Demogorgon

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| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Hi all! For this spring edition of Outpost, the organising team wants to know which special you would like to see run.

You can use the form here to vote!

(If you don't play a particular system, just select 'none'. We understand you.)


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Can somebody suggest an action for Delea? I'll advance the round in the meantimep

Nikko shoots the male lashunta, and the guy smirks, as if he's not too worry about the fact that he's just been hit by a laser.

Darkrunner hits, but somehow the Lashunta saw his trick coming.

That all you got? he says, as he mostly seems to brush off the damage before moving in on Brock

Entropic Strike vs Brock: 1d20 + 21 ⇒ (13) + 21 = 342d10 + 13 ⇒ (5, 5) + 13 = 23

The woman makes for the walkways, and stop at a point overlooking the machine in the middle.

---
Delea
---
Darkrunner
Brock
Delea
George 09-23
Shokil
Nikko

---
Freyan (24, 2P)
Davaine
---


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Shokil lines up his rifle while George cooks up a surprise. He aims for the eyes, but just barely misses as the round bores itself into the wall.

Brock handaxe hits true, chopping at the lashunta before returning to his hand.

---
Darkrunner
Brock
Delea
George 09-23
Shokil
Nikko
---
Freyan (17)
Davaine
---


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Why, do you think 26 is not enough?

Darkrunner breaks open the lock on pure motor memory, and reveals a steamy chamber, built around a large central device resembling a hybrid blast furnace, with an opening at the lower floor for putting in raw materials and a dispenser at the top for collection. The ceiling is thirty feet high, with walkways at fifteen feet providing access to the device’s output. A shovel and a few half-empty crates containing callously mounded ancient objects are on the ground floor. In small vats at the upper level, a gray-green liquid is congealing as it cools. On the upper level, various tables and workbenches are strewn with tools.

The air has a green haze to it, and it's probably unsafe to breathe the air (Anyone here NOT wearing environmental protection?)

---
There are germs of every kind
in every food that you can find
In the market or upon the bill of fare.
Drinking water's just as risky
as the so-called "deadly" whiskey
And it's often a mistake to breathe the air.

---

There are two lashuntas in this room, who immediately react to the presence of the starfinders, with the woman shouting No! This cannot be! You should be dead by now!

The male lashunta reacts Don't sweat it! I’ve been itching for a fight. This lot should prove a challenge, at least, upon which the woman scoffs hardly, look at them!

init:

Darkrunner: 1d20 + 11 ⇒ (8) + 11 = 19
Shokil: 1d20 + 5 ⇒ (5) + 5 = 10
George 09-23: 1d20 + 7 ⇒ (3) + 7 = 10
Nikko: 1d20 + 6 ⇒ (4) + 6 = 10
Brock: 1d20 + 5 ⇒ (13) + 5 = 18
Delea: 1d20 + 7 ⇒ (4) + 7 = 11
init: 1d20 + 3 ⇒ (7) + 3 = 10

---
Darkrunner
Brock
Delea
George 09-23
Shokil
Nikko

---
Freyan
Davaine
---


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Vesk-7 is cold, and Yonkers manages to quickly pull up the data files on the seventh Veskarium planet.

Vesk-7 is an icy world on the edge of the Veskarium with an orbit that closely mirrors nearby Vesk-8. Its most prominent native inhabitants are kothamas, a sentient species of huge but peaceful meditative magical beasts.

The planet shares a moon with Vesk-8. Known as Traverse, the moon changes the planet it orbits whenever the two planets pass one another, which happens approximately once every 36 Pact Standard years.

Vesk-7 is home to the colony of Forget, which treats itself as an independent body despite technically being under the rule of the Veskarium. As authorities rarely intervene in Forget’s affairs, the community serves as a haven for those who wish to leave their old lives behind and begin anew.

Whenever Vesk-7 and Vesk-8 pass each other in orbit, magical portals between the two worlds flare to life, allowing easy travel between the planets without the use of spaceships. These portals are currently inactive.

Radaszam says You are right, Vesk-7 is dreadfully cold. I'll make sure your vessel is stocked with cold winter gear in case you need it, but if you have a solid piece of armor, you can also use its built-in protections.

You can still roll Diplomacy to gather info, or ask questions to Radaszam. I've got two votes fro Drake and one abstain.


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The door with the blinking lights is locked, but it doesn't seem to have any trap device on it. There is a sort of loud, industrial hissing sound coming from the other side, though it's hard to tell what exactly it is.


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On duration: That depends on whether you are taking 20 for perception, or any other search actions. Until now, I'd say about a minute or so has expired for a superficial search.

