Thousand Bones

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Nice work, Raven Black, sounds like a very solid lead, thanks!

Anyone here read Plague of Shadows and have anything to add (or know if it’s worth a read)?


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One of my players is considering a fetchling character in my upcoming campaign, which I plan to set somewhere in the southeastern Five King Mountains Andoran/Galt/Taldor border regions. I was trying to figure out how fetchlings might fit in there and notice that Lost Omens: Ancestry Guide has a few paragraphs on the Rikmirit fetchlings in that exact area that apparently were drawn there from the Shadow Plane by an ancient “Surgeon’s Spire”…but there’s not much beyond that at all. It seems like the kind of detail that is bound to be based on something, but I can not find any others reference to these Rikmirit fetchlings in any other sources or on the wiki.

Does this ring a bell with any who might where I can dig in any deeper on this lore?


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Ok, just got my download and this looks like a pretty good set! What do we think is what here, obviously the first temple is for the Prismatic Ray and the last one is for Asmodeus. I figure the second one (seaside shrine) is Gozreh, but what's the third one (fiery skull shaped)? I feel like I should easily have this but it's not coming to me.


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Thanks James, I really appreciate the hearing your perspective on the change, and won’t derail the thread any further. And ironically, as a big fan of Galt, I now kind of wish you had done that one as a 128 pager.


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The return of pawns is welcome indeed!


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James Jacobs wrote:
It is. We'll have more to say about the stand-alone adventure line later, once we have a better place to talk about it that's not just a store page, but starting with "Prey For Death" all standalone adventures for Pathfinder will be hardcovers and a minimum of 128 pages long. We're hoping to standardize this to 2 hardcover adventures a year.

I look forward to hearing more about that when the time is right, as I have to admit that I’m less than excited to hear that the standalone line will be going to longer format adventures. More isn’t always better, I was actually just thinking (before I read this), that I wish you guys went back to publishing 32 page adventures. What I’m looking for in standalone is something reasonably short that I can slip into my own campaign, whereas a 128 page adventure feels more like a campaign of its own, which is what I thought the AP line already covered; especially with the recent move to 3 book APs, it seems like the two adventure lines are moving closer together instead of each filling their own different niche.

That said, I trust you guys to put out great product, and regardless of my personal preferences for the line in general, Prey for Death does sound like a very cool adventure!


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I would let them get the invite but try to get them to focus on investigation for the sake of knowing what they are going up against.


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I concur, it certainly seems to me that a creature that has this level of power and influence over a whole nation for decades should definitely have been given a proper name.


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Aaron Shanks wrote:

The remastered Pathfinder Beginner Box reprint will arrive late Q1 2024.

...
Upon release, I expect the remastered PDF will be made available for those that wish to download it. The "legacy" PDF will be removed from our store.

I'm looking forward to having this great box updated for the remaster. One thing since you mention the remastered PDF, I just wanted to pass along some encouragement to whoever is in charge of such things that if there is anything that can be done to make the PDF files more stable than the current PDF, it would be great.

I'm not sure if it is just me, but I find that when I open the current PF Beginner Box Game Masters Guide (which happens a lot as I am running Menace Under Otari for two groups), the file struggles and crashes way more often than the PDFs of my much larger books do.

And before anyone asks, yes, I have tried refreshing/re-personalizing/re-downloading the file multiple times, and yes, I am using the fully current and legal version of Adobe Acrobat Pro.


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bmardiney wrote:
I'd like to buy as many adventures and paths as possible, but I'm always worried that I'll buy a bunch of softcover installments without realizing that a hardcover collection was in the works and I should have waited. Is there a particular place (either here or on YouTube or something) where a list of all hardcover adventure paths, both released and in-production, can be found? For example, I'm eyeing Agents of Edgewatch and Strength of Thousands since they seem ripe for a hardcover.

Of the two that you are concerned with, neither have been announced, but if one of the two APs were to eventually get compiled down the line, it would be far more likely to be Strength of Thousands, which seems to be far more popular (and therefore more likely to get sold out and still be in demand).

Agents of Edgewatch does not seem to be nearly as popular, plus the past few years of current events have made an AP based on playing cops a lot more of an iffy proposition, so I for one would be very surprised if Paizo decided to revisit it.

But yeah, as others have suggested, odds of a compilation in general are slim enough that I wouldn’t let it hold me back from buying the originals if I was looking to run the AP.


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Bellona wrote:
There's also the Emerald Spire, although the individual adventures are not as interconnected as a regular AP nor do they go higher than character level 13 (IIRC).

Was Emerald Spire a hardcover? I did not realize that, if so.


