Knight of Ozem

Dudley Benfare's page

55 posts. Organized Play character for drbuzzard.


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Liberty's Edge

Ok, since everyone else was updating for the feat tax rules, I threw in weapon focus falcata for power attack which is now free.

Liberty's Edge

Answering the questions:

background:
Dudley is the son of Crusaders from Taldor. From birth he was raised to be a crusader and initiated into the church of Iomedae from an early age. At the age of nine he was captured by cultists to be a sacrifice, but was rescued in the nick of time by a team led by his parents. The exposure has had an unsettling effect on his mind and demeanor since then, but he usually can keep it in check. His parents died while on a scouting patrol into the Worldwound in an ambush by demonic forces. This loss of familial attachment has left him somewhat hollow, without any great desire for relations with others beyond necessary coordination.

questions:

1. What is your character’s name? Dudley Benfare
2. How old is your character? 18
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? Average height (5'8"), 170 lbs, Brown eyes, Brown hair, fairly stocky from muscle, though not huge. The visible face is swarthy from the sun and his Taldan ancestry.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? He's a bit inward focused since he sees himself as alone in the world since losing his parents. He's devoted to his duty.
5. Where was your character born? Where were you raised? By who? His crusader parents raised him in Mendev, right in Kenabres in fact.
6. Who are your parents? Are they alive? What do they do for a living? They died in a demon ambush fighting in the worldwound on patrol. He was already training with the crusade as a late teen, so the loss still stings.
7. Do you have any other family or friends? If he has any other family, it's in Taldor and he doesn't know them. He has some connection to his former trainees, but it's not really a serious friendship.
8. What is your character’s marital status? Kids? He's alone. Having lived among the crusade watching the constant loss, he avoids attachment.
9. What is your character’s alignment? Lawful Good. He sees the crusade as the highest calling as it will remove the scourge of the demons who inflict so much damage.
10. What is your character’s moral code? Eliminate the demonic scourge from Golarion, but preserve innocent life whenever possible.
11. Does your character have goals? Help the crusade. It is his life.
12. Is your character religious? Yes, he's a paladin of course, though he doesn't spend much time in the temple of Iomedae since he understands that fighting the good fight is recognized as proper devotion.
13. What are your character’s personal beliefs? He doesn't really have any since the crusade is stamped all over his existence and he simply doesn't see himself outside of that. It would actually throw him for a loop if it ended.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? He is anti-social and will often have outbursts of expressed hate from the demons who tortured him, and killed his parents. He's really not a happy fellow. He could well be described as bitter.
15. Why does your character adventure? He doesn't adventure, he serves the crusade.
16. How does your character view his/her role as an adventurer? Again, finding himself adventuring where the goals serve the crusade is merely happenstance.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? No.
18. How does your character get along with others? He tries to avoid causing trouble, working to keep his underlying anger in check.
19. Is there anything that your character hates? Demons, and traitors.
20. Is there anything that your character fears? Failing to do his duty. There's that old quote, Duty is as heavy as a mountain, death is as light as a feather. That kind of sums him up.

Liberty's Edge

Ok, have this built up, will get a background made (though I need to know how much).

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley Benfare 8845-3

I could do the last one as well.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley is ready when you are. He is frantically trying to remember what to report and failing.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"Is she able to give every child a puppy?"

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley just looks utterly confused. He's often like that.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley will administer the extract.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

swim check: 1d20 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

fort save: 1d20 + 15 ⇒ (19) + 15 = 34

Thn he will swift lay on hands
healing: 3d6 ⇒ (5, 4, 6) = 15

smite
AOO: 1d20 + 25 ⇒ (8) + 25 = 33 damage: 1d8 + 17 ⇒ (5) + 17 = 22

Then he will get out of the acid.

If he still has a standard after getting out, he will throw at the big blob again.

smite evil, point blank shot
to hit: 1d20 + 27 ⇒ (19) + 27 = 46 damage: 1d8 + 21 ⇒ (1) + 21 = 22
If it seems odd that his bonus to hit and damage are changing, this is because the AOO is a melee attack, and that loses trained throw on damage, and uses str instead of dex and takes a -1 penalty from the chakram)

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

fort save: 1d20 + 15 ⇒ (2) + 15 = 17 owie

swim check: 1d20 + 7 ⇒ (17) + 7 = 24

Dudley will move over and attack with his chakram.

