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Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord congratulates the others, especially Zaarah and Cody, for defeating a Grandmaster of the Society. "This was no easy task. His treachery was well-planned. We have not heard the end of this, I am sure." ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() "That's dark!" Dusklord exclaims after he overcomes his surprise. With the Grandmaster all but gone, the wizard casts create pit underneath the bodyguards, know that if they had any chance to catch him, they could have no distractions. create pit, DC 18 Refl ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord nods as the Spider falls. "Well done, everyone," he says as he takes her items and inspects them. That could have been deadly, given her reputation. Someone secure her."[/b] He moves to inspect the ledgers on the bookshelf, as well as the papers on the desk. spellcraft: 1d20 + 14 ⇒ (9) + 14 = 23
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Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord smiles grimly as his spell takes effect. Though he is not sure who the enemy is, he makes an assumption. "Surrender, and we might let you live, Spider!" He casts another spell, just in case she doesn't. boneshaker (DC 19 Fort): 5d6 ⇒ (5, 1, 1, 1, 6) = 14 I'll move her a square East if she fails the save. ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() The slowing spell does not affect Dusklord. He strides forward, hoping he could locate where the invisible enemy is hiding. Once Cody calls out a potential location, he casts persistent glitterdust to blanket the area in sparkling glitter. will save: 1d20 + 4 ⇒ (20) + 4 = 24 Cast Persistent Glitterdust, DC 19 Will (roll 2x for save), template placed on map. ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() spellcraft: 1d20 + 14 ⇒ (2) + 14 = 16 Dusklord casts mirror image as he searches for the adversary. Though he had a spell that might help them see invisible opponents, he needed to know where to direct it. "Find them!" he barks. mirror images: 1d4 + 2 ⇒ (4) + 2 = 6 ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() "Someone deal with the lock," Dusklord says with the wave of a hand. "I will need to purchase a wand of knock, but until then, we will utilize mechanical means to open locks." ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord attempts to see if the spell is still active, or if perhaps it might have discharged its spell for a time. spellcraft: 1d20 + 14 ⇒ (5) + 14 = 19 Going to try to determine if it's already recharged and going to strike everyone who passes. ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord raises an eyebrow at Zaarah. "I concur with Fey. I am unsure what to do with Zaarah at this point...she will likely have to wait for us to finish and then we can get her to a cleric. We should press forward." will save: 1d20 + 4 ⇒ (13) + 4 = 17
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Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord raises an eyebrown, not having seen what happened to her. "Am I to understand that this was not her prior state?" Dusklord inquires, not knowing their new group member very well. ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() "Indeed," Dusklord responds to Fey. "The Thassilonans had fascinating magic. How could I not be excited?" However, he is distracted and unable to identify the spell effect directed at Zaarah. spellcraft: 1d20 + 14 ⇒ (2) + 14 = 16 ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord becomes excited when he recognizes the Thassilonian runes. linguistics: 1d20 + 11 + 8 ⇒ (13) + 11 + 8 = 32 "Of course I recognize these runes," he says. "I am a specialist in their superior magic. I speak their language and know much of this advanced culture," he says, smiling as he examines the runes. "Let's continue exploring," he urges with unusual energy. ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord helps Zaarah examine the wall after the battle with the constructs is complete. "This wall does not quite look right," he whispers. perception aid: 1d20 + 8 ⇒ (16) + 8 = 24 He casts ablative barrier and false life to ensure he has adequate protection. false life: 1d10 + 6 ⇒ (10) + 6 = 16 ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() With most of Dusklord's remaining spells incapable of damaging the last creature without hurting his fellow Pathfinders, the wizard draws his wand and sends a single force missile toward the last construct. magic missile: 1d4 + 1 ⇒ (1) + 1 = 2 ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() "Regretfully, I have not prepared many spells that can affect constructs," Dusklord says as he sends a trio of magic missiles at the prone enemy. magic missile: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10 ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() "Did I fail to mention you will need adamantine to damage them fully?" Dusklord asks. The wizard takes a few spell components from his spell pouch and casts grease on the entrance to the room, hoping they will face the clockwork creatures one at a time. grease, DC 17 refl, placed on map. ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord explains everything he knows about the clockwork guardians they may have to face, and especially points out the need to damage them with adamantine weapons, if possible. He easily identifies the dusts they have found. was anything else magical? spellcraft: 1d20 + 14 ⇒ (18) + 14 = 32
He listens to the rhythmic step. "I anticipate we will need to confront those guardians to find the Spider," he muses. ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord tries to identify the mechanical creatures before they shut the door. knowledge (arcana/religion): 1d20 + 14 ⇒ (17) + 14 = 31 Looking for 1) vulnerabilities 2) immunities 3) special abilities knowledge (dungeoneering/local/nature/planes): 1d20 + 11 ⇒ (17) + 11 = 28 Looking for 1) vulnerabilities 2) immunities 3) special abilities ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord looks at the guards. If they are distracted enough, perhaps this would be the time to utilize the stairs. "Wait...before you go down, I will ensure we are not seen." I will tap each party member with my wand of vanish before they go down the stairs. ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord raises an eyebrown at the scrawny girl. "Indeed...we have worked together for some time. Please do not do anything to get us killed..." he mutters. He turns to leave, then says "If you have heard of me previously, please be assured that I have repented of my former ways. I follow the path of righteousness now. Shall we go?" ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() "I have substantial funds in reserve we might use as entry. Should our mission fail, I suppose I would have little chance to spend it," Dusklord says sourly. "Further, this is a righteous pursuit. Good must prevail," he says. ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() knowledge knowledge local: 1d20 + 11 ⇒ (16) + 11 = 27 Dusklord frowns as Torch explains the mission. I am not sure I trust Torch any more than the Spider... "Completing this mission will be easier said than done," he muses. "There are likely defenses beyond those we would typically expect to find," he adds, explaining that the group might expect to find Gendarmes and clockwork guardians during the week-long gambling tournament. See all the spoilers... ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord moves forward and casts create pit underneath the monstrous hound. "Blind and in the bottom of a pit...that should end this quickly." create pit, DC 18 Reflex ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() DM...I read the persistent spell the same as you do. Ongoing effects shouldn't be treated any differently than the initial save (probably why it's +2 on the spell increase). Dusklord smiles grimly as the glitter blinds the hound. He draws his metamagic rod and tries to topple the creature with his last magic missiles spell. toppling magic missiles: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10
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Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord grimaces as Nord falls. "A powerful foe...worthy of my most powerful spell!" he says. The wizard finishes the casting of a persistent glitterdust spell, hoping to blind the creature. DC 19 Will save, if it succeeds the first it must roll again. Remember HASTE is in effect! ![]()
Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8
![]() Dusklord follows after the others, but watches the kennels to the sides of the corridor. "Let us hope they don't release the hounds...this could get sticky," he murmurs. Not sure if we're in initiative yet. If not, I'll cast haste.
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