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Laclale♪ wrote:
How about balancing?

Product description states "Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!"

That said, based on Aaron's response above, I would assume those are fairly minor/scattered tweaks (which is fine with me).


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Darksol the Painbringer wrote:
The bonus skills from Intelligence never go beyond Trained.

Ok, I admit I didn't have time to read the whole four pages of this thread, but I'm not sure that I get this complaint.

When you get a skill increase, "You can use these increases to become trained in new skills or increase your proficiency rank in skills you’re trained in (from trained to expert at any level, expert to master at 7th level or higher, and master to legendary at 15th level or higher)". I don't see anything that excludes the bonus skills from your Intelligence, it seems pretty clear that any skill you have a rank in can be increase if you meet the level prereq.

What am I missing?


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Success! For some reason it worked on my iPhone


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Don't mind me, just a quick post because this thread is damn cool and want it to show up in my profile so I can check back in on it in the future.


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Ed Reppert wrote:
I *had* problems. It was recommended to delete cookies from my browser. Did that for this site, problems went away.

Hmm, thanks for the suggestion, unfortunately it did not work for me (nor did trying a new browser).


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Are any other subscribers having problems with the downloads for these RoE Spell Cards besides me? With both these and the Planes of Fire & Metal flip-mat, the files are downloading as empty. Yeah, I already emailed customer service, but I was just curious if it was a more widespread issue or was me-specific.


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If the player remembered the details (and was playing the same character), I certainly would not force them to roll a new Recall Knowledge for their character.

This would be doubly true if the player actually took extensive notes (like the one Ravingdork described), especially if the archivist behavior was part of the way they roleplayed the character.

As far as I am concerned, the whole idea is RK is an action that is used as needed.


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Well I doubt Paizo would have the room to put sheets like this in the page counts of the APs, this does seem like a very helpful cheat sheet. I could see this being a good project someone could put together and sell on Pathfinder Infinite as a support product.


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SatiricalBard wrote:
There is an errata out now for these maps. See this post on the product page.

Thanks, SatiricalBard, I just noticed this now. Awesome that the put out errata, that is very helpful.

Now the question is, why not update the map on the PDF files? Seems like an easy fix, but what do I know?


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I’m enjoying these recaps, nice work striking the right balance in terms of sharing fun/interesting anecdotes and enough plot go on without overwhelming us with too much detail.


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Yeah, I agree that it’s unclear, surprisingly so for Paizo.


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I'm GMing a SF campaign and one of my players is a solarian. I am planning on showing him the Enhanced Solarian from Starfinder Enhanced at tomorrow night's session, but I am a little confused about the new Attunement Surge ability.

Starfinder Enhanced, page 67, Attunement Surge wrote:
While you have 2 attunement points in a stellar mode, you can expend 2 attunement points on your turn without spending an action to gain two effects until the beginning of your next turn. First, you gain benefits from that mode's stellar revelations as though you were fully attuned, rather than attuned...

Does this mean that a solarian using the enhanced rules now only needs 2 points to use Black Hole or Supernova now, instead of 3? What about other (full-fledged) zenith revelations?

Or is it not giving early access to use these zenith and zenith-lite revelations at 2 attunement points, but simply saying that when you use your other (non-zenith) revelations with Attunement Surge, you gain the extra perk that being fully attuned grants you with those revelations, such as the higher DR with Dark Matter or the doubled Athletics bonus on Gravity Boost?

I just want to be clear before my player asks me.


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This AP is off to a great start, it looks very promising indeed. @Sen H.H.S., way to storm onto the AP scene! and @James, we're psyched to have you back in the saddle as developer!


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Arazni is a fascinating character (goddess) for sure but I feel like this topic would be better as it’s own thread so people can chat about all of the Tian Xia preview goodness here.


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Notice/explanation appreciated, thanks!


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Cool, thanks Keftiu. Also, I just noticed that there’s an ad for Tian Xia World Guide in the back of The Summer That Never Was that says it’s coming “Spring 2024”.


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So, is sometime in 2024 as a whole still the best idea we have about when these books come out, or do we have a month (or even a quarter) of release yet? Reading Season of Ghosts definitely has whet my appetite.


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I would just like to say that it is super cool that the third chapter of this adventure is named after the latest Elvis Costello record. Vanessa Hoskins, take a hero point!


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This rules, thanks so much for taking the time to pull it all together!


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This was a really great interview, super informative and fun, definitely worth the time. Thanks!


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Thanks, Sasha, that is helpful!


