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191 posts. Organized Play character for nosig.


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The Exchange

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a modification of a Glyph of Warding cast on a metal fixture what is then sold (in groups) thru your local "Magic Home Depot"...

"Fire Sprinkler" - When attached to a ceiling, and when a fire larger than a torch is in it's AOE, it triggers the Glyph which casts a Create Water at Caster Level 5 - delivering 10 gallons of water in "a downpour".

Or use a slightly higher level spell and have the Glyph trigger a Sleet Storm (40' radius, duration 1 rd/level) that extinguishes torches and small fires in the area.

The Exchange

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Here is a story about a time I used a spell in an unexpected way... and a funny "you do what?" story at the same time...

Party is getting badly beat up in a deeper darkness and four of us are in a cluster. One PC down (neg HP) with a cleric over him, another PC in front and my Arcane Trickster beside... the 4th square of the box has a Bad Guy in it.

Me: "I yell 'Down Elevator!' and cast create pit under us"
Judge & Players: "You do... what?"

Me: "Cast create pit, centered here" pointing at the center of the group of figures. "40' deep".

My companions didn't even blink, trusting me. It's was great!

Me: "When we fall out of the darkness, I'll feather fall my friends and I, and watch the Bad Guy go on past." Roll dice. "He takes 17 HP from the fall".

thou it seems now that feather fall would require a Concentration check of 21 to work... something we missed at the time...

The Exchange

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a modification of a Glyph of Warding cast on a metal fixture what is then sold (in groups) thru your local "Magic Home Depot"...
"Fire Sprinkler" - When attached to a ceiling, and when a fire larger than a torch is in it's AOE, it triggers the Glyph which casts a Create Water at Caster Level 5 - delivering 10 gallons of water in "a downpour".

Or use a slightly higher level spell and have the Glyph trigger a Sleet Storm (40' radius, duration 1 rd/level) that extinguishes torches and small fires in the area.

The Exchange

Mage Armor... early on, investing in a Pearl of Power "to double the duration"... Sometimes in a wand... I can remember spending several changes that time we encountered Shadows... it was nice to add 4 to the touch AC of the Full Plate Fighter

The Exchange

Diego Rossi wrote:
Dragonchess Player wrote:
Note, the "free hand" requirement is not actually a requirement: "To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any)." (emphasis mine) A cleric normally needs a "free hand" to hold/manipulate/gesture with a holy symbol/divine focus. A cleric wielding a sacred weapon can still cast while using a heavy shield, since the weapon counts as a holy symbol.
Somatic components require "measured and precise movement of the hand" (CRB Magic section). Do that while gripping a shield or a weapon.

The Somatic portion of a spell are described with the:

"Components: V, S, M/DF" (Bolding mine)

The "M/DF" defines the need for Material Components or a Divine Focus. When it appears, then the caster needs to manipulate either "Material Components" (and is an Arcane caster) or "Divine Focus" (Divine caster and it is normally a holy symbol). What Dragonchess was trying to say (I believe) is that a cleric wielding a sacred weapon has his Divine Focus in hand, and so doesn't need the "free hand" for the "M/DF" Component requirement.

Now, the "S" (bolded above) is another matter, the CRB does clearly state (pg. 213. paragraph 3, last line.) that "You must have at least one hand free to provide a Somatic Component."

I would normally assume that the SAME free hand can be used to do both the "S" component and the "M/DF" during the spell casting. Otherwise it would seem a caster would require TWO free hands when casting a spell with both "S" and "M/DF" components...

The Exchange

Yqatuba wrote:
Meirril wrote:


Your typical hamlet might have zero spell casters in it.
Even if there are no arcane casters I would guess the town church has at least one cleric in it

but... arcane casters can't use divine scrolls. And most divine casters actually don't get the feat Scribe Scroll, so ... I don't actually understand this comment.

The Exchange

Garzag wrote:
Another thought: if a large enemy (4 squares) is affected by a pit, but only 1/2/3 pit-squares are underneath it, is a save necessary/easier?

