visible effects, still only 1 image

Round 7

Elinora steps to the side to give herself a clear shot (L-7), and lets loose with another blast of ice.

Spellcraft DC 16 in case you arent sure what it is:

snowball

Arbiter Only:

After 5 ft move, rime snowball full round action

Ranged Touch Attack: 1d20 + 6 ⇒ (7) + 6 = 13

Dmg: 5d6 + 5 ⇒ (2, 2, 2, 3, 4) + 5 = 18

13 Ranged touch vs your entangled/enlarged AC with no cover. If that hits, you take 18 cold minus resistance, are entangled for 1 round (with the regular version that requires DC 15 instead of 10 to cast), and must make another DC 15 Fort save to resist being staggered. I'm hoping if I throw enough saves at you, you will roll a nat 1.

Done.


Round 6

Elinora draws and uses a scroll and then 5 ft steps to L-8

Arbiter Only:

Move Action: Draw Last Scroll

Std Action: Use Last Scroll

5-ft move to L-8

You're up


Round 5

Elinora stays on the move, disappearing behind the pillar in J-9. Rolg can hear her chanting arcane words, but can't see to be able to tell what she is doing.

Arbiter Only:

Move Action: stealth to K-9

1d20 + 4 ⇒ (8) + 4 = 12

Std Action: Cast Spell that I PMed to you

Perception DC 12:

In K-9 up against the pillar

Done.


Eben TheQuiet wrote:
Dang. I was hoping there was a feat or cheap item i had missed.

Oh, and its also my archtype too. Forgot to add that. But yeah, if you hear of some kind of ioun stone or something that does that, lemme know. Hehe.


It looks to me like if I go to J-5, Rolg will only get the half cover bonus instead of full. If you agree with that, I'll go to J-5. If I'm wrong and he gets full cover regardless, Elinora will go to J-3. Either way, after her movement, she draws and fires a strange arrow that has a mini glue pot attached.

Arbiter Only:

Move Action: to either J-5 or J-3.

Std Action: Fire a tanglefoot arrow at Rolg.

Ranged Touch Attack: 1d20 + 6 ⇒ (10) + 6 = 16

Entangle Rounds: 2d4 ⇒ (2, 3) = 5

Elinora stays on the move, pulling another trick out of her sleeve to try to slow down the dwarf. She fires an arrow with a pot attached, that explodes in a burst of goo, hoping to make Rolg stay put.

Ranged Touch attack is a 16. If that hits, it deals no dmg, but Rolg is entangled for 5 rounds. He must then make a DC 10 Ref save or be glued to the floor, unable to move. The conc check DC to cast while entangled is only 10 though.

I feel like Hawkeye trying to take on the Hulk here. :P


Eben TheQuiet wrote:
So how are all these casters (Johnny and Elinora) boosting their caster level above their hit dice? It's the only way i can figure they're dealing the damage they are.

I can't speak to Johnny (though I have an idea of how he does it), but I have a particular bloodline that helps me out with that. ;)


Doh! forgot about the corner rule! Yeah the 24 takes out an image. The second one hits Elinora. Combat Reflexes on this mofo? Cripes. In response, her armor fires a spell at Rolg.

Spellcraft DC 16:

Snowball again

Arbiter Only:

Immediate Action: Rime Snowball
Ranged Touch: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 5d6 + 5 ⇒ (1, 2, 4, 1, 6) + 5 = 19

A 21 Ranged Touch Attack should hit, and will deal 19 cold dmg (minus any resistance). Rolg is also Entangled for a Round and needs to make a DC 15 Fort Save or be Staggered.

Elinora then continues to move to D-7, which provokes if you have another. I'm assuming that since you bothered to give Rolg CR, he probably has 14 dex, which means he would normally get a 3rd AoO. Does the -2 Dex penalty for Enlarge mean he doesn't get it though? I'm not sure. Either way, Elinora has no idea what his AoO # per round is, so she will hope the fact that she gets cover, and he is entangled, will protect her. :P

If she is still alive, she finishes her move in D-4 and fires at Rolg with her bow.

