

Cleric 11
It would seem Dragorin and Desmond are just alive enough to get ourselves killed :)
Since wand charges are a lot less expensive than a raise lets see if I can get one or two CMW on to Desmond
Caster Level: 1d20 + 3 ⇒ (14) + 3 = 17
Caster Level: 1d20 + 3 ⇒ (10) + 3 = 13
Caster Level: 1d20 + 3 ⇒ (9) + 3 = 12
Caster Level: 1d20 + 3 ⇒ (16) + 3 = 19
Caster Level: 1d20 + 3 ⇒ (2) + 3 = 5
Caster Level: 1d20 + 3 ⇒ (13) + 3 = 16
WOW I stink. 30 charges left lets hope I can get one!
Caster Level: 1d20 + 3 ⇒ (4) + 3 = 7
Caster Level: 1d20 + 3 ⇒ (20) + 3 = 23
Caster Level: 1d20 + 3 ⇒ (12) + 3 = 15
Caster Level: 1d20 + 3 ⇒ (7) + 3 = 10
Caster Level: 1d20 + 3 ⇒ (7) + 3 = 10
Caster Level: 1d20 + 3 ⇒ (6) + 3 = 9
WOOHOO I got one! CMW: 2d8 + 3 ⇒ (6, 6) + 3 = 15
Caster Level: 1d20 + 3 ⇒ (3) + 3 = 6
Caster Level: 1d20 + 3 ⇒ (17) + 3 = 20
Caster Level: 1d20 + 3 ⇒ (3) + 3 = 6
Caster Level: 1d20 + 3 ⇒ (7) + 3 = 10
Caster Level: 1d20 + 3 ⇒ (16) + 3 = 19
Caster Level: 1d20 + 3 ⇒ (14) + 3 = 17
One more! CMW: 2d8 + 3 ⇒ (1, 4) + 3 = 8
Should put him at 34/100 hopefully high enough so he doesn't get one shot to neg con.
Cleric 11
While I can't cure the disease or remove the curse I can at least attempt to remove some of the negative effects it has had on us.
Restoration:
Caster Level check: 1d20 + 11 ⇒ (13) + 11 = 24 For Dragorin
Caster Level check: 1d20 + 11 ⇒ (5) + 11 = 16 for Deadmond sorry
He will then try and use his CMW wand:
For Dragorin (41/87)
Caster Level check: 1d20 + 3 ⇒ (6) + 3 = 9
CMW: 2d8 + 3 ⇒ (7, 6) + 3 = 16
Caster Level check: 1d20 + 3 ⇒ (5) + 3 = 8
CMW: 2d8 + 3 ⇒ (2, 4) + 3 = 9
Caster Level check: 1d20 + 3 ⇒ (4) + 3 = 7
CMW: 2d8 + 3 ⇒ (5, 7) + 3 = 15
For Deadmon (11/100)
Caster Level check: 1d20 + 3 ⇒ (3) + 3 = 6
CMW: 2d8 + 3 ⇒ (3, 8) + 3 = 14
Caster Level check: 1d20 + 3 ⇒ (6) + 3 = 9
CMW: 2d8 + 3 ⇒ (8, 4) + 3 = 15
Caster Level check: 1d20 + 3 ⇒ (11) + 3 = 14
CMW: 2d8 + 3 ⇒ (2, 1) + 3 = 6
Wow, 6 wasted charges....
Cleric 11
Sorry busy. Please bot me. I'll try and post tonight
Cleric 11
Dragorin shakes his head groggily, [b]Yes, so much more to do. I will not fail.[b] The cleric raises to the skies and calls down a pillar of fire to burn away the mummies in front of him.
Concentration Check: 1d20 + 17 ⇒ (15) + 17 = 32 DC 25
Casting Flame Strike to get both yellow and green
Damage: 11d6 ⇒ (3, 6, 4, 1, 4, 6, 6, 6, 2, 6, 2) = 46 DC 20 Reflex for half.
Cleric 11
Asmodeous calls me to serve by his side, for now.
Cleric 11
Will 1: 1d20 + 14 ⇒ (3) + 14 = 17
Will 2: 1d20 + 14 ⇒ (1) + 14 = 15
Will 3: 1d20 + 14 ⇒ (4) + 14 = 18
Will 4: 1d20 + 14 ⇒ (14) + 14 = 28
Will 5: 1d20 + 14 ⇒ (13) + 14 = 27
Will 6: 1d20 + 14 ⇒ (8) + 14 = 22
Oh boy now I get to play! Lets see if I can get this right...
Well, the old man was a stranger
But Id have heard his song before
Back when failure had me locked out
On the wrong side of the door
No one stood behind me
But my shadow on the floor
And lonesome was more than a state of mind
You see the Devil haunts a hungry man
And if you dont wanna join him
Well, hes gotta figure out someway to beat him...
Cleric 11
Cleric 11
Are the six figures dressed in the same manner as the cultist that attacked us at the lodge?
