Kereda Harper

"Doc" Adams's page

102 posts. Alias of eriktd.


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M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Since he is unlikely to do damage even if he hits, Doc attempts to aid Aurie's attack.
Aid another: 1d20 + 7 ⇒ (19) + 7 = 26


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc whirls and stabs at the northern imp.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage (piercing): 1d6 + 3 ⇒ (3) + 3 = 6


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc shrugs. "It weren't that hard to defeat. Aurie here cut it near in half. I'm surprised it's been givin' you trouble, truth be told. You haven'a ever fought it yourself?"


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc draws out a silver weapon blanch and begins applying it to his rapier.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

If you're willing to treat that aid another attempt as an attack, I'll roll damage, though Doc probably won't do much.
Damage (piercing): 1d6 + 3 ⇒ (5) + 3 = 8

Seems like I should have prepared one of Doc's silver weapon blanches for this. Ah well, I guess I'll use them for one of the other devils!


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc does his best to aid the heavy hitters against the creatures' halfhearted dodges.

Aid another (DC 10): 1d20 + 7 ⇒ (15) + 7 = 22


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

"Let's move in," Doc whispers. He still has his rapier and tankard drawn, and looks like he is itching for a fight.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc shakes his head in wonder but doesn't contradict Shathee's theory. He follows down the corridor.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc considers what he knows about fire elementals as he prepares to fight them.

Knowledge (planes), free inspiration: 1d20 + 11 + 1d6 ⇒ (8) + 11 + (3) = 22

He doesn't think they have any special damage resistance, and resolves simply to attack. He moves forward and strikes at one of the elementals, first with his rapier and then with his tankard.

Attack (rapier): 1d20 + 6 ⇒ (1) + 6 = 7
Damage (piercing): 1d6 + 3 ⇒ (6) + 3 = 9
Attack (tankard): 1d20 + 3 ⇒ (1) + 3 = 4
Damage (bludgeoning): 1d6 ⇒ 5

Wow, the dice hate me today!


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Sense Motive: 1d20 + 7 ⇒ (12) + 7 = 19

Doc scratches his head. "I think it's tryin' to tell us not to cross the runes circle." He snorts. "Like we needed it to guess that!"


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

I think most of us are CG.

It sounds like we want to follow the trail and come back and attack the devils after we have investigated each of their errands. That's fine with Doc. :)


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc looks around at the others. "Well, we've heard the name Lord Baz before now," he confirms, remembering the crying lemure who asked them to hunt him down. He mentally prepares himself for battle, if indeed they are going to do as the devil requested.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc readies himself behind the others to go through the door.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc conveys what he has learned to the others. "Someone tuning a musical instrument in there," he grunts, nodding toward the door.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc goes over to the unblocked door (Door #2) and listens carefully at it.

He'll take 10? That puts his Perception total at 17.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc shrugs. "Better if I don't have to move heavy stuff anyways," he mutters.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc sighs. "Looks like we gotta get to work moving this rubble, if we want to continue." He moves forward to join Shathee and begins moving rocks.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc quietly mutters "It's a ranseur." His terseness suggests he isn't optimistic about the polearm fitting into a lock like a key, but he doesn't have any other helpful ideas so he shrugs. "There was also a ranseur in that mural we saw upstairs, but I ain't got any notion of its significance. Maybe it's someone's favorite weapon?"

Knowledge (arcana), free inspiration: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (4) = 20
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

If we're going to try to end them both, we'll want to prepare before taking this one on, since it's pretty formidable. Doc has no problem taking its commission, though.

Doc grunts and, sensing consensus, starts back towards the stairs.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc shrugs. "We've been known to do that on occasion, though we don't usually take private contracts. Maybe if you made it worth the trouble? What's the gig?" He speaks briskly, without much charm (since he doesn't have any) and flickering looks to the rest of his companions to make sure they are on board.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc has been puzzling at the strange behavior of their foes, with the nupperibo holding back until attacked, and now this least devil crying and talking to strangers. He wonders if there is some reason that these creatures recognize the party, or otherwise know not to attack them. He speaks up, addressing the lemure. "Report: what is your current status?"


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc sighs. "There ain't no point in most of us stabbin' them, since their hides are too tough to get through. Maybe Aurie can do some damage, but otherwise it looks like we gotta shock 'em to death." He shrugs. "Still, I guess I could get a lucky hit, so's I might as well keep firin'."

He shoots again.

Ranged attack (crossbow): 1d20 + 5 ⇒ (12) + 5 = 17
Damage (piercing): 1d8 ⇒ 5


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc shoots a crossbow bolt at the closest one and then reloads.

Ranged attack (crossbow): 1d20 + 5 ⇒ (12) + 5 = 17
Damage (piercing): 1d8 ⇒ 1


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc sniffs. "Ain't wise to leave enemies behind us, but might be these ones are more savvy about lettin' themselves get flanked. If you open the door again, we could shoot at them until they decide to come out." He directs this last at Shathee.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc grumbles at the change of plan, and draws his crossbow instead. He loads it with a bolt and prepares to fire next turn.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc nods. "Good thinkin'," he says, and backs up to try and strike at the devils as they emerge from the doorway. He gives Aurie a better position, since she is more likely to deal damage than he.

Readied attack:
Attack (rapier): 1d20 + 7 ⇒ (3) + 7 = 10
Damage (piercing): 1d8 + 3 ⇒ (2) + 3 = 5


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Knowledge (planes), free inspiration: 1d20 + 11 + 1d6 ⇒ (2) + 11 + (4) = 17

"Well, at least they ain't lemurs," mutters Doc. "I read about a Pathfinder who got eviscerated by a devil lemur. Nasty big eyes. I'm guessin' we don't got anythin' to make our weapons good? Well, then I guess we just got to do as much damage as possible."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Knowledge (history), free inspiration: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (6) = 17


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc hustles forward to the other side of the larva, swearing under his breath. He stabs at it with his rapier.

