Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
One at a time Grunigon. Lets hope they can now see what has gone on and respond more reasonably.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran will inspect the demon to make sure it is not regenerating and if not totally sure it is dead he will stab it again. He also retrieves his greatsword, kissing the pommel before sheathing it. Brandishing a wand of Cure Light Wounds he asks Shall I wake the guards?
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
I was worried the demon might have returned to whatever lower plane it hailed from. At least for now we have proof with both this body and the skin it used to wear. Lets search this place for more evidence and such before we alert anyone. Maybe bring the guards in here and wake them up as a first step?
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
GM TOP wrote:
Hmm. I wnet back and looked and finally found it. It was in a post where you were addressing Bilos's perception check. Sorry I missed/did not recall that. I am traveling and posting on mh phone and trying not to delay the game. I noted some were asking you to roll miss chance and was not sure at all if I should roll it myself. I am fine with you rolling it.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran stabs at the point indicated. Cold Iron Spear: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 191d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15 miss chance: 1d2 ⇒ 2 High is always good for the party in my rolls
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Just a thought - All your normal shot could be cold iron. Its cheap. I am playing an archer in another game. Every arrow is cold iron. Some have silver or ghost touch or Adamantine blanches but their base metal is cold iron.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran is now worried that this demon-thing is gonna get out of the room. Hepokes up at it with his longspear again but can't seem to get the right angle to hit. Cold Iron Spear: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 111d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11 Block the doorway. He warns.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran pokes up at the thing with his longspear but he fumbles the attack. Cold Iron Spear: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 91d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran 5' steps and stabs up and the demon-thing, still power attacking. I'm gonna stick u to the wall like a bug! Cold Iron Spear: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 181d8 + 4 + 3 + 2 ⇒ (1) + 4 + 3 + 2 = 10 And that is two 1s in a row for damage.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Have been out camping. Sorry for the delay. The only reason Dran has a spear it it is his reach weapon so it is a long spear. I am not sure Magic Weapon adds damage. The damage bonus is +4 for strength two handed, +3 for two handed power attack and +2 for divine favor with Fates Favored trait.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran grumbles about the lack of reach with his greatsword as he sets it down and readies his cold iron longspear. Ya done and made me change from me favorite weaopon fiend. I don't like that. He then proceeds to poke at the enemy. Cold Iron Spear: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 241d8 + 4 + 3 + 2 ⇒ (1) + 4 + 3 + 2 = 10
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran 5' steps and tries to end Yellow, but his kill streak is interrupted. Magic Great Sword: 1d20 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 132d6 + 4 + 3 + 2 ⇒ (3, 6) + 4 + 3 + 2 = 18
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran sees the priest cast a spell and feels a tug at his brain. But it likely hits a part that has long sense been numbed by alchol and hopefuly he ignores it. Will Save vs stuff: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19 Steel Soul gives +4 vs spells Assuming he ignores it he swipes at green. Magic Great Sword: 1d20 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 182d6 + 4 + 3 + 2 ⇒ (2, 3) + 4 + 3 + 2 = 14
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran attacks Red right back. He is like that. Magic Great Sword: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 162d6 + 4 + 3 + 2 ⇒ (2, 4) + 4 + 3 + 2 = 15 Curent Ac is 22
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran, always the direct type, moves in Swift Casting Divine Favor while switching his War Mind to AC and attacks Blue. We killed not a one o'them. Just sorta knocked um around a bit. Magic Great Sword: 1d20 + 7 + 1 + 2 - 1 ⇒ (15) + 7 + 1 + 2 - 1 = 242d6 + 4 + 3 + 2 ⇒ (1, 5) + 4 + 3 + 2 = 15 Curent Ac is 22
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Having a rounds to think, Dran activates War mind to give himself a 1 minute buff that can offer +10 movement, +1 Dodge, +1 to hit or +1 on saves. He sets it initially to the Save bonus. Has the Bless buff expired?
