Murthok Huul

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Organized Play Member. 1,966 posts (8,751 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 50 aliases.


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Grushdeva du kalt misht
Kryzbyn wrote:
Might I suggest a new cat? probably cheaper in the long run :)

So far, she has destroyed an all in one computer, and the HDD of my laptop with a plate... Here goes a desktop


Grushdeva du kalt misht

Argh... The sweet Sustenance of Internet once more!

My cat killed my computer... Again...

so Now I've purchased a new computer... I've returned once more


Grushdeva du kalt misht

As always, reporting for duty


I've been accepted to three other campaigns, I'll have to resign from this particular campaign. Thank you for the opportunity


Grushdeva du kalt misht
GM Shady wrote:
Just a reminder this is the discussion thread and from my point of view it's fine/meant to be ooc.

Well, we don't have anything better to do until you open up the gameplay thread :) So chatting in the discussion is slightly better than nothing.


Grushdeva du kalt misht

Dropping out of character for a moment, I hate the replies that are made to five different people simultaneously, It makes the situation much less natural/realistic because either you stopped to talk to five people at once, or you just spouted a paragraph of schizophrenic conversation without waiting for replies. (personal preference, but there it is.)


GM Farrier wrote:

Hey all, New Year's celebrations took a little more out of me than expected so I apologize for making you all wait! I should have the gameplay thread opened and the first post up in the next 2 to 3 hours, then we can get started!

@D'Tang, The recruitment is still open so feel free to pop in a submission.

I drank like a dwarf... it was splendid


Quote:
If you had to list a class (yes it can change) what is your starting class and race for your character?

Dwarf Paladin

Quote:
Do you plan on multi-classing? Prestige classes?

Probably not, but I'll have a long time to think on it

Quote:
What're you drinking for New Years? And what's your character drinking?

A lot, hopefully. and swamp water


Sounds fine to me.


He journeys back to the mountain-home every twenty years or so, but he does live in Trunau, and has for a long time, He should be very respected and liked in the town (from a realistic perspective)


mittean wrote:
Alright guys, another couple of questions for your characters. :) Again, spoiler if you want to, and if you've already answered, that's okay, reiterate it.
mittean wrote:
What does your character lie about? Their weight? That they passed a test for some organization, when the truth is they never took it? That they love their siblings, who are truly awful?

Spoiler:
His past is his own and he will not speak the truth of it to anyone he does not trust, and when he does speak about it, he is vague
mittean wrote:
What is your defining strength? Your ability to forgive? Your hammer? Your intelligence? Your ability to talk your way into and out of everything?

Spoiler:
His friendship is his strength, and he will walk to the ends of the earth to help a friend, and once he has made a friend, they are under his protection. It is difficult to lose his friendship, but not impossible.
mittean wrote:
What is your motto? "You cannot fix what you cannot face," "Work hard, stay humble," "If you want to go fast, go alone, if you want to go far, go together."

Spoiler:
Strength is not how much you can lift, or how hard you can hit. Strength is who you can carry and where you can take them.
mittean wrote:
What is your most treasured posession? Your sisters last letter to you, a pocket portrait of your dead lover, your lucky set of dice.

Spoiler:
There is a gold and silver ring dangling from the top of his left ear, his ear had been pierced by his wife, and he will not take it out for anyone or anything.

Thank you for your time, If someone is unable to participate, please send me a PM and I will happily join.

-Thank you


GM Farrier wrote:

@Deathkeeper, if you decide to play a dwarf you can most certainly participate in the scene. I just want to use any of the PC's from the shorter lived races to set the tone for the adventure and highlight how horrible it is to live in the Holds.

@Molly, that's great. Looking forward to seeing what you come up with!

@Darksmoke, monk sounds interesting. Nice rolls!

I would prefer to play as a dwarf in that case


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Mylas Thorne wrote:

** spoiler omitted **

EDIT: I truly do like the idea of following this, even though I am not a paladin. It gives Mylas a code of ethics and something to live by besides her need to find her master and wish to return her family's wealth.

** spoiler omitted **

"Ye all know that bein a paladin has a bad connotation around the parts fer not lettin people have ther fun by doin all of the evil deeds that be so much fun, but ye know in yer heart that it be the right thing to do. Even Miss Thorne agrees." Tordir raises his goblet in an informal salute.


