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![]() Here is a story about a time I used a spell in an unexpected way... and a funny "you do what?" story at the same time... Party is getting badly beat up in a deeper darkness and four of us are in a cluster. One PC down (neg HP) with a cleric over him, another PC in front and my Arcane Trickster beside... the 4th square of the box has a Bad Guy in it. Me: "I yell 'Down Elevator!' and cast create pit under us"
Me: "Cast create pit, centered here" pointing at the center of the group of figures. "40' deep". My companions didn't even blink, trusting me. It's was great! Me: "When we fall out of the darkness, I'll feather fall my friends and I, and watch the Bad Guy go on past." Roll dice. "He takes 17 HP from the fall". thou it seems now that feather fall would require a Concentration check of 21 to work... something we missed at the time... ![]()
![]() a modification of a Glyph of Warding cast on a metal fixture what is then sold (in groups) thru your local "Magic Home Depot"...
Or use a slightly higher level spell and have the Glyph trigger a Sleet Storm (40' radius, duration 1 rd/level) that extinguishes torches and small fires in the area. ![]()
![]() Diego Rossi wrote:
The Somatic portion of a spell are described with the: "Components: V, S, M/DF" (Bolding mine)The "M/DF" defines the need for Material Components or a Divine Focus. When it appears, then the caster needs to manipulate either "Material Components" (and is an Arcane caster) or "Divine Focus" (Divine caster and it is normally a holy symbol). What Dragonchess was trying to say (I believe) is that a cleric wielding a sacred weapon has his Divine Focus in hand, and so doesn't need the "free hand" for the "M/DF" Component requirement. Now, the "S" (bolded above) is another matter, the CRB does clearly state (pg. 213. paragraph 3, last line.) that "You must have at least one hand free to provide a Somatic Component." I would normally assume that the SAME free hand can be used to do both the "S" component and the "M/DF" during the spell casting. Otherwise it would seem a caster would require TWO free hands when casting a spell with both "S" and "M/DF" components... ![]()
![]() Yqatuba wrote:
but... arcane casters can't use divine scrolls. And most divine casters actually don't get the feat Scribe Scroll, so ... I don't actually understand this comment. ![]()
![]() Tommi Ketonen wrote:
Dark Stalker question: I don't have the scenario in front of me, but I have to ask - HOW is the Dark Stalker going to "dispel any daylights" the party casts? If it is using it's SLA, Deeper Darkness has a Range of Touch - so to use it to dispel a daylight a PC has on something, it would need to move next to the item with the daylight on it (which is likely carried by one of the PCs), cast deeper darkness (casting defensively? otherwise the PC gets an AOO) then touch the item with the spell on it (would that be a touch attack?).
In my area, many PCs have picked up a potion of unwelcome halo anyway - so casting deeper darkness will often only buy the Stalker a couple rounds of supernatural darkness before two or three of the neutral PCs spoil the fun. ![]()
![]() Not to long ago I saw a monster drop two PCs in a single round. Not dead, just bleeding out. The best part of this? it did it while only having 1HP left. The evoker then dropped it with a minimum damage force missile... The OTHER best part? The evoker had "passed" his two earlier rounds because he couldn't use his scorching rays... and he "didn't have anything the monster would notice." ![]()
![]() Lau Bannenberg wrote: Funny thing about disarming. I wouldn't mind a rule that if the GM gets a bare-bones statblock, he's allowed to give the NPC a backup dagger, holy symbol and spell component pouch. Because NPCs have a tendency to become really vulnerable to disarm/sunder, not because they're willfully stupid but because of overzealous word count. Actually I am always amazed when someone says they are going to sunder my "spell component pouch"... I guess it is because I learned to run casters back before there were such things. I can remember playing games where us casters would gather our "material components" in the game and they actually mattered. (Yeah, back then for example Druids need Mistletoe, cut with a silver or golden sickle during the full moon - or could fall back to lesser things like Holly leaves, but their spells were less powerful then). My casters make a point of pulling components for all the spells I prepared today OUT of the "pouch" and tucking them into folds/pockets/headbands/hat/etc. so that I would have them ready to cast with. Then I carry the Pouch out there on my belt hoping someone will waste a turn sundering it. "Oh deary me! You've sundered my POUCH?! Whatever will I DO?" 11 - 2 = 9 Bluff. What's their Sense Motive? 5 foot step back, pull the loadstone and a pick of dust from my watch pocket and shoot him with a disintigrate 12 + 11 = 23 ranged touch to hit... ![]()