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Non of them are bleeding and they should be out for plenty of time to handle this priest so lets just get our marching order and for for it. Kaz, you want point or should I take it?Dran double moves either to the door or 5' from it based on how Kaz responds.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
With no place to move to Dran 5' step back hoping that Kaztor will maybe get out of the way next round after his attack.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran slaps at Green again. He grows tired of these attempted love taps and considers the edge of his blade. Lay down ya misguided fool! I'm not wantin ta hurt ya. MW greatsword (currently magic): 1d20 + 7 + 1 + 2 - 4 ⇒ (17) + 7 + 1 + 2 - 4 = 232d6 + 4 + 2 ⇒ (3, 5) + 4 + 2 = 14
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
I am unsure why Dran was upside down. I righted him. I am also not sure what are walls vs closed doors vs open doors. I think I can step forward 5'? Dran 5' steps to engage green and slaps at him with the his greatsword but cannot seem to hit. MW greatsword (currently magic: 1d20 + 7 + 1 + 2 - 4 ⇒ (2) + 7 + 1 + 2 - 4 = 82d6 + 4 + 2 ⇒ (2, 1) + 4 + 2 = 9
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran swipes at Blue and then tries to back\ away to let someone else have a turn. But there seems to be nowhere to go, unless Blue drops... MW greatsword (currently magic: 1d20 + 7 + 1 + 2 - 4 ⇒ (12) + 7 + 1 + 2 - 4 = 182d6 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13 Lay down already!
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran is frustrated that the blasted guards would not listen to sound dwarven reason and realizes that at least Yellow is attacking for real. But it feels wrong to kill these men and his greatsword is not gentle so he attacks to subdue. Stepping up as he casts Diving Favor he tries to quickly take down the man, whacking him properly upside his head. Maybe that'll knock some sense into ya! MW greatsword (currently magic): 1d20 + 7 + 1 + 2 - 4 ⇒ (20) + 7 + 1 + 2 - 4 = 262d6 + 4 + 2 ⇒ (5, 2) + 4 + 2 = 13 Confirm?): 1d20 + 7 + 1 + 2 - 4 ⇒ (13) + 7 + 1 + 2 - 4 = 192d6 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11 Nice time for a crit. If 19 confirms that is 25 points of non-lethal. If Yellow goes down and he can use his move action to do so, Dran will disarm the man beside yellow.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
I believe the plan was for Dran to pre-cast Bless? He was going to bring one less Divine Favor for the day.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Thanks for tolerating my absence. I am back from my travels and should be able to post daily, that is until I am at Dragon Con next weekend (Labor Day). I'll bring my laptop but likely will seldom be in front of it.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Well I have shown that I do not have the gift of gab, but I do have a spell that might help enhance someone else in that department, should we need to convince someone of our good intent and I'll cast it before we get into any serious discussions given the chance. Enhanced Diplomacy Still traveling - back Thursday,
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Diplo ASsist: 1d20 + 3 ⇒ (2) + 3 = 5 We told ya what we know. Should be proof enough. Are ya daft? How is that for RPiing a roll of two? :)
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
I am traveling from August 13th through the 23rd. I'll have my phone but am unsure of internet and time as I will be out of the country.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
I have to admit to not knowing what to do next. But I will support any reasonable plan. Dran lifts his greatsword in a salute of support.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
I have heard a lot of bad stuff about haunts. There is suppose to be some way to make them go away for good. I think that it's always related to whatever caused the haunt to come into existence. Hmm. Knowledge Religion: 1d20 + 4 ⇒ (12) + 4 = 16
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Need to ask if Bilos had to move to pick up the knife and if he is in the right spot. And I want to point out that a coup de grace provoies...
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran moves in and checks the halfling's body closely for foul play. Heal Check: 1d20 + 8 ⇒ (1) + 8 = 9 Grr
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran has not studies spellcraft but will grab both items in case they are needed later. [b]There will either be plenty of time later to catalogue this library or we will have failed anyway. Let us put this off until the grounds are more secure.[/]b] Dran recommends, obviously ready to move on.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran casts Detect magic before searching around in the library. Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Somethin is here but me hand is too large ta fish it out of the crack. Dran complains as he indicates the suspicious crack.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
What were these undead guarding? Dran ponders as he looks about while casting Detect Magic. You don't put that kind of firepower in a room for no reason.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran will move to Grunigon and heal him some. Cure Light Wounds Wand -2 charges: 2d8 + 2 ⇒ (5, 2) + 2 = 9 Hmm. Grunigon must be partially immune to these wands. They work much better on me.
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