Since this is new, I'm highly interested in making a cleric.

4d6 - 2 ⇒ (2, 6, 2, 4) - 2 = 12 12
4d6 - 3 ⇒ (5, 5, 3, 5) - 3 = 15 15
4d6 - 1 ⇒ (2, 1, 2, 1) - 1 = 5 5
4d6 - 2 ⇒ (6, 4, 2, 6) - 2 = 16 16
4d6 - 5 ⇒ (5, 6, 6, 5) - 5 = 17 17
4d6 - 3 ⇒ (6, 4, 3, 4) - 3 = 14 14

That five... Again

4d6 - 4 ⇒ (4, 6, 6, 5) - 4 = 17 17
4d6 - 1 ⇒ (3, 2, 3, 1) - 1 = 8 8
4d6 - 1 ⇒ (6, 3, 1, 1) - 1 = 10 10
4d6 - 1 ⇒ (6, 3, 2, 1) - 1 = 11 11
4d6 - 1 ⇒ (6, 1, 3, 5) - 1 = 14 14
4d6 - 1 ⇒ (4, 5, 1, 6) - 1 = 15 15

Hrmmmm I'll keep the first set I believe, That Five is a killer,

Either I shall have a terribly clumsy Dwarf Cleric.
Since I am making a Dwarf, am I not allowed to participate in the scene of the 12 year olds, or will I be a background character?

Str-12 (+1)
Dex-5 (-3)
Con-15(17) (+3)
Int-16 (+3)
Wis-17(19) (+4)
Cha-14(12) (+1)

Or possibly a very weak and sickly Human rogue so I can participate in the prologue
Str 12 (+1)
Dex 17 (+3)
Con 5 (7)(-2)
Int 16 (+3)
Wis 14 (+2)
Cha 15 (+2)


mittean wrote:


But answer me these questions: What country were you born in? Do you currently call Breland your home? Do you think Breland is a 'good' government? (Do you trust it, love it, proud to live here, etc.)

I plan on asking questions at least twice a week, even through the play-through, meant to prompt deeper backgrounds, and more decisive character behaviors and choices. I will award experience for those who answer in game promptly, and add it into their character description. For a bit of more detailed reading on Breland, go to page 271 of this guide, if you are interested.

Answers:
The dwarf is not native to Breland, though he considers it his home. He thinks that the power balance between elected royalty and linear royalty is strange and that the way of the dwarves of his homeland are ruled are better, but he bows to the just laws of the land, and he accepts that by living in this place, its laws are his as well.

Shady_Motives wrote:
Yeah I played a changeling in another game the DM wouldn't let me take the time to develop multiple personas in Sharn. What was even more annoying is that I was playing a changeling beguiler, a class that's all about illusions and tricking people. No surprise that group didn't last very long.

it does take a lot of time from the rest of the group for a changeling to develop seven personalities...


Dreaming Warforged wrote:
Jaster Kite wrote:
Death_Keeper wrote:
Things.

I don't find it as offensive at all. I'm up for any feedback and appreciate your thoughts.

I totally understand what it is that makes Changelings an iffy race. For me, it's because it's a relatively easy race for some players to make a Mary-Sue character out of, something I take great strides to avoid in all of my characters. What is it for you?
Actually, I never intended for Jesse to be a loner. I like character interactions too much for it. Rather, the idea was for him to be a bit socially awkward when not masked, but when he adopts his alias, he grows confidence.

Any more thoughts?

I agree playing a changeling can be a challenge. I play one at the moment, and as the story moved to dungeon crawling, I have put the personalities to the side for the moment. At the beginning though, I managed to make use of the race's talent for disguise. It depends a lot on the style of play of the party, as well as the type of story being told.

In any case, it's not necessarily a big issue. I've had more issues with elves that just sound and feel like humans.

Changeling characters suffer a lot of times from having many personalities I feel. I think that a better way to play one is with a very distinct personality, which kind of pushes through all of the disguises he/she puts on, and sometimes gets the character into trouble, it is a flaw of sorts, makes roleplaying enjoyable, and makes the changeling feel more real if that makes sense. I love when my character will fail at something because of their personality making them do things that are either really illogical or dangerous, because they just have to.


