Rival Explorer

Doc Bloodshanks's page

331 posts. Organized Play character for azjauthor.


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Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc uses one of his versatile vials to mix up a quicksilver mutagen and downs it, looking a bit weakened as he does so but more spry. He offers to make one for anyone else.

He moves behind Argoni, carefully trying to duplicate his moves and technique.

As I said in the OOC thread, since we are accumulating successes, I think it makes sense for Argoni and I to roll separately, rather than both having to rely on my roll.

Follow the Expert (Stealth) w/ mutagen bonus: 1d20 + 7 + 2 + 2 + 2 + 1 ⇒ (12) + 7 + 2 + 2 + 2 + 1 = 26

Doc competently follows the halfling investigator's lead, sticking to the shadows and doing his best to avoid detection ... assuming the guards are not too good at their jobs.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Wow, that's close ... I believe Following the expert would bring Itka to +14 on Thievery and me to +12 on Stealth ... so I actually think the numbers end up in favor of the Alternate Route by 1 point. Also, given my understanding of Quiet Allies, I think in this case if we do the Bypass attempt, it would make more sense for me and Argoni to roll separately, so that his +16 has a better chance to generate a success.

I can also provide quicksilver mutagens to provide +2 for 10 minutes ... but it does damage equal to twice your level that can't be healed until the 10 minutes are up, so it's a bit of a gamble. (The secret ingredient is arsenic.)

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc listens to the discussions of routes. "I am in somewhat the same situation as BakBat, I'm afraid. If someone skilled wants to take the lead, though, I'm happy to follow."

I'd be better at the Athletics/Thievery route. Not trained in either Deception or Stealth. I can mix up an elixir to help with it, though, if I'm following the expert.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc nods to Isaku pleasantly, declining his offer of medical aid. "I appreciate the sentiment, but I'm down to just a couple of bruises ... so it's more useful to keep the healing option open should it be needed."

Only down 4 HP right now, and don't want to lose access to Battle Medicine if it's needed during an encounter

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc hands BakBat a versatile vial. "Here, drink this quickly ... I'll heal you more when we get a chance to rest."

BakBat healing: 2d6 ⇒ (2, 2) = 4

He frowns and mumbles, "Lackluster results. That divine healing must be interfering with the restorative properties ..."

He listens to Narcela's explanation and nods. "My instinct is to remove the interference first, but if we do that now there's a chance it could get back up ... so I'd say it's wiser to get the prisoners free first."

Assuming it took at least 10 minutes to get here, he drinks another versatile vial and gives another one to BakBat.

Doc's healing: 2d6 ⇒ (6, 2) = 8
BakBat's healing: 2d6 ⇒ (1, 6) = 7

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc goes to disable BakBat's claw.

◆◆ Disable Device: Claw for BakBat
Crafting(master): 1d20 + 19 ⇒ (12) + 19 = 31

He then dashes down one of his versatile vials.

◆ Interact: Drink versatile vial
Healing: 2d6 ⇒ (5, 3) = 8 +4 temp HP

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Will save DC 30: 1d20 + 15 ⇒ (14) + 15 = 29
So close!
Unfortunately, since Heroic Intervention is a Radiant Oath boon, I imagine it is divine healing ... so I will forego it to remain consistent with my edicts (and not mess up my own healing skills).

Doc tries to break the hold the trap has on his soul.

◆ Escape
Athletics DC 28: 1d20 + 11 ⇒ (20) + 11 = 31

His devotion to the power of mortal reasoning allows him to keep his soul unfettered. He focuses that reason toward disabling the trap targeting him.

◆◆ Disable Device
Crafting: 1d20 + 19 ⇒ (11) + 19 = 30

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

I don't particularly benefit from any of those, I'm afraid. Don't remember if any of us used a shield on the last outing. "I'll carry the electromuscular stimulators. If anyone decides they need it activated, I will make sure it is properly attached before activating it."

Following the briefing, of course, Doc completes his daily preparations. As usual, he quaffs his antiplague immediately after infusing it. "I've made an electrical energy mutagen and a darkvision elixir, but they have short durations."

"Itka, I think your knowledge of this realm makes you a good person to hold the key, unless you need your hands free to work your occult skills."

He hands Jakoby and Itka each a lesser elixir of life. "In case you take wounds and I'm not able to heal you quickly enough. BakBak, stay near the healers ... and be careful of where you aim those fireballs." Note: In addition to the 3d6+6 healing, since I infused these they also give 4 temp HP for 1 minute

Did it take 2 charges to get to the Netherworld? Are we actually at 8/10 charges already?