How would being on 3 pit squares (but not 4) work? How can you manage that?

The Exchange

Tongue Ring..

there are several more interesting comments on this old thread...

The Exchange 5/5

Tommi Ketonen wrote:

I've now ran this three times (the Drow arc in high and low, and the evil seeks sacrifice in low tier). I have to say that I love the way this scenario gives the DM room to tailor it for the group - it gives so much flexibility and you can make it challenging for players who want a near-death experience, or funny&easy yet still exciting for newer/lower level players.

Some encounters, though, are clearly more dangerous than others. The dark stalker with it's deeper darkness at will can easily take on a whole team - it can dispel any daylights the party casts to keep the advantage of darkness. Nearly wiped out both of the low tier tables. I kinda want to see how 3 would fare against a high level party...

Dark Stalker question:
I don't have the scenario in front of me, but I have to ask - HOW is the Dark Stalker going to "dispel any daylights" the party casts? If it is using it's SLA, Deeper Darkness has a Range of Touch - so to use it to dispel a daylight a PC has on something, it would need to move next to the item with the daylight on it (which is likely carried by one of the PCs), cast deeper darkness (casting defensively? otherwise the PC gets an AOO) then touch the item with the spell on it (would that be a touch attack?).

In my area, many PCs have picked up a potion of unwelcome halo anyway - so casting deeper darkness will often only buy the Stalker a couple rounds of supernatural darkness before two or three of the neutral PCs spoil the fun.

The Exchange

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Mad Monkeys.

The Exchange 5/5

Not to long ago I saw a monster drop two PCs in a single round. Not dead, just bleeding out.

The best part of this? it did it while only having 1HP left. The evoker then dropped it with a minimum damage force missile...

The OTHER best part?

The evoker had "passed" his two earlier rounds because he couldn't use his scorching rays... and he "didn't have anything the monster would notice."

The Exchange 5/5

Lau Bannenberg wrote:
Funny thing about disarming. I wouldn't mind a rule that if the GM gets a bare-bones statblock, he's allowed to give the NPC a backup dagger, holy symbol and spell component pouch. Because NPCs have a tendency to become really vulnerable to disarm/sunder, not because they're willfully stupid but because of overzealous word count.

Actually I am always amazed when someone says they are going to sunder my "spell component pouch"... I guess it is because I learned to run casters back before there were such things. I can remember playing games where us casters would gather our "material components" in the game and they actually mattered. (Yeah, back then for example Druids need Mistletoe, cut with a silver or golden sickle during the full moon - or could fall back to lesser things like Holly leaves, but their spells were less powerful then).

My casters make a point of pulling components for all the spells I prepared today OUT of the "pouch" and tucking them into folds/pockets/headbands/hat/etc. so that I would have them ready to cast with. Then I carry the Pouch out there on my belt hoping someone will waste a turn sundering it. "Oh deary me! You've sundered my POUCH?! Whatever will I DO?" 11 - 2 = 9 Bluff. What's their Sense Motive? 5 foot step back, pull the loadstone and a pick of dust from my watch pocket and shoot him with a disintigrate 12 + 11 = 23 ranged touch to hit...

The Exchange 5/5

Jaquilin Leroung wrote:
Nefreet wrote:

You just buy a second book for 15gp and scribe your new spells into it as normal.

Some Chronicles grant access to custom spellbooks, but in general they're not legal.

Well this was the spellbook of a NPC we managed to kill so I wanted to know if say I can buy the book and then use the spells or if that's not the case?

In PFS, you are (currently) only able to buy the Spellbook if it appears on the Chronicle - and as no Spellbooks actually (currently) appear on chronicles...

so you actually can't buy the captured Spellbook - it goes to the Lodge Archive to be filed I guess...