Grushdeva du kalt misht
FireclawDrake wrote:

Cookie Clicker

I'm so sorry.

Posting today! O_O

Kill it with fire!

Brings shadowy black flame to rip apart the demonic entity disguised as a game


I don't quite know where the opening town would be, but if it's close to a marshy swamp area, that could be the closest town and I could get into the starting area that way, half-starved and coated in huge amounts of muck.

or I could have heard some rumor about the guy I'm searching for or something.

Very interested in who all will get in...


Grushdeva du kalt misht
Lord Foul II wrote:

I'm about to watch Star Wars

When I get home I'm going to watch ender's game on blue ray
Wooooooo

Just saw the new Star Wars.


Jaster Kite wrote:

Jaster Kite here. Was approached via PM for two of my characters, and I thought I'd leave them up for any player feedback.

Ami Blanc
Jesse Spectre
Please tell me what you think as players and who you'd want to interact with as a character.

Please take neither of these comments as offensive since you asked for feedback from any player.

Ami Blanc, is a fairly interesting character, and I like parts of the backstory, such as avoiding the hag mother and being a restless tinker. However I am always suuuuuper cautious any time someone has a changeling as a player character. I have never seen it turn out in an interesting way without it also being either forgotten about or flat out abused.

Jesse Spectre. To be frank, is a combat avatar, or batman. Either way, loners are very boring to roleplay with.

Sorry that the feedback was so negative, but I prefer to be honest when selecting or discussing other characters to roleplay with


His massive shield shrugs off the heavy, clawed blow. Pushing up against the force Tordir swings his short handled war pick into the giant green creatures' lower body. The squirt of gore splatters against the dwarven crafted metal of his armor and the thick, waxed and shaped hair that is his beard. He grimaces as the long arm of the creature he was fighting snakes a blow past his defenses and rends open his breastplate.

Trudging through the hip deep mud and muck of the godforsaken swamp, his ruined armor in desperate need for repair, and his face put in a semi-permanent scowl from the betrayal of his 'friend'

The paladin's trust had been betrayed, and his honor demanded he get retribution.

War-Paladin: Honorable, Strong, Trustworthy, Seeking out an 'old friend' by the name of Ielsmir Frell, recently abandoned in a swamp for a magical trinket.


How many people have you chosen already, that post has peaked my interest Sir Mittean.

I am quite interested in playing in Ebberon, and having a dungeon master such as yourself.


If unselected I would still be interested in the second table, provided there are enough people to fill it.

-Death_Keeper

P.S. Happy New Year to you as well


I'm currently making the Pathfinder Society character.


Thank you for that, I did not have that document. I will read it immediately


I'm making up a Bard, for party support, and interesting spell choice.

Not a funny bard, I dislike comic relief bards, I want to play a creepy, sober, dark bard... Darkest Dungeon bard... Makes jokes that are blackest humor to raise spirits, not fart jokes.

Does anyone have specifics on the Point Buy stats or levels of the characters so I can finish filling out the character sheet?


This looks very interesting, and I am interested in a heavy Roleplay type campaign.

I'm making up a Bard, for party support, and interesting spell choice.

Not a funny bard, I dislike comic relief bards, I want to play a creepy, sober, dark bard... Darkest Dungeon bard... Makes jokes that are blackest humor to raise spirits, not fart jokes.

Does anyone have specifics on the stats or levels of the characters so I can finish filling out the character sheet?


What type of game? I have had a bit of GMing PBP experience, so I'd help where I could.

I'm very flexible in character types and roles so I'd like a place in whatever type of game it is.

I'm unfamilliar with 5-8 Confirmation

-Death Keeper


Possible solution to problem.

Make the character without the trait and grab a different one as substitute,

Then Make the character /with/ the trait and proceed as normal.

The GM when making his decision on the matter could inform you whether it is permissible or not and you already have both the 'yes' and the 'no' options already sorted out.


Grushdeva du kalt misht

"It is pleasant to return, also I approve of buying beasts and beast related paraphernalia for small children.."


Grushdeva du kalt misht

His grinning skull turns toward the one known as Lord Foul II, "Only Ten Thousand Posts Since I Left?" he sits upon an ebon throne and raises a single eyebrow, "That Was A Nice Short Story. I Plan On Reading The Sequel Soon."


