Kereda Harper

"Doc" Adams's page

150 posts. Alias of eriktd.


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M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none
Ironperenti wrote:
@Doc: are you intending to rush in to get to Terisha or are you attacking the derro that has been knocked out?

I looked at the map, and there was only one enemy I could reach and still attack. It was labeled "3". If that enemy is unconscious, then Doc will double move to try and help the others with Terisha.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc rushes up to stab at a lingering enemy with his rapier.

Attack 3 (rapier): 1d20 + 7 ⇒ (8) + 7 = 15
Damage (piercing): 1d6 + 3 ⇒ (1) + 3 = 4


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc does his best to competently climb down from the balcony.

Climb, Derring-Do: 1d20 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7

When he loses his grip, he tries his best to land without injuring himself.

Acrobatics, Derring-Do, inspiration: 1d20 + 7 + 1d6 + 1d6 ⇒ (5) + 7 + (1) + (6) = 19


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none
Ironperenti wrote:
@Doc: slow down just a bit. I'm waiting on Molasbar to make an acrobatics check to see if he falls down and for Cimrodel to throw out an action.

Oops! Sorry! Didn't realize we were still in the surprise round.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc reloads his crossbow and fires another shot from the balcony.

Attack (crossbow): 1d20 + 5 ⇒ (2) + 5 = 7
Damage (piercing): 1d8 ⇒ 6


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc will ready his crossbow and fire a shot after Aurie starts the combat.

Attack (crossbow): 1d20 + 5 ⇒ (6) + 5 = 11
Damage (piercing): 1d8 ⇒ 7


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc shrugs. "She made us tea an' told us some embarrassing stories about what a good fellow you were. Cried, too. I reckon she misses you." He scratches his head. "Didn't tell her nothin' about you being a ghoul."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc is just teasing Aurie a bit, he's perfectly okay with lying. He doesn't think they should give the widow any inkling that her dead husband is still walking around animate.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

"Are ya suggestin' we should lie ta her, Aurie?" he asks, deadpan. "Wha' would the gods think o' that?"


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc will go along with Aurie to give Lockerby's wife the news. "Sounds fine ta me," he grunts. "Don't seem that complicated."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc nods. "Ain't no reason we can't do that first."

Doc? Why Doc? I mean, sure, but I'm curious what brought him to your mind. :D


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc nods in enthusiastic agreement, recognizing what Aurie is suggesting even if he has difficulty making out the words underwater.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc stabs at the injured reefclaw.

Attack reefclaw (rapier): 1d20 + 7 ⇒ (15) + 7 = 22
Damage (piercing): 1d6 + 3 ⇒ (5) + 3 = 8


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc drinks his monkey fish extract just before they enter the water, giving him a 10' swim speed.

Doc also swims forward and thrusts his rapier at the closest reefclaw.

Swim check (with swim speed bonus): 1d20 + 4 + 8 ⇒ (6) + 4 + 8 = 18
Attack reefclaw (rapier): 1d20 + 7 ⇒ (12) + 7 = 19
Damage (piercing): 1d6 + 3 ⇒ (2) + 3 = 5


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc wrinkles his nose and looks around suspiciously. He takes off his headlamp and places it in his backpack with his crossbow and formulae book, and leaves them next to the wall.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc spends a minute mixing up an extract of monkey fish. He waits to drink it until they are ready to head into the water.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc grumbles, "We saw the observation area, didn't we? Didn't notice any potions, but I suppose we'd better head back up there an' check again."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

We will likely need a method to breathe underwater for longer than minutes/level and probably a way to magically fight underwater with any weapons that aren't piercing (like free swim).


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Knowledge (geography), free inspiration, take 10: 10 + 9 + 1d6 ⇒ 10 + 9 + (1) = 20
Knowledge (planes), free inspiration: 1d20 + 11 + 1d6 ⇒ (20) + 11 + (3) = 34

"Yamasoth," Doc grunts, looking at the mural. "An' I think that's the Hollow Mountain, where that gigantic Thassilonian statue of half a lady's face looks out."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc reloads and fires the crossbow again.

