Duke Leto Atredies wrote: Meowselsworth, you might have to run another one for us! : ) Playing this has actually peaked my interest in running another Mafia/Werewolf/Assassin PBP. Following this I'd happily run an Ultimate Werewolf (Delux Edition) game modified for PBP if there is enough interest. The rules are slightly different, but I could see it being a ton of fun.
So, I haven't been on the Paizo boards in what seems like forever. I log in for a bit of quick research only to find a PM from Meowselsworth inviting me to a Mafia game! To my surprise I find that most of the band is still together too! How is it going guys? It's been a while. I'd love to play if I'm not too late. EDIT: Reading back through this thread I can't believe how many times I've been referenced. Seeing that I haven't missed the startup date, you guys can definitely count me in!
Tuck and friends, check out the game play tab for info on the town you'd find using diplomacy. I'll give you everything up front even though id suspect it would take at least a day to uncover it all. I have a hefty log of NPCs and additional info should you want to ask any individual(s) questions or locations you'd like to explore in more detail. Let me know if there is any additional info you're looking for that I might not have posted.
Dyson looks pleased at the thought of exploring the Crypt. "I think the Crypt would be an excellent place to begin looking. The sooner we can put an end to the Knight's madness, the sooner we can start planting our crops. Granted it may be a little late in the season, but we need to atleast try." Elder Murdows replies to Robinet: "A symbol of hope is exactly what our people need. Your presence here makes us look like we are doing our jobs which is equally beneficial. A few of our villagers have already taken desperate actions out of hunger and each has ended up dead as a result. Getting out there and getting to know the villagers will put their minds at ease for at least a little while." he motions to Tuck: "This gentleman's gesture of supplying them with a beast to eat will already go a long way. They are sure to love you. I grant you unrestricted access to Ossington. Look around and get to know the place."
Kaylee Pruitt wrote: What do I need to roll to attempt to remove the mask? Removing the Mask will require either a CMB check to try and pull it off your face or you may attempt to break it using an attack roll. Feel free to get creative if you have any other ideas. Initiative:Kaylee Masks Vastar Kerret Lorant Lector
GM ONLY:
Mask Golem 16 Damage
Egarthis 67 Damage(unconscious) Summary:
Kaylee HP 29/29 AC 11 Mask Lorant HP: 19/40 AC 17 Mask Vastar HP 25/25 AC 12 Lector ? ? Kerret ? ? Swoop HP 13
I'm alive everybody! I don't find any of your concerns a surprise and I apologize for the long absence. As you may all recall from last year when I disappeared that this is my busy season at work. I'm getting flip-flopped around between days and nights working 10-12+ hours a day and still trying to make time for three kids and the wife. I'm trying to do everything I can to stay caught up with my PBP's but when it comes down to it, it's just hard to prioritize above all my other commitments (I've had my current post half complete for over a week just sitting on my computer screen). That being said, I'm still going to do my best to make updates as often as I can. This is my first, and longest running PBP and also my longest lasting group in RL. I dont want to loose it. If you're all not comfortable with the pace and want Vastar to take over for a while until I slow down again It would relieve a little pressure. I can also continue GMing without issue but updates will be sporadic until around Autumn as my current work project is scheduled until August. Lector Rhomelus wrote: I might be overthinking things, but sorry for not being particularly helpful during this encounter. I think it somewhat goes without saying that my direction with Lector's build was somewhat misguided. If we live to see level 5, I hope I can do something to make him more practical in combat. I wanted to comment on this weeks ago when it was posted but never got the chance. Lector is a great build for this module! The only thing is that things never played out the way the module intended. Had things gone in the intended direction Lector would likely have been the most valuable player in the lot. As I had mentioned before, the module is extremely RP heavy. Players are supposed to engage in this fight and thats about it.
Initiative:
[list] Damage Vastar: 1d6 ⇒ 4
Combat Maneuver/Masks of Control Vastar: 1d20 + 8 ⇒ (2) + 8 = 10 Fail!