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Do we have to "hold" the key or can I hang it on the chain of my wayfinder or put it in a pouch or something?

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

I also have a Glyph. If I recall correctly, we had enough Glyphs for everyone to get an extra Hero Point last time. (Although I can't use my Convention boon for an extra hero point.)

Also, though, after receiving the level bump benefits, my character is in many ways positioned better than I will be when I actually level up to 8.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

It's bigger on the inside... Doc thinks as he enters. He nods to Lumna. "Hello, again."

He listens to the mission, and then asks, "What can you tell us about this Narcela? Or about the Scholars we are looking to rescue? How many of them, for example? Do we have any information about the state they're in? Is she torturing them?"

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc is fine with any healing that isn't divine.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc nods to the others as they gather. "Yes, well met. Nice to see you again." He looks generally unchanged from the last time you saw him.

Didn't level up but bought some formulas:
* Thunderstone
* Deadweight mutagen
* Drakeheart mutagen
* Sanguine mutagen
* Serene mutagen
* Glow rod
* Cold iron blanche
* Silver salve

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen
GM chadius wrote:
The follow up scenario is 4-11: Prisoners of the Electric Castle. Please tell me if you would like to play that game. Please tell me if you don't want to play that game so I can invite someone else.

Chronicle looks good. I'm definitely interested in the follow-up adventure.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Crafting: 1d20 + 18 ⇒ (9) + 18 = 27

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

"Yes, exactly. You seem to have grasped the fundamentals of the situation. You will find in the report that we've cross-referenced to various other Pathfinder incidents, related to siblings and this threat. There may be more related to this to investigate."

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc nods in agreement with Itka. "Some darker entity was inhabiting it upon our arrival, but we dispatched it. That Gleam of yours was extremely vigilant and alerted us to the threat."

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc nods. "Alright, then ... some preparation..." He mixes some chemicals together with a versatile vial.

Quick Alchemy to create an Energy Mutagen, granting resistance 10 to electricity (weakness 5 to acid, cold, and fire)

Properly prepared, he pulls out his tools to disable (or lessen) the device's damage output.
Crafting: 1d20 + 19 ⇒ (7) + 19 = 26

Hoping that the path is now at least a bit safer, he begins trying to maneuver the robot's body to where it needs to be.

Reflex: 1d20 + 15 ⇒ (7) + 15 = 22
Not sure what the consequences are of the sabotage attempt ... do I still take the damage? If so, it's only 21

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc investigates the orb ... from as safe a distance as possible. "Thanks for the warning," he murmers. "Lumna, we have this ... vessel here..." He motions vaguely toward the robot body. "Would you be able, or interested, in becoming a host for the it? Would that somewhat resolve your ... predicament?"

Crafting: 1d20 + 18 ⇒ (10) + 18 = 28

Grand Archive

1 person marked this as a favorite.
male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

As they head on, Doc hands Jakoby a moderate elixir of life. "In case you need it."

3d6+6 and provides 4 temp HP for 1 minute

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Oh, yeah, 2 checks with Continual Recovery would take 30 minutes ...

A few minutes later, while Jakoby is getting their second round of treatment, he offers another quick vial.

Another vial healing on Jakoby: 2d6 ⇒ (1, 4) = 5

And then, at the end, if needed ... More healing: 2d6 ⇒ (1, 2) = 3

If we get that full 30 minutes of healing without incidents arising, I'd be back at 6 versatile vials

Let me know if Jakoby is still down HP, because I do have one of my daily elixirs of life I can provide.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc Bloodshanks supervises Isaku's treatment of the wounds. Since he seems to be doing a competent job, Doc takes the time to search the area, including the "bodies" of their assailants, and mixes up some more vials, while watching whatever happens with Vilo and/or Lumna.

When Isaku is finished with the healing, Doc nods approvingly, but does pass a quick vial to Jakoby. "Shoot this one down quick, it's only potent for a few seconds."

Another vial healing on Jakoby: 2d6 ⇒ (2, 4) = 6 + 4 temp HP for 1 minute from my field discovery, for what it's worth

Recovered 2 versatile vials

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc creates and administers quick vials to everyone, except Jakoby who is coagulating already. "Insert host? Is it perhaps ... Well, we do happen to have a disembodied spirit or two here, do we not?" He looks around for Vilo and Lumna.

