|
Dyukela's page
201 posts. Organized Play character for neodam.
|
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Guys, I will withdraw from this game since we are still at briefing.
I am sorry for the inconvenience!
GM, please can you remove my character from the game.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"Benoit, what kind of mission briefing did you have in past? You always have a choice!"
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"That sounds very interesting! When do we start?"
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"Luwazi, what is going on now!?"
In his effort to see as many worlds as possible, Dyukela signs on with freelance adventurers. While capable in combat, he prefers to act as the ship’s medic, patching up broken allies or blessing them on their journey into the Great Beyond. The cheerful manner in which he talks about death
often disturbs those under his care, yet anyone who spends much time with the shirren quickly learns that his evenkeeled, fatalistic approach to life and death makes him an excellent healer.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Player Name: neodam
Character Name: Dyukela
Character Number: 137484-703
Faction: Wayfinders
Day Job Roll: None
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Thank you GM Darren for chronicle and for running.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
I don't have day job and my starting XP is not 0 it is 2.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Thank you guys for a great game!
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"That was close! Great job guys!"
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Somebody hit me.
Nyizin shoots at Velocity.
attack kinetic vs Velocityt: 1d20 + 8 ⇒ (17) + 8 = 25
"A hit!"
piloting: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
map updated. I added 550ft to Nyizin current position (starting 2125ft - now 2400ft)
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
I'm pretty sure Gorjhect the Watcher needs to roll piloting one more time for Laboni for the previous round.
"I can do it!"
Nyizin shoots at Velocity.
attack kinetic vs Velocityt: 1d20 + 8 ⇒ (2) + 8 = 10
Oh no I miss again!
piloting: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
map updated. I added 550ft to Nyizin current position (starting 1575ft - now 2125ft)
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
No, you did not! GM has started a new round before yours and Gorjhect's post.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Gorjhect the Watcher didn't roll PILOTING for Laboni and Reynmal didn't make his thing!
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"I still have a chance to win this!"
Nyizin shoots at Velocity.
attack kinetic vs Velocity: 1d20 + 8 ⇒ (2) + 8 = 10
Oh no I miss!
From the excitement, Nyizin slowed down a bit.
piloting: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
map updated. I added 275ft to Nyizin current position (starting 1325ft - now 1575ft)
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"I have a chance to win this!" says Nyizin.
Nyizin tries to shoot Ratrod.
attack kinetic vs Ratrod:: 1d20 + 8 ⇒ (13) + 8 = 21
Yeah, take that Ratrod!
From the excitement, Nyizin slowed down a bit.
attack kinetic vs Ratrod:: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
map updated. I added 275ft to Nyizin current position (starting 1050ft - now 1325ft)
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
GM I think that I am only one who is made update on a map.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"Now it's my turn to shine!" says Nyizin.
Nyizin tries to shoot Orsis.
attack kinetic vs Orsis: 1d20 + 8 ⇒ (6) + 8 = 14
He misses!
That shooting little bit slow down Nyizin.
piloting: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
map updated. I added 275ft to Nyizin current position
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Lemgem
"Now you will see!" Lemgem too quickly goes through the curve and gently slips and loses some speed.
piloting: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
He tries to shoot Velocity.
to hit: 1d20 + 4 ⇒ (19) + 4 = 23
I didn't include Modifiers +2 Piloting, –3 attack
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
GM can you boot Gorjhect to speed this up.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
GM Darren wrote: Nice rolls so far folks!
Having run this scenario before, it can get a little slow if there are no alliances with other racers so what I suggest to make it more interactive is that I ask each of you, when the race starts, to roll for the other racers anyway, if that's okay with you all.
I am Ok with that.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Dyukela takes a look at the junkyard to find parts to accelerate the vehicle.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
He finds three parts that will speed up the vehicle.
"Here you go guys. With this we can speed up this vehicle."
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"I might be able to provide some magic services to help."
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"You can come with us. We will take care of you."
diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Dyukela looks at the room for something interesting.
perception: 1d20 + 8 ⇒ (13) + 8 = 21
"I will try to deal with that gravity thing. I think we are good now."
computers: 1d20 + 2 ⇒ (15) + 2 = 17
survival: 1d20 + 4 ⇒ (20) + 4 = 24
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
perception: 1d20 + 8 ⇒ (15) + 8 = 23
Guys that door are trapped, we have to disable the trap before opening the door.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
If you help us we will bring you home.
diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"Kids, are you okay? Come on, we can take you to a safe place."
diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
computers: 1d20 + 2 ⇒ (4) + 2 = 6
"I don't know how to handle that thing!"
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Guys, can I help you somehow? Dyukela detects magic along the way.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
And guys, we got a new assignment! Let's move to the E-deck. Surely it is nothing.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
GM Darren wrote:
The creature hisses at Dyukela as it's primitive, animalistic nature fails to acknowledge Dyukela's efforts to overcome it. I think I have this right - an animal has no intelligence right?
An animal has intelligence, if it does not have a dash in intelligence ability then he has intelligence. For example, Golem, Carrion (construct) does not have intelligence
I agree with Titus-33
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Dyukela moves closer to the stalker and starts to wave with his hands. Mind Thrust: This spell deals 2d10 damage (Will DC 15 half) to one creature with an Intelligence score.
damage: 2d10 ⇒ (9, 9) = 18
Stalker starts to behave strangely.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Dyukela moves closer and takes out his azimuth laser pistol and shoots.
to hit: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d4 ⇒ 1
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Dyukela moves further to the west.
perception: 1d20 + 8 ⇒ (7) + 8 = 15
stealth: 1d20 + 1 ⇒ (19) + 1 = 20
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Dyukela moves forward carefully.
perception: 1d20 + 8 ⇒ (19) + 8 = 27
stealth: 1d20 + 1 ⇒ (14) + 1 = 15
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"I will buy one copy for myself and one for Historia. And you guys?"
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
fort: 1d20 + 1 ⇒ (11) + 1 = 12
ref: 1d20 + 1 ⇒ (16) + 1 = 17
"I'm so bored to wait. See how these people push each other!"
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Dyukela will wait in line 6 hours.
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
life sc.: 1d20 + 5 ⇒ (7) + 5 = 12
Shall we go?
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"And Reynmal did you get the album?"
"We can first go to the warehouse and then buy the album on the way back!"
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Dyukela moves closer and shoots a white enemy.
to hit with Laser pistol, azimuth:: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d4 ⇒ 3F
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Dyukela moves to the right and tries to hit enemy (blue)
to hit with Laser pistol, azimuth: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d4 ⇒ 3F
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"I can help with physically altering a dead body."
medicine: 1d20 + 5 ⇒ (18) + 5 = 23
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"I can try to help you with computer stuff."
computers aid: 1d20 + 2 ⇒ (9) + 2 = 11
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
"We can change your identity in the system! Guys who is good with computers?"
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
sense motive: 1d20 + 4 ⇒ (12) + 4 = 16 on Ceren
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Do what he says because he just wants you good! says Dyukela to young man.
diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
M male shirren / priest / mystic / 8| NG | SP 64/64 HP 54/54 RP 10/10 | EAC 21; KAC 23, | Fort +6; Ref +7; Will +12; | Init:+3, Percep:+17 | spells 1st 6/6; 2nd 6/6; 3rd 3/3
Sense Motive: 1d20 + 4 ⇒ (15) + 4 = 19
|