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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() XperimentalDM wrote: Guidance also offers you all a Starfinder Branded industrial backpack in recognition of your completion of this assignment. "This, I can use," concedes Durlock as he accepts the backpack, looking it over for wires or battery slots. ʀːi˧i˩ro wrote: The quorlu says with their melodious voice “I am glad we where able to help. It was a welcome change to my usual mining operation. I look forward to working with the Society again, and” looking at the others “with some of you.” "'Mining operation'?" repeats Durlock. "Humph. Wonder if they're hirin'?" The dwarf pauses for a moment, then shrugs. Zint wrote: As the Quorlu walks off Zint says, "I hope he meant me. I liked him!" "I don't know who he meant,' Durlock shrugs. "But, don't expect me to rush after him and find out." "The Darkness" wrote: "I don't really care how any of you feel about me, but I had fun. If anyone is interested I have a set at Pazuzu's Perch tomorrow night. I could get you in without the cover charge but they do make you sign an NDA. It's kind of a scene I guess." "Feelin's mutual," Durlock nods. "As fer music, I'm more into the underground scene." Kadef wrote: "I thought we made a very effective team." "I guess, we did do all right. Mission accomplished." Durlock agrees. "And glad to have me feet back on solid ground." Thanks for a fun table, all! And thanks GM for running! ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Zint wrote: Zint scratches his head. "Uh, something about navigation logs I think? Who found that?" "Told ye to write things down," grumbles Durlock. "Found a mess o' fraudulent cred sticks with written plans t'make more," he notes more loudly. "Good reason to stick with coins or gems." ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Perception in restroom: 1d20 + 5 ⇒ (5) + 5 = 10 "Nothing you'd want to see in here," Durlock suggests as he exits the restroom. When he sees the action movie seen on the large screen, he mutters something else and then exits the room. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Anything of interest during Durlock's prior search effort? If not... Durlock heads to the next unopened door and has a look. Perception on door for traps or hazards: 1d20 + 5 ⇒ (2) + 5 = 7 Engineering to disable lock or trap, if any found: 1d20 + 5 ⇒ (6) + 5 = 11 ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Zint wrote:
"Corpses, is what I'd call'em. And, they're here 'cause we killed them," Durlock replies, his sarcasm evident. "And they're evidence of somethin', that's for certain." Clearly uncomfortable on the ship and still rubbing his fresh wound, Durlock urges, "Let's finish our search of this wreck and finish it." He goes to the next unopened door and has a look. Perception on door for traps or hazards: 1d20 + 5 ⇒ (10) + 5 = 15 Engineering to disable lock or trap, if any found: 1d20 + 5 ⇒ (7) + 5 = 12 ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Fort save: 1d20 + 1 ⇒ (15) + 1 = 16
Durlock grits his teeth and attempts to bring down the other monster.
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Durlock draws his hammer and advances towards the nearest monster.
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() XperimentalDM wrote: For a moment Zint thinks the laundry might be possesed by the spirits of the damned, but no no that's just a sweat stain. Durlock gives the laundry a poke and a sniff in an effort to spot any possible contraband or items of note. Perception: 1d20 + 5 ⇒ (10) + 5 = 15XperimentalDM wrote: The Darkness might have not seen much in the laundry, but he as indeed located the bridge. The computer systems seem operational and can be accessed. "Nothin' to see here," he shrugs. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Seeing the sarcesian employing some device, Durlock follows Zint to another door. He glances at it. Once satisfied it is safe, he tries to open it.
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Engineering: 1d20 + 5 ⇒ (10) + 5 = 15 "Seems the writin' on the wall is plans to improve the junk cred sticks," Durlock notes. Then he instructs, "Write that down." ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Durlock follows the others out of the room. He, too, looks over the door where the kasathan stopped. Once satisfied it is safe, he tries to open it.
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Perception: 1d20 + 5 ⇒ (6) + 5 = 11 "Now, this looks to be of more interest," notes Durlock as he enters the room. He picks up one of the drinks, gives it a sniff and then a taste. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Disappointed in the find, Durlock moves to the next closed door he can find that doesn't appear to exit into space. He looks it over. Once satisfied it is safe, he tries to open it.
