Dusklord
|
spellcraft: 1d20 + 14 ⇒ (2) + 14 = 16
Dusklord casts mirror image as he searches for the adversary. Though he had a spell that might help them see invisible opponents, he needed to know where to direct it.
"Find them!" he barks.
mirror images: 1d4 + 2 ⇒ (4) + 2 = 6
Starling the Swift
|
Starling begins to chant to inspire her friends, her eyes darting around as she positions herself behind Cody.
Inspire Courage, +2 to hit & damage for everyone
| GM RePete |
Always have to double check scent. One of those things I can't keep in my head -- moved Cody back to where he sensed her
Placed a purple 'X' on the map where she was detected...but is she still there?
Dusklord quickly recognizes something malicious is afoot and summons some of his personal friends. Six more necromancers join the fight!
Meanwhile, Cody finds himself losing a battle of wills. As the compulsion begins to take hold and his blade turns towards his friends...renewed vigor forces him to regain his senses. Taking on the bestial aspect of wolfie, he moves into the room...before his sense even register the threat, he lunges for...something.
A sharp stabbing pain erupts from his shoulder as he finds his grasping hands miss their target.
(It was a nice try Cody)
Keeping her eyes open, Starling encourages her fellow pathfinders to greatness as E'li looks around.
The invisible foe slips away from Cody's highly tuned nostrils and begins to recite more ancient words. A heaviness begins to weigh on everyone while the chanting continues.
All PCs need a will save DC 19 - it's a transmutation spell if you have bonuses
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed
AoO vs Cody: 1d20 + 9 ⇒ (18) + 9 = 27
Damage?: 1d6 ⇒ 4
Crit confirm?: 1d20 + 9 ⇒ (16) + 9 = 25
Extra Damage?: 1d6 ⇒ 4
Round 1: All +2 Attack/Damage
??
Zaarah
Fey
Round 2:
Dusklord (Mirror Image = 6)
Cody (Scent) (-8)
Starling
E'li
[b]All PCs UP
Don't forget your Will Save DC 19
E'li
|
would listening for the threat be a full round action or would he still get to do something?
Zaarah Katsu
|
Will: 1d20 ⇒ 5
Zaarah is slowed and she sees that the group is fighting something. She casts her empowered Shocking Grasp (Still a 1st level spell with her traits and she has Int 11 so can cast that spell) and holds the charge with her Scimitar.
| GM RePete |
would listening for the threat be a full round action or would he still get to do something?
Eli still has a standard available from round 1
Cody Hunter
|
Cody will save vs DC19: 1d20 + 5 ⇒ (9) + 5 = 14
Panda will save vs DC19: 1d20 + 3 ⇒ (10) + 3 = 13
Both Cody and Panda start to move and act at half speed.
If Cody smells the invisible foe in a square adjacent to him he shift back and cast hunte’s eye on it else he readies his action to cast when he next sees or hears the foe start to cast a spell.
perception to pendpint spell casting dc(speaking DC-20 +20 inv +20 pinpoint = DC20 : 1d20 + 11 ⇒ (14) + 11 = 25
hit chance >50%: 1d100 ⇒ 15
In any case he calls out where the foe is at that moment.
Hunter’s eye {link}. Pritty usesless spell as written since it has to target the foe.
Dusklord
|
The slowing spell does not affect Dusklord. He strides forward, hoping he could locate where the invisible enemy is hiding. Once Cody calls out a potential location, he casts persistent glitterdust to blanket the area in sparkling glitter.
will save: 1d20 + 4 ⇒ (20) + 4 = 24
Cast Persistent Glitterdust, DC 19 Will (roll 2x for save), template placed on map.
| GM RePete |
Will 1: 1d20 + 6 ⇒ (3) + 6 = 9
Will 2: 1d20 + 6 ⇒ (4) + 6 = 10
Visible...and...she's blinded!
E'li
|
The warpriest prays [b] Rowdrosh, be with your servant"
He will cast lesser angelic aspect on himself.
He take on aspect of an angelic being, including some of its physical characteristics. You gain lowlight vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil.