Attack sinspawn (crossbow): 1d20 + 5 ⇒ (10) + 5 = 15
Damage (piercing): 1d8 ⇒ 2


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc shrugs and pulls out his crossbow as well.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc looks like he is considering the sailor's offer. "Well, maybe we can agree provisionally, but reserve the right to back out if we figure it'd be too tough for us to swim out to the wreck. If you take us to the watery stairs, we'll see what we can do."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

"How are we goin' to breathe underwater while we're fightin'?" Doc asks. "I can hold my breath maybe a minute if I'm lucky. Seems to me we'll be needin' magic to do it. Buyin' scrolls to make us aquatic ain't gonna be cheap. We sure this information is worth it? Can't we just look around ourselves?" He looks at the drowned sailor warily. "Just checkin' this ain't, you know, a thinly-disguised threat."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Knowledge (dungeoneering), free inspiration: 1d20 + 9 + 1d6 ⇒ (17) + 9 + (1) = 27

"Don't be forgettin' they got poison that saps the strength, and they can latch on and crush their prey while it gets to work. Also, they can keep fightin' after they should be floatin' up dead and often viciously lash out in their final moments. Underwater we ain't gonna be doin' much damage with bludgeonin' or slashin' weapons, so we'd probably want to pick up some spears."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc peers down at the "man" and tries to ascertain what sort of creature he is.

Knowledge (local), free inspiration: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (2) = 19


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc shrugs at the torch and joins Cimrôdel in looking at the corpses.

Heal (DC 15): 1d20 + 12 ⇒ (13) + 12 = 25

"It ain't clear how these folks passed. They got broken bones and this might be a bite mark on the arm here, but those ain't recent."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc hastily steps back from the creature's long reach, and begins trying to staunch the flow of blood from his injuries. "I wasn't even supposed to be here today!" he moans, as he ties a tourniquet around his injured arm.

Using Healer's Hands as a full-round action.
Treat Deadly Wounds: Heal check (DC 20): 1d20 + 12 ⇒ (19) + 12 = 31
Since he beat the DC, he heals his HD in hp (3). Since he beat it by 5, he also heals hp equal to his Int (5). Since he beat it by 10, he also heals hp equal to his ranks in Knowledge (planes) (3). That's 11 hp healed, and one use of Healer's Hands spent.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc shoots at the creature with his crossbow.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage (piercing): 1d8 ⇒ 8

He reloads it after.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

"Or we could just keep shooting at it," Doc mutters. He pulls out his crossbow and loads it.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc spits. "Mebbe back off, to lead it? Hard to hurt it up there."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc lights his headlamp before they head downwards.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc thinks the sewer is the better lead, but will go along with the majority if we don't agree.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

No, alas, they can't. It's specifically only one-way for alchemy. :(

However, if Doc ever needed to buy a scroll for an alchemist extract, he could always let Cimrôdel copy it into his spellbook first and then copy it back afterward. :)


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none
Cimrôdel wrote:
Have at it Doc! I don't know what it costs you.

It costs the same as wizards copying spells to their spellbooks, so 10gp for a 1st-level spell.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc can copy wizard spells that are on the alchemist list into his formula book (unfortunately, it doesn't go the other way), so if it's all right with Cimrôdel, he'll copy some of the elf's spells. While he can't instantly cast an extract from his formula book, it only takes him a minute to prepare an extract, so him having some of the useful utility spells makes sense if we need two of them.

He'll copy these spells: ant haul, enlarge person, identify, jump, monkey fish, and vanish. Looks like that costs 60gp. He uses Craft (alchemy) instead of Spellcraft, but like Molasbar he can take 10 on the check and automatically succeed.

