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El Baron de los Banditos's page
654 posts. Alias of mechaedd.
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The pet inits, as I ran them, was as follows:
Roll both of them
If pet wins
-Pet waits for orders, delays & is not flat footed it doesn't do anything that's require tricks (attacking, moving for flanking, etc.) but avoids the obvious dangers (like lava and stuff or things that would instagib it)
If pc wins and is in same initiative block
-Lump them together because wh not; pbp is more fluid on that and needs momentum to keep trucking
If PC wins and there's an enemy between them
-If player says they want to wait for their comp, reverse the first dash process (best for mounts)
-Otherwise, eventually inits will wrap around and fix itself; having two separate actions isn't too bad
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Looks like I have Weiman 10th (no updating), Corb (should be 9th), or Ernest (needs two levels to 9th)
Whatever I bring in probably needs leveled, but at least this will be the only game I'm in so I can focus; I know Ernest needs two from recent Module play and Corb or Kris might need one if I didn't pay attention hard enough. I know Weiman (and probably Turg) won't need leveling, but might be too hefty a level to not push into a higher difficulty.
Any suggestions or requests are applicable and well received.
Pirate Rob wrote: I generally just use =AVERAGE(M21:M28) Then, if you wanted to get complicated again, you could even have it ascertain what the tier is and feed out the actual rules of what to do with a vlookup and table on how the tiers work bet subtier!
(I've found I have strange love for making horrendously-complicated spreadsheets to do simple things.)
nosig wrote: VanceMadrox wrote: Most of you who actually know me are already aware of this but I am stepping down as VL of Northwest Indiana.
After many years of trying (from long before PFS existed) my wife and I have a new little gamer on the way and there won't be time for Society for a while.
Game on everyone!
I'll be thinking of PFS with the lack of sleep, it'll remind me of Drandle Dreng
so.... if you two have twin boys, are you naming them Drandle and Dreng?
Please don't..... No no no, one is Declan, the other the Drandle. Whichever one ends up being the cooler one will solve that mystery faster than any other method.
joeyfixit wrote: ElementalXX wrote: Welp its fantasy, i was just pointing out reality tho I appreciate the input. I guess I'm expressing frustration at the fact that they don't list a price for an animal that they show a PC (and an iconic, upon closer inspection) riding in one of the splat books. See, but that picture is there because that page lists the stats for a Llama Animal Companion, so it's not a random tease...
Irnk, Dead-Eye's Prodigal wrote: El Baron de los Banditos wrote: EDIT: Since this is under Rules, I want to be technically correct; Alchemists can't make Elixirs without actual magic classes. Craft Wonderous Item and whatnot... Technically, you are still incorrect. If the GM is that much of a stickler, the Alchemist would have to pick up the 'Master Craftsman' Feat before 'Craft Wonderous Item', they would simply declare Craft (alchemy) their associated Craft skill... Ha, yeah. But with that feat anyone can be an elixir-maker! I still find it silly that RAW elixirs and philters aren't things that can be brewed without being at least 1/4th done with a character. Ah, well, c'est la vie.
Genie wrote: Sorry if I offended I didn't mean too. No offense here. Just answering, since questions were asked.
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Because the only way to change one's gender in-game is either through polymorph magics or cursed items, and not everyone is comfortable in their own gender. The first time a wizard or alchemist thinks "I wonder what it's like to be a (wo)man," they can figure it out now.
That, or Beguiling Gift shenanigans (though nothing beats the Philter of Love.)
EDIT: Since this is under Rules, I want to be technically correct; Alchemists can't make Elixirs without actual magic classes. Craft Wonderous Item and whatnot...
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Ashiel wrote: Haladir wrote: Worshiping an evil god is a voluntary evil act. Citation, please?
Evil is hurting, oppressing, or killing. Worship is not any of those things. There's Lawful Neutral Admodeans, Chaotic Neutral Rovagug followers, etc., so worship of evil isn't inheritly evil; just toeing that line.
Living in the same time zone as GMs pays off a lot, do ho ho.
calling a spot, though I'll see composition before character choice.
From what I recall, you guys are at the end of what she's in now; you might be done with that sooner rather than later (but don't rush it; bards are bonkers good at the finalest part, so that will be almost automatic probably.
For a 5-9, I've got a bunch of options available;
Ernest, Wizard(Conjurer)/PFS Field Agent
Xathalial, Elven Zen Archer. Likely redundant with Desmond and thematically boring by design.
Kris, Oracle of Bones, Zyphus follower and bad touch + undead control build
Tsusuko, horrible man witch; don't pick him (unless you really want to)
Weiman, you guys just played with him
[Totally not an edit]... But since this is a 7-11, you're stuck with Weiman. I totally posted the above for the next thing. Yeah, that's it.[/totally not an edit]
Any preferences on PC of mine? I've actually got a good spread in 5-9.