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Another question regarding the Guldrege section in Chapter 2 of Mantle of Gold

Spoiler:
F5 has an encounter with two soulbound dolls, and then F7 has Thenur as a soulbound mauler. The stats for both of these constructs vary according to the soul’s alignments as they were written pre-remaster, but then (perhaps because of last minute remaster adjustments) neither encounter description indicates the alignment of the soulbound constructs in question. Which abilities are they intended to have?


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I’m reading through the Guldrege section in Chapter 2 of Mantle of Gold, and I am having a lot of trouble making sense out of the maps. I feel like the location numbers are all wrong. Is it just me? I feel like it makes a little more sense if you assume that the F & G tags are reversed (such that the map labeled “Lower Guldrege” with all of the G#s is actually the workshop areas labeled F#s in the text, and vice versa), but even so things still seem to be off so that it’s not a one to one correspondence. For example, the silos are described in the text as F2 & F3, but the buildings that look like silos on the map are labeled G3 & G4. Has anyone else been able to make sense of things? If any of the developers see this post, any chance that we could get some clarity please?


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James Jacobs wrote:
Infernal is not; that's a D&D-invented language from 3rd edition, so we'll be renaming it, but I'm not sure we've revealed that one publicly yet so that'll have to wait a bit. (Even though "infernal" is a real word, part of the remaster is distancing ourselves from OGL associations, and this is a prime example of that sort of thing.)

I thought I read Avernal somewhere but not sure where and it is possible I just went there in my head after seeing the

Sky King's Tomb spoiler:
Avernal Worm in Mantle of Gold and looking up the word and seeing it defined as a synonym for Infernal.

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Will any of these match battlefields from Sky King's Tomb?


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In Starfinder 1e, Engineering is the skill that you use to identify tech items. So far, I don’t think that we have any reason to assume that is changing in 2e, but who knows?


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I see from the field test that the playtest version of the core rulebook is expected in summer 2024. Was there any indication of when the final version is supposed to release? I'm guessing GenCon 2025, but was there any official word when they made the announcement?


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I’m going to disagree, I think it is a very solid starter adventure. Good home base starter town in Falcon’s Hollow, plenty of hooks, a solid wilderness to explore, and a dungeon that is large but split up into multiple separate quests so it doesn’t feel like a big megadungeon grind. I think it’s a great place to start that can easily be expanded into a larger campaign but doesn’t lock you into a full AP from the git-go.


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There are a lot of mentions of Torag’s Shield, but I’m having trouble figuring out where exactly it is being built? Looking at the map, is it the wall around the surface portions of King’s Crown? Or is it being built on one of the lower levels to protect against invaders from the Darklands?

For such a major project, details seem pretty scarce, at least from what I have been able to find, though I admit I haven’t made it through the entire book yet, so perhaps I missed it. Does anybody know?


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I agree that this is a the biggest frustration with what would otherwise be a very cool AP.

The quickest fix is probably to kill off Sakuachi fairly early on and have the the god-spirit transfer to one of the PCs.

A more satisfying fix would probably be to have the PCs learn about how to do some god-calling and have them quest to Sarkoris themselves for it, but that would pretty much mean a full rewrite of book two.


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32mmDeathPunch wrote:
So we are doing in person. So there is no flip map of Map Pack for the AP?

Nope. They’ve been shying away from flip mats for the APs because it’s cost prohibitive to do a full set, plus it limits the map sizes more then they want to.


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TritonOne wrote:
Has anyone continued a "Crown of the Kobold King" mini-campaign past 6th level? Any recommendations for Paizo, d20 Systems, OSR, or Dungeons & Dragons scenarios and adventures that are a good fit thematically to continue the campaign in Falcon's Hollow, Darkmoon Vale, Arthfell Forest, and/or the Five Kings Mountains? Thoughts?

There are a number of PF1e modules set in the area that can be used for inspiration.


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I like these, very cool and flavorful. I think this shift away from OGL legacy stuff will be a good thing for Pathfinder.


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BigNorseWolf wrote:

At one point its faster to pop back to absolom station, then improve the drift drive on your ship, and then head out into the vast rather than trying to go from vast to vast.

An armor upgrade is roughly valued at a feat or class ability (operatives can add an extra one)

Excellent, thank you.


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Yeah, I realize that’s technically an option, but the stakes are so high, it seems hard to justify story-wise.


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Yeah, I realize that’s an option, but the stakes are so high, it seems hard to justify story-wise.


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Any chance we can get those sample images now that the product has been released?


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Thanks, but I was looking for something that permanently affects the item itself, trying to cover for the lack of shopping access in the later half of this AP. Maybe I will just have to wing it.


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Thirding the request for images; it's pretty hard to decide whether the map will be useful for my game without actually seeing it.

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