Rogue Elf

Eibon Allister's page

21 posts. Alias of Typhina Blightsworn.


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Here's to fate

Dice 1: 4d6 ⇒ (2, 4, 2, 6) = 14
Dice 2: 4d6 ⇒ (6, 1, 1, 5) = 13
Dice 3: 4d6 ⇒ (2, 6, 1, 5) = 14
Dice 4: 4d6 ⇒ (6, 2, 6, 1) = 15
Dice 5: 4d6 ⇒ (1, 5, 1, 3) = 10
Dice 6: 4d6 ⇒ (3, 3, 4, 1) = 11
Dice 7: 4d6 ⇒ (2, 2, 2, 4) = 10

15, 14, 14, 13, 11, 10

mmm let's see what I can come up with


what kind of Stat generation will you use?


I would love to play in this AP. If picked I would play my Human Cleric with the crusader archtype and the Bless weapons feats tree. His experences working with the professor drives him to help others fight the darkness.


Here's What I have so far I'll work on his backstory soon.
I didn't see that traits were an option, so I didn't take any on this build.

Eibon Allister Link


Dotting I was thinkig of an Elf Oracle with the (Ancient Lorekeeper) archtype wth the Lore Mystery


Lord Manticore wrote:
Eibon Allister wrote:
MMM this looks like it would be a fun game to play. What would you think of and Aasimar Oracle (Purifier). With the Wolfscarred Face curse to show his Hound Archon Heritage
What race do you plan to take? I can see the purifer archetype; in the long game, it might come in handy for the party. But I thought that Wolfscarred was specific to race?

Yea He'll be an Aasimar


MMM this looks like it would be a fun game to play. What would you think of and Aasimar Oracle (Purifier). With the Wolfscarred Face curse to show his Hound Archon Heritage


how many Traits will we have ?


Bitha Sark wrote:

I am the barbarian who has been getting creamed so far in the campaign, lol.

We could use some face skills, some ranged attacks, and someone who could last in melee combat a round or two if necessary. I realize that is probably too much to ask from one character, but those would be my main focus, if I were applying.

I am fine with that idea, Ulfrik. Eibon, is your character built on a 15 point buy? His ability scores look a bit high to me.

Yea he's 15 PB Elves get a +2 to Dex, +2 Int and a +2 con


I would like to Submit Eibon for your campain. He's and Investgator skillmoney.

Eibon Allister


Dotting for Kineticist


The BGGM wrote:

@Eibon: he looks great, except for the CE bit. look at the PG again, all characters must be N, LN, LE or NE. The reason for this is not arbitrary, CE characters are presumed to be both too selfish and too independent to work with a group for any length of time, and, more then typically, this party will be very interdependent for a very long while.

@Ogren: no problems with agile weapons, though it may be some time before one becomes available

Ah I knew I missed something. Sure he can work as NE So i'll make the changes on his Profile


I would be willing to help playtest the new system. I'm in the process of reading it now and so far I'm liking what I'm reading. Will this be and actual "Playtest" like breaking the rules for editing or will it be an actual story?


Eibon Allister wrote:

mmm intersting I think for this campain I woukld try to play a

** spoiler omitted **

Set 1

Strength: 1d10+7
Dexterity: 1d10+7
Constitution: 1d10+7
Intelligence: 1d10+7
Wisdom: Foible = 8
Charisma: Focus = 18

Set 2

Strength: 1d10+7
Dexterity: 1d10+7
Constitution: 1d10+7
Intelligence: 1d10+7
Wisdom: Foible = 8
Charisma: Focus = 18

Will take set two for this

ok heres my character I would like to Submit, Will be taking set Two again. I'll make an Alt for him if I get into the AP.

