RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16. Goblin Squad Member. RPG Superstar 6 Season Marathon Voter, 7 Season Dedicated Voter. Pathfinder Adventure Path Subscriber. Organized Play Member. 229 posts (1,811 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 26 aliases.
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
Hello dear Paizo CS,
I'm sure this is probably on the Postal Service but is there any recourse from your side of things for if an Adventure Path subscription was received with the whole envelope (with the normal 'DO NOT BEND' warning above the shipping address) having been significantly bent and thus caused very noticeable warping in the Adventure Path spine? I received the envelope sometime today and immediately noticed on picking it up that the whole thing had been folded a time or two before being straightened out. The book itself has one very significant bend and one less noticeable one in its spine because of this mishandling.
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
1 person marked this as a favorite.
Tacticslion wrote:
Thanks, all!
Is... there any more description of the adventure?
(I'll be looking into the setting more, soon! Thank you all so much! Sounds fascinating! :D)
From what I remember from the few meetings I was involved with related to The Ælven Agenda:
Quote:
At the edges of the vast forest territory of Ælveheim, where the xenophobic Ælves struggle to keep back the tide of technology that they see as killing the world, a mysterious sickness has begun to spread throughout the woods. The denizens of the forest have begun to succumb to this madness inducing illness which leads to the PCs being dispatched to investigate what is causing it and attempt to put a stop to it. Their investigation eventually leads them to human settlements at the edge of Ælveheim's lands that are also struggling with the disease. Threats of death and madness breed paranoia in both Human and Ælve as racial tensions reach a boiling point, the PCs are soon fighting to protect their homeland from more than just a disease.
It is recommended that the PCs play Ælves or one of the few races tolerated by them (glitterfane, aryandai, or some humans) as this adventure is from the Ælven point of view. It is an alternate first adventure for the Beyond the Glittering Fane adventure arc (3 adventures) as opposed to the other starting adventure, Into the Pale Tower, which is from the view point of the eastern lands (humans, dwarves, automata, clockwork elves, etc).
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
While it seems the Way of the Wicked game I'm in is dying out somewhere in the first book, I've liked what I've seen so far from Fire Mountain Games. I'd be interested in giving an all drow party a whirl.
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
The yellow and blue outfits are from the 60s. The 80s X-men outfits are the ones they wore in the Dark Phoenix Saga and Days of Future Past, fairly close to the ones they wore in the 90s animated X-men cartoon.
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
Here is character concept made for an X-men game using a different system from a while back that didn't last long.
Hazard:
Name: Julia Stewart
Codename: Hazard
Description: Julia stands at a tall 5'10" and has an athletic build toned from years of playing sports. Her golden blonde hair is about shoulder length though is usually done up in a bun at the back of her head to keep it out of the way. Her greenish brown eyes peer out with a sharp intellect from behind the stylish glasses she wears for her near-sightedness. Her outfits are usually comfortable but practical though are all long sleeved or ankle-length. In addition, she wears a pair of skin-tight gloves at all times.
Personality: Julia's personality is very much that of a no-nonsense scientist. Mature beyond her years, Julia acts like a mother to those around her, making sure everyone isn't getting into trouble. She is quick to reprimand those she thinks aren't taking a matter seriously enough but it just as quick to pick them up and dust them off after they make a mistake. She also has a thing about people touching her bare skin.
Background: Julia was born in a normal middle class home in a suburb in a small city in the state of Washington. She lacked for little growing up with her loving father, mother, and younger siblings. In school, she excelled in the academic, receiving high marks in all her subjects. This didn't mean she was the stereotypical good student though as she was also the president of several clubs, had a very active social life, and even when busy, she always had time to watch after her three younger brothers for her parents when needed. All in all, she lived a very normal life.
The awakening of her mutant powers didn't come about until just before her seventeenth birthday. After a stressful series of final exams for the semester, Julia was watching her brothers for her parents when she was telling her youngest brother to stop jumping on the sofa. When she went to pick him up and reprimand him, her touch set his clothes of fire. Panicking, Julia tried to smother the flames on her screaming little brother but another scope of her powers flared, turning her burning brother into a pyre. Her parents came home to the disaster but were too late to save the life of their son. They told the authorities that an electrical fire was the cause so that no one would know that Julia was a mutant. Instead, they shipped off the emotionally distraught Julia as soon as possible to her aunt's place on the other side of the country. They paid for her to relocate to a decent school there but told her never to come home again.