If Molasbar's okay with Doc copying spells too, he could also copy detect secret doors.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none
Ironperenti wrote:
Doc skill +11, take 10 = 21 x DC 20 = 420sp of work done per week, if you roll you could potentially make more. But this means you make 60sp of alchemist fire per day and it takes 200sp to make a completed flask so it will take you into day 4 to complete one bottle and get started on the second.

Doc's total is actually +17, which includes bonuses for his alchemy class feature, alchemy lab, and inspiration. That's 540sp of work done per week, or approximately 77sp worth per day. The Craft skill says that if his total is at least double the price for a completed flask, it takes half the time, so that's something like 154sp per day. But that's still more than a day for each flask, so I guess I won't do it because no one wants to sit around for a week just to get a small discount on alchemist fire. Ah well.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

I had Doc buy 200gp worth of "alchemical materials," since I figure he can try to craft some alchemist's fire before we go back. His Craft total is high enough that he can take 10 and succeed, but he can use inspiration so I'll roll that.

Inspiration: 1d6 ⇒ 2

It's up to you how long this takes-- according to the rules, I believe it takes half a week for each flask (his total is high enough to halve the time). 200gp of materials is enough to craft 30 flasks, but according to the rules, that would take 30 weeks. ;)


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Can I suggest we sell everything? Yes, there's a lot of stuff like a ring of feather fall that could come in handy, but if there's nothing that anybody really needs, why don't we sell it and buy things that we know we want instead?


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Market bargain?: 1d20 ⇒ 8

I guess that should be something that Doc can't make himself, but since we don't have a lot of downtime before we head back into the dungeon, I'm thinking another alchemist's fire. We should probably get a bunch!


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc scratches his nose. "There's a series of underground tunnels and chambers, a lot of it really old and goin' back to the Runelords. So I'd say we're on track to find another shard, if I understand rightly what those are. Also, thought you should know about the underwater passage we found near a shipwreck in the bay. Could be useful information for a Pathfinder lookin' to hide out somewheres, maybe." He gives directions as best he can to the shipwreck they saw from the windows.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

"Seems like that membrane down below is a good way to get in and out of this place unseen," Doc mutters. "Assumin' you got a magical way to breathe underwater." He makes a mental note of the position of the shipwreck so that he can report on its location (and the location of the underwater entrance) later.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc shrugs. "It ain't attackin' us, so if we leave it be, it's possible it will remember somthin' and tell us later." He sighs. "This's been a really long day so far. If we are determined to keep goin', we should rest so's everyone can get their strength back. I don't reckon we could do much if'n we did take on that lemure. Might even be smart to head back and tell the boss what we've learned so far."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

I'm fine with moving on.

GM, can you remind us what our current quest is? I feel like we've been down in this dungeon forever and I think I've lost the plot a bit. The Pathfinders sent us to rescue somebody, right? And we've seen neither hide nor hair of them since we got down here?


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc searches the room as the group pauses, looking carefully for traps or secret doors. (Take 20 on a +7 Perception check.)


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc grumbles at the needlessly arcane nature of the artifacts. "Talkin' about the Runelords, maybe? Could argue either way; depends what they mean by power."


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Once clear of the swarm of bats, Doc staunches his wound to stop the bleeding. (Can I use my previous roll?) Then he moves over toward Cimrodel intending to do something about the wizard's bleeding as well.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Fort save (DC 11): 1d20 + 4 ⇒ (5) + 4 = 9

Distracted by the swarm, Doc attempts to move out of it. If he gets an action, he will try to staunch his bleeding with a Heal check.
First Aid (Heal DC 15): 1d20 + 12 ⇒ (8) + 12 = 20


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Since he is unlikely to do damage even if he hits, Doc attempts to aid Aurie's attack.
Aid another: 1d20 + 7 ⇒ (19) + 7 = 26


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 3/3 inspiration 6/6 panache 4/6 | extracts 1st-3/4 | effects: none

Doc whirls and stabs at the northern imp.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage (piercing): 1d6 + 3 ⇒ (3) + 3 = 6

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