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Engineering: 1d20 + 5 ⇒ (11) + 5 = 16 "These cred gadgets, like most so-called tech, have no value," Durlock notes. "Guess we should write that down for the inventory." ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() XperimentalDM wrote: That is a cargo airlock, it looks like it leads to one of the cargo bays. "Cargo airlock. This seems more likely to lead to somethin' worth inventoryin'." Durlock declares. He enters the airlock and heads to the next door, repeating his tactics. Perception: 1d20 + 5 ⇒ (14) + 5 = 19
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() XperimentalDM wrote: Durlock has found a restroom. "We may be needin' that later," Durlock mutters as he closes the door. He turns to his allies, "Yer welcome to search it, if you'd like." He heads to the next room, repeating his tactics. Perception: 1d20 + 5 ⇒ (7) + 5 = 12
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() \ "The Darkness" wrote: "You know, it doesn't really matter much whether you're on a planet, an asteroid, a space station or a ship. All you have to do is just go up a little bit and you're dangling in the weightless nothingness of space. Solid ground is just an illusion, man," the sarcesian quips as Durlock complains about going on yet another starship voyage " 'Weightless nothingness of space' is why I prefer not going up," Durlock replies. "And as for 'solid ground', I'd be happy to hit you wiht a rock sometime, just to show you how real it is." ʀːi˧i˩ro wrote: “I wonder if we could modify the ship sensor to scan the inside of the ship. We will have to look through the whole ship. Keep a look out for smuggler’s caches.” As they say that, the advance slowly toward the forward of the ship. "Wouldn't trust'em if we could," replies the dwarf. "Now, if ye intend to scry on the other hand, that could work." The dwarf heads to the nearest door, gives it a look over for any traps or hazards.
Assuming he finds none... he attempts to open the door.
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "Another shuttle? Another ship?" Durlock sulks. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Engineering: 1d20 + 5 ⇒ (3) + 5 = 8
Durlock shrugs. "Not much here t'find." ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "The Darkness" wrote: "I guess we might as well. When else are we going to get the chance to come back?" "Curiosity nearly got me frozen t'death. But, if you want go right ahead," says Durlock as he follows the sarcesian. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Am I correct that we had time to rest and that Durlock can spend the RP to regain Stamina? Durlock injects himself with one of the serums offered by Kadef.
Not feeling effect, he reluctantly takes the second.
"Thanks," he grumbles. His oft dour expression somewhat less so. XperimentalDM wrote: This austere room contains computers, supplies, and large banks of servers lined up along the walls. The hum of electronics seems loud compared to the silence of the rest of the facility. Then, upon seeing the computers and electronics, the state of dourness returns. The dwarf retrieves his assault hammer, takes it in hand, and looks prepared to unleash it in an effort to relieve some of his pent-up frustrations. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Reflex: 1d20 + 2 ⇒ (1) + 2 = 3 The dwarf is nearly frozen to death. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "Looks like we'll have to access the rest from outside. Might as well check the southeast, while we are here." Durlock moves past what appears to be a stack of crates to another door, which he checks for traps and tries to open. Perception re crates: 1d20 + 5 ⇒ (6) + 5 = 11
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Though he prefers his boots be on solid rock, Durlock takes a breath and then begins up the steps, stopping at the first door. He checks to see if it is trapped or locked.
If so, he tries to open it.: Engineering to Disable: 1d20 + 5 ⇒ (18) + 5 = 23 ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "Could it be there was an employee walkout?" Durlock asks as he looks around, looking at the slogans and the conditions. "Can't say, I'd blame them." He continues inspecting the area.
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "Junk," snorts Durlock, pointing out the items found in the cabinet. He exits airlock and approaches another door. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() XperimentalDM wrote: A viscous green goo flows out, the remains of long forgotten foodstuffs. "Can anyone identify this?" he asks, determining only that the goo is not any form of fungus or ooze that he has ever encountered. XperimentalDM wrote: The airlocked antechamber leads into several living quarters and a medical bay. These rooms can be filled with breathable air and kept at normal atmosphere. A copy of a move-out checklist sits on one of the beds, listing all employees and their assigned rooms. "It would seem that the decision to leave was no surprise to those here and that they had time to make lists before they did," notes Durlock. He scans the room for anything of interest. Perception: 1d20 + 5 ⇒ (19) + 5 = 24Unless, he spots anything of note, he heads back through the airlock and approaches another door. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Durlock, having already cast life bubble back on the starship as is his custom, approaches the airlock confidently. "Shall I go first?" Unless, there is an objection, he enters. Engineering check to disable/unlock if necessary: Engineering: 1d20 + 5 ⇒ (1) + 5 = 6 ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "The Darkness" wrote: The Darkness also moves through the complex, using the reach of his long arms and his ability to move surprisingly silent to scout out the doors. Durlock retrieves his hammer and keeps watch as The Darkness sleeks off. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Durlock tries to open the door. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "Doors?" Durlock responds, heading towards them. "Let's see if they still work." Engineering: 1d20 + 5 ⇒ (9) + 5 = 14 ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Durlock follows, looking for any trouble.