smite evil, haste
to hit: 1d20 + 25 - 2 ⇒ (17) + 25 - 2 = 40 damage: 1d8 + 17 ⇒ (2) + 17 = 19 underwater so 10 damage

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

fort save: 1d20 + 15 ⇒ (1) + 15 = 16 -2 dex

fort save: 1d20 + 15 ⇒ (11) + 15 = 26 not nauseated

Since he's now resistant to the acid but not the bugs, he will take his chances in the acid. He moves NW 20'

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"Thing claims it's a god. We have to put it down, but I'm not terribly fond of acid. "

He casts resist energy acid on himself for resistance 20.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

OK, then I would smite if it was mentioned as evil. That would be +4 more to hit and +7 damage to each attack.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Oozes rarely are other than neutral, and nobody has mentioned if it is evil. Don't want to waste a smite if I don't know.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Good thing chackrams are slashing.

Dudley will start chucking his chakram at it.

looks to be within 30', haste , rapid shot, point blank shot, adamantine
to hit: 1d20 + 21 ⇒ (17) + 21 = 38 damage: 1d8 + 14 ⇒ (3) + 14 = 17
to hit: 1d20 + 21 ⇒ (15) + 21 = 36 damage: 1d8 + 14 ⇒ (8) + 14 = 22
to hit: 1d20 + 21 ⇒ (9) + 21 = 30 damage: 1d8 + 14 ⇒ (2) + 14 = 16
to hit: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 1d8 + 14 ⇒ (7) + 14 = 21
to hit: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d8 + 14 ⇒ (2) + 14 = 16

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

will save: 1d20 + 11 ⇒ (8) + 11 = 19 oh well

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley will follow.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"I don't swim all that well." looking dubiously down at the water.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley looks bewildered as to what is happening, but that's really fairly normal.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Playing up in hard mode is way past Dudley's ability.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"What just happened?"

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Had I known I was both playing up and on hard mode, I would not have joined.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

stablize: 1d20 + 1 ⇒ (16) + 1 = 17 made it

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Not that it particularly matters at this point, but Dudley is immune to fear.

Guess I'm dead in any case.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

diplomacy assist: 1d20 + 19 ⇒ (19) + 19 = 38 can't fail

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley will keep watch and twiddle his thumbs, being rather dim and all.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Don't even own that book.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"Don't ask me. I know my limitations. "

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"I don't trust it. Something's hiding in there. "

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley has zero in the way of solutions to this problem short of trying to bull through and make the saves. Since that's not a particularly good solution, he'll wait for the bigger boys to come up with something.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"Yes, that clamor is rather irritating. I can't hear myself think."

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Just a haversack.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"Right. Don't like that way. "

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley follows along well behind.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley will apply lesser restoration to himself now that there is time to lower exhaustion to fatigue.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley tries again.

smite, blessing of fervor for +2, exhaustion
to hit: 1d20 + 23 ⇒ (7) + 23 = 30 damage: 1d8 + 18 ⇒ (4) + 18 = 22
to hit: 1d20 + 23 ⇒ (13) + 23 = 36 damage: 1d8 + 18 ⇒ (3) + 18 = 21
to hit: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 1d8 + 18 ⇒ (1) + 18 = 19
to hit: 1d20 + 13 ⇒ (16) + 13 = 29 damage: 1d8 + 18 ⇒ (3) + 18 = 21

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley again engages the critter.

rapid shot, clustered shot, seeking, smite, blessing of fervor for +2s, close quarters thrower

ot hit: 1d20 + 23 ⇒ (9) + 23 = 32 damage: 1d8 + 18 ⇒ (3) + 18 = 21
ot hit: 1d20 + 23 ⇒ (10) + 23 = 33 damage: 1d8 + 18 ⇒ (2) + 18 = 20
ot hit: 1d20 + 18 ⇒ (16) + 18 = 34 damage: 1d8 + 18 ⇒ (4) + 18 = 22
ot hit: 1d20 + 13 ⇒ (1) + 13 = 14 damage: 1d8 + 18 ⇒ (7) + 18 = 25

looks to be moot

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley will continue to engage AC 38 currently

rapid shot, clustered shot, seeking, smite, blessing of fervor for +2s, close quarters thrower
to hit: 1d20 + 23 ⇒ (6) + 23 = 29 damage: 1d8 + 18 ⇒ (5) + 18 = 23
to hit: 1d20 + 23 ⇒ (14) + 23 = 37 damage: 1d8 + 18 ⇒ (7) + 18 = 25
to hit: 1d20 + 18 ⇒ (12) + 18 = 30 damage: 1d8 + 18 ⇒ (4) + 18 = 22
to hit: 1d20 + 13 ⇒ (17) + 13 = 30 damage: 1d8 + 18 ⇒ (4) + 18 = 22