If he's taking the risk of lighting multiple 30 gp (if crafted at the 1/3 cost) individually, all of which have different fuse times of no more than 3 rounds, to throw at an enemy at the same time, I'd say that's both a very high-risk, high-reward build and a super goblin-y thing to do. It's not like he's getting sneak attack with them, so his class is even more of a hindrance than a boon.
Finlanderboy wrote: blackbloodtroll wrote: Well, in Golarion, Aasimar and Tieflings age the same way Humans do. No according to the PRD assimars and teiflings are adults at 60. Human 15. Indeed. The table referenced in the Guide lists the Advanced Race Guide table for ages/weights, and that says that the only valid ages for Tiefling/Aasimar are all elf-y in scale, James Jacobs and AP continuity be damned.
Ha, new idea, pre-shot down; Using that weird "SLAs count for prestige class prereqs" FAQ, Archon Rogue 3/ Arcane Trickster 1 (using the Minor Magic Rogue Talent to get Mage Hand as a SLA 3/day and Greater Teleport for the "2nd level arcane spells" prereq.) Alas, Archons are too dumb to use Rogue magic.
Will keep at that rapid-fire drawing board, though Lantern Archon is out. Seeing no rogue, I'll still continually build to "Trapfinding and Can work with an paladin." Not Des' shady background-adin totally helps, though.
Question: Do you have the Herolab files for Chronicle of Righteousness? If so, what does a Spyglass Archon turn out to be?
What it looks like we're lacking is Trapfinding; Would a Lantern Archon Rogue (with Muleback Cords for a 9 strength carry capacity) function in the Skills role?
Also, the Bestiary 4 Dark Folk Dark Caller speaks both Dark Folk and Undercommon, though you're right on how useless it would be. Nothing is better than learning Sasquatch, though. Given that I'm in the processes of making a Shadow Plane Equivalent of a book 5 encounter for S&S (for a party split due to having 10+ people), I'm only slightly surprised I didn't notice that.
Dot for easier post seeing!
Weirdly enough, I'd be corporeal and can Greater Teleport at will (with 50 lbs of stuff.) If at least one Oil of Cure Blank is kept around on a person, I can use Aid and just weirdly rub oils on people with my not limbs. Seriously, if it weren't for the fact their highest mental stat is 11, I'd make a No-Components Caster archon of some kind in a heartbeat. As it stands, maybe a Weapon Master of rays Fighter. Can't Deadly Aim (die to them being touch) is z little disheartening. I don't see a rogue, though; I could try to Archon at that for horrible ranged sneak or just buy Muleback Cords to get a carry capacity Strength of 9 and just be a skills guy-thing.
Too many ideas simultaneously for me. I'll hobble something together once everyone else has roles picked out (and thus narrow my logical play range.) Also, in Golarion: Aklo is the language of the Outer Planes and madmen; Undercommon is still Undercommon (for all them Dark Folks.)
What is the the level mod on a Lantern Archon? I figure the "Negative Bajillion" point buy might be a bit pleasing. (Side note: the "Can work with a paladin" clause is actually really good start on forcing my decision along, which is good.)
I will build to fill, though Build Option 2 is pretty much a given (since if I can play something in PFS, it can fit on a boat and be an enemy in S&S.)
But you DID reduce the loose option point buy, do ho ho!
Ha, yeah; Fiendish Gel Cube was just the first thing I thought of (since it was the one with its own WotC blog post. Celestial didn't give enough Int for class levels.) Honestly, if its a good-aligned party, I was honestly considering a Lantern Archon Fighter (Archer*) or Paladin of St Cuthbert (or whoever for the setting) for disarming lazer beams or minimum moral ambiguity. And nothing that doesn't really work for the party composition; just going as far as I can until I find something I really want to play or find a boundary.
*Was going to ask to modify so I could use light beams instead of bow/arrows.
As counterproductive as it is, a setting and pantheon decision now would actually let me build a character easier as the earlier it's made, the more wiki research I can do.
Additional question: What about the 3.5 "CR to PC" conversion (that Paizo did away with.) If I've got a "No Holds Barred" setting, you know I've gotta ask about being an imp, lantern archon, or 3.5 Fiendish Gelatinous Cube with class levels, do ho ho.
Invites totes accepted, though a question: What setting/pantheon for deities? Is it convering to Golarion, or is this one of those old-man settings that I know little (but am willing to explore semi-blindly)?
Also, heads up: Option 2 is an immediate pick for me, though setting will play into it (after research if it's Greyhawk or something). I am limiting myself to Paizo products, though, as a self-limitation (and from non-familiarity with other things that aren't Eberron.)
See, but Wolf + Wrecker = Biting people's gear with no broken weapon issues!! Alas, it will have to be Dirty Trick for now. Trip is just too useless mid-to-high, what with flying and all that.
Wrecker Curse would make the weapon broken, so the -2 is likely not worth it. Iean, I'll carry a longspear regardless, but that's because I'm a GOOD mammoth hunter in-training.