BakBak healing: 2d6 ⇒ (3, 2) = 5
Itka healing: 2d6 ⇒ (4, 2) = 6
Argoni healing: 2d6 ⇒ (4, 3) = 7
Ro healing: 2d6 ⇒ (6, 6) = 12
Doc healing: 2d6 ⇒ (3, 6) = 9

Assume we're taking some time to search and heal, as well as discuss whatever is happening with the robot? I'll wait to see where everyone shakes out on the Fort saves before deciding who takes priority.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Fortitude Save vs DC 26: 1d20 + 16 ⇒ (8) + 16 = 24

Doc feels the void damage draining his energy, his skin darkening as it takes hold. He mutters, "If there's one thing I find more intrusive and disruptive to the healing process than divine healing magic ... it's necrotic energy."

He begins slathering himself with healing ointments to combat the loss of vitality.

◆ Battle Medicine on self
Treat Wounds (Crafting) vs DC 30: 1d20 + 19 ⇒ (13) + 19 = 32
Mortal healing turns that success into a critical success. Godless healing heals another 5 HP (and I am immune for only 1 hour).
Healing: 4d8 + 30 + 5 ⇒ (1, 5, 8, 7) + 30 + 5 = 56

-21 - 40 + 56 = -5 HP now

Now almost fully revitalized, he cries out, "But your otherworldly chicanery cannot combat science and mortal will!" He grabs vials and mixes them together, hurling them at the creature.

◆ Quick Bomber: Quick Alchemy + Strike (-1 versatile vial, 1 left)
bottled lightning strike: 1d20 + 15 ⇒ (14) + 15 = 29
bottled lightning damage (electricity): 2d6 ⇒ (1, 3) = 4 + off-guard + 2 splash (directed in cone away from Jakoby)

◆ Quick Bomber: Quick Alchemy + Strike (-1 versatile vial, 0 left)
bottled lightning strike w/ MAP: 1d20 + 15 - 5 ⇒ (3) + 15 - 5 = 13
bottled lightning damage (electricity): 2d6 ⇒ (1, 5) = 6 + off-guard + 2 splash (directed in cone away from Jakoby)

He taps his chest, where his many prepared vials have been depleted. Time for some on-the-fly thinking, then.

Grand Archive

1 person marked this as a favorite.
male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Seeing the damage to the bird, Doc brings out some healing salves and slaps them on the creature (assuming it is willing).

◆ Battle Medicine on Ro at DC 20.
Treat Wounds (Crafting): 1d20 + 18 ⇒ (13) + 18 = 31
Healing: 4d8 + 10 ⇒ (5, 3, 1, 5) + 10 = 24

Knowing that Jakoby's body isn't ready for more of this intensive treatment, he instead produces a versatile vial and splashes the healing elixir on Jakoby. "This isn't the most productive way to administer these, I'm afraid, but it'll have to do."

◆ Interact: Deliver field vial on Jakoby
Healing: 2d6 ⇒ (6, 3) = 9

He then grabs another versatile vial, mixes in a couple of other chemicals, and throws another bomb.

◆ Quick Bomber: Quick Alchemy + Strike
bottled lightning attack: 1d20 + 14 ⇒ (12) + 14 = 26
bottled lightning damage (electrical): 2d6 ⇒ (4, 3) = 7 + off-guard + 2 splash

Fort save DC 25 vs 10 slashing: 1d20 + 16 ⇒ (8) + 16 = 24
Doc is unable to avoid damage from the gears.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

"Unless anyone happens to have some orihalcum, focus on electricity attacks." Following his own advice, he mixes some chemicals together and hurls a bomb that sparks with electricity.

◆ Quick Bomber: Quick Alchemy + Strike
Bottled Lightning attack on robot: 1d20 + 14 ⇒ (19) + 14 = 33
Bottled Lightning damage (electricity): 2d6 ⇒ (5, 4) = 9 + off-guard until my next turn + 2 electricity splash

◆ Recall Knowledge on Gears:

Crafting: 1d20 + 18 ⇒ (19) + 18 = 37

He mixes together another bomb and throws it at the nearest cluster of gears.

◆ Quick Bomber: Quick Alchemy + Strike
Bottled Lightning attack on white gears w/ MAP: 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28
Bottled Lightning damage (electricity): 2d6 ⇒ (3, 6) = 9 + off-guard until my next turn + 2 electricity splash
Directional Bombs means I can cone it out to avoid splash on Jakoby

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

◆ Recall Knowledge (Crafting) on Robot

Crafting (Master): 1d20 + 18 ⇒ (14) + 18 = 32

Doc surveys what he can determine about these constructs, and gets ready to use the last of his prepared bombs against them.