[EDIT] It appears that the feel and types of spells that I was looking for in this character is found within the Druid class. I want to change Ahlbay into a Druid with the Aquatic Archetype (Still able to fully function on land, but I get the spells and things of that nature that Cleric doesn't provide.

Altered Stats:

Level 1 Human Druid
Alignment, Neutral Good
Two traits. Couragous +2 vs Fear , Devotee of the Green (Knowledge: Nature/Geography+1)

HP: 10 BAB: 0, Fort+4, Ref+1, Will+5
Strength: 14 (2)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 11 (+0)
Wisdom: 14 (Racial Bonus)2= 16 (+3)
Charisma: 9(-1)

Spells Per Day: 1st Level: 1(Class) 1(Bonus) 1(Domain)

Skills: 5
Survival: 1+3+3+2
Knowledge: Nature: 1+3+0+1+2
Knowledge: Geography:1+3+0+1
Perception:1+3+3
Swim:1+3+2

Carry weight (70lbs) Medium Load

Longspear (1d6)(x3)
Shortspear (1d6)(x2)
Studded Leather +3 AC +5 Max Dex -1 ACP
Light Wooden Shield +1AC -1 ACP

Backpack
Bedroll
Flint and steel
Waterskin
Rope, Hemp
2 Torch
Traveler's Outfit (2)
10 Meals
75Gp 8Sp 8Cp

Ahlbay is the son of a local fisherman, and spent most of his childhood with his father. His mother stayed mostly within the town, running the small shop where she would sell the fishbone jewelry that she would make after a particularly fine specimen was caught.

Ahlbay was naturally curious and inquisitive all throughout his childhood, straying deep into the forest and into the surrounding hills with little care, as he was generally inquisitive of every situation. Nearing his fourteenth year he and one of his friends were playing on the banks the river, and not paying attention as the day moved on and the tide rose, before his friend knew what was happening, he was drawn out to the middle of the river.

Leaping into the river to rescue his friend his power quickened, Summoning forth a swell of water that lifted them both from the harsh chill of the late winter water. On that day his father told him of the tale that once upon a time his great-great-grandfather had bargained with one of the spirits of the river, gaining an extended life, though no-one knew what he had offered in exchange.

Immediately after hearing of this and having close ties to the water already, he was apprenticed to Olmira Treesong, though he doesn't worship in the same manner she does, he too draws his power from nature, though in a different manner. He draws from the waves and the rivers, rather than the land and the forest.

Submitting Ahlbay, a Druid of no particular god, with chosen domain of Ocean. (alternative domains of water from the advanced players guide)


Ahlbay Ustler

Stats:
Level 1 Human Cleric
Alignment, Neutral Good
Two traits. Couragous +2 vs Fear , Devotee of the Green (Knowledge: Nature/Geography+1)

HP: 10 BAB: 0, Fort+4, Ref+1, Will+5
Strength: 14 (2)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 11 (+0)
Wisdom: 14 (Racial Bonus)2= 16 (+3)
Charisma: 9(-1)

Skills:
Sense Motive: 1+3+3
Diplomacy: 1+3-1
Knowledge: Geography 1+3+0+1

Carry weight (75lbs) Medium Load

Longspear (1d6)(x3)
Shortspear (1d6)(x2)
Chain Shirt +4 AC +4 Max Dex -2 ACP
Light Wooden Shield +1AC -1 ACP

Backpack
Bedroll
Flint and steel
Waterskin
Rope, Hemp
2 Torch
Traveler's Outfit (2)
10 Meals
9Gp 8Sp 8Cp


Ahlbay is the son of a local fisherman, and spent most of his childhood with his father. His mother stayed mostly within the town, running the small shop where she would sell the fishbone jewelry that she would make after a particularly fine specimen was caught.

Ahlbay was naturally curious and inquisitive all throughout his childhood, straying deep into the forest and into the surrounding hills with little care, as he was generally inquisitive of every situation. Nearing his fourteenth year he and one of his friends were playing on the banks the river, and not paying attention as the day moved on and the tide rose, before his friend knew what was happening, he was drawn out to the middle of the river.

Leaping into the river to rescue his friend his power quickened, Summoning forth a swell of water that lifted them both from the harsh chill of the late winter water. On that day his father told him of the tale that once upon a time his great-great-grandfather had bargained with one of the spirits of the river, gaining an extended life, though no-one knew what he had offered in exchange.