Also, I'll never complain about more healing, unless we have nobody who can do more than 3 damage a round reliably (which is not the case here.)
Ack! Sunder requires BAB +1, which requires not being an an Oracle! I need to pick a Combat Expertise maneuver or go a different direction... (maybe Dirty Trick!)
Support could be any of them, though Life Oracles are one of the best hit-point curing masters, bar none. The pacifism is more of a philosophy, though that (barring an ironic nature) precludes the Battle, and to a lesser extent Metal, mystery. Oracles are so thematically flexible that you could take a healing and pacifism mentality and get any mystery.
Side note: If Sign is going a support direction, I think I'm going to go with a Wrecker/Wolf Faced dual-cursed Sunder-Bite Battle Oracle pack mate of Tektite's (barring his disapproval.)
Well, then Sign, what is it you want to achieve with your Oracle (be it build-wise or thematic-wise?)
Raavan Shiv wrote: Raavan's already multiclassed... Plus, there's that (on the idea of multiclassing.) No need for restricting too much; just the fun of just a bunch of misfits being all weird as a collective was my main goal for Oraclemania. Though now I have to resist making some kind of Macho Man-esqe person (since I can't think of a good way to work it with 3/4 bab.) I'll keep holding out on any choices to let everyone get what they want (since I've played a Fire Oracle/Rage Prophet and a Bones Oracle already.)
I mean, we don't have to have all these restrictions. As long as we're not all packing the cop-out legalistic curse, this should be interesting even if we're all deaf or lame or something.
I'd be fine with multiclassing; only need one level to be cursed.
@Oraclemania: I'd seriously totally do this, though I'd hang back to see what role we'd need.
Metal/ Battle for Melee
Life for heals
Lore for knowledges
Nature/Moon for Battle Companion Power
And everything else is just extra wheels.
[halfserious]Let's do the opposite and ALL play oracles and all be cursed TOGETHER! With enough different mysteries, we can cover all our bases![/halfserious]
Honest Inquiry: If there's some kind of retraining or other mechanic for divine classes (and Order of the Star) characters, I'd like to know about it. Otherwise, I've yet to see a PFS-legal way to switch deities on one of the "must choose w deity" classes. Alternatively, Warpriest is probably the best way to achieve that khopesh Divine warrior of Nethys.
Not only are 2nd-level characters allowed (once), having a party of 1st levels in any 1-2 module is asking for Hard Mode, to say the least (since you're supposed to level halfway through, but don't since PFS doesn't work like that. I'll build to fill a role if Corn isn't available by this game's start time.
First Level Retains are a great thing for stuff like that.
This is also a placeholder. I've got a smattering of new fists, though I'm somewhat limited on 2nd-levels. I do have a few first-but-with-xp's, though. The only not-to-be-played is Wadsworth, as Sethious isn't in here with his Wadsworth's Lord.
I can see the appeal of the slimmer headings, but I have to agree; it's now the least mobile-friendly version it could be, without delving into the realm of "totally unusable by phone browser."
Jeremiah Hatcher wrote: ...the GM for the day is the notorious director/producer/writer/star of "The Room", Tommy Wiseau. And the adventure is something he wrote himself and has an NPC in it also named and looks like Tommy Wiseau.
Hopefully this joke is not to over everyone's heads. If it is, just look it up "The Room" and Tommy Wiseau on the net.
The BBEG is Chris R, with the magical disappearing powers and overall plot unimportance of the original!
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Then here's a nice follow up that is more relevant, since the "Ask the DM" solution doesn't work in PFS;
The Sword Saint 3rd level ability replaces Mounted Charge, which is a layover from Cavalier that the Samurai no longer gets. Does this mean it replaces Weapon Expertise (the only Cavalier 3rd-level ability) or nothing? A cursory glance could see another option that it was supposed to replace Mounted Archer (given the archetype's lack of a mount), but is then acquired a level early.
If the tower was only 60 feet tall, then I'd say he could move. Remember that Feather Fall slows a fall; it's not quite instantaneous.
So anyone can't just rebuild a whole 13th level character for a paltry amount of gold, since the "find someone who can do this" bit is impossible to hinder anyone with the infinite time between scenarios.
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thaX wrote: When the GM is the guy you killed in a game two weeks ago... Any scene akin to one from a "-- of the Dead" movie is asking for trouble, especially if they player is a sentient undead.
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In a nutshell...
The EK is a Wizard who can stab things. The Magus is a Fighter who can cast some things.
Just as an example, take any creature from CRs 1-4 from the bestiary and try to hit it with -1 to-hit attacks. Now, imagine wasting 3 rounds beforehand to get these attacks off and have them reload themselves. That 2nd-level spells could could be FAR better utilized.
For a more positive direction, one thing to consider is playing a dual-wielder who ISN'T half Base-Attack class, or at least a 3/4ths BAB that can compensate. A Ranger, Inquisitor, or Fighter would be far more appropriate (and actually viable.)
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