It took some time for Julia to stop crying every five minutes from what she had did, but eventually she threw herself into her studies. She took a keen interest in chemistry, looking for a cure to her horrible (in her mind) condition. She was reluctant to make friends with many people at first, scared that what she did to her brother she would do to them but after taking the proper precautions (gloves, long sleeve shirts, and pants) she started to interact with her peers. She came to the eye of Professor Xavier when he was visiting her high school for a speech. He told her that he knew of her condition and her pain. He asked her to come to study at his private institute. It took some persuasion but Julia eventually decided to give it a try. The technology and facilities of the Xavier School for Gifted Youngsters awed Julia and she quickly gave Xavier her application.
Powers: Secretion of highly flammable/toxic substances from her skin. Pyrokinesis.
I'm also working on a second concept for a character who's mutation gives him insight into the underlying language of the universe, such as the Asgardians used at one point to create their lands and technologies in the form of runes.
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
CaptainMarvelous wrote:
Yeah you can start with a couple if you like. It's an unwritten rule that you can just sort of have the ones you want, which I hadn't directly pointed out because some people will go "OH WE CAN JUST HAVE THEM I'LL TAKE ALL OF THEM!"
Heh, I just wanted to start with two myself, Eight Trigrams Soaring Dragon Palm learned from Yu watching her brothers' training (since they practice a form of Baguazhang which is translated to 'Eight Trigram Palm') and Soft Snow Swordplay since that sounds like a style that Soft Snow Maiden would teach.
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
I have a question on styles. Do we start with only one or more? Just curious since this game starts at level 10 if we have studied more than one style by the time it starts.
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
Okay, minor changes to human character after feedback. Changes to first paragraph, part with the fight, and a mention of Emei sect in the last.
Falling Snow, part deux:
Yu Bái is a young woman doomed by fate to never know peace. Born the seventh and last child to a blacksmith and his wife in a modest village in the foothills, Yu grew up doted on by her father and six older brothers. It was a simple life with each day filled with the sounds of the forge or the grunts of her father and brothers practicing the secret family version of the Baguazhang style. When a vein of gold was discovered nearby to the village, it swelled with new arrivals including a newly appointed magistrate for the region. The magistrate quickly gained a reputation as a cruel man more concerned with profit then the well-being of the citizens under his jurisdiction but few would speak against him as his power grew and coffers overflowed with bribes and numerous taxes that seemed to sprout up for every transaction.
One day at the market with her mother and youngest brother, Yu Bái caught the attention of the magistrate's son. As one of the more beautiful and eligible young women of the village, it was natural that such a gem belong to the most powerful family in the district, or at least that is what passed through the mind of the magistrate's son. When he made his intentions known to Yu in a most insistent matter that bordered on the lewd and uncouth, her youngest brother took offense at such behavior and he challenged the magistrate's son to a duel for soiling her honor. While not unskilled in the ways of the martial arts, Yu's brother was sorely matched against the magistrate's son for like his father, he had a reputation as well as a skilled warrior that had trained under some of the best masters that money could buy.
The events that followed would lend the spark to countless tragic stories to be told for generations afterward. In predictable fashion, the youngest brother lost his duel with the magistrate's son and was mortally wounded in the fight. As he passed away that night, his brothers vowed vengeance. Each day for rest of that week, the next oldest brother, each being better at the martial arts than his younger brothers, would seek out the magistrate's son and challenge him to a duel. Each would be bested and mortally wounded until the last day only the eldest brother remained. Yu was distraught over the death of five of her brothers, all who died for senseless reasons. Her father felt the same and on the thought of losing his last son, his heir, to a matter of honor, in a panic before the last duel was set to begin went to the magistrate and brokered a deal for his daughter to wed the magistrate's son.
With the prize he desired won and five victories under his belt to showcase his skill for all the villagers to see, the magistrate's son was ready to forget the eldest brother's challenge but his dismissive words incited the brother's anger all the more. Deaf to his parents and Yu's pleas, the eldest brother fought the magistrate's son. For all the witnesses that day, the two stood as equals in skill, speed, and strength and either could have been the victor. If not for the magistrate's words spoken with some volume to Yu's father that he would claim all their lands and fortune, making them paupers, if his son was unable to wed Yu as stipulated in the marriage contract freshly signed that distracted the eldest brother but for a single moment, he might have won. Instead, the magistrate's son made use of the distraction to slide his sword's blade through eldest brother's heart.