Dragorin kneels down to examine one of the bodies, looking for time, and cause, of death.
Heal: 1d20 + 8 ⇒ (19) + 8 = 27
Cleric 11
We are Pathfinders, explores and scholars, who seek to know where your bodies rest so that we may return them to their eternal rest! Dragorin calls to the spirit women.
Cleric 11
Dragorin stands by and waits impatiently as the others play games with the strange creature.
Cleric 11
Indeed, we are all Pathfinders, though we come from all corners of Golarian and the gods we follow are as diverse as we are. I am Signifier Dragorin Baradin, Hellknight and servant to the Infernal Lord Asmodeous. We see your assistance in divining the location of three ancient concubines whose bodies were stolen from this necropolis. We fear the powerful artifacts, will be used in bring a deadly curse to this land. Dragorin then steps aside to let Flinders work out the details of the arrangement.
Auto Aid Flinders
Cleric 11
Dragoin eyes the situation warily. Flinders, Asmodeous shall protect you while you work on the trap and I will aid in any way I can. Dragoin says as he lays a hand on Flinders' shoulder.
Resist Energy (fire) 30pnts
Dragoin will then follow him into the room and ready to cast the same spell on the bound man as soon as Flinders indicates it is safe to do so.
Cleric 11
If any of the cultists are still standing after Hal's barrage of arrows Dragorin will drop a negative energy on them, excluding his allies.
Malleable Symbol- 10ft burst
Damage: 8d6 ⇒ (5, 5, 2, 6, 1, 5, 6, 3) = 33 DC 23 will save for half
Cleric 11
No worries. Dragorin is just being rude cause he is rude not because he's upset. I got the wands to heal others as well as my self.
Cleric 11
Next time perhaps you should ask before drinking Deadmond. I have enough wand charges to keep you and your mutt on your feet. Dragorin says, giving the ranger a friendly(ish) pat on the back.
Faraz:
CLW: 4d8 + 4 ⇒ (2, 6, 6, 2) + 4 = 20
Does anyone else need healing?
Cleric 11
PATHETIC WORMS! FEEL THE POWER OF A TRUE GOD! Dragorin shouts as he holds his holy symbol of Asmodeous aloft.
Standard action using Malleable Symbol to catch the two men to the south in a 30ft cone of negative energy (selective channel to not get allies).
Negative Energy: 8d6 ⇒ (2, 3, 4, 2, 1, 3, 3, 5) = 23 DC 23 will for half
Move action to use quick channel and the Malleable symbol to catch the one to the north in a 10ft burst of negative energy.
Negative Energy: 8d6 ⇒ (5, 4, 1, 4, 2, 5, 1, 6) = 28 DC 23 will for half
Cleric 11
FYI I'll be trying to complete a faction mission while on this adventure!
Cleric 11
Dragorin yawns as the other look around, seemingly still trying to wake up. So I wonder if Balentiir is actually in need of our assistance or if he's already dead and this is just a trap. The Cleric muses with very little concern.
Cleric 11
Chronicl looks good, I like that you used Desmond's new nickname!
I'm picking up a ring of Feather Falling and an pair of Gloves of Swimming and Climbing.
Cleric 11
Get us right in front of the chair, that will let us get to anywhere we want in the room.
Cleric 11
Dragorin will march in to the room and send a bolt of light at one of the undead still standing.
Searing Light
Attack: 1d20 + 10 ⇒ (12) + 10 = 22 touch
If they are seseptable to light:
damage: 10d8 ⇒ (2, 7, 7, 7, 3, 5, 7, 4, 6, 3) = 51
If not
damage: 10d6 ⇒ (3, 1, 5, 5, 5, 5, 3, 3, 5, 6) = 41
Cleric 11
Oh no no no. We are not here to play hide and seek. Dragorin says as he focuses his energies on purging the area of just illusions.
Invisibility Purge.
Cleric 11
Halbarad of Arbor wrote: Should be able to climb a knotted rope now. Only because there is a wall to brace against :)
Dragorin grumbles about how his armor pinches and pulls at all the gross body hair the spell gave him as he has to climb up the rope. One to the top he mutters a half=hearted thanks before reading his shield to move forward.
Cleric 11
Dragorin delays watching the others attack the monster.
Cleric 11
In that case I'll save the Resist Energy for someone I'll likely fireball later.
Cleric 11
Sure thing Deadmond, as long as he doesn't nip at me. Flinders, any chance you could cast that falling spell again? I saw a ring back in Absalom that automatically granted the wearer that spell when they fall. I"m thinking it would be a wise investment for me.
Dragorin will wait for most or the part to make their way down before jumping down the well with the aid of the spell.
Cleric 11
Yeah, forgot about that Max Dex thing.
Fire Resistance 30 on Basalte for 110 min
He'll cast it 2 more times on who ever asks using pearls of power.
Cleric 11
Aye, I'll cast arm myself with some spells before we continue. Would any of the front liners like some fire resistance?