Attack larva (rapier), flanking: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage (piercing): 1d6 + 3 ⇒ (6) + 3 = 9


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

I only took a move action for Doc, though I had him draw his weapons as he did so.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Appraise: 1d20 + 5 ⇒ (13) + 5 = 18

"That polearm ain't attached to the statue," Doc mutters. "Odd to notice that at this point in time, I reckon, but there ya go."

He advances behind the others with better armor, his rapier and tankard drawn.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Alchemical power components are listed here in a pretty easy to find way. The only one I can see that would help electrical damage is black powder.

My guess is that the component applies after admixture, so a fire component wouldn't work with an electrical effect.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc looks at the creature with disgust, and then returns to report what he sees. He also peers at the statue, trying to determine if it's animate.

Knowledge (arcana), free inspiration: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (3) = 30
Knowledge (planes), free inspiration: 1d20 + 11 + 1d6 ⇒ (9) + 11 + (3) = 23

"Yeah, I don't reckon we want that thing behind us, that's fer sure! Probably best to just gang up on it. If that statue steps in, we'll need to take it down quick with some heavy blows, though."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc level 3 (investigator 2):
+1 BAB
+1 Fort/+1 Will
+8 hp
+14 skill ranks (+2 Acrobatics, +1 Craft Alchemy, +1 Escape Artist, +1 Heal, +1 Knowledge Arcana, +1 Knowledge Engineering, +1 Knowledge Local, +1 Knowledge Planes, +1 Knowledge Religion, +1 Perception, +1 Sense Motive, +2 Use Magic Device)
+1 CL
+1 1st-level extract slot
+1 1st-level extract known (true strike)
alchemical illumination
Brew Potion


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Since Doc's extract of reduce person only lasts a minute, I think he's returned to medium size.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc snorts. "I would be surprised if the Mite King even remembers who we are or what we were doin' fer him. He didn't strike me as possessin' all his faculties, if you follow me."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc scratches his head. "I've got some vials-- I keep 'em to mix my extracts in," he mutters. "But I reckon if we're gonna take some o' the magic water with us, we'll want to know what it does. One of us should drink it. Guess that's me, if no one else wants to try." He sighs. "All right, here goes." He cups his hand and scoops enough of the liquid up for him to drink.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc grouses to himself under his breath. "I weren't even s'posed to be here today. I'm gettin' too old fer this." He follows the group, however, his headlamp illuminating the area directly in front of them while the dancing lights brightening the route ahead.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc shrugs. "I reckon you remember rightly, Sar', about why he wanted clicky-legs back. I got no ken whether or not he'll trade fer a better crown, but it sounds like a good ideer to me."

When they recognize the sinspawn in the cell, Doc frowns. "Those buggers are ancient! Just how old are these rooms, anyway?" He thinks a moment. "Is there any chance that someone else down here locked up this varmint?"


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

I think we should take the cave fisher back to the mite king before we continue. If we can rest before we go further, perhaps report back to the Lodge on our progress so far, that would be good too!


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc frowns at the single bracer while others presumably detect magic. "Huh, wonder if that's the bracer we're lookin' for. Does this mean this thing was 'clicky legs'? Or mebbe the cave fisher ate clicky legs. Anyhow, I reckon that's that task done. I'd suggest we carry the dead carcass back in case it was clicky legs after all."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Attack of opportunity (rapier), flanking, reduce person: 1d20 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 18
Damage (piercing), reduce person: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Acrobatics (DC 15): 1d20 + 7 ⇒ (1) + 7 = 8

Doc stumbles and falls as he drops from the tendril. He stands up and takes a step back, leaving his crossbow on the ground as he quickly draws his rapier to stab at the creature.

Attack (rapier), flanking, reduce person: 1d20 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12
Damage (piercing), reduce person: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

I'm confused, is Doc grappled? I'm assuming not.

Doc frowns and reloads his crossbow from his precarious position above the ground, firing again at the creature above them.

Ranged attack (crossbow), reduce person: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage (piercing): 1d6 ⇒ 2


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Reflex save vs blinded: 1d20 + 8 ⇒ (6) + 8 = 14


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc briefly considers rushing forward and attacking with his unnaturally long arms, before he realizes the creature is too far away. Instead, he draws his crossbow (as a free action, from Quick Draw) and loads it, then fires it at the enemy.

Ranged attack (light crossbow), reduce person: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage (piercing), reduce person: 1d6 ⇒ 3


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

GM, am I correct that if Saria is ten feet up, the insect creature is also ten feet up? Doc currently has ten foot reach with his rapier, thanks to his long arm extract. I'll post as if this is the case, but I'm happy to change it if you rule otherwise.

Doc rushes closer and with his unnaturally long arms he stabs at the creature.

Attack (rapier), reduce person: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage (piercing), reduce person: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

"Why don't we just go in and see what we see?" Doc mutters, while he takes the time to mix a couple of alchemist extracts. "I ain't afraid of the dark." Unless anyone stops him, he drinks them and pushes forward. His head lamp shines on whatever was making the skittering sounds.

He drinks extracts of reduce person and long arm.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

"Why not?" says Doc. "We come this far already." He makes a gesture associated with Cayden Cailean and sets off down the passage, lighting the way with his head-lamp.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Doc Adams takes a brief look around for hidden treasure or hidden information about why there were skeletons here.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

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