As the last of his heart blood leaked out of him, Yu held her eldest brother's head in her lap and shed tears for his death, the hot burning sensation of vengeance blossomed in her heart. The light gone from his eyes, Yu laid her brother's head against the ground and reached for his sword. A secret that Yu had never shared with anyone even her own family was that every lesson her father taught her brothers about the family style and every move that each had mastered, she had watched closely and in private practiced each aspect of the style that her brothers specialized in. After years of repeating each brother’s training sessions, Yu could have bested any of her brothers had they sparred. As she lifted her brother’s sword in one hand, the heft felt at home as she narrowed her dark eyes upon the magistrate’s son. In a move that shocked the witnesses to her brother's duel only minutes before, Yu challenged the magistrate's son for the honor of her fallen brothers. The magistrate's son laughed at the thought that a woman thought to fight him, accompanied by more than a few other laughs amongst the crowd. He moved to disarm the obviously hysterical woman that was to be his bride so that they could get on with the wedding planning when her sudden speed with her brother's sword surprised him.
More than a bit tired after the intense fight with the eldest brother, the magistrate's son blocks of Yu's frenzied slashes were slow. Yu took advantage of this weakness as she tore his defense apart move by move, drawing closer and closer to her blade slicing his flesh. He needed to end the fight fast or one of them was going to get hurt so the magistrate's son attempted to knock Yu's blade away and follow up by taking her feet out from under her. Instead of Yu's blade flying far to the side and requiring too much time to come in for a follow-up strike, she used the momentum of the block to sweep her blade around and come back across what would have been his lower chest or stomach had he not now been going down to sweep her legs out from under her with a kick. The eldest brother's sword wielded by his sister cut across the throat of the ducking magistrate's son and with a spray of blood that spewed up into the air, the killer of Yu's brothers went to join them.
Silence reigned when the last gurgling breaths died away. It was broken by the screams of the magistrate for the town guard to arrest Yu. Vengeance satisfied and the heat of battle leaving her, Yu was confused at first but then panic set in as armored forms started pushing through the crowd toward her. Doing the only thing she could think to do, Yu ran in the opposite direction. She was aided by the uncooperative, un-moving villagers that didn't really much like the magistrate or his son or the guard in his payroll.
The story goes that she fled her village with nothing but the clothes on her back and her brother's sword, wandering from town to town and learning martial arts from those masters that would train her. Word is that maybe even the great sage Soft Snow Maiden herself might have taken young Yu under her guidance and the young woman had joined the Emei. Regardless, it is said she made a name for herself in the north, a swords-woman that felled those that used their power and money to prey on those unable to stand up and say 'NO!' They have a name for her there, Falling Snow, for her pale complexion and the foes she leaves strewn like untouched snow in her wake.
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
CaptainMarvelous wrote:
In that case you're probably better off going straight Wudang for the Qinggong. It really helps during set-piece fights, of which you can expect more than one.
Probably the best as I wasn't really feeling some of the things fighter was bringing to the table.
Quote:
Then she dies horribly. It completely doesn't mesh with the basic assumptions of the setting for being upset about something to make you better at kung fu than someone with actual training. She could have practiced with her brothers, or run away to learn kung fu and come back to kill the magistrate's son, but it strains credulity too far for her to kill the guy who beat all her brothers with zero training.
Maybe each of her brothers taught her a little bit, not taking her very seriously, but in aggregate she ended up learning the totality of their skills combined. That saves a lot of the essence of your story without having the element of emotion power.
Also, based on this story, I feel like your family probably practiced some secret familial martial art passed down from generation to generation. It fits the flow the best.
I'll plead guilty to the crime of creating unrealistic expectations in pursuit of a more dramatic story. I'll make some edits this weekend to touch it up with your feedback in mind.
Quote:
The Soft Snow Maiden is the leader of the Emei sect, which your character can be a member of if you like. It's like having a kung fu prison gang to back you up if s@&~ gets real.
Okay, I wasn't sure which faction she was part of but hoped it was that one. I'll weave that in when I go back to make edits.