Starling the Swift
|
Will save: 1d20 + 4 ⇒ (14) + 4 = 18
Starling, now much slower than her normal self, nonetheless weaves a spell into her song, causing the now visible enemy to hear a cacophony of blaring sounds that make it almost impossible to concentrate.
Cacophonous Call on the mage, Save DC 16 vs Will or becomes nauseated.
Feybella
|
Will DC19: 1d20 + 5 ⇒ (20) + 5 = 25
Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18
Fey manages to avoid the Slow spell. "Dusklord you happen to have Haste ready today?" She stabs at the wizard.
+1 Longspear: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
| GM RePete |
Will: 1d20 + 6 ⇒ (6) + 6 = 12
Zaarah's befuddled mind falls prey to the weight of the arcane words. However, she manages to slowly work a bit of her own magic.
Shrugging off the spell, Fey holds off a moment. Dusklord, recalling where Cody had pinpointed the opponent, blasts a wad of glitter into the area. A humanoid female appears, rubbing her eyes.
In an attempt to capitalize on the situation, Fey leaps forward and swings wildly.
Cody - with it being visible, you can retcon this rounds actions if you wish - 5ft step and attack or cast your spell as is in case she disappears again is fine.
Focusing on the shiny woman, Starling begins to cast a spell as the concerns of the world begin to weigh her down. The strain of concentrating takes a lot out of her...but the magic seeps through!
The glittering beast clasps her hands over her ears *HHhhrrrK*
While E'li's higher power blesses him for his efforts, the divine magic takes its toll as he feels himself slowing.
(You still have a single move or standard for this round)
Heaving up her lunch, the female staggers backwards, away from the pathfinders.
5ft step
Round 2: All +2 Attack/Damage
?? (Visible/Blind/Nauseated Rnd 1/5)
Zaarah (Slow)
Fey
Round 3:
Dusklord (Mirror Image = 6)
Cody (Scent) (-8) (Slow)
Starling (Slow)
E'li (Slow)
All PCs UP
Zaarah Katsu
|
Zaarah moves forward in slow motion...
Cody Hunter
|
Recon - Thanks GM. I think Cody would go ahead and cast the hunter’s eye to keep a lock on her Incase she vanishes again. I’ll post this round shortly.
Dusklord
|
Dusklord smiles grimly as his spell takes effect. Though he is not sure who the enemy is, he makes an assumption.
"Surrender, and we might let you live, Spider!"
He casts another spell, just in case she doesn't.
boneshaker (DC 19 Fort): 5d6 ⇒ (5, 1, 1, 1, 6) = 14 I'll move her a square East if she fails the save.
Cody Hunter
|
Moving as if through molasses, Cody moves around the desk drawing his scimitar to threaten Dorianna, reminding the others ”R.e.m.e.m.b.e.r . w.e . n.e.e.d . t.o . c.a.p.t.u.r.e . h.e.r . a.l.i.v.e.”
As he moves he gives Panda the command to flank her.
Panda slowly moves into position, unable to do any thing more.
| GM RePete |
Zaarah begins to move towards the spider.
Botting Fey
As Fey swings at the opponent again. Plunging the spear into the woman, she smiles.
Longspear: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 181d6 + 2 ⇒ (6) + 2 = 8
Dusklord whispers an incantation and reaches into her soul...with a shuddered, jerky motion, she moves towards the panda.
Cody and Panda begin to close the distance...though they feel the weight of the world on their shoulders.
Starling cautiously reloads her crossbow, eyeing the opponent.
Meanwhile, the priest calls for the guidance of the gods.
Unaware of her surroundings, the woman vomits again and staggers backwards. "You...*HrrrCK*...will die!"
AoO from Panda and Zaarah
Fort: 1d20 + 4 ⇒ (1) + 4 = 5
Round 3: All +2 Attack/Damage
Spider (Visible/Blind Rnd 2/6 /Nauseated Rnd 2/5) (-22)
Zaarah (Slow) <--- can take an AoO
Fey
Round 4:
Dusklord (Mirror Image = 6)
Cody (Scent) (-8) (Slow) <--- Panda can take an AoO
Starling (Slow)
E'li (Slow)
All PCs UP
Starling the Swift
|
Starling slowly aims her crossbow, then releases a bolt, hitting the woman squarely in the chest.