The door next to Darkrunner reveals a small workshop, with mostly mechanical tools that look to be used for archaeological work.

map updated, including revealing some of the recreation area that were previously described

There's a door to the southwest, a larger door on the southeast side, a locked door with a blinking light, a door on the other end of the workshop northeast.


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Delea's shot hits the burning ghoul, and soon after Brock steps in to finally put the last undead to rest.

Unarmed strike 1 w/ full attack penalty: 1d20 + 14 - 4 + 2 ⇒ (18) + 14 - 4 + 2 = 30
Unarmed strike damage (bludgeoning): 1d4 + 19 ⇒ (1) + 19 = 20
Unarmed strike 1 w/ full attack penalty: 1d20 + 14 - 4 + 2 ⇒ (3) + 14 - 4 + 2 = 15
Unarmed strike damage (bludgeoning): 1d4 + 19 ⇒ (3) + 19 = 22

Combat over!

A through inspection of the staff area tours the group around enough undead motivational posters to get really productive in the afterlife, and loads of mundane paperwork, as well as a broken radio that looks like it took a hit from a laser gun. It's clear though, that most of this is for show, and the paperwork is rarely used.

The hallway is very cramped, stacked with crates and digging equipment, but the contents fo the crates are somewhat unremarkable. The kitchenette is clean and well-used. The fridge is filled almost entirely with raw meat.

There's a workshop that contains mechanical equipment and tools, mostly related to archaeological work.

The staff rec has a noqual-shielded media setup (ooh, that must have cost something!), including a large vidscreen and multiple vidgame systems. Shooter games are notably popular, with copies of 'Half-Lich 2', 'Left 4 dread' and 'Call of Doom: Ghoul Ops' lying about.

The easternmost door is locked and has a red flashing light over it, all other doors are unlocked.


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| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Chronicles are up! Let me know if everything is ok. I'll add day jobs as we go along!

Thanks for playing everyone!


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Loki de Orilla wrote:
My personal preference would be to introduce them to the nearest airlock, but I am professional enough to separate personal views from professional opinions. Loathe as I am to say it, I have no reason to assume that there *isn't* potential Starfinder material amongst them, so we should not waste them unnecessarily.

Radaszam grins and bares his teeth I completely agree with that. Much as I would like to toss these terrors out of the airlock, they are... crafty, and I'd rather have that working with me than against me. He then turns to Dawnfriend Directions, huh? Sounds like they're going to need a lot. I trust that you'll keep an eye on them?

The goblins are elated to be accepted and regard Radaszam as their new savior. Glorgo even builds a special scrapbot for the vesk, which follows him around like a herald (and wearing a shirt that says 'Radzadams herald'). The vesk remains stony-faced in all this.

Sheen finally thanks the group and asks Does any of you need a make-over?

Mission success! Please go ahead and roll day jobs while I start creating chronicles


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The mercenaries miss, and so does Darkrunner. His stray shot hits the radio and destroys it, and that is it for the Carrion Crooners.

Shokil's dead-eye shot severely hurts the last ghoul, and so does Nikko, lighting the ghoul on fire.

---
Delea
George 09-23
Nikko
---
Brock
Shokil
Darkrunner
---
Ghoul - Red (DOWN)
Ghoul - Orange (DOWN)
Ghoul - Blue (68 + 1d6 burn)
---


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Brock goes all-out in a flurry of attacks, going mano-a-mano with the ghoul. Both of them hit absolutely nothing

Claw, Brock: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 241d8 + 13 ⇒ (7) + 13 = 20
Claw, Brock: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 241d8 + 13 ⇒ (6) + 13 = 19

♫ When you walk in a horde
Hold your arms up high
And keep them afraid of the dark♫

♫ Haunt on through the wind
Haunt on through the rain
Let their dream be tossed and thrown ♫

♫ Walk on, walk oon
Keep hope from their hearts
And you never haunt alone
You NEEEEVEEEER haunt aloooonee… ♫

---
Delea
George 09-23
Nikko

---
Brock
Shokil
Darkrunner

---
Ghoul - Red (DOWN)
Ghoul - Orange (DOWN)
Ghoul - Blue (15)
---


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The group is still somewhat hesitant in helping the gobbo's, with Trober refusing outright, and Loki looking for loopholes and legal precedents. Benny, Dawnfriend and Dr A-Prof seem to have an excellent collaboration with the goblins going, and between the counceling of dawnfriend and the legal framework Loki has set up, there look to be plenty of room for creativity.

Harmony of many agrees to a meeting, even in a somewhat festive setting. Glorgo, who looks to have had some elaborate fashion advice from Sheena, takes the word “On behalf of me, Sheena, Tricks, and all them other gobbos what have the honor of living in your basement, we all wanted to present this song to you. For us, this symbolizes that we are your bestest of friends and your biggest fans, for like ever, or at least for 3 months even. We just think the Starfinders are the coolest, most awesome space heroes out there, and if we can ever do somethin’ to help out, you just let us know. I promised I wouldn’t cry, but here goes the tears. This is our specialest song, from us to you!"