Quote:
I like the weird twisted parallels between this and your backstory.
Intentional as I thought Karma should play a big role in the story of a reincarnated demon. What crimes you reap in one life will come back to plague you in turn in the next.
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
My concept is a Human Wudang/Fighter(Swordlord archetype). And sorry, the background for my character's human form turned out a little long.
--Human Form--
Falling Snow:
Yu Bái is a young woman doomed by fate to never know peace. Born the 7th and last child to a blacksmith and his wife in a modest village in the foothills, Yu grew up doted on by her father and six older brothers. When a vein of gold was discovered nearby to the village, it swelled with new arrivals including a newly appointed magistrate for the region. The magistrate quickly gained a reputation as a cruel man more concerned with profit then the well being of the citizens under his jurisdiction but few would speak against him as his power grew and coffers overflowed with bribes and numerous taxes that seemed to sprout up for every transaction.
One day at the market with her mother and youngest brother, Yu Bái caught the attention of the magistrate's son. As one of the more beautiful and eligible young women of the village, it was natural that such a gem belong to the most powerful family in the district, or at least that is what passed through the mind of the magistrate's son. When he made his intentions known to Yu in a most insistent matter that bordered on the lewd and uncouth, her youngest brother took offense at such behavior and he challenged the magistrate's son to a duel for soiling her honor. While not unskilled in the ways of the martial arts, Yu's brother was sorely matched against the magistrate's son for like his father, he had a reputation as well as a skilled warrior that had trained under some of the best masters that money could buy.
The events that followed would lend the spark to countless tragic stories to be told for generations afterward. In predictable fashion, the youngest brother lost his duel with the magistrate's son and was mortally wounded in the fight. As he pasted away that night, his brothers vowed vengeance. Each day for rest of that week, the next oldest brother, each being better at the martial arts than his younger brothers, would seek out the magistrate's son and challenge him to a duel. Each would be bested and mortally wounded until the last day only the eldest brother remained. Yu was distraught over the death of five of her brothers, all who died for senseless reasons. Her father felt the same and on the thought of losing his last son, his heir, to a matter of honor, in a panic before the last duel was set to begin went to the magistrate and brokered a deal for his daughter to wed the magistrate's son.
With the prize he desired won and five victories under his belt to showcase his skill for all the villagers to see, the magistrate's son was ready to forget the eldest brother's challenge but his dismissive words incited the brother's anger all the more. Deaf to his parents and Yu's pleas, the eldest brother fought the magistrate's son. For all the witnesses that day, the two stood as equals in skill, speed, and strength and either could have been the victor. If not for the magistrate's words spoken with some volume to Yu's father that he would claim all their lands and fortune, making them paupers, if his son was unable to wed Yu as stipulated in the marriage contract freshly signed that distracted the eldest brother but for a single moment, he might have won. Instead, the magistrate's son made use of the distraction to slide his sword's blade through eldest brother's heart.
As the last of his heart blood leaked out of him, Yu held her eldest brother's head in her lap and shed tears for his death, a fire deep inside her flared to life. The light gone from his eyes, Yu laid her brother's head against the ground and reached for his sword. Though she had watched her brothers train many a time, Yu had never held a weapon before bigger than a kitchen knife. The heft of the sword felt odd at first but with every passing second it grew more comfortable. In a move that shocked the witnesses to her brother's duel only minutes before, Yu challenged the magistrate's son for the honor of her fallen brothers. The magistrate's son laughed at the thought that an untrained woman thought to fight him, accompanied by more than a few other laughs amongst the crowd. He moved to disarm the obviously hysterical woman that was to be his bride so that they could get on with the wedding planning when her sudden speed with her brother's sword surprised him.
More than a bit tired after the intense fight with the eldest brother, the magistrate's son blocks of Yu's frenzied slashes were slow. He needed to end the fight fast or one of them was going to get hurt so the magistrate's son attempted to knock Yu's blade away and follow up by taking her feet out from under her. Instead of Yu's blade flying far to the side and requiring too much time to come in for a followup strike, she used the momentum of the block to sweep her blade around and come back across what would have been his lower chest or stomach had he not now been going down to sweep her legs out from under her with a kick. The eldest brother's sword wielded by his sister cut across the throat of the ducking magistrate's son and with a spray of blood that spewed up into the air, the killer of Yu's brothers went to join them.