![]() Jaquilin Leroung wrote:
In PFS, you are (currently) only able to buy the Spellbook if it appears on the Chronicle - and as no Spellbooks actually (currently) appear on chronicles... so you actually can't buy the captured Spellbook - it goes to the Lodge Archive to be filed I guess... ![]()
![]() Wheldrake wrote: As long as you can succeed at the DC 15 + Spell level Spellcraft check, nothing prevents you from adding higher level spells than you can cast to your spellbook. It's all right there in the CRB. well...the wizard would also need to pay the scribing cost. We missing anything else? Reading the Scroll maybe? OH! and it would need to be an Arcane spell (that was on the Wizard spell list), they wouldn't be able to scribe a 4th level Divine spell for example... ![]()
![]() TriOmegaZero wrote: It certainly hits low level casters the hardest. DC21 is not a big deal at the higher levels, but it definitely makes tactical feather falling trickier. I'll be counting a readied feather fall as not requiring a concentration check when a party is attempting to make a controlled jump together. but a "ready" action goes before the action that triggers it... so the "Ready" would trigger before the caster was falling - and thus would be wasted as the target is not actually falling (yet) - and wont be falling until AFTER the spell is cast (and thus after it has ended...). Yeah, this entire problem is left over from transferring spells from one edition to the next with very little in the way of re-writing/editing. ![]()
![]() Here is a story about a time I used a spell in an unexpected way... and a funny "you do what?" story at the same time... Party is getting badly beat up in a deeper darkness and four of us are in a cluster. One PC down (neg HP) with a cleric over him, another PC in front and my Arcane Trickster beside... the 4th square of the box has a Bad Guy in it. Me: "I yell 'Down Elevator!' and cast create pit under us"
Me: "Cast create pit, centered here" pointing at the center of the group of figures. "40' deep". My companions didn't even blink, trusting me. It's was great! Me: "When we fall out of the darkness, I'll feather fall my friends and I, and watch the Bad Guy go on past." Roll dice. "He takes 17 HP from the fall". thou it seems now that feather fall would require a Concentration check of 21 to work... something we missed at the time... ![]()
![]() I like cantrips/orisons: Create Water - useful for cleaning, and can expose some otherwise hard-to-find secrets entries/pits easily. Also useful for locating Invisible creatures (like packets of powder - YMMV), and putting fires out. Cast it a bunch and flood a room - but come back the next day and it's all gone! Detect spells used thru doors and walls less than 1' thick stone. Does the room on the other side of the door contain undead/magic/evil/marmots (ok, maybe not marmots...) Ray of Frost - Frosted mugs in the local tavern. Ice in your drink... Need to move something heavy? Splash water on the floor and zap! some into an Ice slide to make it easier to slide. Disrupt Undead - Is that body across the way a undead creature? Pling it from here and see. Prestidigitation - SO MANY USES! No one can ever call you, or your willing allies, dirty again. And, like many illusion spells, only limited by the user's imagination. Need to keep your friends from spoilered: ? Just soil them and relax. Unless your friends have a fetish about cleaning things....
reading EXPLOSIVE RUNES!!! message - order drinks across a (loud!) tavern... ![]()
![]() A few more examples of spells used in non-standard ways: spider climb... to ride on the bottom of a flying carpet, while someone else uses the top. Vanish... to let your prone friend stand up and get away from the monster without suffering AOOs.... Light... used to signal timing on something. "Here's a light spell on a stone. Wait till it goes out, then..." and when you are ready for her to do "it", cast the light again, and the first one goes out. ![]()
![]() Perfect Tommy wrote:
while I agree with your statement of Wand of Mount being a great choice... I fear several of your suggestions will not (normally) work... "Attacked by fighters. 5 ft step.. drop a horse on him." will not work - can't summon it in the air above him, can't summon it in the square with him, and can't summon it in the square between you (it's large). You COULD summon a Pony between you and the fighter - it's Medium sized and only takes one square. "Charged ...? Ready & block the charging lane with a horse." this is cute and would work great... as long as the attacker actually does charge. But then a wand of Vanish would also stop the charge (as well as a number of other wands). "Giant rocs? Feed em a horse." - summoned creatures (such as the mount) disappear when killed... so that is going to be a real upset Roc. Food snatched from it's mouth before it get's to swallow... "Out of food? Roasted horseflesh." - see the notes on the Roc idea above... unless maybe we leave the horse mostly alive...? Nah - Flutter is going to call the Druids Local down on us if we continue that thought. "Sell em." - be sure to save at least one to get out of town fast. Or invest in a good Disguise skill before you sell them... "Need cover against arrows?" Cute... ![]()