Arbiter Only:

Std Action: Fire Mwork Poisoned Arrow at Rolg

Ranged Attack: 1d20 + 7 ⇒ (14) + 7 = 21

Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Ranged Attack is a 21 vs his enlarged and entangled AC. If that doesn't hit, I'm in even more serious trouble than I thought. Dmg is 8, but at least it is regular and not ice, and then he needs to make a Fort DC 13 (cmon nat 1!) or bad things will happen to him.

The drow tries once more to keep her distance from her relentless foe. She narrowly avoids a kick that would have broken her neck, but instead takes one to the midsection, which knocks the wind out of her. Her armor responds by blasting her enemy with icy feedback. She then regains her composure and fires an arrow in desperation...


Float like a butterfly, sting like a bee? hehe

Elinora uses regular movement to leave a threatened square, going first to C-8. This provokes from Rolg, who would presumably have to use a gauntlet cause it is too close for the hammer. Do you wish to AoO?


Arbiter:

Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13

Sense Motive is a 13. Whew.

In answer to your question: maybe yes, maybe no. But what is certain is that after she notices Rolgs deception, Elinora high-tails it out of there.

Arbiter:

Swift Action Quick Runner's shirt to B-9 using the cover for stealthiness.

Stealth: 1d20 + 4 ⇒ (8) + 4 = 12

Elinora darts past Rolg to the North.

Perception DC 12:

She is hiding behind the pillar at B-9

Elinora's movement keeps her out of what she thinks is Rolg's reach (10 ft). If he has a way to have 15 ft reach, she will provoke an AoO. Just let me know please.


"I guess there is no sense in hiding, then. Come, dwarf, do your worst!"

Arbiter Only:

Full-Round Action: Cast Rime Snowball

Ranged Touch Attack: 1d20 + 6 ⇒ (13) + 6 = 19

Dmg: 5d6 + 5 ⇒ (3, 2, 5, 1, 5) + 5 = 21

All 3 Elinoras make identical arcane gestures, and fire a wicked icy blast at Rolg!

Spellcraft DC 16:

Snowball. Can spellcraft detect meta magic too? If so let me know and I'll elaborate, though I'm pretty sure it is obvious.

Ranged Touch attack is a 19. If that hits, Rolg takes 21 cold dmg, minus 10 resistance if my assumption is correct. ;). He is entangled for 1 round, and must succeed at a DC 15 Fort save or be Staggered as well.

I may do something else with my turn, but I have to see the outcome of the attack and your save first. Sorry for the delay.


Arbiter:

Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20

Elinora's stealth roll was for concealment from invis, not cover, so Rolg can now see her regardless of her stealth roll/his perception. She is in B-10. He sees her eyes get wide as she recognizes the spell he casts.

Impossible! This brute? Trained in magic?

Elinora, caught red-handed, changes tactics, and stalks to the west. Rolg can hear her making some noise, but can't see what she is doing.

Arbiter:

Move action: Elinora moves stealthily to E-5, using cover from the pillars to get there. She draws her level 2 scroll as a free action while moving.

Stealth: 1d20 + 4 ⇒ (12) + 4 = 16

Std action: use scroll
Scroll: 1d4 + 1 ⇒ (1) + 1 = 2

Elinora is now using stealth from cover, so she can be located with a perception check.

Perception DC 16:

She is in E-5 up against the pillar. There appears to be 3 of her.


Elinora walks majestically into the arena, throwing a shawl around her shoulders as she eyes the dwarf with contempt. She is still armed with a bow (and a dagger at her hip) as before, but it seems as though she has also decided to purchase some additional protection. An armored kilt adorns her hips, apparently not hindering her movement as she sways seductively into position.

Arbiter Only:

Init: 1d20 + 9 ⇒ (14) + 9 = 23

Init is a 23 so I'm first

"Ugh. I can SMELL you from here. They should really make bathing manditory for all combatants."

Surprise Round

Arbiter Only:

Swift Action: draw scroll from wrist sheathe

Std Action: Use scroll on herself

5-ft move: B-10

Stealth: 1d20 + 29 ⇒ (11) + 29 = 40

With a deft flick of her wrist, Elinora produces a scroll in her empty hand. She chants some words of power and disappears.