Character build:
Rauven Denar
Male Sorcerer 1 (Ghoul Bloodline)
CE Medium Half-Elf / Humanoid (Half-Elf)
Init +3; Senses Perception +2 , Low-Light Vision

==DEFENSE==
AC 13, touch 13, flat-footed 10 (+3 Dex)
HP 11 (1d6+5)
Fort +2 Ref +3 Will +1 (+2 vs Enchantments)
Immune Magical Sleep
Armor None

==OFFENSE==
Spd 30ft; 6 Squares
Melle 2 Claws +1 (1d4+1) x 2
Spell (Melle) +1
Spell (Touch) +3
Special Attacks
Goulish Claws - 7 Rounds/Day
Sorcerer Spells Known (CL 1st : Concentration +5)
1st (4/Day) – Chill Touch DC (15), Interrogation DC (15)
0 (At Will) – Bleed DC (14), Disrupt Undead, Light, Touch of Fatigue DC (14)
BloodlineGhoul

==STATISTICS==
Str 12, Dex 17, Con 14, Int 16, Wis 8, Cha 18
BAB +0, CMB +1, CMD 14
Feats Toughness, Skill Focus (Stealth), Eschew Materials
Skills Intimidate +8, Knowledge (Arcana) +7, Perception +2, Spellcraft +7,
Stealth +10, Use Magic Device +8
SQ Bloodline Power (Ghoulish Claws (1d4), Bloodline Arcana (Necromancy
Spells that deal Hit Point damage heals caster 1 point per spell level)
Traits Vengeful, Ghoulish Affinity
CrimeGrave Robbing
Drawback Warded Against Nature

Gear None

Languages Common, Elven, Infernal, Ork, Abbysal


Half-Elf Racial traits:
Half-Elf Racial Traits
+2 to One Ability Score: Half-elf characters gain a +2 bonus to one
ability score of their choice at creation to represent their varied nature.

Medium: Half-elves are Medium creatures and have no bonuses or
penalties due to their size.

Normal Speed: Half-elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of
dim light.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elf Blood: Half-elves count as both elves and humans for any effect related
to race.

Elven Immunities: Half-elves are immune to magic sleep effects and
gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Arcane Training: Half-elves occasionally seek tutoring to
help them master the magic in their blood. Half-elves with
this racial trait have only one favored class, and it must be an
arcane spellcasting class. They can use spell trigger and spell
completion items for their favored class as if one level higher
(or as a 1st-level character if they have no levels in that class).
This racial trait replaces the multitalented racial trait.

Languages: Half-elves begin play speaking Common and Elven.
Half-elves with high Intelligence scores can choose any languages
they want (except secret languages, such as Druidic).

- took some substitutions

Description:
A malnourished Half-Elf with dirty long black hair, and fingers that look like they’ve been chewed to the bone.

Charter Concept:
Rauven will be going straight Sorcerer, but will probably be taking some of the Damnation feats pending roleplay

Backstory:
Rauven Denar has never had an easy life. Being orphan he’s always felt like something that
was cast aside and worthless. It wasn’t until he was adopted by the Wizard Malvia that he
felt that his life had meaning. So he never questioned his Parent/Master when he was tasked
with the requiring of items that might seem questionable. From exotic spell components to some
minor grave robbing. It was one of these excursions to the graveyard that he encounters a lesser
ghoul that bit him in the arm giving him ghoul fever. Malvia was especially exited to learn of his
ailment and performed all sorts of experiments on him causing him so much pain and agony. When
he awoken he found himself unable to move in the middle his masters lab with Malvia disappointed
that he fought off the infection, told him that his services would no longer be needed. Turns out
that his fight with the ghoul caught the attention of the local authorities of his grave robbing
activities, and was looking for him nearby. So using his magic he removed his lab and replaced
everything with random garbage and body parts to appear that a half crazed person lived there
and quickly left the scene. Angry at his masters betrayal Rauven shouted like a mad person even
when the town watch showed up and saw the state of things. He was quickly charged of grave robbing
and cannibalism and waits his sentence. While waiting in his cell a strange hunger kept creeping up
on him. No food that he ate was filling and no drink consumed would slate his thirst. He would later
discover that although he survived his brush with ghoul fever his masters experiments left small traces
of the infliction forever in him and it was slowly consuming him. Laughing maniacally he waits to his
dying breath that someday hell get his revenge on his former master and hopes to someday feast on
his still living corpse.