Silence reigned when the last gurgling breaths died away. It was broken by the screams of the magistrate for the town guard to arrest Yu. The heat of battle leaving her, Yu was confused at first but then panic set in as armored forms started pushing through the crowd toward her. Doing the only thing she could think to do, Yu ran in the opposite direction. She was aided by the uncooperative, un-moving villagers that didn't really much like the magistrate or his son or the guard in his payroll.
The story goes that she fled her village with nothing but the clothes on her back and her brother's sword, wandering from town to town and learning martial arts from those masters that would train her. Word is that maybe even the great sage Soft Snow Maiden herself might have taken young Yu under her guidance. Regardless, it is said she made a name for herself in the north, a swords-woman that felled those that used their power and money to prey on those unable to stand up and say 'NO!' They have a name for her there, Falling Snow, for her pale complexion and the foes she leaves strewn like untouched snow in her wake.
--Demon Form--
Fire Blossom:
Once upon a time, there was a powerful huli jing, a Jinwei hu to be exact, whose true name was never uttered for fear of drawing her attention. Instead, the people called her 'Fire Blossom' for in her beauty she reaped uncountable devastation. In a hundred guises, she personally destroyed over a thousand marriages through seduction and possession. A dozen wars have been fought betwixt the poor chieftains and kings that thought they possessed her heart but in the end all they shared were the ashes of their ruined lands. Lives in the tens of thousands have been ended but for the promise of her smile.
After the countless bloodshed, it took a coalition of Taoist and Buddhist priests to track her down and perform a banishing ceremony that destroyed her physical form and sent her spirit plunging into the dark abyss. But everyone knows a soul isn't so easily vanquished....
Draconas
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
DM Under a Dark Sun wrote:
I'd forgotten about this thread but will monitor it now. Also, don't fret too much about particularly high or low ability rolls. I can use magic items and other bennies to even things out between those more and less blessed by the dice gods.
Hope I wasn't out of place reviving this thread from the dead. I just didn't want to clutter up your game threads.
I'm working on a Halfling Cleric of Rain at the moment.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
Andrew Marlowe wrote:
Joshua Kitchens wrote:
I don't have my first submitted item any more from 2009's contest (lost a few hard drives ago) but I do have a few others of mine.
If you submitted to the critique thread, you might be able to turn it up on the boards. That's how I found both of my entries I posted above. I wasn't sure I hadn't tinkered with the versions on my computer.
I didn't that I could find. That was how I retrieved the other two. I must have been too shy the first time I entered... yeah, we'll go with that.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
I don't have my first submitted item any more from 2009's contest (lost a few hard drives ago) but I do have a few others of mine.
My lost entry from 2009 was called Shackles of the Unbound (or something to that effect) and was simple manacles that looked like any other set of manacles but when worn gave a constant freedom of movement effect with additional once or thrice a day use of dimensional door.
Entry from RPG Superstar 2011:
Band of the Slithering Swarm Aura moderate abjuration, conjuration, and transmutation; CL 11th
Slot wrist; Price 70,000 gp; Weight 1 lb.
Description
This bracelet is carved from a single piece of jade and resembles a curling serpent swallowing its own tail. When worn, the eyes of the bracelet shimmer with an internal glow. The bracelet has two charges per day with each ability requiring one charge to be expended and causes one of its eyes to go dark. Only one effect can be active at a time.
As a swift action, the bracelet can summon forth a living dome of tiny venomous snakes to completely encompass the wearer. The vipers slither upon one another in a semi-solid wall, sharing the same space as the wearer and providing her with concealment (20% miss chance). Area of effect attacks function normally against the wearer with the dome regenerating immediately from damage. Any adjacent creature that makes a melee attack against the wearer is swarmed by the snakes (2d6 swarm damage plus poison). The venom of the snakes’ bites is similar in potency to the spell poison (DC 16). Once summoned, the snakes’ exist for 10 rounds or until the wearer moves from that space.
As a standard action, the wearer can command the bracelet to cover her body in snakes as protective armor. The serpents crawl along the wearer’s skin, merging with flesh to form a flexible, scaly layer of protection and giving her the appearance of a humanoid swarm of snakes. This extra armor grants the wearer a +4 enhancement to her natural armor bonus, a +2 resistance bonus to all saving throws against poison, and a +5 competence bonus to Intimidate checks for 5 minutes.