Attack, Crossbow: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Crit Confirm: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Zaarah Katsu
|
AoO:
Zaarah is still holding her empowered shocking grasp charge and attacks with her intelligent Black Blade Scimitar to do NONLETHAL damage.
.
Scimitar Black Blade +2 attack roll, slow, inspire, non lethal : 1d20 + 11 - 1 - 4 + 2 ⇒ (17) + 11 - 1 - 4 + 2 = 25
Scimitar Black Blade +2 Damage roll, inspire, non lethal : 1d6 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15
Lethal shocking grasp empowered : 4d6 ⇒ (5, 4, 5, 1) = 15 +50% = 22
* * *
Then regular attack with her scimitar to do non lethal .
Scimitar Black Blade +2 attack roll, slow, inspire , non lethal : 1d20 + 11 - 1 - 4 + 2 ⇒ (11) + 11 - 1 - 4 + 2 = 19
Scimitar Black Blade +2 Damage roll, inspire, non lethal : 1d6 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15
| GM RePete |
Zaarah's instincts cause her to lash out at the foe's defenses are down. Connecting solidly with the flat of her blade, the spell discharges. *ZzzT*
Starling launches her bolt at the foe and it too lands home as Zaara lashes out again! *THUNK*
The woman collapses to the ground.
Combat Over
Cody -8
Zaarah as you leave the basement and head back upstairs your dumbing spell wears off. :-P
The extravagant accouterments in this office include a gold inkstand worth 30 gp, an engraved hourglass worth 55 gp, and a stack of fine paper worth 10 gp
On her she has 1 potion, a magical chain shirt, a mwk rapier, a magical ring, a set of normal looking keys, and winding keys for clockwork guardians.
Spellcraft & Detect Magic DC 17 - Potion
Cure Moderate Wounds
Spellcraft & Detect Magic DC 18
Spellcraft & Detect Magic DC 22
Ring of Spell Knowledge Type IV (Irriseni mirror sight)
Reminder: You saw the ledgers on the bookshelf and the neat stack of piled papers on the desk upon entering but haven't done anything with them yet -- if you wish to do so
Dusklord
|
Dusklord nods as the Spider falls.
"Well done, everyone," he says as he takes her items and inspects them. That could have been deadly, given her reputation. Someone secure her."[/b]
He moves to inspect the ledgers on the bookshelf, as well as the papers on the desk.
spellcraft: 1d20 + 14 ⇒ (9) + 14 = 23
spellcraft: 1d20 + 14 ⇒ (18) + 14 = 32
spellcraft: 1d20 + 14 ⇒ (8) + 14 = 22
Feybella
|
Fey casts cure light wounds on Cody as the other's in the group look around the room.
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
Cody Hunter
|
Cody smiles, ”Thanks for the healing Feybella.”
The slow must have been still affecting Cody’s speech, ”I meant to say How do we sneak the spider out of this place?”
Zaarah Katsu
|
Zaarah gains her sanity back when the group has made their way up the stairs.
In that moment she stares at you and then starts to cackle... then she starts to laugh hilariously.
”This.... this was sooo great!! I moved my mind to the instincts of a stone and back again!! Oh I have to do that again at home .. together with some mushrooms.., “ she says cackling again.
”Did we take all the documents?!? Let me see! Oh and ... Can anybody here make her invisible?!“ Zaarah says makes sure the group took all her important documents.
| GM RePete |
Copious notes regarding her 'many plots' are contained within the papers. (Sadly the scenario gives nothing beyond that for them)
Another page with the title 'THE TEN' scrawled across the top contains several dozen names.
It goes no further info about the ledgers/notes - but you are free to take them all
Being accomplished pathfinders, you manage to sneak her past the crowd upstairs with ease
By some miracle of skill and fate, you manage to make it back out without raising suspicions. Carefully making your rendeazvous with Grandmaster Torch
Grandmaster Torch’s elegant suite in the Cypher Lodge appears just as it did earlier today, except that the Sczarni entrepreneur Guaril Karela is absent. Grandmaster Torch lounges in a chair, reading, while his half-orc bodyguards stand casually behind him.
