I love Druids, but wildshape is a weakness for me.
GORTHOS OF THE TENTACLE
Male Skum Monstrous humanoid 2 / Druid 8
NE Medium monstrous humanoid (aquatic)
Init +2; Senses Darkvision (60 ft.), Perception +2,
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural, )
hp 113 (2d10)+(8d8)+58
Fort +11, Ref +7, Will +11, +4 vs. spell-like and supernatural abilities of fey and spells and effects that utilize and target plants
Resistances Cold 10,
Speed 20 ft. Swim 40 ft., Woodland Stride
Melee bite (w/o weapon) +13 (1d6+5)
Melee claw (w/o weapon) +13 (1d4+5)
Melee bite (w/weapon) +11 (1d6+2)
Melee claw (w/weapon) +11 (1d4+2)
Special Attacks Spontaneous Casting,
Prepared Spells Prepared Spell List
Druid (CL 8th):
4th - bloody claws (DC 16) , caustic blood (DC 16)
3rd - hydrophobia (DC 15) , magic fang (greater) (DC 15)
2nd - bull's strength (DC 14) , fog cloud
1st - magic fang (DC 13) STATISTICS
Str 20, Dex 14, Con 20, Int 10, Wis 14, Cha 4
Base Atk +8; CMB +13 (+17 grapple); CMD 25 (27 vs. grapple)
Feats Greater Grapple, Improved Grapple, Improved Unarmed Strike, Multiattack, Natural Spell, Powerful Shape
Skills Acrobatics +2, Acrobatics (Jump) -2, Bluff -3, Climb +5, Diplomacy -3, Disguise -3, Escape Artist +2, Fly +2, Heal +2, Intimidate -3, Knowledge (Nature) +10, Perception +2, Perform (Untrained) -3, Ride +2, Sense Motive +2, Stealth +2, Survival +4, Swim +20,
Languages Aboleth, Druidic, Undercommon
SQ Amphibious, Darkvision, Nature Bond, Nature Sense, Orisons, Resist Nature's Lure, Trackless Step, Wild Empathy +5, Wild Shape, Woodland Stride,
Make note that he is unfinished. I have several spell slots yet, some skills, and he has zero items. I'm looking for suggestions. His feats may not be the best. Again, I'm open. With no particular input on those, I'm fine with finishing him out myself.
I did decide on skum for a couple of reasons, primarily free multiattack. Also, campaign reasons.
Lastly, what does he actually look like wildshaped into a giant octopus? Can he be huge?