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "Metal gates, I can handle." Durlock works on getting the gate open.
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "Last time I was out in the Diaspora, I was told that I'd been replaced by some automated drill," grumbles Durlock. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Pleased to be back on something that has at least some dirt in it, Durlock grumbles a bit about the stipend. No preference. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "The sooner we can get off this floating piece of space debris, the better," Durlock grumbles, apparently in agreement. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Zint wrote: Hey Durlock, don't forget the floating +1's you can use for gunnery! "I do my own aiming. I don't need some piece of scrap telling me where to fire!" Durlock shouts to no one in particular as he takes satisfaction in seeing the attacking ship damaged. Thanks, forgot about the +1 actually. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Looks like forward fire on orange, starboard weapon on purple and turret can choose which to fire upon. Durlock fires the starboard beam weapon. Gunnery (light laser cannon) v purple: 1d20 + 2 ⇒ (14) + 2 = 16
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Durlock fires the port beam weapon. Gunnery (light laser cannon), med range v purple: 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Durlock takes up one of the gunnery positions. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Durlock consults his crystal ball in an effort to learn more about the newly-arrived starships. Mysticism for Scan Action: 1d20 + 5 ⇒ (8) + 5 = 13 ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Upon receiving the notification regarding the incoming craft, Durlock remains at his station with the crystal ball. However, he finds himself glancing over to one of the gunnery seats. I plan to scan during the Helm Phase this round, then jump onto a gun. Only a +2 Gunnery, but more guns are always better if we have them. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "What is this?" He glances into the crystal ball and tries to make sense of the images he is seeing. Culture: 1d20 + 4 ⇒ (10) + 4 = 14 ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "One more t'a go and then we can be dun with this wretch'd assignment," Durlock gripes. Durlock scrys on the remaining planet.
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Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "Terra firma is terra firma," Durlock grunts. "If the air be unpleasant, well that be what the lifebubble tis for,. Durlock scrys on Estokine-2. Mysticism: 1d20 + 5 ⇒ (4) + 5 = 9 The dwarf is clearly distracted by his company and the mention of additional starship travel. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() "The Darkness" wrote: Over the comm network, the Darkness says "Wow, its a lot easier to fly this ship than people say. Durlock, what do you say I shut off the autopilot and see how this baby can really move?" "Autopilot?! So, you've been entrusting our lives to some machine?!" Durlock replies. He confirms that the life bubble spell that he had cast earlier in the day is still active. "Of course, shut it down! Then, get us back down to terra firma as soon as possible!" The dwarf seems more concerned about the autopilot than the odd pilot. ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Durlock focuses the scrying power of the crystal ball on the next closest planet. Presumably, the 3rd planet from the sun? Mysticism: 1d20 + 5 ⇒ (9) + 5 = 14 ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Not to out done by some compilation of silicon and lithium, Durlock gazes into the crystal ball, trying to summon a view of the closest planet. Assuming that he can attempt a scrying action since it functions as the scan science officer action... Mysticism: 1d20 + 5 ⇒ (12) + 5 = 17 ![]()
Male N dwarf themeless mystic 1| EAC 12; KAC 12 (-3 w/shield )| | SP 7/7 HP 10/12 RP 1/2 | | Fort +1; Ref +2; Will +3; +2 against poisons, spells, and spell-like abilities Speed 20 ft. | Spells: 1st (1/3)
Skills:
Culture +4, Engineering +5 (1 rank), Mysticism +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +7, Survival +5 ![]() Durlock gravitates to the crystal ball.
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