Harmony of Many at first struggle to find the right words. After a period of silence, they reply, “Of course we accept, and gratefully. New neighbors are always welcome, and perhaps one day you can join us in an official capacity.”

There is a brief party. Naiaj, along with a few dignitaries, drop by to pay a visit Ah, I see that proog is still following you, Raia. Take good care of it the gnome says.

Food is served by chef Esa Murat Khal, who is serving up the dish that the group so nicely salvaged.

Palivhar Chooser of Hues is also there, still recovering from his scary encounter with the animatronics. That was they say truly the most eh... interactive exhibit I’ve ever seen.

The halfling Senndi and a group of other Starfinder initiates also join the party, with boisterous talk on how they got nearly wiped by that googurt gift.

Radaszam is smugly pleased Community service, huh? Not a bad trick. You got those prankster out here, and we can put 'em to good use. Better the devil you know than the devil you don't. By the way, they left that t-shirt gun. These things aren't my size, he says, holding up a 'Team Sfartinders Go' shirt. Maybe they're more to your liking.

Now, you tell me, what should we do with these delinquents. You think there's starfinder material here? Or should we find them a special corner of the station and hope they never show up again?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

So, you're composing a song? I think I need a bit more motivation on how 'accountant' and 'lawyer' work with that. I also need a roll for Dr. A Prof. Who will be the recipient of the gift? Ehu, Ziggy or Harmony?


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Yonkers wrote:
Do 1st level Precogs with relatively low Dexterity start with two or three Paradoxes?

I’m afraid the ‘always round down’ rule applies here: you get 1+ half dex modifier, so you’d need at least +4 (18 dex) to get three paradoxes


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Armaca... Tricks gladly breaks his 'I'm-a-mysterious-goblin' act to explain what he's been studying Arnaca... Arcanamirinum!. Clearly still needs some more studying.

Songs great! Sheena says and toots a couple of times here what I write so far! It for first seeker!

Always in the bestest mood!
Shooting guns and finding loot
Ehu is a real cool dood
We be goblins you be...

Sheena stops See, needs work there

Glorgo also mention Sheena really wants to give a gift to Ehu, but I think Zigzivixixig is waay cooler. Oh, and Tricks is a real fan of Harmony of Many, because he thinks it sounds like a Googurt flavor.

If you are, in fact, inclined to help these little terrors, I'd need a check from each of you with any skill you can narrate the use of.


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The great thing about GM-ing goblin games is that I can make all the spellign mistakes I want, and still look in character. Dylextics untie!


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Nikko lands a shot on orange, but then looks like he's aiming for the radio...

♫ People try to put me d-down
(talkin' 'bout regeneration)
Just because I'm shambling around
(talkin' 'bout regeneration)
Say I look so awful and c-c-cold
(talkin' 'bout regeneration)
You know I died before I got old
(talkin' 'bout regeneration) ♫

In the background, just audible over the blaring sound of the radio, the words of a summoning spell can be heard.

Shokil finally downs a ghoul, while Delea tries to drain the unlife from the room.

Will: 1d20 + 7 ⇒ (7) + 7 = 14
Will: 1d20 + 7 ⇒ (20) + 7 = 27
I couldn't find the DC, and figured out it would be DC18. Even if I'm off by a bit, it looks like a pass and a fail

Both ghouls let out pained unliving screams, but the screaming is stopped short when Darkrunner makes good use of the distraction to shoot a ghoul in the head.

---
Delea
George 09-23
Nikko
---
Brock
Shokil
Darkrunner
---
Ghoul - Red (DOWN)
Ghoul - Orange (DOWN)
Ghoul - Blue (15)
---


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That great! We big huge mondo fans! Sfartinders are heroes! We been watching heroes and borrowing their trash to make gifts!

The goblins slowly become a bit more talkative. Apart from the goblin with the drone, there's a second goblin who tries to look tough, wears an enormous hair-sprayed wig, and has a vibrahorn on her back I be Sheena she says, waving her hair, Fabulous Sheena. I make music, and do fashion. Arvin is cool, but needs new haircut! she says, commenting on venture-captain Arvin's signature mohawk look, and voicing her desire to give the VC a make-over.

Fabulous Sheena then toots a somewhat monotonous series of staccato toots on the vibrahorn... Toot.. toot.. toot.. toot..

My name is Credstick Glorgo, but everybody calls me... Glorgo. the charmed goblin then says.

He be mastermind! Sheena whispers, interrupting Glorgo.

Thsis is Goblerator 3000! Is regular delivery drone, but I built it better! It now way more cooler and really good a bringing gifts to Sfartinders!