Glancing in your direction, he puts the pamphlet down and smiles. "Oh, good. I see you managed to take her alive. Well done!" Jumping to his feet, he moves towards you and gesturing towards a chair, "Lets set her down there for interrogation." Tugging a jeweled knife from his waist, the man casually scratches his face with the hilt. "So, tell me how you faired? All went well? What'd you find?"
I assume you share what you found? This is not one where you can loose Prestige by forgetting to tell the VC something. :-P
All can roll sense motive
"My endless thanks to each of you, Pathfinders, for your loyal service."
Tugging a wand free, he taps the unconscious woman a couple times, once she's securely bound to the chair. As she wakes up, she leans towards the grandmaster and whispers something...causing the mans eyes to light up.
It's a wand of CLW
Give you all a chance to respond here before he says anything more.
I plan to post his final speech this evening - we are almost done
Cody Hunter
|
sense motive: 1d20 + 12 ⇒ (15) + 12 = 27
spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22
Not a fan of Grandmaster Torch, Cody give brief but complete summary of how the mission went and what we found. While the spider did try to kill the group, Cody has no wish to remain while Torch Interrogate her.
Starling the Swift
|
Starling rolls her eyes at her least favorite Grandmaster in the Society. She remains silent as Cody narrates the important events of their mission.
Sense Motive: 1d20 + 10 ⇒ (8) + 10 = 18
Zaarah Katsu
|
Sense Motive : 1d20 + 6 ⇒ (6) + 6 = 12
Spellcraft : 1d20 + 8 ⇒ (1) + 8 = 9
”It was a hell of a ride! But we managed to escape and bring her here! She is some sort of caster do be careful as she could speak arcane words!“ Zaarah says and she moves forward to the woman to be able to take an attack of opportunity should she cast a spell.
E'li
|
It seemed like she had the ability to try to control minds the warpriest counters.
| GM RePete |
With a sly grin, Torch nods to you. Turning back to the lady, he replies to her whispered words. "Now I've finally got something to hold over the Decemvirate. Time to strike out on my own!" As he says this, Grandmaster Torch drives his dagger into Ouidda’s throat, killing her.
Eli: 1d20 + 4 ⇒ (13) + 4 = 17
Starling: 1d20 + 4 ⇒ (6) + 4 = 10
Fey: 1d20 + 2 ⇒ (6) + 2 = 8
Cody: 1d20 + 4 ⇒ (4) + 4 = 8
Zaarah: 1d20 + 6 ⇒ (3) + 6 = 9
Dusklord: 1d20 + 8 ⇒ (4) + 8 = 12
==========================
Torch/Guards: 1d20 + 3 ⇒ (18) + 3 = 21
Glancing over his shoulder, the Grandmaster winks at you and with a slight incline of his head, rushes for the door. "It's been fun."
The half-orc bodyguards draw their weapons and move to block your path.
Round 1: STOP HIM!
Torch/Guards
E'li
Dusklord
Starling
Zaarah
Cody
Fey
PCs Up
Grandmaster Torch is 1 square off the map currently
Zaarah Katsu
|
Zaarah casts an empowered ‘shocking grasp’ spell, takes a 5 ft step and attacks the red half-orc.
Spell combat & spellstrike: Cast touch spell level 1 - free action to deliver touch spell with Scimitar (spellstrike).
Zaarah attacks with her intelligent Black Blade Scimitar.
.
Shocking grasp, free action to deliver with Scimitar Black Blade +2 attack roll, -2 spell combat: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Empowered Shocking Grasp damage if any of the attacks hit : 5d6 ⇒ (5, 2, 4, 3, 5) = 19 + 50% = 28
Brand + Scimitar Black Blade +2 Damage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14
* * *
Then regular attack with her scimitar during spell combat full attack.
Scimitar Black Blade +2 attack roll: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Scimitar Black Blade +2 Damage roll : 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of tshe opponent is lower than Zaarah's parry then the opponent does not hit and Zaarah could potentially reposte)
Opportune Parry: 1d20 + 12 ⇒ (20) + 12 = 32
In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.