Construction Requirements Craft Wondrous Item, barkskin, poison, resistance, summon swarm, swarm skin; Cost 35,000 gp
Entry from RPG Superstar 2012:
Scalpel of Malleable Evolution Aura moderate transmutation; CL 10th
Slot none; Price 80,000 gp; Weight 1/2 lbs.
Description
This surgeon’s tool appears crafted of the finest silver and its small blade shimmers with a deceptively sharp edge when placed in the light. If held to the ear, the utensil seems to hum with the faint sound of pain-filled screaming as if the very essence of those who have felt its touch lingers on. The scalpel’s slight weight and small size make it an impractical choice for a weapon and it can only be used as an improvised weapon in those circumstances.
When held by someone with ranks in the Heal skill, the scalpel grants a +2 competence bonus to any Heal check made by the individual. The true power of the scalpel of malleable evolution can only be harnessed when held by an individual with alchemist class levels in addition to ranks in the Heal skill.
In a procedure that requires one minute to complete and a DC 20 Heal check, an alchemist can use the scalpel to enhance one willing and living creature with new biological features at the mere price of pain and suffering. The creature gains evolution points to use for evolutions, chosen by the alchemist, as if it was a summoner’s eidolon at the cost of two points of temporary Constitution damage per one point of evolution gained. These evolutions last for a number of hours equal to half the scalpel user’s alchemist class levels, rounded down. If the alchemist fails the Heal check or the procedure is halted before it can be completed, the creature being altered suffers only one point of temporary Constitution damage with no benefits gained from the ordeal.
Construction Requirements Craft Wondrous Item, evolution surge, transmogrify; Cost 40,000 gp
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
Jrcmarine wrote:
Has anyone else encountered the identical torcs yet? They literally have the same name and do the same thing. The only real difference is the flavor text.
I've seen them both, back to back recently too. They have the same name and powers for the most part only one is slightly more developed with flavor text and editing than the other.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
2 people marked this as a favorite.
mamaursula wrote:
I am so in love with the inordinate number of foot wear that activate by stomping your foot like a petulant child. I am sorry to anyone on this thread that might have written one of these, if yours was the only one, it might have been cool.
I hope I didn't start that trend with my item last year. My bad.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
Please don't leave notes about your item, be it about reasons for the cost or why it is great or even "Sorry, this is my first time". It pretty much makes me have to vote for the other item even if it is not really better.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
The way the voting system works from what I can gather from last year is that each item is in a database where each item has to be checked against every other item at least once. Now this is probably randomized but the system prioritizes items with fewer votes so that everything has roughly equal votes before the same item comparisons start to crop up again. There isn't anything inherently unfair about this type of voting system as every person's entry is getting equal attention, it's just that the laws of probability haven't yet swung in your favor that when the next items you're voting on coming up in queue that one of them isn't your item.
Last year it took me hundreds of votes before I even saw my item. By the end, when I was somewhere between 1000 and 5000 votes cast, I think I'd only seen my item a total of 2 or 3 times.
P.S. As an aside, using the Both are equally good/bad button isn't really speeding up the process of seeing your item. It just throws that combination back into the queue for someone to vote on. If everyone was doing that, we'd get no where by Jan 14th.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
1 person marked this as a favorite.
And since I hate creating stuff that nobody ever gets to see (other than my handful of gamer friends), here are my alternate almost-ran entries for anyone who cares.
Knight of the Wyld (Magus):
A knight of the wyld is a warden of those places where the veil frays between the Material Plane and the First World. The knight of the wyld protects both worlds from one another, saving mortals lost in the ever-changing landscapes of the First World and fey from being slain while visiting the Material Plane. A knight of the wyld is forever changed by his close association with the fey and their primordial realm.
Class Skills: The knight of the wyld adds Diplomacy and Knowledge (nature) to his list of class skills and removes Knowledge (dungeoneering) and Ride from his list of class skills.
Charisma Dependent: A knight of the wyld uses Charisma instead of Intelligence when determining the highest level of spells he can cast, his spell save DCs, number of spells known at 1st level, and any effects of his abilities normally determined by his Intelligence.