A third goblin comes while at least six more pairs of eyes can be spotted in hidey-holes and hidden places. I be Tricks. I be... magical! the goblin says trying to look cool and mysterious, but instead just looking like a goblin.

He be studying Sheena fills in for big-brainy exam! But looking at Starfinder also good way for him to learn!

We want to meet Sfartinder Glorgo explain but we need bestest gift! Nice cool gift! Big machine with Starfinders and gobbos on adventures! In space! Together! Glorgo says, and Sheena adds No, gift should be music! Big song! Loud! About new friends meeting on disco planet!. Tricks chimes in with Big performance! Motaphyrical! Mutual admirances! Is he trying to say 'metaphorical'? Who knows?

Note that you can still opt to just march'em straight to Radaszam to have a word, I just wanted to get my obscure Daft Punk joke in


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The chute is a long ride down, jostling and turning the team members as they descend. One after the other, our adventurers emerge from the pipe, all miraculously landing on their feet... so far.

Still need checks from Dawnfriend and Dr A Prof

The group finds themselves in a familiar area: the very same stinking hideout they explored before, scrap bot still strewn about in parts.

The goblin that Dawnfriend charmed waves in a friendly fashion, then whistles, causing two more to pop out from hidden positions.

The space goblin is wearing station wear and a loud collared shirt, and steps forward. He grins and holds out his hands in a universal ceasefire gesture. “You caught us! Did you like ‘em? The gifts? We’ve been leavin’ you presents all over Lorespy Palace. Gotcha medals, and treats, and a Starfinder fighting a daffrex. Good stuff, right? Smell good too!”

The other two goblins slowly creep closer toward the group, their eyes wide as saucers and their faces pictures of innocence.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

That's a nice curveball

Will: 1d20 + 0 ⇒ (14) + 0 = 14

With Dawnfriend simply asking the crowd to move out of the way, following the goblin becomes a lot easier. Dawnfriend even has the time to fire off a spell, just as the goblin is about to move through an emergency hatch down a chute of some sort. It turns around briefly, and just seems to gesture for Dawnfriend to come along. Strange.

The hatch leads to a long chute down - fortunately for benny it is also quite wide.

Perception to spot the way forward, Piloting to orienteer in the crowded tunnels, or Sense Motive to follow the goblin’s path down the twisting chutes


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Retcon Fire damage from DR's crit: 1d4 ⇒ 3

Brock blasts away at the undead, lighting up two of them as Delea moves into position. Shokil takes a steady aim, and fires for the weak spots!

Seeing the immediate threat of the crest-eater, the burning ghoul claws at it, seeing through the illusion as it does so.

Claw vs illusion: 1d20 + 16 ⇒ (10) + 16 = 261d8 + 13 ⇒ (6) + 13 = 19
Will: 1d20 + 7 ⇒ (18) + 7 = 25

The other two ghouls carefully step up to brock, then rend into him.

Claw, Brock: 1d20 + 16 ⇒ (14) + 16 = 301d8 + 3 ⇒ (7) + 3 = 10
Claw, Brock: 1d20 + 16 ⇒ (13) + 16 = 291d8 + 3 ⇒ (8) + 3 = 11

---
Delea
George 09-23
Nikko

---
Brock
Shokil
Darkrunner

---
Ghoul - Red (49 + 1d4 burning)
Ghoul - Orange (64, FF)
Ghoul
---


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Illusion with invisibility works for me, with the constraints you've quoted.

Suddenly, the contains an crest-eater, growling at the ghouls. Did you cast it as lvl 2?

Nikko blasts the recreation room's wall, but Darkrunner dazzles orange with a shot, making the ghoul look slightly confused on where to move.

---
Delea
George 09-23
Nikko
---
Brock
Shokil

Darkrunner
---
Ghoul - Red (31)
Ghoul - Orange (26, FF)
Ghoul
---


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Benny manages to drive away some folks by talking religion, but Trober is altogether too soft-spoken to have any effect, and Loki just seems to draw attention to him, not away from him. Dr. A-Prof's buzzing falls flat on the drone of the crowd.

It hangs in the balance... what can Dawnfriend do?


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Trober stealthily moves past the klipharps, while Raia and Dawnfriend try to ensure the creatures keep as calm as possible, so that even the sizeable Benny can move past without incident.

The vent leads into a thoroughfare, and now is the first time the group gets a clear view of who they're chasing: it's a small goblin with a flying drone, who is using his small statue to his advantage by just slipping past and under the legs of the larger creatures around him (and quite upsetting some of the unsuspecting bystanders!)

- Athletics to force your way through,
- Diplomacy to agreeably part the crowd, or
- Intimidate to scare people out of the way


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Brock fires his plasma rifle, fires a jet of plasma, but completely misses the two ghouls.