Reposte attack roll: 1d20 + 12 ⇒ (15) + 12 = 27
Damage reposte roll : 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
E'li
|
The warpriest will chuck a stone at the Grandmaster, enhancing it with acid
1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 4 ⇒ (4) + 4 = 8
1d6 ⇒ 5
Dusklord
|
"That's dark!" Dusklord exclaims after he overcomes his surprise. With the Grandmaster all but gone, the wizard casts create pit underneath the bodyguards, know that if they had any chance to catch him, they could have no distractions.
create pit, DC 18 Refl
| GM RePete |
Ref 1: 1d20 + 5 ⇒ (9) + 5 = 14
Ref 2: 1d20 + 5 ⇒ (16) + 5 = 21
E'li quick as lightning flings a stone at the fleeing Grandmaster, slamming him in the head.
Dusklord mutters a few words to try and remove the guards from the fight. One suddenly disappears from view as it plummets downward...while the other leaps to safety.
Starling begins to sing, encouraging her companions will in battle.
Zaarah steps forward quickly and cuts a shocking slash straight across the bodyguard...he doesn't look good.
Round 1: STOP HIM!
Torch/Guards (Torch, -13)(Red, -40)
E'li
Dusklord
Starling
Zaarah
Cody
Fey
Cody/Fey up
Cody Hunter
|
Angered at Torches betrayal to the society, Cody swiftly invokes Animal Focus of the Bull for both him and Panda as he gives Panda the command to attack Grand Torch.
Both of them move past the half-orc bodyguards provoking an attack as they close on Torch
Once behind Torch both Panda and Cody attack
Animal Focus Bull +2 STR
Outflank, Packflank, Precise Strike.
+2 bard
Cody vs Torch to trip
Improved Trip & Tandem Trip (2 rolls chances to trip)
+1 scimitar w/+4 flank, +1 str +2bard: 1d20 + 7 + 4 + 1 + 2 ⇒ (8) + 7 + 4 + 1 + 2 = 22 vs CMD to trip
+1 scimitar w/+4 flank, +1 str +2bard: 1d20 + 7 + 4 + 1 + 2 ⇒ (11) + 7 + 4 + 1 + 2 = 25 vs CMD to trip
Panda vs Torch
bite w/+4 flank, +1 str +2bard: 1d20 + 7 + 4 + 2 + 2 ⇒ (11) + 7 + 4 + 2 + 2 = 26 to hit
damage w/+1 str, +d6 PS +2bard: 1d4 + 2 + 1 + 1d6 + 2 ⇒ (2) + 2 + 1 + (1) + 2 = 8
| GM RePete |
Dusklord: How deep is the pit?
One of the bodyguards lashes out at Cody and Panda as they scurry past; Just missing the panda, he connects with the one called Cody. Once in position, Cody sweeps the mans legs from beneath him, sending him to the ground. His trust companion quickly bites the man.
"Wow, you lot are tenacious." giggles Torch from his seated position. Quickly twirling his hands, the grandmaster begins to mumble a few words...but in an effort to keep his defenses up his spell fizzles. "Well, then...HEY DOOFUS! You let two of them by!" Drawing his rapier, he waits.
The angered half-orc that missed them, moves to assist. Bringing the falchion up, he swings it down for Cody....slicing a long gash across his back.
While the one in the pit scrambles to his feet and struggles to get out, the one in red tries to return the favor and chop off Zaarah's head. As the blade closes the distance on his target, the young woman brings her own blade up and twists the blow harmlessly away! Then...continuing the motion, she stabs the blade through his chest. Though still standing, he looks much worse for wear.
AoO vs Cody: 1d20 + 12 ⇒ (10) + 12 = 222d4 + 9 ⇒ (2, 1) + 9 = 12
AoO vs Panda: 1d20 + 12 ⇒ (7) + 12 = 192d4 + 9 ⇒ (3, 3) + 9 = 15
Defensive Cast DC 17: 1d20 + 9 ⇒ (1) + 9 = 10
Falchion vs Cody, Flank: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 222d4 + 9 + 2d6 ⇒ (3, 2) + 9 + (6, 5) = 25
Falchion vs Zaarah: 1d20 + 12 ⇒ (19) + 12 = 312d4 + 9 ⇒ (4, 2) + 9 = 15
Round 1:
Fey
Round 2: +2 Attack/Damage
Torch/Guards (Torch, -21, Prone)(Red, -53)
E'li
Dusklord
Starling
Zaarah
Cody (-37)
Fey
Everyone up Round 2
Fey up Round 1 and Round 2
Edit: Panda gets an AoO vs the guard
Cody Hunter
|
AoO: Panda bites at the guard as he repositions, but isn't as effective without his pack mate.