The Exchange

Wheldrake wrote:
As long as you can succeed at the DC 15 + Spell level Spellcraft check, nothing prevents you from adding higher level spells than you can cast to your spellbook. It's all right there in the CRB.

well...the wizard would also need to pay the scribing cost. We missing anything else? Reading the Scroll maybe? OH! and it would need to be an Arcane spell (that was on the Wizard spell list), they wouldn't be able to scribe a 4th level Divine spell for example...

The Exchange

TriOmegaZero wrote:
It certainly hits low level casters the hardest. DC21 is not a big deal at the higher levels, but it definitely makes tactical feather falling trickier. I'll be counting a readied feather fall as not requiring a concentration check when a party is attempting to make a controlled jump together.

but a "ready" action goes before the action that triggers it... so the "Ready" would trigger before the caster was falling - and thus would be wasted as the target is not actually falling (yet) - and wont be falling until AFTER the spell is cast (and thus after it has ended...).

Yeah, this entire problem is left over from transferring spells from one edition to the next with very little in the way of re-writing/editing.

The Exchange

Here is a story about a time I used a spell in an unexpected way... and a funny "you do what?" story at the same time...

Party is getting badly beat up in a deeper darkness and four of us are in a cluster. One PC down (neg HP) with a cleric over him, another PC in front and my Arcane Trickster beside... the 4th square of the box has a Bad Guy in it.

Me: "I yell 'Down Elevator!' and cast create pit under us"
Judge & Players: "You do... what?"

Me: "Cast create pit, centered here" pointing at the center of the group of figures. "40' deep".

My companions didn't even blink, trusting me. It's was great!

Me: "When we fall out of the darkness, I'll feather fall my friends and I, and watch the Bad Guy go on past." Roll dice. "He takes 17 HP from the fall".

thou it seems now that feather fall would require a Concentration check of 21 to work... something we missed at the time...

The Exchange

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minor clarification to your last statement - "...you must be in the action of falling for the spell to work.". The target (or targets) actually has to be in the action of falling... the caster can be stationary (and not falling). In fact, it would then NOT require a Concentration check.

The Exchange

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I like cantrips/orisons:

Create Water - useful for cleaning, and can expose some otherwise hard-to-find secrets entries/pits easily. Also useful for locating Invisible creatures (like packets of powder - YMMV), and putting fires out. Cast it a bunch and flood a room - but come back the next day and it's all gone!

Detect spells used thru doors and walls less than 1' thick stone. Does the room on the other side of the door contain undead/magic/evil/marmots (ok, maybe not marmots...)

Ray of Frost - Frosted mugs in the local tavern. Ice in your drink... Need to move something heavy? Splash water on the floor and zap! some into an Ice slide to make it easier to slide.

Disrupt Undead - Is that body across the way a undead creature? Pling it from here and see.

Prestidigitation - SO MANY USES! No one can ever call you, or your willing allies, dirty again. And, like many illusion spells, only limited by the user's imagination. Need to keep your friends from

spoilered:
reading EXPLOSIVE RUNES!!!
? Just soil them and relax. Unless your friends have a fetish about cleaning things....

message - order drinks across a (loud!) tavern...

The Exchange

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A few more examples of spells used in non-standard ways:

spider climb... to ride on the bottom of a flying carpet, while someone else uses the top.

Vanish... to let your prone friend stand up and get away from the monster without suffering AOOs....

Light... used to signal timing on something. "Here's a light spell on a stone. Wait till it goes out, then..." and when you are ready for her to do "it", cast the light again, and the first one goes out.

The Exchange

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This is an old trick...

Mage Hand to double as detect magic

Player: "I use Mage Hand to pick up the items on the table..."
GM: "You can lift everything except the dagger..."
Player: "Got a magic dagger here people..."

The Exchange

I'm Da Wander...the names a three piece joke, sort of a pun.

I "wonder" what wand I am going to use as I "wander" this country side... and I use a lot of wands - so I'm "a wonder" of "a wand-er" as I "wonder" (for a long time I tried to get one wand per adventure)...