Hissing and gargling, the ghouls moves up, clawing at brock, but only scratching his armor.

Claw vs Brock: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 13 ⇒ (8) + 13 = 21
Claw vs Brock: 1d20 + 16 ⇒ (7) + 16 = 231d8 + 13 ⇒ (3) + 13 = 16

The last ghoul has a gun, and holds it as if he's been practicing, though the shot indicates he should practice more...

Rail Gun, Darkrunner: 1d20 + 13 ⇒ (4) + 13 = 171d10 + 6 ⇒ (6) + 6 = 12

Everyone is up!

---
Delea
George 09-23
Nikko

---
Brock
Shokil
Darkrunner

---
Ghoul - Red (31)
Ghoul
Ghoul
---


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Darkrunnner shoot a ghoul in the face, while Shokil just barely misses his shot.

Crit damage: 2d4 + 3 + 4d8 ⇒ (1, 1) + 3 + (2, 1, 3, 7) = 18

The music is just coming from a portable radio, playing the very 'Golden Moldies' greatest hits of the undead, though the songs are harder to hear over the sound of gunfire.

♫ Are you staying alive, with the tic-toc five?
Or will you give it all up with the ghoulish fever? ♫

♫ I listened to the beat
The beat of the soul
Buzzing in my head
But now it's long gone ♫

---
Brock
Shokil
Darkrunner
---
Ghoul - Red (31)
Ghoul
Ghoul
---
Delea
George 09-23
Nikko
---


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Loki and Raia quickly find some shortcuts through the tunnel system, and Benny manages to stay hot on the trail of the fleeing creature. Dr. A Prof just buzzes through on the long route, without any problem at all.

The trail goes right through a grouping of klikharp enclosures.

Klikharps are Medium vermin often bred as pets; their young are smaller and less docile than adults, and thus pose a greater danger.

It looks like several crates have already been disturbed by the fleeing creature, and any further disturbance could send the young creatures into forming an angry swarm.

- Life Science to safely avoid provoking the klikharp young or
- Stealth to sneak past their cages.


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phaeton_nz wrote:

Here's my signup links.

6-04 Secrets Long Submerged

6-08 Lost Revelry

And yes, you may as well add my link to your signup of 6-08.

I've modified the sign-up sheet to mention you: here, and listed you on the overview page of the deck. Should I also do the same with your 6-04?


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Chronicles are up!. Thanks once again for playing. Let me know if everything is ok, and hope to see you all again in the new year!


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The Doctor and Dawnfriend give first medical assistance to the shirren, as Trober valiantly steps up to reduce the magical circuitry in the animatronic display. Loki and Raia then disable the driving mechanics, causing the overheated display to stop trashing around.

I am Palivhar Chooser of Hues the shirren introduces themselves once they regain consciousness, and explain I was just searching for information about the Szandite Collective, when I saw this display here that I had never seen before. There were no ropes, no plaques, so I touched it... that is when it activated and started moving. Quite nicely at first, but then it became wilder and wilder... can't remember much else, I must say

Here, take this they say, as they give the group a brooch of shielding, thank you for your help. Maybe you can join me when I organise that trip to the ll Szandite Collective...

As the shirren speaks, there is a buzzing, rattling sound and the shadow of a small-to-medium sized creature leaving the scene, and a rather improvised drone trailing after him...

The shape disappears through an access panel..

Each player should make a check for themselves (I need 3 successes):
- Acrobatics to dodge through tight spaces,
- Engineering to find a shortcut through the infrastructure, or
- Survival to quickly navigate confusing twists and turns


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The group barges through the door into a staff area, decked out with motivational posters, a water cooler, and with side rooms to a small meeting office an a kitchenette.

The motivational posters have such inspiring phrases as "Devour challenges to satiate your professional appetite", or "Reach for success with a grip that even death can't break.", or Embrace change like a ghoul seeking fresh souls.

One the other side of the door, there's a trio of ghoul employees, whose cold dead hands solidly grip some frost-bite rifles...

init:

Darkrunner: 1d20 + 11 ⇒ (8) + 11 = 19
Shokil: 1d20 + 5 ⇒ (17) + 5 = 22
George 09-23: 1d20 + 7 ⇒ (5) + 7 = 12
Nikko: 1d20 + 6 ⇒ (1) + 6 = 7
Brock: 1d20 + 5 ⇒ (20) + 5 = 25
Delea: 1d20 + 7 ⇒ (11) + 7 = 18
init, employees: 1d20 + 7 ⇒ (12) + 7 = 19

---
Brock
Shokil
Darkrunner

---
Ghoul
Ghoul
Ghoul
---
Delea
George 09-23
Nikko
---


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From the other side of the door, some muffled sounds can be heard occasionally, as well as a radio playing the undead crooning quartet the Carrion Crooner's all-time classic hit:

With apologies to the Righteous Brothers

♫ You never close your eyes anymore
Now that you've lost your lids
And there's no tenderness
In the bones that were your fingertips ♫

♫ You're trying hard not to show it
Baby
But baby, baby you're undead! ♫

♫ You've lost
That living feeling
O-oh
That living feeling
You've lost that living feeling
Cause you're gone, gone, gone
Ooh-oh-oh ♫

Ready to go through the door?