![]() Chess Pwn wrote:
This thread really wasn't supposed to be about my FAQ, just about how to find stuff IN the FAQs... so thanks, but I'm not asking for a response to the FAQ, just how to find a response IN FAQ. ![]()
![]() Chess Pwn wrote:
what if they are under a Confusion effect? Does a Player get to make the choice ... if his PC is Confused and/or unconscious. anyway - this thread really wasn't supposed to be about my question, just about how to find stuff in the FAQs... so thanks! ![]()
![]() Chess Pwn wrote:
but what about Cure spells? do they save vs. them as well? If I have a Dhampir PC that is unconscious (and bleeding out), do I get a Will save vs. Positive channeling? or how about a Will save vs. the CLW spell the helpful guy uses to Stabilize me? Do I have to take one vs. the Inflict spell the other guy uses to Stabilize me? ![]()
![]() I want to check the FAQs to see if a rules question already has an answer... but I am totally lost as to how to look it up. can someone give me a set of step-by-step instructions to find something in FAQ? My question (FAQ) would be: Does an unconscious creature get a Will saving throw? Say if they are the target of a Confusion effect... could it effect them? Or if they are the target of a Bless? Or a Cure spell? How do I find FAQs on this subject? (sorry for being an "Old Dude" on this one - but my Tech-Fu is just not up to it on a Monday) ![]()
![]() Talonhawke wrote:
ha! the medium sized stuff flies off the rack, can't hardly keep it in stock. It's the Plus sizes that we always have an overstock in - and the really Tiny sizes, thou now that we've started putting this enchantment on them the Tiny's are getting to really be in demand more too. Going to a wedding and want to have a set of armor available? drop a fist sized breast plate into your handbag and head on out! Just the thing for when the undead crash the party... ![]()
![]() Thread Necro - just a little, but hay, the PC is a Necromancer... ok, my Paladin (1st level) took a level of Wizard (Necromancer) and wants to gain a bonded item. He wants the following: Long Composite Bow (Strength 14), crafted from Darkwood, or Greenwood or Whipwood. What would the cost be? Would there be any cost? Would the different materials have a different cost? (clearly it could not be made of more than one of the materieals, but... which is better?) Thanks for your help! Later, when I level up more, what level do I need to be to get it enchanted? ![]()
![]() Arutema wrote:
I've always pronounced Daemon with a long "a", kind of like Day-Mon. And Demon with a long "e", Dee-Mon. Is that not correct? ![]()
![]() Gary Bush wrote:
Or can I have it made with the Strength Rating? As a 2nd level PC I can afford the cost - but I just need to know what it is - the amount. And I hadn't even considered Special Materials... Later he would need to add in Adaptable for when his Strength increases (or decreases - hit by shadows etc.) ![]()
![]() Murdock Mudeater wrote:
??? sorry, I do not understand what/how you are calculating this... I'm looking for the cost (in PFS) of the starting Bonded Item for a PC that is taking his first level of wizard. (it is his 2nd level as a PC, the first being a level of Paladin). He would like to "Bond" with a (small) Long Comp. Bow (Strength 14). What/How much would he need to pay? ![]()
![]() ok, found another thread on this... switching over there to see if it answers this question... Arcane bond bound item question. edit: not a clear answer... still have a question about the 200gp or 0 gp. ![]()
![]() I actually have a PC that is taking his first level of wizard... so will be getting his "first" bonded item. But he is doing this as a 2nd level PC (his first level being Paladin). SO... What cost (in PFS) would a Wizard have to get a Long Composite Bow (Strength 14) as his (given at 1st level Wizard) Bonded Item? my guesses... it might even be something else
I'm figuring it is going to be b), but (for obvious reasons) I'm hoping it will be a). ![]()
![]() just wondering if someone could assist with this question... In PFS... What cost would a Elf Wizard have to get a Long Composite Bow (Strength 14) as a Bonded Item? Normally the cost of the bow would be... 100 (LCBow) + 300 (Masterwork) + 200 (14 STR) = 600 GP. My guess is that in PFS it would cost 200 GP... (and that the cost of the Masterwork bow is wrapped up in it being a bonded item). My HOPE is that the total cost would actually be covered as the bonded item and so would be 0 GP. ![]()
![]() Wei Ji the Learner wrote:
More than I have seen Lore Wardens at. But then, I normally run casters. And I often try to use spells outside of combat. (My example of with the bartender was from a recent game. The judge was kind enough to let me "do over" my stated action, before the other patrons in the bar attacked me "for casting in public".) Edit: and again, this "nerf" effected ALL casters, not just one Archetype... ![]()
![]() Wei Ji the Learner wrote:
Sound Striker Bard? I'm sure there are others... that's just one that hit me recently. Or are you asking about when the TOOLS used by casters were nerfed? Things like increasing the casting time of spells from Standard to Full Round (looking at you sleep, silence etc. are old news... but maybe... That might be when they ruled that all spell casting has visible effects (manifestations?), so we actually CAN'T conceal spell casting... everyone in the bar knows you thru a spell when you message the bartender your order. They don't know WHAT you cast - they don't have any Spellcraft and so (for some judges) are likely to assume you are casting some very dangerous magic (i.e. all magic is dangerous) and so need to be attacked... But that "nerf" actually effected ALL spell casters, not just one class. The Lore Master "nerf" effects only one ARCHETYPE of one martial class... In the interest of "Fairness" perhaps we should have a "nerf" that effects ALL non-spell casters? Perhaps something like "always have to SAVE verse spells that you can't recognize..." ![]()
![]() andreww wrote: One thing to be conscious of if taking a weapon as a bonded object. If you lose it for any reason (disarmed, stunned, telekinesis) etc then that can make it difficult to cast spells. You also wont be able to use metamagic rods in combat for various spells unless you can find a way to hold two items and have a hand free for somatic components. Thanks... but yeah, knew that part. This is going to be on my Paladin/Wizard, (Divine Hunter/Hallowed Necromancer) - and at first I had considered using a Ring... but decided to go with the Bow (considering Deities right now... Maybe Erastil?... Maybe Apsu?) anyway, it looks like a Locking Gauntlet and a Bow would be best for the theme I'm going with. ![]()
![]() Da Wander wrote:
ping... just wondering if anyone knows the answer to the above question. ![]()
![]() What cost would a Elf Wizard have to get a Long Composite Bow (Strength 14) as a Bonded Item? Normally the cost of the bow would be... 100 (LCBow) + 300 (Masterwork) + 200 (14 STR) = 600 GP. My guess is that it would cost 200 GP... (the cost of the Masterwork bow is wrapped up in it being a bonded item). and thanks for taking the time to answer my questions!) ![]()
![]() Can a PC with the arcane bond class feature create a bond with an item they gained access to thru a Chronicle if they don't have enough levels to craft it? For example, a PC gains access to a +1 Ring on a Chronicle that she levels to 3rd level on. She decides to add a level of Wizard, and buys the Ring of Protection at full price. Can she then use that Ring as her Bonded item? ![]()
![]() Some additional questions on crafting bonded items: If I create a Wand of Shocking Grasp as a Bonded Item, can I create it at higher CL than 1st? (I am assuming the answer here is no.) here are the CL to use the craft feats:
I am assuming I need to be these CL to create a Bonded Item of the save type... 3rd to make a Broach of Shielding for example, 5th to enchant a Long Comp. Bow. ![]()
![]() Gary Bush wrote:
a little, but still not sure HOW to do it to start with. So, say I want to create a Ring of Force Shield....
Ring of Force Shield:
Aura moderate evocation; CL 9th Slot ring; Price 8,500 gp; Weight — Description An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action. Construction Requirements Forge Ring, wall of force; Cost 4,250 gp Can I do this at 7th level (The level to get Craft Ring) or do I need to be 9th level (the CL for the Ring). ![]()
![]() Sorry to be a problem today, but I can't seem to locate the PFS rules on this... Can some kind person point me to the rules for Crafting/Creating Arcane Bonded items... Like Weapons (Long Comp Bow for example) and/or Wands... [ooc] I have run a bunch of wizards in PFS, but they all have had Familiars until now..." ![]()
![]() William Cleveland wrote:
And a wand is only good for 50 magic items... it only gives you one check per charge (CL 1 from a wand). 50 sounds like a lot, until you start actually using it. Running thru 10 charges in a single scenario isn't that unusual. ![]()
![]() Mike McKeown wrote: I think this is a good idea. I played a lot of Living Greyhawk and a lot of times there were spell books on the ARs. Why do you think this will put spell books on the Chronicles? I do not see this change effecting that at all... (if anything, I think it will reduce the chance of spellbooks appearing on chronicles).
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