The Exchange

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How about using shrink item on the rope? then it's a thread hanging in the air... much harder to see right?

There are lots of fun possibilities with this spell - both used by the PCs and by the GM/NPCs...

The Exchange 5/5

Perfect Tommy wrote:

Bag of flour .02 cp.

Cheapest way of dealing with invis.

Wand of Mount. One if best wands there is.

Attacked by fighters. 5 ft step.. drop a horse on him.

Charged by am barbarian? Ready & block the charging lane with a horse.

Giant rocs? Feed em a horse.

Out of food? Roasted horseflesh.

Need some money? Sell em.

Need cover against arrows?

Oh. And I suppose you can always ride them.

while I agree with your statement of Wand of Mount being a great choice... I fear several of your suggestions will not (normally) work...

"Attacked by fighters. 5 ft step.. drop a horse on him." will not work - can't summon it in the air above him, can't summon it in the square with him, and can't summon it in the square between you (it's large). You COULD summon a Pony between you and the fighter - it's Medium sized and only takes one square.

"Charged ...? Ready & block the charging lane with a horse." this is cute and would work great... as long as the attacker actually does charge. But then a wand of Vanish would also stop the charge (as well as a number of other wands).

"Giant rocs? Feed em a horse." - summoned creatures (such as the mount) disappear when killed... so that is going to be a real upset Roc. Food snatched from it's mouth before it get's to swallow...

"Out of food? Roasted horseflesh." - see the notes on the Roc idea above... unless maybe we leave the horse mostly alive...? Nah - Flutter is going to call the Druids Local down on us if we continue that thought.

"Sell em." - be sure to save at least one to get out of town fast. Or invest in a good Disguise skill before you sell them...

"Need cover against arrows?" Cute...

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BigNorseWolf wrote:
Dont imagine a rogue taking advantage of this. Imagine a wizard doing it after every fireball.

actually, I use Scorching Ray to snipe. That way I get to count my Sneak Dice...

The Exchange

Chess Pwn wrote:
Da Wander wrote:
Chess Pwn wrote:

The player makes the choices for all spells as normal.

So Yes, yes, no most likely.

what if they are under a Confusion effect? Does a Player get to make the choice ... if his PC is Confused and/or unconscious.

anyway - this thread really wasn't supposed to be about my question, just about how to find stuff in the FAQs... so thanks!

The player makes the choices for all spells as normal.

This thread really wasn't supposed to be about my FAQ, just about how to find stuff IN the FAQs... so thanks, but I'm not asking for a response to the FAQ, just how to find a response IN FAQ.

The Exchange

Chess Pwn wrote:

The player makes the choices for all spells as normal.

So Yes, yes, no most likely.

what if they are under a Confusion effect? Does a Player get to make the choice ... if his PC is Confused and/or unconscious.

anyway - this thread really wasn't supposed to be about my question, just about how to find stuff in the FAQs... so thanks!

The Exchange

Chess Pwn wrote:

there's really no good way to search the FAQs.

The answer is yes, due to the FAQ that an unconscious person can make a reflex save vs a pit or fireball. Showing that unconscious people make saves still.

but what about Cure spells? do they save vs. them as well?

If I have a Dhampir PC that is unconscious (and bleeding out), do I get a Will save vs. Positive channeling? or how about a Will save vs. the CLW spell the helpful guy uses to Stabilize me? Do I have to take one vs. the Inflict spell the other guy uses to Stabilize me?

The Exchange

thanks!

The Exchange

I want to check the FAQs to see if a rules question already has an answer... but I am totally lost as to how to look it up.

can someone give me a set of step-by-step instructions to find something in FAQ?

My question (FAQ) would be: Does an unconscious creature get a Will saving throw? Say if they are the target of a Confusion effect... could it effect them? Or if they are the target of a Bless? Or a Cure spell?

How do I find FAQs on this subject?

