Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Well done Pathfinders! We found some relics, I feel almost like one of the Ten Warrior of the Great Jambele! On their way back, D'lack tries to convince Stuinvolk to join the Scarab Sage faction. You will see, there is fine people in this faction and if you are tired from the jungle most of their mission are in the desert of Osirion! More, you will have access to numerous and marvelous library if fieldwork is not your thing anymore you could stay and work with numerous other scholars! Diplomacy (DC20): 1d20 + 5 ⇒ (5) + 5 = 10
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Recruit a named NPC scholar, archaeologist, or similar figure to join the Scarab Sages. Recruitment requires a Diplomacy or Knowledge (local) check with a DC equal to 15 plus your character level.
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Can Stuinvolk can be considered as a scholar for my faction card? Anyway, thanks again for a great game GM and sorry for not being so present at the end (the end of the year was quite hectic for me!) And more important happy new year everyone!
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 D’lack moves and again uses his ancestry to destroy his enemies. Burn! he says pointing at the queen. RTA (scorching Ray): 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
sorry of the lack of response, I was caught in the family!
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 I am D'lack Firestar, from Nantambu. Our Society is here to help and I'm sure that you can understand that we are protectiv of our own.
Diplomacy (aid): 1d20 + 5 ⇒ (14) + 5 = 19
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Perception: 1d20 + 7 ⇒ (11) + 7 = 18 Strange as you say my friend, lets be careful. D'lack casts mage armor from his wand and see invisibility on himself.
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 D'lack don't accept the raging song D'lack takes a 5ft. step back and casts a spell, his accuracy renforced by Khellek's song. Burn! RTA (Scorching Ray): 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Thinking D'lack confirms Khellek's intuition Yes. I know these beasts. I fear it comes directly from your guilt. A unique form of Nightmare coming to life.
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Seeing that Snuivok is grappled by the beast, D'lack knows that he's safe from the beast, at least for now... He gets up, take a 5ft. step back and calls for his ancestry to burn the beast! BURN! RTA (Scorching Ray): 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26
Know. (arcana): 1d20 + 8 ⇒ (16) + 8 = 24 All questions I want to ask already answered. D'lack also recognize a Mngwa.
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Strange... Says D'lack who after a short silence says. But don't worry, we will protect you. He tries to remember anything about a creature that could do that. Know. (arcana): 1d20 + 8 ⇒ (12) + 8 = 20
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 With Anwar's knowledge of the man, D'lack tries to improved the mood of Stuinvolk about some mission he's done for the Society in the area in an Epic way. Perform (Oratory): 1d20 + 5 ⇒ (9) + 5 = 14
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 I agree. Behind its difficulties this land is rich in history and life. Diplomacy (aid): 1d20 + 5 ⇒ (8) + 5 = 13 He also draws his Wayfinder to help. Survival (aid): 1d20 - 1 + 2 ⇒ (16) - 1 + 2 = 17
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Why letting us pass? Because we just want our friend to get better! He can't keep his mind off his curse and how it happens.
Diplo (aid): 1d20 + 5 ⇒ (6) + 5 = 11
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 D'lack seems happy to see a friendly visage and says in polyglot. Hi! I'm D'lack Firestar! Happy to see a friendly visage in this place. We are Pathfinders, and we trying to help one of our comrade cursed by a creature, a gremlins of some sort to get rid of his curse.
Diplomacy: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 D'lack tries to help with his local knowledge. Numerous adventurers died in their exploration of the Expanse. I remember the story of two Pathfinder friends becoming mortal ennemies after finding an artifact of two ancient deties... This place is not kind but is rich in History and Life. Diplomacy (aid): 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Stealth: 1d20 + 4 ⇒ (11) + 4 = 15 Again, D'lack talk about his knowledge of the area as a local and help Stuinvolk see the good part of the Mwangi Expense. Diplomacy (aid): 1d20 + 5 ⇒ (1) + 5 = 6 But he's unable to find the right words to improve Stuinvolk's mood.
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 As a local, D'lack don't seem to be affected by the heat like Khellec, D'lack has a constant endure element against heat Continuing the conversation, D'lack asks. Even the main goal is not to get our hand back at the artifact, what can you tell us about this King of the Bitting Ants? What you and your companion have discovered before the incident happened?
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 My field of expertise is the History of the Mwangi Expanse and the stories about Old Mage Jatembe. But I know some of the history of the End of the Azlanti Empire as I witness myself the fall of the comet that destroyed their Empire. Says D'lack to Khellek. ============= the next morning ============== Nothing in my homeplace can make me back down, Stuinvolk. I'm happy to be of help. I'm D'lack Firestar.
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 A mwangi man step up after Khellek's history course. He has a backpack full of explorer's gear and wears red robes with golden stripes and dragon patterns. His round beardless face is regal and his golden eyes proof of an ancient heritage. Greetings, Khellek, I'm D'lack Firestar, I fancy myself to be call an historian, but you're clearly a master on this field.
He says with a melodious voice before adding I'm happy to be back home. D'lack has also the Kaghaze Redeemed boon, he gets a vial of antiplague, a piece of +1 animal bane ammunition for my crossbow, and a cure moderate wounds potion.
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Player Name Florent
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 I've discussed with a lot of people during my stay here. Dhiara was the first to come to mind to the people I've talk to.
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 @GM can I cross Participate in an adventure that includes at least three encounters in one of the following regions once controlled by
I also will use my reroll for my day job. DayJob (Reroll 5*): 1d20 + 5 + 5 ⇒ (11) + 5 + 5 = 21
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 When alone with his comrades Electra and Akhenethys D'lack propose a response to Amenopheus' call. Find candidate for gem. Name's Dhiara half-elf monk. Going to Averaka.
After a short silence he asks his two comradesWhat do you think?
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 Before going down, D'lack drinks the antitoxin he founds earlier. If the lethal damage taken is fire, D'lack has fire resistance (5)
He waits for Electra to casts haste and moves quicker towards the edge of the pool. Too far to help Rogar with his best spell he calls for his classic neverfailing spell. magic missile: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 D'lack moves and casts burning hands on the two knights. But to close the his enemy he fails to stay concentrate enough to cast his spell. Concentration DC17: 1d20 + 9 ⇒ (2) + 9 = 11
Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5 D'lack uses his power to shoot the purple knight. RTA: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
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