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I love Druids, but wildshape is a weakness for me.

CR 9
Male Skum Monstrous humanoid 2 / Druid 8
NE Medium monstrous humanoid (aquatic)
Init +2; Senses Darkvision (60 ft.), Perception +2,

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural, )
hp 113 (2d10)+(8d8)+58
Fort +11, Ref +7, Will +11, +4 vs. spell-like and supernatural abilities of fey and spells and effects that utilize and target plants
Resistances Cold 10,

Speed 20 ft. Swim 40 ft., Woodland Stride
Melee bite (w/o weapon) +13 (1d6+5)
Melee claw (w/o weapon) +13 (1d4+5)
Melee bite (w/weapon) +11 (1d6+2)
Melee claw (w/weapon) +11 (1d4+2)
Special Attacks Spontaneous Casting,
Prepared Spells Prepared Spell List
Druid (CL 8th):
4th - bloody claws (DC 16) , caustic blood (DC 16)
3rd - hydrophobia (DC 15) , magic fang (greater) (DC 15)
2nd - bull's strength (DC 14) , fog cloud
1st - magic fang (DC 13) STATISTICS

Str 20, Dex 14, Con 20, Int 10, Wis 14, Cha 4
Base Atk +8; CMB +13 (+17 grapple); CMD 25 (27 vs. grapple)
Feats Greater Grapple, Improved Grapple, Improved Unarmed Strike, Multiattack, Natural Spell, Powerful Shape
Skills Acrobatics +2, Acrobatics (Jump) -2, Bluff -3, Climb +5, Diplomacy -3, Disguise -3, Escape Artist +2, Fly +2, Heal +2, Intimidate -3, Knowledge (Nature) +10, Perception +2, Perform (Untrained) -3, Ride +2, Sense Motive +2, Stealth +2, Survival +4, Swim +20,
Languages Aboleth, Druidic, Undercommon
SQ Amphibious, Darkvision, Nature Bond, Nature Sense, Orisons, Resist Nature's Lure, Trackless Step, Wild Empathy +5, Wild Shape, Woodland Stride,

Make note that he is unfinished. I have several spell slots yet, some skills, and he has zero items. I'm looking for suggestions. His feats may not be the best. Again, I'm open. With no particular input on those, I'm fine with finishing him out myself.

I did decide on skum for a couple of reasons, primarily free multiattack. Also, campaign reasons.

Lastly, what does he actually look like wildshaped into a giant octopus? Can he be huge?

The grappling advice thread got me to thinking - some large (or bigger) creatures are excellent grapplers, and some can even grapple more than one at a time, making action economy less of an issue. Without going overkill, what creatures could handle a four or five character party with grappling options, with an appropriate build?

I can envision strangling one, while pinning another, and still able to be ready to grab a third and fourth, but what creatures with what builds?

I'm not sure what level this works best with, but I'd like to see it at the lower-mid levels (maybe CR 5-10).

Intelligent giant octopus immediately comes to mind...

Situation - I provide it with paper and ink. I'm not expecting great penmanship - my writing is chicken scratch - but with an Int. comparable to a fairly dull child...why not?

I have a first level party hunting in the forest, and a higher level ranger that's a specialist in magical beasts. What magic beasts might be interesting targets for the ranger, that the party might help with? A little extra info - the area is forested foothills, right next to mountains, so terrains are somewhat flexible.

It's a huge party of about a dozen characters, so a specialized healer isn't too bad a choice. He's played clerics a lot, so was happy to hear about life oracles. I'm helping him with build recommendations. I'm starting with a fey foundling vivacious gnome, and suggesting selective channel, life link, with nods to enhanced cures and energy body. Toughness should be considered. I'm unsure about which curse to recommend, except the third party one - merciful - that grants lay on hands. (they usually allow third party). The favored class special, 1/2 levels on the curse is worth looking at. I intend to suggest shield other and life pact as well.

Anything else particularly notable I should suggest?

I'n going to need a lot of varied (island/aquatic themed, mostly) adventures for my upcoming campaign.

I'd like for anybody to suggest three or four odd, unrelated creatures and a circumstance or setting, and I'll see what I can come up with as a workable scenario. I'd prefer mostly lower level stuff, maybe up to CR six or eight.

I already have ideas, but nothing perfect, yet. It's an orphan child that died of starvation in the sewers beneath an orphanage - I'm planning on using the young template. The attic whisperer is a pretty good possibility, but won't need the template, and is a bit powerful - it's for first levels.

I don't want it too scary - it should be more sad.

I'll be using an online random settlement maker for my population centers. I'd love some help estimating the population of three examples:

Great Garden

Geromet's Swamp


One, I see as a large village, one a small town, and the last, a city - but, considering averages, what would you think the population might be of each?

Edit The Generator

My next campaign is set in a giant island chain where there are many, many strange people and societies.

I'm collecting up a list of unusual and interesting people - any race is possible, and I'm looking for peculiar folk of any stripe. They don't need to be challenges, but that's possible. There's everything from a giant, crazily cosmopolitan city to primitive tribes, and even underwater societies.

I'm looking for any characters the party might want to interact with, from an awakened dog expert that knows the city streets like the back of his paw to a religious leader who just happens to be an ocean giant who draws crowds of tourists to his sermons. (both already exist)

What ideas do you have? Convoluted is fine!

I'm building a Frost Giant Undead Lord 14. They get one free skeleton or zombie up to their level in hd. I need to make it count, or it will be meaningless.

It's just a crazy idea, but - what if a group of the worst villains suddenly found themselves with empathy, love, and caring for their fellow man?

What if this group of horrid monsters were the PCs?

It's just a concept for a single scenario or short campaign, but how does...or could...it start?

I'm going to be using a lot of zombies and skeletons in a campaign I've recently begun. It's set in the ruins of a truly ancient city lost in a jungle. Most undead will be the standard human(oid), but I'll be using odd ones, too. Not long ago, the party had to deal with a skeleton dire lion. It was scary!

What other creatures make for interesting skeletons, zombies, or variants of them?

The party will be dealing with an encampment of three fomorian titans on the way to a cyclopean city where star spawn dwell (unless they bypass them).

What sort of beast might the titans keep? I'm thinking CR in the teens somewhere - not much to this party of near demigods, but a flanker nonetheless.

I have a crazy powerful mythic group (lvl 19/mr 8) who will be encountering a powerful alchemist from Leng, who will ask them to collect secretions and spores from a mu spore, from a cavern down below - but I have yet to decide what he's brewing. It should be crazy, and useful to the party.

Ages ago, there was a war between mythic titans and the new gods of the mortal races. The gods won, and stripped power from most of the titans. One of the titans that fought was a female necromancer. She died pregnant, but centuries later,an undead thing crawled from her partially eaten body.

It wouldn't be a full-bore atropal, as those are full-on stillborn gods, but very similar, with necromantic powers. A city rose up by the lake where the titan fell, and was a great trade center for even a century or so, until this thing rose up. Now, it's a lost city, buried in jungle - but crawling with undead.

The atropal-like thing should be CR 20ish. I may have to stat it out myself, but before I do,what's the closest anybody knows of? Re-fluffing, after all, is easy.