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"The so-called janitor's name is Evethriel. The Society killed her sister who was allied with Datch," Radaszam sighs. "Since then, she organized a prison break from the Adamantine Bastille, and has been working with a criminal group known to us only as the Organization. They've been a thorn in our side for a while."

Ehu paces. “The Organization must feel proud right now, smirking in whatever den they've hidden themselves. They must think they've won. That they've pulled off another successful mission against the Starfinder Society. They, my fellow Starfinders, have become overconfident.”

“Think of their actions tonight. A full cadre of soldiers and assassins sallied out against a museum. A place that houses knowledge not just for us, but for entire cultures. A place where the children of the future will come to learn about their ancestors and, hopefully, one day learn about us. They found a place with a noble purpose and tried to sully it with their own corruption. And who was it, my friends, that these soldiers marched out against? Academics. And yet they still lost. All the might of their money and their guns couldn't hold out against you, people who came here only to set up a display and bask in history. What hope could they have against a dedicated foe? How would they fare against a Society united against them?"

Ehu frowns. “Under my watch, and those before me, the Organization has festered. They've run rampant across the galaxy, harming civilians, executing unarmed prisoners, destroying priceless cultural heritage. They, my Starfinders, have killed our friends. No more." Ehu clenches his fist again.

“My time as First Seeker will soon come to an end. It would be easy to pass off this duty to my successor. To let them inherit this problem while I wipe my hands of it. But what kind of leader would I be if I did that? What kind of person would I be if I shrugged this burden off my own shoulders and onto someone else's? Certainly not someone who would be worth remembering in a place like this.”

Ehu straightens. “In this place of history, on the memories of those who have been irreparably damaged, I declare our future. No more shall the Organization run free, no more shall they harm our families and our peoples. To you, to our friends, and to our Society I make a vow: my last act as First Seeker will be the dismantling of this festering evil.”

“This year, the Organization—whoever they truly are—falls.”

With his vow made, Ehu steps out of the security room and into the destroyed lobby. Waiting there are Zovi, Odesse, and all the other exhibitors you impressed over the course of the evening. They all carry sorrowful expressions and lament the outcome of the gala but are thankful for your efforts and those of the Starfinder Society as whole.

Zovi shows regret that the gala ended with the temporary closure of the museum and the destruction of so much history. "But I promises that the renovations can only make the museum even better when it reopens, especially with the addition of our new permanent exhibit: 'Belongings of the Scoured Stars,] organized and displayed by the expert hands of the Starfinder Society."

Over the next few days, Ehu and Radaszam help out at the museum and liaison with local authorities, giving you all a few days to unwind in Qabarat, free of charge and in the lap of luxury.

That's the end of this scenario. Please roll day jobs if you haven't already done so. I still need RPG Chronicle info for Kadef. I hope to be able to do chronicles later, but I might be a bit shorter on time until Jan 3rd. Let me know in case you need it urgently. Thanks everyone for playing and best wishes for the new year!


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Yes, Odesse says, I've been feeling terrible ever since I started working on that display case.

From the fact that Ehu has axctually been standing near this display case for a while, it seems the effect is now gone. He looks at Radaszam, who shakes his head Not feeling anything he says.

Ehu leads the party towards the security room. With the help of Amyikesh, he pulls up the surveillance footage of Odesse’s display, scanning it for any hints as to what happened. The security terminal hums to life as Ehu scans through the footage from the last day. He sifts through footage of Odesse and the conservation staff setting up the display, noting a strange pained expression on their faces as they do so, along with footage of the drunken professor and the Starfinders’ subsequent intervention.

Everything seems to be in order until only a few minutes ago, when everyone was called into the lobby, and the mercenaries burst through the front door. A new figure enters the room, an elven janitor with bright purple hair. She waits in the room for a while and, as the sounds of chaos erupt over the security feed, carves her way into the display case with a laser-edged glass cutter. She rapidly pockets the Ulumbian belongings, shoving them into a seemingly bottomless garbage bag. She looks up to the camera and smirks, teleporting away.

“We were played,” Radaszam grunts. “It was all a distraction.”

Ehu clenches his fists. “It’s the Organization.”