(sorry for being an "Old Dude" on this one - but my Tech-Fu is just not up to it on a Monday)

The Exchange 5/5

Talonhawke wrote:
Da Wander wrote:
Talonhawke wrote:
Now why bother just sell Skivnarg's armor (even better if its a special material) and make a better you sized armor.

Time.

It get's the armor into the field faster - all enchantments cost TIME as well as money, and sometimes you need the protection sooner than you need the cash.

We still have to stop and wait on that enchantment to be put on the armor, whereas a shop might stock medium sized armor.

ha! the medium sized stuff flies off the rack, can't hardly keep it in stock. It's the Plus sizes that we always have an overstock in - and the really Tiny sizes, thou now that we've started putting this enchantment on them the Tiny's are getting to really be in demand more too. Going to a wedding and want to have a set of armor available? drop a fist sized breast plate into your handbag and head on out! Just the thing for when the undead crash the party...

The Exchange 5/5

Talonhawke wrote:
Now why bother just sell Skivnarg's armor (even better if its a special material) and make a better you sized armor.

Time.

It get's the armor into the field faster - all enchantments cost TIME as well as money, and sometimes you need the protection sooner than you need the cash.

The Exchange 5/5

Thread Necro - just a little, but hay, the PC is a Necromancer...

ok, my Paladin (1st level) took a level of Wizard (Necromancer) and wants to gain a bonded item. He wants the following:

Long Composite Bow (Strength 14), crafted from Darkwood, or Greenwood or Whipwood.

What would the cost be? Would there be any cost? Would the different materials have a different cost? (clearly it could not be made of more than one of the materieals, but... which is better?)

Thanks for your help!

Later, when I level up more, what level do I need to be to get it enchanted?

The Exchange

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Arutema wrote:

Daemons - Love the soul-devouring NE outsiders, but the name's pronounced the same as Demon.

See also the Ghul, an undead Genie, but how do you pronounce it any differently from the Ghoul, an undead humanoid?

I've always pronounced Daemon with a long "a", kind of like Day-Mon. And Demon with a long "e", Dee-Mon. Is that not correct?

The Exchange 5/5

Gary Bush wrote:
Da Wander wrote:

ok, found another thread on this... switching over there to see if it answers this question...

Arcane bond bound item question.

edit: not a clear answer... still have a question about the 200gp or 0 gp.

you get a bond item for free when you take the first level of wizard, regardless of how many levels the character may have.

So it is free. Only thing I am not sure about is if you are able to add the STR rating or not after the bow has been made.

Or can I have it made with the Strength Rating? As a 2nd level PC I can afford the cost - but I just need to know what it is - the amount. And I hadn't even considered Special Materials...

Later he would need to add in Adaptable for when his Strength increases (or decreases - hit by shadows etc.)

The Exchange 5/5

Murdock Mudeater wrote:
Gary Bush wrote:
Murdock Mudeater wrote:
That would be free, for the first arcane bond, and 600 GP for any replacements.
I don't think that is correct.

Yeah, I'm confusing things.

Cost to replace an existing arcane bond of a Composite Longbow (+2 str) should be 200gp per level, plus 300gp (masterworking cost for longbows). And level is determined by Wizard level, not overall character level, so a first level wizard, with levels also in paladin, is getting a 500gp replacement cost for what should be a 600gp item.

??? sorry, I do not understand what/how you are calculating this...

I'm looking for the cost (in PFS) of the starting Bonded Item for a PC that is taking his first level of wizard. (it is his 2nd level as a PC, the first being a level of Paladin).

He would like to "Bond" with a (small) Long Comp. Bow (Strength 14). What/How much would he need to pay?

The Exchange 5/5

ok, found another thread on this... switching over there to see if it answers this question...

Arcane bond bound item question.

edit: not a clear answer... still have a question about the 200gp or 0 gp.

The Exchange 5/5

I actually have a PC that is taking his first level of wizard... so will be getting his "first" bonded item. But he is doing this as a 2nd level PC (his first level being Paladin).