The swarm tries to shove masks on the faces of the 3 Heroes. Vastar and Swoop manage to fend them off but Kaylee cannot resist the attack and a mask is stuck to her face. Vastar, Swoop & Kaylee roll a DC:12 Fort Save or become nauseated. Kaylee (& Lorant), please roll a DC:13 Will Save at the beginning of each round you are wearing the mask until it is removed. GM ONLY:
Mask Golem 10 Damage
Egarthis 67 Damage Summary:
Kaylee HP 27/29 AC 11
Lorant HP: 13/40 AC 17 Vastar HP 21/25 AC 12 Lector ? ? Kerret ? ? Swoop ????? I Think Swoop drops from the damage this turn. Vastar, please confirm
Mad Marianne wrote: "Well have there been any legends of the Knight, he must come from somewhere? Any protectors of villages, errant cavaliers, young nobles unjustly killed?" She ponders. DYSON: I am reminded of a local legend about a formidable warrior named Saithnar the Warlord. Details are scarce, but from what I can piece together he engaged in 2 epic battles centuries ago against invading forces. Though both battles were won, the second is said to have claimed his life. Some writings speak of 5 evil sorcerers who managed to slay Saithnar during the second battle and were then themselves turned to stone by the local Druid's as punishment, becoming the Monument known as The Silence Keepers. Saithnar's body was placed inside a crypt that Elder Murdows has referred to as The Great Barrow. It is my personal belief that The Knight is none other than Saithnar the Warlord roaming the forest in undeath. This is a difficult topic to speak of to most of the locals however since Saithnar was regarded as a hero." Dyson and Elder Murdows take a few seconds to exchange glances but Elder Murdows keeps silent about the subject.
Initiative:
Summary:
Kaylee HP 28/29 AC 11
Lorant HP: 13/40 AC 17 Vastar HP 25/25 AC 12 Lector ? ? Kerret ? ? GM ONLY:
Mask Golem 13 Damage
Egarthis 26 Damage
Dyson smirks and pauses for a second. He almost looks as if he is thinking a happy thought, then he answers Mariannes question: "Tully and I have been on a great many adventures. Together we have captured the dragons hoard! We have crossed dimensions! We have fought monsters that would haunt your nightmares for the rest of your days! We have made friends, and lost about as many if not more through death, coincidence and betrayal. Tully is the most loyal subject you've ever had the pleasure of being introduced to and my dearest friend. And now our path has brought us here, to redeem the people of Ossington. A challenge to say the least, but our perseverance will triumph, or kill us in the process!"
ELDER MURDOWS: "We havent received any word of our neighbors experiencing similar problems. Ossington is very isolated, the nearest settlement is days away. It would seem that whatever is happening is only happening here." DYSON: "Tully is not new to us. She is infact one of my oldest friends. Our bond predates that of The Cucckoo or even Henwen."
I was prepared for a lot of different scenarios when I was assembling this adventure. I was prepared for splitting the party. I was prepared for a full out assault on the temple, completely ignoring the main storyline. I was prepared for you to burn this place to the ground while everybody slept. However, I never once thought you'd manage to run the adventure completely backwards without recovering your items first. I'm trying my best to balance this fight out but as GM I still feel compelled to work within the confines of the storyline. I'm both excited and frightened to see what the near future holds for this adventure.
Robinet de L'Xley wrote: "I feel comfortable speaking for all of us in that we are definitely willing to venture forth and see what can be found, "Excellent!" Dyson exclaims. "If you require any additional assistance I could send my bodyguard Tully to accompany you. She has the strength of a warrior and the grace of a cat and could prove useful. She's not familiar with the area so I'm afraid she wouldn't serve as a very good guide though. She'd have no problem slicing a Grugach in 2."
