![]()
![]()
![]() Thanks. I’m intrigued by new method of race boon combinations. If it unlocks a boon similar in rarity as some of the charity races (may be year or so removed), it would at least allow for some to come back into play. Perhaps goblins can finally come back. I would love to sacrifice boons to be able to play one. (Not joking. Love these little green guys!) ![]()
Pathfinder Card Game Subscriber
![]() Xenocrat wrote:
Not necessarily true. There are some items in here that work well within PFS that need to be considered. One example, level 12 Curse bomb discovery. ![]()
Pathfinder Card Game Subscriber
![]() SmiloDan wrote:
Never watched it. Guess I'll have to do a little Netflix watching. ![]()
Pathfinder Card Game Subscriber
![]() Thanks Chris. Yes, the intent of this thread is to focus on the victims and their family/friends. There are political implications but they should be in a different thread. Im always amazed to see communities come together after a tragedy. Still in my thoughts and prayers. ![]()
Pathfinder Card Game Subscriber
![]() Another cowardly attack, this time targeting kids and young adults in the U.K. I wanted to speak out against these despicable attacks and extend all that I can to those impacted by these senseless actions. To the extent possible in a message board, I wanted to let y'all know that I stand with you! ![]()
Pathfinder Card Game Subscriber
![]() Don't forget items like rings of summoning affinity. For example, the angel one: Aura: Faint Conjuration [Good]
This ring is cut from transparent crystal. If the wearer can cast summon monster spells, the wearer adds cassian to the 3rd-level list of monsters she can summon with those spells, adds movanic deva to the 7th-level list, and adds monadic deva to the 8th-level list. Also, once per day on command the wearer can use this ring to summon a cassian, as if by the summon monster III spell. Construction
Appears in: Advanced Class Guide ![]()
Pathfinder Card Game Subscriber
![]() The perform oratory is for day job and fluff :). Point taken about CHA. It was higher when I was thinking about channel cleric. Also, I'll flip sacred summons for augment summons and pick up sacred at 5. For items, I'm more familiar with that than clerics. I'll eventually pickup rod of Reach (lesser), headband of wisdom, belt of con, courageous long spear and then go from there. ![]()
Pathfinder Card Game Subscriber
![]() I think I'll drop reach and go sacred summons/evangelist. Here is rough draft build. I haven't bought any items yet. Delilah Woodstrider:
Aasimar cleric (evangelist) of Torag 4 (Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 40) NG Medium outsider (native) Init +1; Senses darkvision 60 ft.; Perception +7 Aura deflection aura (2 ft.) -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 31 (4d8+8) Fort +6, Ref +3, Will +9 Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. Ranged sling +4 (1d4-1) Special Attacks channel positive energy 6/day (DC 15, 1d6), countersong, fascinate, inspire courage +1, sermonic performance Spell-Like Abilities (CL 4th; concentration +7) 1/day—daylight Cleric (Evangelist) Spells Prepared (CL 4th; concentration +8) 2nd—barkskin[D], cure moderate wounds, summon monster II 1st—bless, protection from evil, shield[D], summon monster I 0 (at will)—create water, detect magic, read magic, stabilize D Domain spell; Domain Protection (Defense[APG] subdomain) -------------------- Statistics -------------------- Str 8, Dex 12, Con 12, Int 14, Wis 18, Cha 16 Base Atk +3; CMB +2; CMD 13 Feats Sacred Summons[UM], Spell Focus (conjuration) Traits demonbane summoner (the worldwound), maestro of the society Skills Diplomacy +12, Heal +8, Knowledge (religion) +7, Perception +7, Perform (oratory) +10, Sense Motive +8, Spellcraft +8; Racial Modifiers +2 Diplomacy, +2 Perception Languages Celestial, Common SQ public speaker, spontaneous casting Other Gear sling, druid's kit[UE], 590 gp -------------------- Special Abilities -------------------- Bardic Performance: Fascinate (2 targets, DC 15) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Cleric (Evangelist) Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. Cleric Channel Positive Energy 1d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Darkvision (60 feet) You can see in the dark (black and white only). Deflection Aura (4 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Public Speaker (-7 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier ( Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action Sermonic Performance (standard action, 16 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above: I left open slot for level 1 and 2 also. ![]()
Pathfinder Card Game Subscriber
![]() Louise Bishop wrote:
That could work. Any recommendation on feat selection? Also, have you tried defense sub domain instead of heroism? ![]()
Pathfinder Card Game Subscriber
![]() I'm breaking the seal on my meat locker and bringing out a grandfathered aasimar to play during PaizoCon. Character is level 4.1 and will be a Cleric. As all of credit, except first scenario, is GM credit; I can make want I want. Help me build a fun, effective and unique build for PaizoCon. Only restrictions: (1) race is aasimar, (2) will be a Cleric, (3) PFS legal; and (4) fun to play and effective at what they do. Let the theory craft begin ;) ![]()
Pathfinder Card Game Subscriber
![]() WRoy wrote:
My meatlocker of tieflings and aasimars salute this :) ![]()
Pathfinder Card Game Subscriber
![]() Leg o' Lamb wrote:
Probably wasn't a responsible pet owner. :)
|