Freedom of Movement (110 min)
Cat's Crace (11 min)
AC now 31
|
1 person marked this as a favorite.
|
Cleric 11
Cleric 11
How does he know about the event's in town? Would this be common knowledge by now
Cleric 11
Don't be a fool! You are but one man and we are stronger and better equipped. Now tell us why you were on the island and why you didn't mention this first. If you cooperate we will consider not turning you over to the authorities when we finish with the undead.
Intimidate: 1d20 + 11 ⇒ (15) + 11 = 26
Cleric 11
I say we put the flames of the order to him and see what information we get. We already know he's a liar why should we trust him now?
|
1 person marked this as a favorite.
|
Cleric 11
Dragorin makes a mental note to 'accidentally' catch Flinders in a Order's Wrath next combat :)
Cleric 11
Would we be able to obtain 2000gp worth of diamond dust? If not I'd like to swap out Restoration.
Dragorin is at 109/87
SM: 1d20 + 11 ⇒ (13) + 11 = 24 Oh, So close!
We're hunting Vampires, if you're you smart you'll tell us what we want to know and stay out of way. Now we found your boat down in town and it just so happened to be used by some undead filth to stage a raid. So, it would seem you have some explaining to do.
Intimidate: 1d20 + 14 ⇒ (4) + 14 = 18
Cleric 11
Dragorin scoffs at all the complaining, he only took 1 point of damage that fight. He will go back to his room a the Inn preferring not to cause to much trouble at the temple. Definitely changing up some spells in the morning though.
Sorry I can't burn spells unless someone wants some Inflicts
Cleric 11
I think we have leared a valuable lesson though. There is strength in numbers, we should not be separated so easily next time. Dragorin says as he looks at the body of their fallen comrade. Unfortunately I will be unable to raise him in his current form. We should make the gnome aware of our victory and see if there is anything that can be done for our friend. Then we should get some rest. I have a feeling we'll need to be at full strenght in order to face the horrors behind this attack.
Cleric 11
Can we requite him to go hunt Vampires? A back up 13th level cleric would be very hand :)
Dragoin will pitch in was well and I can at least cast the one Restoration you'll need.
Cleric 11
No Raise dead for Desmond since it says
"A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell. "
You need a Resurrection
Which is beyond Dragoins Abilities plus a lot more expensive since you need a 10,000 gp diamond.
Cleric 11
I wonder what is happening up there. I'll need to prepare flying spells in the future so I'm not stuck healing a rock while the others battle. Dragorin says to no one in particular.
CMW: 2d8 + 3 ⇒ (5, 8) + 3 = 16
Cleric 11
With all the action taking place on top of the building Drogrin huffs and uses another charge off his wand to heal Basalt.
CMW: 2d8 + 3 ⇒ (1, 5) + 3 = 9
Cleric 11
Cleric 11
Dragorin moves up to Basalte, Man, you look like hell! and it is obvious he doesn't mean it in a good way.
CMW: 2d8 + 3 ⇒ (6, 1) + 3 = 10
Cleric 11
Dragorin hits the ground running drawing his wand as he goes.
double move drawing wand of cmw
Cleric 11
Dragoin, now stuck on the roof, curses as he hears Basalte scream. Giving up on his detect magic spell he Focuses his energy to increase grace and runs over and jumps off the roof.
BLOODY HELLLLLLL!!!!!!!!
Cats Grace
Acrobatics: 1d20 + 2 - 6 ⇒ (15) + 2 - 6 = 11
Cleric 11
@ Basalte,
Prepared twice and dispelled twice :(
Detect Magic is the best I can do at the moment. If I could get to you I'd heal you but I'm on top of the roof at the moment.
@ GM,
Aiming at her last known location, as indicated by Rocky.
Cleric 11
Relfex: 1d20 + 5 ⇒ (1) + 5 = 6 Ha!
What kind of damage is it?
What do you mean she's gone!?!? What, did she just explode?
Detect magic I guess.
Cleric 11
Once on the roof Dragorin will conjure a sheet of flames to try and smoke out the woman. Come out, come out, where ever you are!
Burning hands, on to the square indicated by the elemental.
Damage: 5d4 ⇒ (2, 4, 4, 3, 1) = 14 DC 16 reflex for half
Cleric 11
@ Basalte,
Dragorin can cast raise dead and restoration. So you'll be able to same some money. Depending on how things pan out we might be able to get you back in the game before the end of this scenario.
Dragorin nods at Flinders, Lets end this.
Cleric 11
Flinders, Have your rock monster point out the location of the woman.
I've placed the square but if I can I'd ask Flinders to have the Elemental give an idea where to center it. If possible I'd try and avoid the elemental but I'm not too concerned about it.
Cleric 11
Let us see how you like this.
Order's Wrath
Aiming it so as much of roof is covered as possible.
If she is chaotic
Damage: 5d8 ⇒ (1, 3, 7, 3, 4) = 18 +dazed for 1 round DC 19 Will save to half damage and ignore Daze.
|