Vastar wrote: Doig, I should be just south of Kaylee on the map. Fixed. I missed that when reading posts. It will be updated with the next map. Kaylee Pruitt wrote:
Excellent. I forgot Kaylee loaded the crossbow so everything works out. Egarthis is Human so you can factor that into your future posts. [list]
Here is a picture of what you're fighting Could everybody please list their current AC and HP in their next post Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
Kaylee
Retcon: Egarthis Reflex Save: 1d20 + 6 ⇒ (11) + 6 = 17 Pass, all actions carry over unchanged from last round.
Summary:
Lorant has 20 damage GM Only:
Mask Golem 13 Damage
Egarthis 26 Damage
Kaylee 14
Lorant, Roll initiative. Whatever it is smashes into the door once again. Splinters fly about and a sizeable hole forms in the door as it almost falls off its hinges. Lorant and Kaylee attack at the pile of living masks of Razmir. Lorant hits but Kaylee misses and Kerret casts his spell. Ref Save: 1d20 + 6 ⇒ (9) + 6 = 15 Pass Just outside the door behind the humanoid pile of masks is Egarthis. He touches an amulet around his neck and it begins to glow. GM Only:
1d3 ⇒ 3
Mask Golem 13 Damage
Kerret Malconnen wrote:
I suppose you would. I'll update the map tonight with what you'd be able to see. You'll have another round before this thing can break through so you can plan accordingly. yes you can save your roll Lector.
Alan Vin wrote: "What do you have in mind, kind sirs? Our skills are at your disposal, but we know not the lay of the land. The Knight would seem to be the more pressing matter at the moment, no? It certainly seems to be the simpler one." "As gracious as we are for the help your appearance is rather sudden." says Dyson. Any assistance we can get in the meantime really would be a help, though I don't have any specific tasks at the moment being put on the spot like this. If you plan to stick around a while I'd maybe suggest getting familiar with the village." Elder Murdows cuts him off: "Hrm, yes, There is an old abandoned cottage in the middle of town that you could lodge in for the meantime. Our population has diminished so much that we have some extra space readily available." Dyson continues: "If you are up for a more challenging task we could really use somebody to go out and explore the area further. My comrades and I are too preoccupied here to take on such endeavors, however I'd understand if you aren't up to the challenge. An encounter with The Knight or The Grugach is almost certain and I couldn't simply ask anybody to risk their life in that way."
Kerret & Lector:
You find no traps on the desk drawer, however it is locked. Everybody readies themselves just in time as a large object smashes partially through the door. The object in question looks like some sort of arm, only made entirely of masks, the same that of which you are wearing. Whatever it is, it rips itself free of the debris and readies another attack on the door. 1 or 2 more hits like this and the door is going to come down. Roll Initiative!
Maneakira, Tengu Ninja wrote: The tengu cocks a beaked head to one side. "Correct me if I am wrong...you have only named three. I'm guessing the South West would be the location of the last...?" "Where does my memory go sometimes?" says Elder Murdows sarcastically. "I presume that you had passed The Chapel to the South West on the way in then? The least interesting of the Monuments to say the least." "Ossington itself could be considered a monument as well in its own right" Dyson chimes in. "There are strange ruins carved all over the stones that make up the double circle that make absolutely no sense whatsoever. We had looked into it briefly but abandoned the task to more pressing matters. Though, I suspect that if we ever manage to solve the problems of Ossington it might be fun to look further into." Robinet de L'Xley wrote: "How long has Ossington been plagued by these Grugach? [b]ELDER MURDOWS: "Well, they've always been around but have never caused much trouble unless provoked, which was very infrequently if ever by mistake. Ossington is a peaceful place and has better things to do than going after a pack of Elves." Tuck the Traveler wrote: "If yon knight cycles like the sun, p'raps we can meet him during his appointed rounds. Know'st thou his habits, Elder?" "Elder Murdows: "Unfortunately no, we haven't been able to successfully track his movements on account of it being too dangerous. Nobody in their right mind would dare. It would be a death sentence."