SO... What cost (in PFS) would a Wizard have to get a Long Composite Bow (Strength 14) as his (given at 1st level Wizard) Bonded Item?

my guesses... it might even be something else
a) 0 GP
b) 200 GP
c) 300 GP
D) 600 GP

I'm figuring it is going to be b), but (for obvious reasons) I'm hoping it will be a).

The Exchange 5/5

just wondering if someone could assist with this question...

In PFS...

What cost would a Elf Wizard have to get a Long Composite Bow (Strength 14) as a Bonded Item? Normally the cost of the bow would be...

100 (LCBow) + 300 (Masterwork) + 200 (14 STR) = 600 GP.

My guess is that in PFS it would cost 200 GP... (and that the cost of the Masterwork bow is wrapped up in it being a bonded item).

My HOPE is that the total cost would actually be covered as the bonded item and so would be 0 GP.

The Exchange 5/5

Wei Ji the Learner wrote:
Da Wander wrote:


That might be when they ruled that all spell casting has visible effects (manifestations?), so we actually CAN'T conceal spell casting... everyone in the bar knows you thru a spell when you message the bartender your order. They don't know WHAT you cast - they don't have any Spellcraft and so (for some judges) are likely to assume you are casting some very dangerous magic (i.e. all magic is dangerous) and so need to be attacked...

Except....

How many tables have actually *done* this since it went into effect?

I think I've seen *one* where it has come up?

More than I have seen Lore Wardens at.

But then, I normally run casters. And I often try to use spells outside of combat. (My example of with the bartender was from a recent game. The judge was kind enough to let me "do over" my stated action, before the other patrons in the bar attacked me "for casting in public".)

Edit: and again, this "nerf" effected ALL casters, not just one Archetype...

The Exchange 5/5

Wei Ji the Learner wrote:
Tallow wrote:


I've had friends quit because of the power creep. So catch 22. Friends will always quit regardless what the campaign does. So I want to see the campaign work in a way in which I'll choose to stick around so I don't lose all the friends I've made by leaving.

And some of the nerfs to things that really didn't need it have been making me reconsider where I want to spend my money and time.

I have friends I have found from Organized Play that I never would have met without, but at the same time I've spent money out of my pocket on various source material that are now invalidated or modified to the point where they are effectively useless.

When was the last time a caster was nerfed *hard*, not counting Summoner?

Sound Striker Bard?

I'm sure there are others... that's just one that hit me recently.

Or are you asking about when the TOOLS used by casters were nerfed?

Things like increasing the casting time of spells from Standard to Full Round (looking at you sleep, silence etc. are old news... but maybe...

That might be when they ruled that all spell casting has visible effects (manifestations?), so we actually CAN'T conceal spell casting... everyone in the bar knows you thru a spell when you message the bartender your order. They don't know WHAT you cast - they don't have any Spellcraft and so (for some judges) are likely to assume you are casting some very dangerous magic (i.e. all magic is dangerous) and so need to be attacked...

But that "nerf" actually effected ALL spell casters, not just one class.

The Lore Master "nerf" effects only one ARCHETYPE of one martial class...

In the interest of "Fairness" perhaps we should have a "nerf" that effects ALL non-spell casters? Perhaps something like "always have to SAVE verse spells that you can't recognize..."

The Exchange 5/5

andreww wrote:
One thing to be conscious of if taking a weapon as a bonded object. If you lose it for any reason (disarmed, stunned, telekinesis) etc then that can make it difficult to cast spells. You also wont be able to use metamagic rods in combat for various spells unless you can find a way to hold two items and have a hand free for somatic components.

Thanks... but yeah, knew that part.

This is going to be on my Paladin/Wizard, (Divine Hunter/Hallowed Necromancer) - and at first I had considered using a Ring... but decided to go with the Bow (considering Deities right now... Maybe Erastil?... Maybe Apsu?) anyway, it looks like a Locking Gauntlet and a Bow would be best for the theme I'm going with.