Assuming I don't have reason to think that these things are resistant or immune to acid

◆◆ Ready: Quick Bomber on Robot. Trigger: Yellow Gears move adjacent to robot.

If it triggers:
Acid Flask attack on robot: 1d20 + 14 ⇒ (16) + 14 = 30
1 acid damage + 2d6 persistent acid + 2 acid splash damage
Note that with Directional Bombs, I can make this a cone away from me, if needed to avoid hitting an ally (should Jakoby or Ro move up into melee)

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc nods. "Yes, this should be quite an intriguing experience, to see what you have worked on." He glances around. "Does anyone know anything in particular about the Plane of Shadow and the beings we might encounter? What sort of attacks are particularly effective against them? I would guess perhaps something light-based, perhaps?"

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

"Um ... Does someone perchance have a pet cat down here?" He pulls a mutagen at the ready.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc looks around, to see if Lumna is still with them. She did, after all, manifest on the steps in front of the angry mob.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

"Though successful, it seems, that is an ... elaborate plan." He looks around, trying to figure out what else they must do to help out.

I feel like Doc is probably following the plot here better than his player is. What do we need to accomplish down here?

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc watches the work and nods approvingly. "Well done, my friend!"

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen
Isaku Beru wrote:
Investigators with the Alchemist Dedication don't get Versatile vials back via exploration do they?

No, they don't. I was just looking at those alchemical archetype sections yesterday to confirm how they worked for my Investigator and Gunslinger.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

"I can be up front if needed..." He touches a mutagen on his belt, making sure it's at the ready.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc enters "Stormheart."

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Oh, wonderful, the faithful have shown up to "help them."

He clears his throat, "What you have here, in fact, is a bit of a medical emergency. This does not appear to be the cause of either of these individuals, but instead a tragic consequence of a bunch of people storming in and messing about with technological forces that they do not fully understand. These people are injured victims of an assault on this very building ... the building that you, now, stand in front of, armed and ready to assault. "

He motions to the group of his fellow adventurers. "We are Pathfinders, who have also come to try to resolve this issue. We have dealt with the violent threats within this building, and uncovered the cause of the psychic disturbances in this region. Rest assured we are in the process of resolving them. My good Kitsur, your headaches will subside once we have de-activated the machinery, but doing so without the proper expertise would, in fact, potentially cause a cascading eldrich psychic build-up that could be catastrophic. Do you, Mr. Procuaru, have the expertise to deal with the consequences of that?"

Can I use my chirugeon Crafting/Medicine modifier to support the technical jargon? Or want me to stick with Occultism? Can I make both rolls with the same skill?

Crafting: 1d20 + 18 ⇒ (13) + 18 = 31

Crafting: 1d20 + 18 ⇒ (10) + 18 = 28

That would be 27 & 24 if the roll needs to be Occultism instead

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc nods. "Excellent. I'm glad to hear that, assuredly, nothing unexpected will go awry when we head down there."

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc tries to learn as much as he can by observing this process, then goes to help open the galvasphere and swap the vials.

Crafting check (if needed): 1d20 + 18 ⇒ (9) + 18 = 27

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc puts the letters in his bag. "These will be excellent to include in our report." He eyes the clockwork goggles. "These allow you to see exceptionally well in darkness, as well as to see invisible creatures. The tool any-tool is quite useful." He looks disdainfully at the healing potions, concerned they might carry the taint of divine magic with them. "Seriously, you need to properly label these things with disclaimers."

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc advances toward the open box with medical equipment and looks it over. "This is medical equipment, but likely requires a professional. The healing items I am offering you can use for yourselves." Doc tries to identify any of the equipment in the chest.

Recall Knowledge (Crafting): 1d20 + 18 ⇒ (14) + 18 = 32

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc pulls out two of his infused alchemical items. "I have here an elixir of life and an antidote. Worth far more than scrap metal, I think."

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

That ghost is quite ... masculine... Doc observes to himself.

Out loud, he says, "My name is Doctor Grime Percival Bloodshanks, and we are with the Pathfinder Society. You may call me Doc. We are here to try to help with the ... issues taking place in this manor. Know that, if you mean us no harm, then we mean you no harm, either. Can you tell us, Vilo, how you arrived in your current ... er... state?" He waves his hand vaguely toward the incorporeal figure.

Grand Archive

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male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen
rainzax wrote:

Coagulant

Healing alchemical items with the coagulant trait lose effectiveness when many are applied in a short period of time. If a creature heals Hit Points from an item with the coagulant trait, that creature is temporarily immune to healing Hit Points from subsequent items with the coagulant trait for 10 minutes (but not immune to any other effects of those items).