Wyldfire (Su): At 2nd level, a knight of the wyld can sacrifice a prepared magus spell of 1st level or higher as a swift action to wreathe his off hand in living green fire called wyldfire. The wyldfire lasts for a number of rounds equal to the level of the spell sacrificed to call it forth + the knight of the wyld’s Charisma modifier. Once per round, as a standard action, the knight of the wyld can unleash a ghostly ray of green flame against one foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of acid, cold, electricity, fire, or force damage per level of the spell sacrificed to summon the wyldfire + 1 for every two knight of the wyld levels he possesses. The type of damage is chosen when the wyldfire is first summoned. The hand wreathed in wyldfire is still considered free for the purpose of casting spells and delivering touch attacks. A knight of the wyld can use wyldfire in place of a spell that takes 1 standard action for the purposes of spell combat.
This ability replaces spellstrike.
Wyld Ward (Sp): At 7th level, a knight of the wyld can expend 1 point from his arcane pool to transport one mortal creature or fey back to their home plane. If wyld ward is used on a living, non-fey creature in the First World, the creature is forced back to the Material Plane if it fails a Will save as the spell dismissal. The knight of the wyld can use wyld ward in a similar function against fey in the Material Plane, whisking them back to the First World on a failed Will saving throw.
This ability replaces knowledge pool.
Uringen Horomancer (Wizard) - First Draft:
Regardless of the difficulty in locating it, the town of Uringen attracts a fair number of curious visitors and scholars from around the River Kingdoms. Uringen horomancers are those individuals that remain in the town to study the temporal and spatial anomalies that plague the center of Uringen and the strange clock tower that is at the heart of all the town’s woes.
Class Skills: The Uringen horomancer adds Disable Device to his list of class skills.
Automata Bond (Ex): At 1st level, an Uringen horomancer gains a clockwork spy as a familiar from his work studying Uringen’s clock tower. Unlike a normal construct, the Uringen horomancer’s familiar gains a rudimentary intelligence as part of the Uringen horomancer’s psyche imprints into its mechanisms. As a side effect of this imprinting, when an Uringen horomancer gains the dying condition, he can choose to destroy his familiar as a swift action to turn back time by a split second, leaving the Uringen horomancer at 0 hit points and disabled.
At 7th level, the Uringen horomancer can upgrade his clockwork spy into a clockwork familiar by spending 1000 gp and 1 week disassembling and reassembling his familiar.
An Uringen horomancer can repair a destroyed familiar for 200 gp per hit dice and 1 week of work. This ability replaces arcane bond.
Countdown (Sp): At 5th level, an Uringen horomancer can shift the stream of time to send spells into the future by a few seconds. Once per round, when a spell is cast by another creature, an Uringen horomancer can make a Spellcraft skill check (DC 15 + the spell’s level) to identify the spell being cast and then may sacrifice a spell of the same level or higher, as an immediate action, to delay the spell from coming into effect for up to 5 rounds. Once this time passes, the spell comes into effect how and where it originally was designated. This ability replaces the bonus feat gained at 5th level.
Here and There (Su): At 10th level, an Uringen horomancer can share two points in space for brief moments at a time. When the Uringen horomancer casts a spell, he can use an unoccupied space within 30 feet at the point of origin for the spell. While he turns semi-transparent, a faint copy of the Uringen horomancer appears in the new space until the end of the round. Any attacks against either version of the Uringen horomancer that round only deal half damage to him. The Uringen horomancer can use this ability a number of times per day equal to 3 + his Intelligence modifier. This ability replaces the bonus feat gained at 10th level.
Uringen Horomancer (Wizard) - Rewrite:
Uringen horomancers are spellcasters that travel to Uringen to study the temporal and spatial anomalies that plague it and the strange clock tower at its heart.
Class Skills: The Uringen horomancer adds Disable Device to his list of class skills.
Clockwork Apparatus (Su): At 1st level, an Uringen horomancer crafts a bonded device of clockwork and magic that serves to assist him in manipulating temporal energies. This clockwork apparatus is unique in appearance to each Uringen horomancer and designed to take up one of the following slots, chosen at creation: belt, feet, hands, head, neck, or wrist. A clockwork apparatus has a number of charges per day equal to 3 + Uringen horomancer’s Intelligence modifier that refreshes with his spells. When wearing the clockwork apparatus and the Uringen horomancer is subject to a spell or spell-like ability with a duration other than instantaneous, as long as the clockwork apparatus has at least 1 charge remaining, he can make a Will saving throw (DC 15 + spell level) to either extend or shorten the effect by a number of rounds up to half his caster level, rounded down (minimum 1).
