Blacksmith

Folnor's page

1 post. Organized Play character for Coraith.


Full Name

The Constant Folnor Lumjon Ninnab Ollfnab Hodgewyn the 4th of the Risen Guard

Race

Gnome

Classes/Levels

Cloistered Cleric 5/Pathfinder Savant 7

Gender

Male

Size

Small

Age

112

Alignment

Neutral

Deity

Nethys

Location

Hodgewyn's Contracts Correspondence & Calligraphy

Languages

Aboleth, abyssal, aklo, ancient oirion, aquan, auran, azlanti, celestial, common, cyclops, giant, gnoll, gnomish, ignan, infernal, jitskin, necril orvian, osirion, polyglot, sylvan, tekritanin, terran, thassilonian

Occupation

Scribe

Strength 8
Dexterity 10
Constitution 20
Intelligence 18
Wisdom 22
Charisma 14

About Folnor

Male Gnome Cloistered Cleric of Nethys 5/ Pathfinder Savant 7
N Medium Humanoid (Gnome)
Init +0; Senses Lowlight Perception +23;
Exp 33; Fame 58; Prestige 21

DEFENSE
AC 11, touch 11, Flat Footed 11(+1 Size)
hp 116 (5d8+7d6+60)
Fort +11 Ref +3 Will +16; +2 vs. Illusion, +1 vs Transmutation, +7 vs Writing based magical traps, +2 vs Mundane or Magical Glyphs, runes, scrolls, symbols and other writings

OFFENSE
Speed 20ft
Melee Light Mace +6 (1d4-1) or Quarterstaff +6 (1d4-1) or Dagger +6 (1d3-1)
Ranged Hand of the Acolyte +12 (1d4-1) 9/day
Space 5ft Reach 5ft
Special Attacks Channel Positive Energy (5/day, 3d6, DC14)
Spell like Abilities (CL 11th; concentration +17)
3/day-- Quicken Identify
6/day-- Analyze Dweomer
Cleric Spells Prepared (CL5th; Concentration +7)
6th -- Antimagic Field (D), Reach Heal
5th -- Breath of Life, Ghoul Army, Spell Resistance
4th -- Extended Heroism, Dimension Door, Imbue with Spell Ability(D)
3rd -- Dispel Magic (D), Heroism, Magic Circle vs Alignment[/i], See Invisibility, Stone Shape
2nd-- Grace, Heighten Awareness, Magic Mouth(D), Silence(2), [Weapon of Awe[/i]
1st-- Entropic Shield, Identify(D), Liberating Command(2), Shield of Faith +4(2)
0-- Create Water , Detect Magic, Read Magic, Stabilize
(D) domain spell; Domains Magic

STATISTICS
Str 8 Dex 10 Con 20 Int 18 Wis 22 Cha 14
Base Atk +6 CMB +4 CMD 14
Feats Breadth of Experience, Divine Interference, Extend Metamagic, Lunging Spell Touch, Magical Aptitude, Reach Metamagic, Spell Focus Abjuration
Traits Magical Lineage(Heal), Zealot
Skills Appraise +9, Climb +0, Diplomacy +10, Heal +16, Kn Arcane +19, Kn Dungeoneering +14, Kn Engineering +12, Kn Geography +12, Kn History +12, Kn Local +14, Kn Nature +14, Kn Nobility +12, Kn Planes +12, Kn Religion +15, Linguistics +16, Perception +23, Profession Scribe +17, Sense Motive +12, Spellcraft +22, Survival +12, Swim +0, UMD +24
Languages aboleth, abyssal, aklo, ancient osirion, aquan, auran, azlanti, celestial, common, cyclops, giant, gnoll, gnomish, ignan, infernal, jitskin, necril orvian, osirion, polyglot, sylvan, tekritanin, terran, thassilonian
Combat Gear Acid Flask(5), Alchemist Fire(5), AntiPlague(2), AntiToxin(2), Dagger, Light Mace, Potion of Lesser Restoration (4), Scroll of Airwalk(2), Scroll of Bless(6), Scroll of Break Enchantment(1), Scroll of Communal Resist Energy(2), Scroll of Communal Spider Climb(2), Scroll of Deathward, Scroll of Echolocation, Scroll of Fireball(2), Scroll of Freedom of Movement(2), Scroll of Greater Path of Glory(2), Scroll of Heal(3), Scroll of Holy Sword, Scroll of Life Bubble, Scroll of Magic Circle vs Evil(2), Scroll of Named Bullet, Scroll of Overland Flight, Scroll of Raise Dead, Scroll of Remove Blindness/Deafness(2), Scroll of Remove Curse(2), Scroll of Remove Disease(2), Scroll of Restoration(1000g), Scroll of Restoration(100g)(2), Scroll of Stone to Flesh, Scroll of Stoneskin, Scroll of Water Breathing(2), Universal Solvent(2)
Other Gear Bedroll, Belt Pouch(2), Candle(10), Handy Haversack, Inkpen, Ink well, Knotted Silk Rope 80ft, Masterwork Backpack, Mirror, Noble's Finery(150g worth of Jewelry), Scholar's Outfit, Scroll Case, Skrivner’s Kit, Silver Holy Symbol of Nethys(2), Spell Component Pouch(2), Sundered Mask, Pint of Oil(2), Waterskin, Wayfinder

SPECIAL ABILITIES

Dispelling Master (Su)
If the savant prepares and casts spells like a wizard, he can spontaneously convert any prepared spell into dispel magic or greater dispel magic as a good cleric converts prepared spells into cure spells. Every time he successfully uses either of these spells to make a targeted dispel or counterspell, he heals hit points equal to the caster level of the effect dispelled or counterspelled.

Silence Master (Su)
A savant is able to activate spell trigger, spell completion, and command word items silently, substituting a magical gesture for the necessary words. He cannot use this ability in circumstances where he could not cast a spell with somatic components. He must know how to activate the item normally for this ability to work.
Three times per day he may cast a spell of 6th level or lower as if he were using a silent metamagic rod.

Verbal Instruction (Ex)
A cloistered cleric can use the aid another action to assist an ally within 30 feet on a skill or ability check. The ally must be able to hear and understand the cleric’s instructions. For every three class levels beyond 3rd, the cloistered cleric can instruct one additional ally. If all allies are not engaged in the same task, using this ability is a full-round action rather than a standard action.