Thanks for that. I also investigated a bit more after my last post, because the versatile vial healing definitely seemed broken, and figured out the restriction based on the coagulant trait. Definitely a reasonable restriction, and gives a reason to make Elixir of Life (which do not seem to have the coagulant trait) during my daily preparations.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

First, I am sorry that my glib comment about being able to heal up faster has triggered a trip down such a rabbit hole. I was definitely mistaken in that I saw multiple healing crits and assumed that everyone was healed up to full earlier than they were. I didn't actually do the math at that point.

Since you went to the trouble of copying the versatile vial text, though, it is worth noting that is about the versatile vials created during daily prep, and those weren't the versatile vials I was talking about. Quick Alchemy allows you to create new shorter-lived versatile vials with an action, and my research field lets me use those for healing.

Quick Alchemy:

Archives of Nethys
You can either use up a versatile vial to make another alchemical consumable at a moment's notice or create an especially short-lived versatile vial. Any effect created by an item made with Quick Alchemy that would have a duration longer than 10 minutes lasts for 10 minutes instead.

(Skipping the "Create Consumable" text since it doesn't apply here)

* [b]Quick Vial[b] You create a versatile vial that can be used only as a bomb or [b]for the versatile vial option from your research field (it can't be used to create a consumable, for example). This item has the infused trait, but it remains potent only until the end of your current turn.[/i]

So, I stand corrected ... the vials created this way only last until the end of my current turn so other people can't grab and drink them ... I would have to Quick Alchemy and Interact to apply it ... so the fastest I can heal in this manner is 2d6 every 6 seconds (with an action left over every 6 seconds). Still, I think, faster than Treat Wounds (which, frankly, means I need to reconsider retraining some of my Treat Wounds-based feats that I didn't know to change during my Remaster rebuild).

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

With respect, I don't know how a claim that we could have done this in less than 30 minutes is "objectively false" just because we didn't do it in less than 30 minutes.

In terms of mechanics, I have Ward Medic and would have been able to critically Treat Wounds (DC 20) in 10 minutes on 4 people, even before the healing from versatile vials. However, by the time I got around to posting, multiple people had already done multiple rounds of Treat Wounds ... and I believe I also saw other people who had the means to turn successes into critical successes ... so I didn't bother offering or describing the use of those mechanics. So, again, I think that the claim all the healing could have been done in 10 minutes is, in fact, probably objectively true. And then the second 10 minutes could be spent on Refocusing and repairing.

I don't think I need any "out of game knowledge" to support this opinion ... nor to support the opinion that the bad guy upstairs probably heard us throwing bombs around. In character, stopping for even that first 10 minutes to do Treat Wounds at all really doesn't make any sense (except, you know, for the not wanting to die part).

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Noticing that some people still have wounds, Doc begins using Quick Alchemy to generate versatile vials and pass them out. "Swallow up. These don't stay potent long."

If I understand how these work now, I can create 2 and throw one on someone to heal them ... and then next round create another one and throw 2. So every 12 seconds I can heal 2d6 hit points 4 times, and that's assuming no one takes them out of my hand and drinks them. If the injured people take them out of my hand, I can create 3 per 6 seconds.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc realizes some acid damage got on his scale mail and pulls out his repair kit, replacing any damaged pieces of leather or metal while the exploration of the lower level is being completed.

Crafting (Repair): 1d20 + 18 ⇒ (19) + 18 = 37

It is not exaggerating to say that the scale mail looks better than new when he is finished.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Does the acid damage bypass hardness? Hero Lab indicates my scale mail has 9 hardness. If it does get through, though, it's got 36 HP, so nowhere near the broken threshold. That having been said, though, there is also plenty of time during that break to repair it.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

With the amount of healing in this party, there's really no reason it should take 30 minutes to heal everyone up. I feel like the person at the top floor probably knows we're here at this point, so it feels like we should be on at least a bit of a clock.

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 76/94, Hero Points: 2 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Investigate (Crafting +19) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated), quicksilver mutagen

Doc looks around at the variety of diverse, and frankly haphazard, healing methods being used, as he tends to his own wounds.

Crafting Treat Wounds check vs DC 20: 1d20 + 18 ⇒ (12) + 18 = 30
Crit (even without Mortal Healing) then Godless healing gives me another +5 ... so I'll definitely be at full

While tending to his wounds, he absently scoops up some of the ooze contents into various vials, adding powders to neutralize them into reagents for future creations.

If no one else needs healing, Doc will help out with searching.

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