Kerret:
The spell effects appear to be that of magical items. There are no spells cast on the desk itself.
Auras:
Lorant locks the door as he and Kaylee press an ear against it. Lorant & Kaylee: There is definitely somebody on the other side. The audible *Click* from turning the lock has alerted them to the fact that somebody is in the bedroom, yet they do not shout for help. Footsteps hurry about in a quiet manner and then stop before much larger, heavier and slower footsteps begin.
Billy Starlock wrote: "How do ya know they're in league? And why would they be? What they got ta gain by slaughterin folks at monyaments? On dat note what're the monyaments for?" Alan Vin wrote: "Aye, the Grugach could simply be taking advantage of the Knight's presence," Alan suggests, running a hand over some unshaven stubble, "They don't necessarily have to be in league. Not that it matters, since we are taking them all down anyway. If the Knight visits the monuments in turn, then we should be able to predict where he will show up next, no?" "Its clearly a case of them vs. us, its silly to even question that they're not in league with each other" Elder Murdows scoffs. Dyson is quick to reply: "I'm sure what Elder Murdows means to say is that Ossington is a simple village filled with simple people. Alan could be correct in his assumption that Ossington is merely being ganged up on by one party or the other merely because the opportunity presented itself. Either way, something needs to be done or either The Knight, The Grugach or both will cause the village to collapse, and they are very close." "Yes, please excuse my outburst." says Elder Murdows "We've been a bit out of touch you know. You asked of the monuments. I know little of them but what I can tell you is this: There are 4 of them. Red horse hill lies to the North West of here. Its a large hill with some sort of animal carving on the side of it. The Great Barrow is to the North East. This structure was raised in memory a Warlord who long ago fell in battle after 2 great victories. The last is The Silence Keepers to the South East but its just a pile of stones."
ELDER MURDOWS: "Grave is a soft word to describe our problems madam. We've always had problems with the Grugach. They hate everybody who isn't an Elf, and even hate other Elves that aren't of their tribe. Murdows eyes Robinet with a cold stare. "They used to ignore us so long as we stayed out of their neck of the woods, its a big forest after all and aside from a few hunters and wood gatherers most of us never strayed far from home. All that changed when The Knight came around about 3-4 months ago. We never learned his name and never saw his face on account that he never takes off that enormous helmet of his. All he seems to do is visit each of the local monuments in turn, one by one and slaughter us. The next thing we knew after he shows up is a group of woodsmen go missing and we find their bodies the next day shot full of Elf arrows. Then they got bolder and started shooting at folk in the fields. Elder Meril, the mayor before me lead a group of men with the white flag of parley but got shot up as well. We found the massacre two days later." Elder Murdows gulps: "We weren't sure if all the bodies were there or not. When we found them they were hacked apart. Meril's body was intact but there were so many arrows through him we couldn't get him loose from the tree he was pinned to. Since then things have gone from bad to worse. The Grugach and The Knight have been in league with each other. We ate all our sheep and chickens so there's no more livestock. We couldn't plant the crops so there wont be a harvest this autumn. The Knight travels the roads and The Grugach swarm the forest so escape is impossible. Even the wild animals have disappeared."
Correct, You are still in the Courtyard. As listed in the Locations section of the Campaign Info tab, there are 3 obvious directions to head from here. The first is the front door of the temple. This will take you right back inside to Area 3 (The Vestibule). The second is the Main Entrance that will lead you out of the Courtyard and out into the streets away from the temple. The third option is that which Kerret mentioned, Area 2 (The Tower Stairs). The Wooden door that blocks this area is reinforced with iron bars and is locked but looks to lead to the walkway that leads to the window that the man was looking out from. Now, there are still several less obvious options available to you. Kaylee's suggestion of floating up to the window is one, and there are still others. Some are more obvious to me as the GM, and I'm not willing to say what they are but its nothing you haven't come across already in the adventure. I'll proceed once I have a firm party decision.
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