Answering the questions: background:
Dudley is the son of Crusaders from Taldor. From birth he was raised to be a crusader and initiated into the church of Iomedae from an early age. At the age of nine he was captured by cultists to be a sacrifice, but was rescued in the nick of time by a team led by his parents. The exposure has had an unsettling effect on his mind and demeanor since then, but he usually can keep it in check. His parents died while on a scouting patrol into the Worldwound in an ambush by demonic forces. This loss of familial attachment has left him somewhat hollow, without any great desire for relations with others beyond necessary coordination. questions: 1. What is your character’s name? Dudley Benfare 2. How old is your character? 18 3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? Average height (5'8"), 170 lbs, Brown eyes, Brown hair, fairly stocky from muscle, though not huge. The visible face is swarthy from the sun and his Taldan ancestry. 4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? He's a bit inward focused since he sees himself as alone in the world since losing his parents. He's devoted to his duty. 5. Where was your character born? Where were you raised? By who? His crusader parents raised him in Mendev, right in Kenabres in fact. 6. Who are your parents? Are they alive? What do they do for a living? They died in a demon ambush fighting in the worldwound on patrol. He was already training with the crusade as a late teen, so the loss still stings. 7. Do you have any other family or friends? If he has any other family, it's in Taldor and he doesn't know them. He has some connection to his former trainees, but it's not really a serious friendship. 8. What is your character’s marital status? Kids? He's alone. Having lived among the crusade watching the constant loss, he avoids attachment. 9. What is your character’s alignment? Lawful Good. He sees the crusade as the highest calling as it will remove the scourge of the demons who inflict so much damage. 10. What is your character’s moral code? Eliminate the demonic scourge from Golarion, but preserve innocent life whenever possible. 11. Does your character have goals? Help the crusade. It is his life. 12. Is your character religious? Yes, he's a paladin of course, though he doesn't spend much time in the temple of Iomedae since he understands that fighting the good fight is recognized as proper devotion. 13. What are your character’s personal beliefs? He doesn't really have any since the crusade is stamped all over his existence and he simply doesn't see himself outside of that. It would actually throw him for a loop if it ended. 14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? He is anti-social and will often have outbursts of expressed hate from the demons who tortured him, and killed his parents. He's really not a happy fellow. He could well be described as bitter. 15. Why does your character adventure? He doesn't adventure, he serves the crusade. 16. How does your character view his/her role as an adventurer? Again, finding himself adventuring where the goals serve the crusade is merely happenstance. 17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? No. 18. How does your character get along with others? He tries to avoid causing trouble, working to keep his underlying anger in check. 19. Is there anything that your character hates? Demons, and traitors. 20. Is there anything that your character fears? Failing to do his duty. There's that old quote, Duty is as heavy as a mountain, death is as light as a feather. That kind of sums him up.
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
fort save: 1d20 + 15 ⇒ (19) + 15 = 34 Thn he will swift lay on hands
smite
Then he will get out of the acid. If he still has a standard after getting out, he will throw at the big blob again. smite evil, point blank shot
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
fort save: 1d20 + 15 ⇒ (2) + 15 = 17 owie swim check: 1d20 + 7 ⇒ (17) + 7 = 24 Dudley will move over and attack with his chakram. smite evil, haste
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
Good thing chackrams are slashing. Dudley will start chucking his chakram at it. looks to be within 30', haste , rapid shot, point blank shot, adamantine
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
Dudley tries again. smite, blessing of fervor for +2, exhaustion
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
Dudley again engages the critter. rapid shot, clustered shot, seeking, smite, blessing of fervor for +2s, close quarters thrower ot hit: 1d20 + 23 ⇒ (9) + 23 = 32 damage: 1d8 + 18 ⇒ (3) + 18 = 21
looks to be moot
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
Dudley will continue to engage AC 38 currently rapid shot, clustered shot, seeking, smite, blessing of fervor for +2s, close quarters thrower
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
Dudley will keep throwing at the critter. smite, exhaustion. blessing of fervor for an extra attack
confirm: 1d20 + 20 + 4 - 3 ⇒ (7) + 20 + 4 - 3 = 28 damage: 1d8 + 16 - 3 ⇒ (1) + 16 - 3 = 14
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
no spells active on him
exhausted, smite , close quarters thrower
well that was a splendid series of rolls
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
That would explain it. Ok, so even if step back I can't avoid cover. other attacks
looks to be moot
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
I don't have a map (or know where it is), but was told that I had cover from the qlippoth. I assumed I would need more than 5' of movement to get a clear shot at the critter. I was 7 short on damage since it is the first attack of a smite on an evil outsider.
HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5
Oh, 3 rounds. Forgot about that. He will activate smite against the qlippoth and move to a clear line of sight. point blank shot, exhaustion, smite
confirm: 1d20 + 21 - 3 ⇒ (1) + 21 - 3 = 19 damage: 1d8 + 10 + 7 - 3 ⇒ (1) + 10 + 7 - 3 = 15 nevermind
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