If you played Starfinder Society Scenario #5-11: Archivist’s Inquiry:

You recognize the janitor as Evethriel—the sister of Iroiveth (an enemy killed by Starfinders years ago), a founder of the Organization (a dangerous criminal syndicate whose true name and purpose the Starfinders have yet to discern), and the same person who instigated a prison break and freed the ysoki mastermind Datch from the Adamantine Bastille last year.


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Ok, well. Looks like you didn't make a mess, and this stew doesn't taste half bad. Very balanced, whoever made it must have been very zen. Let's put this on the menu for today!

---

The First Seeker Ilyastre Memorial Museum contains displays of all the First Seekers that have held the post since the Society’s founding. The pristine and cavernous halls of the First Seeker Ilyastre Memorial Museum contain holographic displays depicting Starfinders meeting new people, exploring breathtaking planets, fighting alongside one another, and discovering fantastic relics. Artifacts and trophies recovered by Starfinder missions fill glass cases in some rooms and are mounted to the walls in others.

Suddenly a distressed shout rings out, followed by the whine of hydraulics and gears being taxed to their breaking point.

Lying prone on the floor is a host shirren, in front of an animatronic display a replica of Ilyastrebattling a defrex, which is in the process of what can be best described as 'explosively deteriorating'

DC 15 Medicine/Life Science:

That shirren is still alive, but thoroughly wounded and in urgent need of medical care

It looks like that animatronic display may need some work to disable.

You can make any one of Mysticism (disrupt magical code), Engineering (disable the circuitry) or Athletics (forcing it to stop). Any other check you think is appropriate (tip: not diplomacy) could work as well. You have to be next to the animatronic for it to work.

Map updated.

---(Round 1)---
Everyone!
---


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Raia gets the dish under control, just in time to see the return of the kitchen staff. Esa Murat Khal, the kasathan head chef of the kitchen holds a (fake-looking) invite and asks What was happening here?

The paper looks like a memos to the kitchen staff to leave the mess hall unattended for a couple of hours for a “culinary demonstration, but it's clearly something that was cobbled together from 'recycled' letterhead. Do you know who was behind this? Who is trying to trick us? Not you, I hope!


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George cracks open the door to reveal an underground tunnel, which ends after a few hundred feet, leading to a metal ladder. The ladder leads up to the backside of a bookshelf, which can be pushed out of the way.

The otherside of the bookshelf has a book 'Demise without Time' sticking out, marking it as the lever to open the bookcase from that side. The bookcase itself is located in a modest office that, beside the bookcase, contains two desks and a whiteboard.

There's a lot of paperwork - witness of the unreliability of technology on this planet - filed away in binders and desk drawers.

DC 20 Culture or a relevant Profession check (accountant, bookkeeper, librarian...):

The paperwork is sparse and their contract work unnaturally consistent, which gives the impression that it’s all forged.

Map updated - please place your tokens


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The group has a long look at the display case, and Count-14 notices that some of the belongings have been removed, while others were shifted over and rearranged to make it appear like the display remains complete, Felicis spots a cut in the glass, which has been expertly resealed to appear almost invisible. Volitare finds a strand of purplish hair on the display case. Inside the case, the items have been neatly re-arranged, but all the belongings associated with the Ulumbian civilization are missing.

Meanwhile, Radaszam and Odesse arrive. Odesse looks frazzled and in shock.

When Volitare mentions the missing Ulumbian artefacts, Odesse shrugs in a mix of confusion and defeat. “I don’t understand. Even in the Tabori Cluster, the Ulumbians are overlooked—ignored even! They didn’t leave behind any impressive architecture or sites, and no one’s ever discovered anything of notable financial value. They’re important to a select group of local academics, of course, but to robbers? Worthless. These items were everyday tools made from dull gray-green stone. A thief could fetch a better price foranything else in this museum. Why bother?”

“Why bother, indeed,” Ehu ruminates. “Thank you Odesse. Perhaps we should go look at the Security footage?”

Radaszam pauses, looking at the group. [Count-14, did you notice anything strange about her exhibit?"[/b]


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Shifty wrote:
Or that recent scenario where you can't fly because 'cultural reasons' which were never mentioned before or since.

Still my favourite 'screw this' solution in this season :)


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Benny scrambles to turn off the stove, but Dawnfriend actually manages to come in right on time, dumps some herbs in the frothing pot, and somehow manages to get the thing off the boil and under control. The empty pot of herbs reads 'arctic psycho-mint'. Herbilicious.

Well, that dish still looks salvageable, and the fire suppression system didn't go off (that would have been a disaster!).

You can try to salvage the dish by a Mysticism, Physical Science, or appropriate Profession check (such as Dawnfriend's cook skill). There's a lot of ingredients available in this kitchen, so you can also create your own alternative menu if you prefer. Ready, steady, cook!