The Exchange 5/5

Da Wander wrote:

What cost would a Elf Wizard have to get a Long Composite Bow (Strength 14) as a Bonded Item? Normally the cost of the bow would be...

100 (LCBow) + 300 (Masterwork) + 200 (14 STR) = 600 GP.

My guess is that it would cost 200 GP... (the cost of the Masterwork bow is wrapped up in it being a bonded item).

and thanks for taking the time to answer my questions!)

ping...

just wondering if anyone knows the answer to the above question.

The Exchange 5/5

What cost would a Elf Wizard have to get a Long Composite Bow (Strength 14) as a Bonded Item? Normally the cost of the bow would be...

100 (LCBow) + 300 (Masterwork) + 200 (14 STR) = 600 GP.

My guess is that it would cost 200 GP... (the cost of the Masterwork bow is wrapped up in it being a bonded item).

and thanks for taking the time to answer my questions!)

The Exchange 5/5

Can a PC with the arcane bond class feature create a bond with an item they gained access to thru a Chronicle if they don't have enough levels to craft it?

For example, a PC gains access to a +1 Ring on a Chronicle that she levels to 3rd level on. She decides to add a level of Wizard, and buys the Ring of Protection at full price. Can she then use that Ring as her Bonded item?

The Exchange 5/5

Some additional questions on crafting bonded items:

If I create a Wand of Shocking Grasp as a Bonded Item, can I create it at higher CL than 1st? (I am assuming the answer here is no.)

here are the CL to use the craft feats:
3rd level - Craft Wondrous Item
5th level - Craft Magic Arms and Armor
5th level - Craft Wand
7th level - Forge Ring
11th level - Craft Staff

I am assuming I need to be these CL to create a Bonded Item of the save type... 3rd to make a Broach of Shielding for example, 5th to enchant a Long Comp. Bow.

The Exchange 5/5

Gary Bush wrote:

Is this of any help?

FAQ

a little, but still not sure HOW to do it to start with.

So, say I want to create a Ring of Force Shield....

Ring of Force Shield:

Aura moderate evocation; CL 9th

Slot ring; Price 8,500 gp; Weight —

Description

An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

Construction

Requirements Forge Ring, wall of force; Cost 4,250 gp

Can I do this at 7th level (The level to get Craft Ring) or do I need to be 9th level (the CL for the Ring).

The Exchange 5/5

Sorry to be a problem today, but I can't seem to locate the PFS rules on this...

Can some kind person point me to the rules for Crafting/Creating Arcane Bonded items...

Like Weapons (Long Comp Bow for example) and/or Wands...

[ooc] I have run a bunch of wizards in PFS, but they all have had Familiars until now..."

The Exchange 5/5

Murdock Mudeater wrote:
BigNorseWolf wrote:
the incorporeal thing is dungeon breaking.
Does anything block it (like lead blocks detection spells)?

Walls of force... and Walls of "Plot" (when the scenario says something like "...this area can't be entered by any means available to the PCs..."

The Exchange 5/5

William Cleveland wrote:
Nefreet wrote:

A wand of Identify and 1 rank will last you your entire career.

#NeverWasteSkillPointsOnSpellcraftUnlessYouAreAHealerType(OrAbjurationSpeci alist)

I would rather spend skill points on a character that doesn't have that many great skill choices than spend gold or prestige on the same character who will be strapped HARD for money. Spellcraft is free.

And a wand is only good for 50 magic items... it only gives you one check per charge (CL 1 from a wand). 50 sounds like a lot, until you start actually using it. Running thru 10 charges in a single scenario isn't that unusual.

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Mike McKeown wrote:
I think this is a good idea. I played a lot of Living Greyhawk and a lot of times there were spell books on the ARs.

Why do you think this will put spell books on the Chronicles? I do not see this change effecting that at all... (if anything, I think it will reduce the chance of spellbooks appearing on chronicles).

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