Cody turns to trip the half-orc guard as he lets Panda continue to ravage the Torch.
After the attacks, Cody shifts out of flank to keep the pressure on the torch, "Guys can you distract this guard?"
Animal Focus Bull +2 STR
Outflank, Packflank, Precise Strike.
+2 bard
Panda AoO vs Cyan Guard
bite w/+1 str +2bard: 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 28 to hit
damage w/+1 str, +2bard: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Cody vs Cyan Guard to trip
Improved Trip & Tandem Trip (2 rolls chances to trip)
+1 scimitar w/+4 flank, +1 str +2bard: 1d20 + 7 + 4 + 1 + 2 ⇒ (7) + 7 + 4 + 1 + 2 = 21 vs CMD to trip
+1 scimitar w/+4 flank, +1 str +2bard: 1d20 + 7 + 4 + 1 + 2 ⇒ (20) + 7 + 4 + 1 + 2 = 34 vs CMD to trip (nat 20!)
Panda vs Torch
bite w/+4 flank, +1 str +2bard: 1d20 + 7 + 4 + 2 + 2 ⇒ (9) + 7 + 4 + 2 + 2 = 24 to hit vs prone
damage w/+1 str, +d6 PS +2bard: 1d4 + 2 + 1 + 1d6 + 2 ⇒ (4) + 2 + 1 + (1) + 2 = 10
Claw w/+4 flank, +1 str +2bard: 1d20 + 7 + 4 + 2 + 2 ⇒ (3) + 7 + 4 + 2 + 2 = 18 to hit vs Prone
damage w/+1 str, +d6 PS +2bard: 1d3 + 2 + 1 + 1d6 + 2 ⇒ (3) + 2 + 1 + (3) + 2 = 11
Claw w/+4 flank, +1 str +2bard: 1d20 + 7 + 4 + 2 + 2 ⇒ (8) + 7 + 4 + 2 + 2 = 23 to hit vs Prone
damage w/+1 str, +d6 PS +2bard: 1d3 + 2 + 1 + 1d6 + 2 ⇒ (2) + 2 + 1 + (5) + 2 = 12
Zaarah Katsu
|
Zaarah sees that Grandmaster Torch is the real threat.
She moves 30 ft to Grandmaster Torch and provokes opportunity attacks from the half-orcs.
Then she casts an empowered ‘shocking grasp’ spell defensively and attacks Grandmaster Torch.
Swift action to use arcane pool to make weapon +2.
Free action to activate Black Blade Strike (Sp) by spending a point from the black blade's arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute.
Casting defensively SG 1st level DC 17: 1d20 + 8 ⇒ (8) + 8 = 16
Reroll with 2 GM stars: Casting defensively SG 1st level DC 17: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 Yes!
Using Spellstrike to cast touch spell, free action to deliver touch spell with Scimitar (spellstrike).
Shocking grasp, free action to deliver with Scimitar Black Blade +2 attack roll, inspire: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Crit confirm: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Scimitar Black Blade incl. Black blade strike +3 Damage, inspire: 1d6 + 6 + 3 + 2 ⇒ (4) + 6 + 3 + 2 = 15
Empowered Shocking Grasp damage if any of the attacks hit : 4d6 ⇒ (2, 2, 3, 5) = 12 + 50% = 22
Scimitar crit damage: 1d6 + 6 + 3 + 2 ⇒ (3) + 6 + 3 + 2 = 14
Shocking grasp Crit damage : 4d6 ⇒ (1, 1, 6, 6) = 14 + 50% = 33
Okay, these were 82 (27 weapon, 55 electricity) damage against Grandmaster Torch! :-)
* * *
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of tshe opponent is lower than Zaarah's parry then the opponent does not hit and Zaarah could potentially reposte)
Opportune Parry, inspire: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.
Reposte attack roll, inspire: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Damage reposte roll , inspire: 1d6 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13