A destroyed or broken clockwork apparatus can be repaired at the cost of 1 week of time and 200 gp per Uringen horomancer level. This ability replaces arcane bond.
Jump Ahead (Su): At 5th level, an Uringen horomancer can use his clockwork apparatus to slip a few moments into the future. As a standard action, the Uringen horomancer disappears from his current location and reappears at the top of the initiative order the next round in the same space or the closest adjacent empty space. This ability uses 1 charge of the clockwork apparatus. This ability replaces the bonus feat gained at 5th level.
Time is on Your Side (Su): At 10th level, an Uringen horomancer can use his clockwork apparatus to slow the arrival of a single spell being cast by sending it into the future. As an immediate action, the Uringen horomancer can delay a spell, his own or another spellcaster’s, from going into effect by up to 5 rounds. This ability uses 2 charges of the clockwork apparatus. This ability replaces the bonus feat gained at 10th level.
Clock Out (Sp): At 20th level, an Uringen horomancer can use his clockwork apparatus to stop time for him and others. As a standard action, the Uringen horomancer can freeze time for 1d4+1 rounds like the spell time stop but can bring others into the spell as well. This ability uses 3 charges of the clockwork apparatus + 1 charge per additional character that shares the effect. This ability replaces the bonus feat gained at 20th level.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
That is funny, Maurice. I should of let him have that title...
My other two designs that I actually fleshed out were for a magus (Knight of the Wyld) and a wizard (Uringen Horomancer). My first thought for this round however that I never pursued since it seemed not to be something tied to the River Kingdoms was for a barbarian archetype (Numerian Exile).
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
Really you can't take the other contestants into account. You can't know what they are doing without breaking the rules of the contest so they shouldn't factor into your entry. Do your best with the material you're given and if you have done a good job, the work will shine on its own merits even if there are two, three, or half a dozen entries of the same type.
In year 2010, four of us out of sixteen did up the same monster (the Chuurjiir) for Round 3 and one of us (Benjamin Bruck) made it to the next round.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
Hi, I'm Joshua. You might remember me from such films as Bugbears: Argh! and Hairy Magus and the Deathly Secret Sorcerer's Fire of the Half-blood Phoenix Prisoner. /simpsons
Really though, I'm still here in the middle of Georgia (the State not the breakaway ex-Soviet country) just like I was last time. I'm curious how many of our Top 32 (and Alts) are from North Carolina though? We seem to always have at least a few every year. Must be something in the water.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
Thanks for the feedback everyone.
I created these to fill what I thought was a gap in battlefield control items for melee types. My vision was that a barbarian/fighter/paladin/etc would wear these and be able to better protect the squishies in the party from charging enemies.
Joshua Kitchens
RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
2 people marked this as a favorite.
*dusts off a seat before taking it... and selling it on the black market as RPG Superstar memorabilia*
Wow. That is all. Wow.
Congratulations to my fellow repeat offenders. And a big congratulations to the new blood this year. Be prepared for the next few days to not have enough hours for writing, sleep, writing, work, writing, food, and writing.
And try not to get too fidgety after they reveal our Round 2 entries next week. I understand wanting to defend your reasoning or clarifying misconceptions about your work but don't faceplant into that pitfall. Getting a DQ is not a tasty dairy treat with delicious toppings in RPG Superstar, it is the opposite of that (so probably like insanity wings rolled in the crushed dreams of ghost chilis and smothered with the boiling blood of a thousand and one hellhounds.)
Joshua Kitchens
RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
From past experience, the day of the Round 1 Top 32 announcements drags on forever, followed by the quickest three day timespan you'll ever have experienced. Be prepared ye lucky few!
Joshua Kitchens
RPG Superstar 2010 Top 16
,
Marathon Voter Season 6, Dedicated Voter Season 7 aka Draconas
2 people marked this as a favorite.
If you didn't have more respect for the judges before now, after this everyone should. They are beasts to tackle this stuff day in and day out for over a month in addition to their normal jobs/familial duties. My hat is off to you gentlemen.