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Yeah, and of course Dudley is my only PFS character without any perception, so that's not going to work real well.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

I failed to mention that the chakram is a seeking chackram )+1 seeking, adamantine), so there's no miss chance from concealment.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley will keep throwing at the critter.

smite, exhaustion. blessing of fervor for an extra attack
to hit: 1d20 + 20 + 4 - 3 ⇒ (15) + 20 + 4 - 3 = 36 damage: 1d8 + 16 - 3 ⇒ (7) + 16 - 3 = 20
to hit: 1d20 + 20 + 4 - 3 ⇒ (20) + 20 + 4 - 3 = 41 damage: 1d8 + 16 - 3 ⇒ (4) + 16 - 3 = 17
to hit: 1d20 + 15 + 4 - 3 ⇒ (10) + 15 + 4 - 3 = 26 damage: 1d8 + 16 - 3 ⇒ (7) + 16 - 3 = 20
to hit: 1d20 + 10 + 4 - 3 ⇒ (2) + 10 + 4 - 3 = 13 damage: 1d8 + 16 - 3 ⇒ (1) + 16 - 3 = 14

confirm: 1d20 + 20 + 4 - 3 ⇒ (7) + 20 + 4 - 3 = 28 damage: 1d8 + 16 - 3 ⇒ (1) + 16 - 3 = 14

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

no spells active on him
will save: 1d20 + 11 ⇒ (12) + 11 = 23 pass

exhausted, smite , close quarters thrower
to hit: 1d20 + 20 + 4 - 2 ⇒ (1) + 20 + 4 - 2 = 23 damage: 1d8 + 13 + 7 - 2 ⇒ (6) + 13 + 7 - 2 = 24
to hit: 1d20 + 15 + 4 - 2 ⇒ (3) + 15 + 4 - 2 = 20 damage: 1d8 + 13 + 7 - 2 ⇒ (4) + 13 + 7 - 2 = 22
to hit: 1d20 + 10 + 4 - 2 ⇒ (1) + 10 + 4 - 2 = 13 damage: 1d8 + 13 + 7 - 2 ⇒ (8) + 13 + 7 - 2 = 26

well that was a splendid series of rolls

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

That would explain it. Ok, so even if step back I can't avoid cover.

other attacks
exhaustion, smite, blessing of fervor, cover
to hit: 1d20 + 16 + 4 - 3 - 4 ⇒ (12) + 16 + 4 - 3 - 4 = 25 damage: 1d8 + 10 + 7 - 3 ⇒ (6) + 10 + 7 - 3 = 20
to hit: 1d20 + 11 + 4 - 3 - 4 ⇒ (10) + 11 + 4 - 3 - 4 = 18 damage: 1d8 + 10 + 7 - 3 ⇒ (2) + 10 + 7 - 3 = 16
fervor attack
to hit: 1d20 + 21 + 4 - 3 - 4 ⇒ (1) + 21 + 4 - 3 - 4 = 19 damage: 1d8 + 10 + 7 - 3 ⇒ (1) + 10 + 7 - 3 = 15

looks to be moot

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Thanks. Don't see how I have cover then. It's right in front of me. I do have close quarters thrower so I didn't provoke at least.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

I don't have a map (or know where it is), but was told that I had cover from the qlippoth. I assumed I would need more than 5' of movement to get a clear shot at the critter.

I was 7 short on damage since it is the first attack of a smite on an evil outsider.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Oh, 3 rounds. Forgot about that. He will activate smite against the qlippoth and move to a clear line of sight.

point blank shot, exhaustion, smite
to hit: 1d20 + 21 - 3 ⇒ (20) + 21 - 3 = 38 damage: 1d8 + 10 + 7 - 3 ⇒ (4) + 10 + 7 - 3 = 18

confirm: 1d20 + 21 - 3 ⇒ (1) + 21 - 3 = 19 damage: 1d8 + 10 + 7 - 3 ⇒ (1) + 10 + 7 - 3 = 15 nevermind

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Am I in range for AOOs if I cast a spell? if not he will do lesser restoration on himself to get to fatigued.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"That looks bad. "

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"Best to deal with the threat we know. "

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