Spellcraft DC 16:

Vanish, duh. ;)

Perception DC 40:

She is in B-10


Master of the Pits wrote:

Eben is an excellent fellow and does not deserve so many crits :D

If we could get them gears updated, I believe round four is incoming.

speaking of gears, would you mind writing me back about my equipment question? then I can complete Elinora's transition to level 4. muhuhuhahahahahahhahahahaha! er, um. i mean, thanks. :)


Master of the Pits wrote:

Bruno and Vironus have had a challenge bout up in Pit One, I forgot to let them know :O

Challenge is up in Pit Two for Rolg vs. Shigeharu.

Challenge is up in Pit Three for Gnasher vs. Elinora

@Falcon, Drow Nobles are not allowed in the Pits.

I am a noble drow, just not a drow noble. :)


Arbiter:

CDG with Bow: 3d8 + 6 ⇒ (3, 6, 2) + 6 = 17

CDG with an arrow to the heart is a 17 if needed.

Elinora imagines the fallen foe is instead her nemesis, Shigeharu. She visualizes putting an arrow through his heart.

Soon... Vengeance will be mine....

Thanks for the congrats. I think I underestimated the lack of fun to opponents when you build the glassiest of glass cannons. Now that Elinora is level 4, I'm gonna see what I can come up with for a new level 3 challenger.


The Hirtz Factor wrote:
Do you have something that allows you to make a move action and a standard within the surprise round?

Yes


Arbiter Only:

Init: 1d20 + 8 ⇒ (16) + 8 = 24

Init is a 24 so I go first

Surprise Round

Elinora walks into the pit, the same strange warpaint on her face that she had last match. Her armament looks the same as always: a dagger in a sheathe at her hip, a bow in hand with a quiver on her back, and a curious stone that floats around her head.

She looks at Gnasher and can't contain her mirth.

"Ha! A naked goblin? The elf was armed to the teeth and barely put up a fight! Come then, little one, let us end this farce!"

Arbiter Only:

Swift Action: Activate Swift Runner's shirt and go to E-10

Std Action: Blast with Snowball

Ranged Touch Attack: 1d20 + 5 ⇒ (20) + 5 = 25

Damage: 4d6 + 4 ⇒ (5, 3, 6, 4) + 4 = 22

Crit Confirmation: 1d20 + 5 ⇒ (13) + 5 = 18

Crit Extra Damage: 4d6 + 4 ⇒ (2, 1, 4, 4) + 4 = 15

Elinora rushes the flat-footed goblin (goes to E-10), attacking before he even has a chance to react! She points her open palm at him, and fires a devastating blast of cold.

Spellcraft DC 16:

The spell is Snowball

Elinora gets a nat 20 on her ranged touch attack roll. Crit confirmation is an 18 vs Gnashers Flat-Footed, Touch AC. She either does 22 cold damage or crits for 37 cold damage. Either way, Gnasher must make a Fort Save DC 15 or be Staggered

Sorry about the immediate (likely) crit. I've seen how crazy of buffing Gnasher can have, and figured hitting him hard when he was flat-footed was my best shot.


The Hirtz Factor wrote:

Many seem willing to face the little goblin, but they quickly found matches with others. Perhaps they fear his potential~

Otherwise, we just need a pit to take our little fight too.

Master of the Pits, please make it so. :)


The Hirtz Factor wrote:

Gnasher is up for a challenge, I just don't know who is free for one. Heck, I'll take on a 4th-level character if need be.

Also, I've sent PMs to Pit Administration and never received any kind of answer.

my bad, I thought someone had already accepted a challenge with you. Elinora will face the little bugger. :)


any level 3 people with 6 rep points want a challenge match? i figure that way, no matter who wins, someone will get to level 4 before the next randomization.


If needed, Elinora will CDG Gin with an arrow in the throat

Arbiter Only:

CDG Dmg: 3d8 + 6 ⇒ (5, 3, 1) + 6 = 15

15 dmg

Good game and good luck to you in your future matches.


I'm looking for a level 3 opponent for a challenge match as well.