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phaeton_nz wrote:

And yes, you may as well add my link to your signup of 6-08.

Neat, signed up with Momo (I've got nothing legal for 6-04...)!


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'Scrimshaw Benny' Benthic wrote:
Yeah ok I admit it is a pet hate of mine that we're now 6 season in and the scenario designers are still bamboozled by the idea that the average Starfinder has environmental seals. Happens with a range of Pathfinderisms that they keep incorporating which are jarringly out of place in a sci-fi setting (like walking everywhere, dealing with mundane cold environments, and apparent total lack of GPS).

Yeah, well. Zoey would have a hard time singing if she kept that seal up all day, but tend to agree.

There' not much in this scenario that seems to be tuned to hard mode, to say the least, so I'm just going to go with 'the DC is that low because it factors in seals'.

In general, I think the starfinder design of 'all armor protects against everything' is a bit of a missed chance to differentiate light/heavy armor a bit more, and make armor generally more interesting.


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There's more to the pot than just the stench, it's starting to look pretty gross as well. The DC is already pretty low on this one.

While the disgusting sight, stench and general mayhem of the pot seems to throw off Loki and the doctor, Benny calmly flops up to the pot, and tries to turn off the stove. Dawnfriend is looking to help with some spices (and they have some good spices lying around!), but can he stand the mess?

Can I have check for Benny, and/or a Fort save for Dawnfriend?


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Nikko and Brock figure out there is more to this, and Caliavet initially explains Onshore owns the building Scajamine is located in, and she doesn’t want to jeopardize her business by meddling in their affairs. There seems to be more to it, though, and when Brock and Darkrunner press on, the elf says Alright, let me show you something in the back.

Caliavet guides the group to a back room with a metal door in the ground. She whispers That would be a secret door that leads to Onshore, then sighs as if to muster courage My brother... my brother was killed by Freyan and Davaine. We had long suspected Onshore were up to no good, so when Eleveri, my brother, decided to figure what illegals things it was that they were doing, he went through this passage. He never returned, and I can only suspect that those ghouls killed him.

I checked in with law enforcement, of course, but that only led to Onshore being cleared wihtin the day! To this day, Eleveri is listed as missing. I don't dare to cross onshore, because I'll 'disappear' the same way...

The door is locked, and I no longer have a key... but I'm sure you can pry it open if you want to take this route...


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Volitare puts out the fire on the android and stabilises her, while Felicis tries to salvage from the rubble what they can. After a short while, she regains a semblance of consciousness. When she sees the starfinder group, she just sniggers, and with a broken, weak voice says "Don't you see? We won..."

"She won?" Ehu's face falls at this remark as he mutters, “A distraction?! For what?” With a heavy sigh, he says, "Starfinders. Accompany me, please. We need to do a final sweep of the museum."

The trip through the museum galleries reveals that many of the rooms that contained notably valuable artifacts have been untouched. Ehu is almost ready to call the search off until he comes across Odesse's display of belongings from the Tabori Cluster. “This looks different,” he remarks.

Radaszam replies, “I'll find Odesse.”

I'll need a Perception and/or Culture check


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"My Gray's got no nose"

"How does it smell?"

"Bizarre"

Tomorrow will be a bit slower, spending most of it behind the steering wheel


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Not seeing anything on no smell on your character sheet. Do you have any immunities or related bonuses you can point to?


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Count-14 softens the red-shirted thug, upon which Mizzrym lands a volley of shots, taking out both of the remaining enemies.

Combat over!

With the battle over, Ehu and Radaszam rejoin you. Ehu assures you, "All the guests survived. Emergency services have arrived and are taking care of any injuries, but by all accounts, the quick intervention of our Starfinders prevented any serious damage from occurring to any of the gala attendees and staff."

The museum itself is a different story. The assault and resulting combat caused significant damage to the structure of the museum, meaning it will need to close its doors while they repair the building and assess any damage done to the collections.

"What motive did they have?!" Ehu expresses suspicion of the motive behind the attack, noting that the robbers damaged more than they stole.

"Yes," Radaszam agrees, "the robbers were highly trained and experienced. Any damage done was intended—almost like they were trying to cause as much chaos as possible."

Since the last combat is over, please go ahead and roll day jobs. We're not done, though!. I'm also missing RPGC information for Kadef and Medbot. If you want a chronicle, now is probably a good moment to fill out that info.


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George 09-23 wrote:
Are the spells in the race section of the COM usable by all races?

I have never looked at this myself. They weren't usable by other races in pathfinder see clarification here. Unless you can find me a specific statement that they would be usable in the Starfinder case, I'm tempted to apply the same ruling.