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Elaith Meirityn's page
148 posts. Alias of Madcaster.
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Actually now that I think about it. I don't think I will be playing Al too. So if someone wants the scrolls, the ring and a potion, you can take it.
Thanks for the game everyone!
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I'll take the scrolls, the ring and 1 potion of healing if no one minds.
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Elaith shoots four blue arrows from the tips of his finders, each hitting the dragon's scales.
Magic Missile, 2nd: 4d4 + 4 ⇒ (3, 3, 1, 2) + 4 = 13
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Dex save vs 14: 1d20 + 2 ⇒ (13) + 2 = 15
A huge ball of fire explodes behind dragon's back. "You heard them."
Fireball: 8d6 ⇒ (5, 6, 2, 2, 3, 3, 1, 4) = 26 Dex save DC 15 for half.
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Will restore 2 1st level slots during short rest.
"I have no idea either, but we won't find out now."
Elaith surveys the cave and grins at Three's remark. "I can make one of you invisible, if someone wants to have a closer look. Or we can simply walk straight into it."
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Elaith supports Three, casting quickening magic on his ally.
"This demon won't stand a chance against us!"
Concentration: Haste - +2 bonus to AC, advantage on Dex saves, additional action that can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Arcana or Religion for Cambion?: 1d20 + 7 ⇒ (11) + 7 = 18
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Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Elaith summons blue light, enveloping everything around the skeletons.
Fairy Fire - DC 15 Dex save, or the attacks against the skeletons have advantage.
Concentration - Fairy Fire.
Leveled up - 2 3rd level slots, new spells (Fireball, Haste), +6 hp, prof.bonus +3.
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Dex save: 1d20 + 2 ⇒ (14) + 2 = 16
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I think there was some forge or something?
"Mmm... Dragons are mighty foes. Do not underestimate them. I agree with Zakan - what's in it for us?"
Arcana: 1d20 + 6 ⇒ (6) + 6 = 12 Knowledge check for dragons?
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Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Sense Motive: 1d20 ⇒ 2
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Elaith shoots three fire rays from his fingertips, one into each of the wraiths.
Scorching Ray: 1d20 + 6 ⇒ (2) + 6 = 8 Dmg: 2d6 ⇒ (4, 6) = 10
Scorching Ray: 1d20 + 6 ⇒ (14) + 6 = 20 Dmg: 2d6 ⇒ (5, 3) = 8
Scorching Ray: 1d20 + 6 ⇒ (9) + 6 = 15 Dmg: 2d6 ⇒ (3, 2) = 5
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Elven wizard conjures a flurry of snowballs at the enemies' position and follows it with a firebolt.
Surpise
Snilloc's Snowball Swarm: 3d6 ⇒ (2, 3, 4) = 9 Cold damage, 5-foot-radius sphere. Dex save DC 14 for half.
Round 1
Firebolt: 1d20 + 6 ⇒ (14) + 6 = 20 Dmg: 1d10 ⇒ 6
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Prayer of Healing takes 10 minutes to cast. I don't think we have the time.
"A sound idea. We can meet them at the top of the ladder."
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"I don't think I can catch up to them."
Elaith shoots a firebolt into the skeleton.
Firebolt: 1d20 + 6 ⇒ (11) + 6 = 17 Dmg: 1d10 ⇒ 5
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Elaith shoots a firebolt after one of the retreating troglodytes.
Firebolt: 1d20 + 6 ⇒ (5) + 6 = 11 Dmg: 1d10 ⇒ 5
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Elaith flings a firebolt into the last skeleton.
Firebolt atk: 1d20 + 6 ⇒ (19) + 6 = 25 Dmg: 1d10 ⇒ 8
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Elaith conjures glowing blue arrows and shoots the remaining skeletons
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
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Elaith conjures a snowy cloud over the skeletons that pours them with small but painful snowballs.
Snilloc's Snowball Swarm: 3d6 ⇒ (5, 5, 2) = 12 Cold damage in 5-foot-radius sphere. DC 14 Dexterity save for half.
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"I agree with the dwarf. We can always retreat if everything goes awry." Whispers Elaith.
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"Since we've taken out the troglodytes, I say we should visit them first."
So, we (except Dannon) should be at 4800 exp, right? Or did I miss anything?
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Elaith conjures three fire ray, one into each of the Troglodytes.
Scorching Ray: 1d20 + 6 ⇒ (5) + 6 = 11 Dmg: 2d6 ⇒ (3, 3) = 6
Scorching Ray: 1d20 + 6 ⇒ (9) + 6 = 15 Dmg: 2d6 ⇒ (3, 5) = 8
Scorching Ray: 1d20 + 6 ⇒ (14) + 6 = 20 Dmg: 2d6 ⇒ (6, 1) = 7
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No big deal.
Since he doesn't find anything, Elaith uses his potion to heal Yolanda.
potion of healing: 2d4 + 2 ⇒ (1, 3) + 2 = 6
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Elaith looks if the cleric has any healing potion.
Yolanda, do you have any healing potions? If you do, I suggest I use it to heal you for a bit. If not, I'll use mine.
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Elaith shoots a bolt of fire into Orog. Or into the grease, whatever works.