I've been using the New address for the past 6 months with no problems it's only been this ONE order

Thanks I did see that my old address was in one of my saved addresses. I removed it so I hope there won't be anymore problems in the future


got the order e-mail today still shows the OLD address

Order #3334894


ok thanks for the update I think I'll think of something else. Cause I dont think that char would work any other way :P
should I use the Same rolls or just redo them with the new Charater Sub


mmm intersting I think for this campain I woukld try to play a

Spoiler:
Tieflings Oracle of Groetus. With the Wreaker Curse and the Apocalypse Mystery in the Monster Codex P.56

Set 1

Strength: 1d10 + 7 ⇒ (6) + 7 = 13
Dexterity: 1d10 + 7 ⇒ (6) + 7 = 13
Constitution: 1d10 + 7 ⇒ (7) + 7 = 14
Intelligence: 1d10 + 7 ⇒ (1) + 7 = 8
Wisdom: Foible = 8
Charisma: Focus = 18

Set 2

Strength: 1d10 + 7 ⇒ (5) + 7 = 12
Dexterity: 1d10 + 7 ⇒ (10) + 7 = 17
Constitution: 1d10 + 7 ⇒ (5) + 7 = 12
Intelligence: 1d10 + 7 ⇒ (9) + 7 = 16
Wisdom: Foible = 8
Charisma: Focus = 18

Will take set two for this

So for final stats

Spoiler:

Strength: 12 + 2 =14
Dexterity: 17
Constitution: 12
Intelligence: 16 - 2 = 14
Wisdom: Foible 8
Charisma: Focus 18 + 2 = 20
with my Demon-Spawn (Pitborn) stats


According to the tracking Number the they will be contacting you about future delivery

Heres the tracking Number

#PZO00000708803


Sorry but it looks like for some reason this shipment went to my OLD address it should have went to this current one
*redacted*


I'm also interested in playing in this Campaign. I will say in advance that this will be my first time playing by post, but here’s my submission.

Character build:
Eibon Allister
Male Investigator 1 (Empiricist)
NG Medium Elf / Humanoid (Elf)
Init +1; Senses Perception +6 (+7 Vs Traps), Low-Light Vision

==DEFENSE==
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
HP 10 (1d8+2)
Fort +2 Ref +3 Will +2 (+2 Vs Enchantment) (+2 Vs Poisons & Drugs, +4 Vs Alcohol)
Armor Leather, Light

==OFFENSE==
Spd 30ft; 6 Squares
Melee Rapier +1 (1d6+1) 18–20/×2
Ranged Shortbow +1 (1d6) x3

Elf Spell-Like Abilities (CL 1st)
1/Day - comprehend languages, detect magic, detect poison, and read magic

3/Day - Light

Alchemist Extracts Prepared (CL 1st)
1st – Cure Light Wounds (1d8+1), Ant Haul

==STATISTICS==
Str 12, Dex 12, Con 14, Int 17, Wis 10, Cha 12
BAB +0, CMB +1, CMD 12
Feats Armor Proficiency (Light), Arcane Talent (Light)
Skills Craft (Alchemy)+8, Disable Device +5, Heal +4, Knowledge (Geography) +7*,
Knowledge (Nature) +7*, Linguistics +7*, Perception +6, Spellcraft +7, Stealth +5,
Survival +1, Use Magic Device +5*
*Can use Inspiration without using Inspiration points
SQ Alchemy, Inspiration (1d6) 4/day, Trapfinding (+1), Extracts (1st - 2 per day)
Traits Iron Liver, Childhood Crush (Shalelu)
Gear Leather Armor, Shortbow, Arrows (20), Quiver, Rapier, Investigators Kit, Backpack (Masterwork)
Wealth 8 GP, 9 SP, 10 CP
Languages Common, Elven, Goblin, Orc, Celestial, Draconic

Description:
An average sized Elf that wears a dirty duster that smells of fresh herbs, with dirty blond hair and
green eyes that’s he covers with glasses.

History:
Eibon Allister has always had an eye for detail, and with this innate skill he was able to learn the basics
of Alchemy as well as some additional skills. He was always with his studies and in his books. But never
applied them to the real world and because of it he almost met his end at the hands of some neighboring
goblins during a venture into the forest. It was with a stroke of luck that the known Elf Shalelu was nearby
and saved Eibon from a grizzly fate. From that day on Eibon likes to conduct business with Shalelu with the
acquiring of herbs and other plants that she would find out in the forest that he would buy off her, and he
always used this time as an excuse to spend with her and tried to get to know her better.