I think you misunderstood what I was saying. You were referring to "soft cover". Soft cover is given by having an ally in between you and the attack, and thus, doesn't apply in this situation.

"Regular" cover is when there is a barrier obstructing the shot. The line test is that the attacker chooses 1 corner of 1 square that he/she occupies, and draws a straight line to each corner of 1 square that the enemy occupies. If a line goes through the barrier such that half or less of the enemy is visible, the enemy gets full cover. If a line goes through the barrier such that more than half of the enemy is visible, the enemy gets partial cover, which is only a +2 bonus. This is what I was refering to with my prior attack.

In the case of my last shot, i could actually choose either my NW or SW corner and none of the lines would go thru the pillar, thus you have no cover.

If you look at this example from the pfsrd, check out the one where it is talking about the ogre. since the ogre uses a reach weapon, it treats its melee attacks like ranged attacks for cover purposes. note that the rogue does not have cover from the ogre, even though the rogue is next to the wall. that is because the ogre can choose the NW corner of the NW square he occupies and the lines from that corner to each of the rogues 4 corners go straight there without going thru the wall. They merely go "along" the wall. This is the same situation as what my shot is doing.

I'm fine waiting for the arbiter. If I'm right and the match is over we would need him to call it anyhow.


soft cover is for allies in the way. The line test is if you can hit more than 50% but not all they get + 2 instead of +4. So for the first shot if you had +2 I hit a 17 touch. For the second shot you have no cover from where I am at so I essentially hit a 16 touch. I would be shocked if either of those miss, given the stat restrictions for the builds.


Elinora's confidence falters momentarily, and she gasps as the flying blade strikes her abdomen, leaving a sizable gash.

"You are considerably more resilent than your bretheren. But it is no matter. Your inferiority will be demonstrated soon enough."

Elinora presses the attack, coming around the pillars (to G-9), still shrouded in darkness. Seeing her foe on the ground, she smirks and unleashes another frozen blast.

Arbiter Only:

Move Action to G-9

Std Action to Snowball

Ranged Touch Attack Roll: 1d20 + 5 ⇒ (15) + 5 = 20

Dmg: 4d6 + 4 ⇒ (1, 1, 5, 4) + 4 = 15

Ranged Touch Attack is a 20, which is essentially a 16 since you are prone. If that hits, you take 15 cold dmg and must make another Fort Save DC 15. Spellcraft DC is still a 16 if you want to use it.

If that misses, or hits but doesn't finish you off, I have one more thing to do for my turn. I will wait to see the results of my spell first though.


It makes sense. it severely limits the usefulness if you have to fall unconsious first. I'm fine with playing it as is.


Didnt want to use spellcraft this time? ;). Sounds like a shawl of lifekeeping, eh? I considered one of those but I read it as you fall unconscious and then it heals you afterwards. If not, I may have to revisit that one...


yeah mine is past the 40 hours mark for me. earlier my opponent was having comp issues, but he has posted under other aliases yesterday and today, so im not sure what the deal is.


Basically you can "sell" anything back after the match for what it is worth. And you "recover" 225 gp worth of consumables each match. So if you buy a level 1 wand for 750 gold, and then use 3 charges during a match, you can sell it back after the match for 705 gp. You have used 45 gp of your consumables for the match, which is under the limit and thus reimbursed. So you get the 705 for selling the wand, plus 45 for reimbursement which totals 750 and essentially lets you buy another brand spankin new wand before your nextg match at no penalty.


Sleet Storm wrote:
Also : do Wands count as consumables for the 10% rule?

yes. basically charges used are counted against your consumables. so a level one wand takes up 750 of your gear, but each charge used only counts towards 15 gp of your consumable limit per match. not too shabby if you have a little extra gold laying around... ;)


Ok that makes more sense. Gotcha

"Do not presume to mix me in with your kind. We drow are beyond elves in every way. Now die!"

Arbiter Only:

Elinora move actions to J-14

Swift Action: Activate Warpaint of the Terrible Visage

Fear rounds if applicable: 1d4 ⇒ 3

Regardless of Outcome, Std Action: Snowball

Ranged Touch Attack: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 4d6 + 4 ⇒ (6, 2, 6, 3) + 4 = 21

The drow steps out from behind her pillar (to J-14), and though the cloud of darkness follows her, Gin can barely make out her face (not using stealth anymore), contorted in rage. Strangely the warpaint on her face changes, accentuating her frightening countenance.