Firebolt: 1d20 + 6 ⇒ (6) + 6 = 12 Dmg: 1d10 ⇒ 1
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Elaith conjures a poodle of grease under the goblins.
Grease - DC 14 Dex save or fall prone.
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"The decision seems to be made." Elaith shrugs and moves back. Next moment three rays of fire lash out to hit three enemies.
Init: 1d20 + 6 ⇒ (16) + 6 = 22
Scorching ray: 1d20 + 6 ⇒ (3) + 6 = 9 Dmg: 2d6 ⇒ (6, 5) = 11
Scorching ray: 1d20 + 6 ⇒ (19) + 6 = 25 Dmg: 2d6 ⇒ (3, 6) = 9
Scorching ray: 1d20 + 6 ⇒ (6) + 6 = 12 Dmg: 2d6 ⇒ (2, 2) = 4
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"I could use a break too."
Elaith will meditate to restore a part of his energy.
"The last room on this floor. Should we try the same ruse, or does anyone want to become invisible and scout the room beforehand?"
Restoring 2 1st level slots during short rest.
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Elaith conjures three blue arrows and directs them into the head orc.
Magic Missiles: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12
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Elaith conjures three scorching rays, shooting them into the Eye.
Scorching Ray: 1d20 + 6 ⇒ (15) + 6 = 21 Dmg: 2d6 ⇒ (1, 3) = 4
Scorching Ray: 1d20 + 6 ⇒ (12) + 6 = 18 Dmg: 2d6 ⇒ (2, 6) = 8
Scorching Ray: 1d20 + 6 ⇒ (5) + 6 = 11 Dmg: 2d6 ⇒ (2, 6) = 8
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Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Elaith doesn't notice anyone, but shoots a firebolt into the corner Zakan points to.
Firebolt atk: 1d20 + 6 ⇒ (15) + 6 = 21 dmg: 1d10 ⇒ 1
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"I have an idea," whispers Elaith, and starts casting some spells.
Ok, so I cast Prestidigitation, creating a draught in the room, and Minor Illusion, creating some ominous voices whispering about death. Will that do anything?
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Elaith hides behind a tree and surveys the room.
Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Stealth: 1d20 + 2 ⇒ (19) + 2 = 21
Perception: 1d20 + 2 ⇒ (2) + 2 = 4
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Arcana: 1d20 + 6 ⇒ (4) + 6 = 10
"I think there are a couple of rooms here we haven't searched. Let's try them."
I think there's 2 rooms left on the first floor - with the Eye and the bunk. I say we go check the Eye.
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Elaith looks for hidden levers and stuff.
Investigation: 1d20 + 6 ⇒ (7) + 6 = 13
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Elaith glances at the orcs and bear encircling Yolanda and nods. He then conjures a small snowstorm to take care of some enemies.
Snilloc's Snowball Swarm, cold: 3d6 ⇒ (4, 6, 4) = 14 5-ft. radius. DC 14 Dex save for half damage.
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Elaith conjures three bright fire rays, sending them into one of the ogres.
Scorching Ray 1: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 4d6 ⇒ (6, 4, 1, 5) = 16
Scorching Ray 2: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 2d6 ⇒ (4, 6) = 10
Scorching Ray 3: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 2d6 ⇒ (4, 4) = 8
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"You can bring Three or Yolanda with you. While they distract them, you and me can put down some enemies."
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"Zakan is our master-trapsmith, right?" Elaith nods to the half-elf.
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I won't mind resting - one more 2nd spell slot is always useful.
"Some rest sounds good, especially after this skirmish."
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If I can act.
Elaith staggers up and shoots a firebolt into the last enemy.
Firebolt: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d10 ⇒ 4
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Death saves: 2d20 ⇒ (14, 17) = 31
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I'll wait for Yolanda, since if she doesn't kill the snake, I am unconscious.
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Arcana: 1d20 + 6 ⇒ (9) + 6 = 15
Elaith tries to grill the snake with his firebolt.
Firebolt atk: 1d20 + 6 ⇒ (8) + 6 = 14
Firebolt dmg: 1d10 ⇒ 6
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Elaith hurls a firebolt into the last orc.
Firebolt atk: 1d20 + 6 ⇒ (20) + 6 = 26
Firebolt dmg: 1d10 ⇒ 10
Crit: 1d10 ⇒ 2
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Elaith hurls three fire ray at the archers.
Scorching Ray atk: 1d20 + 6 ⇒ (13) + 6 = 19
Scorching Ray dmg: 2d6 ⇒ (1, 6) = 7
Scorching Ray atk: 1d20 + 6 ⇒ (14) + 6 = 20
Scorching Ray dmg: 2d6 ⇒ (4, 1) = 5
Scorching Ray atk: 1d20 + 6 ⇒ (12) + 6 = 18
Scorching Ray dmg: 2d6 ⇒ (4, 3) = 7
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I see.
The first orc to enter the room receives a surge of frost as a greeting.
Frostbite dmg: 1d6 ⇒ 5 And disadvantage on the next attack. DC 14 Con save negates both damage and disadvantage.
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Elaith gets ready to cast a spell as soon as they get inside.
Readying Magic Missile.
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"I say we first deal with the ones in the dead end and then with the north ones. We leave the prisoners for the last."
Organized Play Characters
Alias
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