Immediately after hearing of this and having close ties to the water already, he was apprenticed to Olmira Treesong, though he doesn't worship in the same manner she does, he too draws his power from nature, though in a different manner. He draws from the wave and the sky, rather than the land and the forest.

Submitting Ahlbay, a cleric of no particular god, with chosen domains of Ocean and Storm. (alternative domains of water and weather from the advanced players guide)


Grushdeva du kalt misht

A circle of blight takes place at a single point, spreading slowly, plants withering in a matter of minutes as the area spreads to cover a ten foot circle.

As the plants at the center warp and change from the healthy green and brown to a withered grey and white they begin to crumble into an ash-like dust. The fragile bits of what was once plant material drift to the dead earth as it begins to crack and to creak.

The grasping skeletal fingers that burst forth, as the creature pulls itself from the shallow grave in which it had resided for so long. His hair has wilted into thin grey from its once luxurious black, his skin is pale and drawn, but his eyes are still the haunting, piercing blue you recall. Drawn back to this place of the living and their magic. The tales of life and spirit held within their breasts and minds.

Upon his brow sits a black crown, spikes of onyx pointing toward the sky as he hauls his unliving body into the air once more. Coming to his feet in front of this place, his spine is straight and tall as he looks upon the place where he has spent so much of his time, and to which he has been drawn back.

The lich's lips are dry and thin, as he speaks in a voice like that of an ancient library. "I have returned"


Grushdeva du kalt misht

I am sympathetic, and saddened by what you had to go through....

DK


Grushdeva du kalt misht

RESSURECT YOU FOOLS!!!!


Grushdeva du kalt misht

I'm neutral, no evil


Grushdeva du kalt misht

Hmm... I think I'll change from channel Positive to Channel Negative... we have a pally, and I have the Healing Domain, so I can spontaneously cast heals.


Grushdeva du kalt misht

Wait, we get both a +1 weapon and +1 armor?


Grushdeva du kalt misht

Not to try to hurt your story, but xathrid is already in the tavern with a drink


Grushdeva du kalt misht

I believe this thread is officially dead... :(


I am the Death_Keeper.

I want to play a neutral cleric, who channels positive energy, and reanimates the dead...

Does anyone have issue with a very very logical acolyte whom prays to the gods of life and death, and takes all debts unbelievably seriously?

4d6 ⇒ (2, 2, 5, 5) = 14 5,5,2 1d6 ⇒ 5 5,5,5 =15
4d6 ⇒ (1, 1, 6, 4) = 12 6,4,1 1d6 ⇒ 1 6,4,1 =11
4d6 ⇒ (1, 3, 6, 5) = 15 6,5,3 1d6 ⇒ 1 6,5,3 =14
4d6 ⇒ (5, 6, 6, 3) = 20 6,6,5 1d6 ⇒ 1 6,6,5 =17
4d6 ⇒ (3, 3, 5, 6) = 17 6,5,3 1d6 ⇒ 3 6,5,3 =14
4d6 ⇒ (1, 6, 2, 1) = 10 6,2,1 1d6 ⇒ 5 6,5,2 =13

Xathrid
Human Cleric 3
Str=11
Dex=13
Con=14
Int=14
Wis=15+2
Cha=17


Grushdeva du kalt misht

Yeah.... is this dead?


Grushdeva du kalt misht

oh... so it does...

1d6 + 1 ⇒ (5) + 1 = 6


Grushdeva du kalt misht

It is time for the PCs to awaken to a hot meal of Iron Rations.

yum yum


Grushdeva du kalt misht

Though Kvina tries to hear the sound again, there is nothing more that can be heard over the sound of the rain.

Kvina's watch ends, and she begins to wake the others.


Grushdeva du kalt misht

LIVE DANGIT LIVE!!!


Grushdeva du kalt misht

if they attack us, their possessions are fair game, but just taking from the dead... that is wrong

Full Name

Rob Pontious (he/him)

Race

Human

Classes/Levels

Druid 3 / Bard 2 / Programmer 8

Gender

M

Size

L

Alignment

NG

Location

Rhode Island

Languages

English, French, C++, Java, C#, Esoteric Languages

Occupation

web commerce

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