While he is still reeling from fear, she levels her open palm at him and fires a blast of icy cold straight for his heart.

First, you must make a will save DC 11. It comes from an item, so no spellcraft allowed. If you fail, you are frightened for 3 rounds. If you succeed, you are shaken for 1 round.

Then she fires a spell at you. It is a ranged touch attack and hits 19 touch AC. I did the "line" test and it looks to me like you would get the +2 partial cover. If it ends up mattering, we can ask the arbiter whether you get the full +4 for cover.

If the spell hits, you take 21 cold damage and must make a Fort save DC 15. Note that whether you are frightened or shaken, you get a -2 to your save. If you fail the fort save you are staggered for 1 round

Gin if he gets a 16+ on Spellcraft:

The spell is snowball


No worries about the computer, bud. Mine craps out a lot too.

A few questions: Did Gin draw anything when moving? Also, did he do anything behind the pillar? He likely took a double move to get to B-8, but if you used say a runners shirt, you could still take an action. The reason I'm asking is because while a pillar disallows a check to know a specific spell, I believe I would still know if he was casting a spell, using a scroll, drinking a potion, etc. If I am wrong just disregard. Hehe


Let's fight! I'm itching for battle! :P

I'm gonna ask the arbiter to weigh in on the SLA / spellcraft issue. I think it will be handy to know for future reference.


I'll agree to disagree, as it is moot here. I would think that even if SLAs were spellcraftable, in this particular instance since i didn't "cast" it, but rather imbued it on an arrow, my point would still remain. ;)

"Let's have a little fun, shall we?"

Arbiter Only:

Std Action behind pillar: Elinora uses Darkness SLA on her shirt.

Move Action: Elinora will take advantage of the concealment from her darkness (or cover from the pillar if her opponent is able to see in darkness somehow) to make a stealth check as she moves to E-17. She is moving her full value so she takes a -5 to the check.

Stealth: 1d20 + 3 ⇒ (13) + 3 = 16

Though the pillar prevents spellcraft identification, SLA or no SLA, Gin is clearly smart enough to realize what happens, as Elinora's jibe is accompanied by a cloud of darkness spreading to both sides of the pillar she is hiding behind.

The darkness then moves closer to him and to his right.

Gin upon Perception 16 or higher:

Elinora is in E-17 with concealment from the darkness

Gin upon Perception 15 or lower:

No idea where she is. Ruh Roh.


I don't think you can spellcraft what i imbued into the arrow, as it is a SLA instead of of spell, but even if you can a 14 fails.


Elinora walks into the arena with bow in hand, wearing her usual scowl on her face. This time, however, her face is also adorned with warpaint. She is clearly still angered by her last defeat.

What better of an opponent to take out my frustrations on than an elf?

Arbiter Only:

Init: 1d20 + 8 ⇒ (15) + 8 = 23

My init is a 23 so I'm up first

Elinora draws an arrow from her quiver and fires, her lip curled upwards in a half smile.

Gin and any spectators who speak Elven:

"Die surface-dweller!"

Arbiter Only:

Swift Action: Imbue Shot with Faerie Fire

Std Action: Fire Drow-Poisoned Masterwork Arrow

Attack Roll: 1d20 + 6 ⇒ (17) + 6 = 23

Dmg: 1d8 + 2 ⇒ (7) + 2 = 9

The arrow hits 23 FF AC, and if that is a hit, it does 9 dmg and Gin is outlined in a strange glowing light. He also must make a DC 13 Fort Save

If he makes his save (or the arrow misses), she will curse and 5-ft move to B-12. If he fails his save, she will 5 ft move to B-11


Sound off. Level 3


Eben TheQuiet wrote:
Elinora, did you hit level 4?

sadly, no. Shigeharu critted my invisible fine self into unconsiousness. :(

i'm waiting on a challenge against basha, but even if i win that one im still one away from leveling.