| DM Kludde |
Could somebody post an action for Medbot?
| DM Kludde |
Since it's unlikely Medbot will drop an enemy, I'll just let the player weave in an action retro-actively
A thug opens fire at Volitare, when a second moves in with a hammer.
On the other flank, the thug fires at Mizzym while his colleague closes the gap and draws his hammer.
Assault Hammer, volitare: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 3 ⇒ (3) + 3 = 6
Semi-auto, volitare: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 2
Semi-auto, mizzrym: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 4
---(round 1)---
Medbot
---(round 2)---
Medbot
Mizzrym
Volitare
Count-14
Kadef
Felicis
---
Enemy - Cyan
Enemy - Red (7)
Enemy
Enemy
---
Volitare Fugax
|
Eeeeep!
Volitare backs off five feet and casts Soul Surge on Red.
ra: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8 damage: 3d8 ⇒ (2, 8, 7) = 17 Volitare loses 3hp doing this.
Kadef
|
Kadef steps forward and up onto a chair, on the way he pulls a grenade out of his robes. He tosses the grenade and ducks slightly below the rail for cover.
Move as shown. Circle indicates area of effect.
Frag Grenade v Dc 5: 1d20 + 2 ⇒ (5) + 2 = 7 … damage: 1d6 ⇒ 1 (1d6, critical ; DC 11 ref save for half , Explode (1d6 P, 15 ft.))
MedBot 47
|
Medbot moves forward a little, and uses his needler pistol with a minor inhibitor toward the purple thug.
attack: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 ⇒ 3
if that hits, purple's AC is down by 2 for 6 rounds.
Count-14
|
Count-14 is more serious now, move forward and target the purple and blue using his wyrmling dragon gland "Submit"
dragon gland, wyrmling: 3d6 ⇒ (2, 2, 2) = 6 Reflex DC 11 half, cold.
Stellar mode resistance mode 2 point, -2 DR.
Hope everything OK? first time using this version like dragon breath.
Can move 5 ft up? Don't wanna harm Mizzrym with energy sink next turn..
| DM Kludde |
Volitare panics a bit when they try to land their spell, and misses completely. Kadef throws a shrapnel grenade, while Medbot starts trying to alter the genetic patterns of these mercenaries.
Mizzrym fires rapidly, but misses all his shots.
Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Count-14 blasts forth a cone of cold spray, covering the two thug and some of the bushes in rime.
Felicis takes a shot at red
Shot vs red: 1d20 + 5 ⇒ (19) + 5 = 241d4 ⇒ 1
---
While one thug keeps firing from afar, the other three move in with assault hammer
Semi-auto, vs Volitare: 1d20 + 3 ⇒ (4) + 3 = 71d6 ⇒ 6
Assault hammer, vs Volitare: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 3 ⇒ (3) + 3 = 6
Assault hammer, vs Mizzrym: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 3 ⇒ (4) + 3 = 7
Assault hammer, vs Count-14: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (5) + 3 = 8
---
For next round, can somebody post an action for Felicis, since the player is out?
---(round 3)---
Medbot
Mizzrym
Volitare
Count-14
Kadef
Felicis
---
Enemy - Cyan (1)
Enemy - Red (9, -2 AC)
Enemy - Purple (7, -2 AC)
Enemy - Blue (3)
---
Count-14
|
Count-14 move a guarded step to the left and because they are fully attuned use energy sink zenith revelation on blue and purple and is now unattended.
Less optimal but OK, 2 became fatigue, fort save is for not becoming nauseated if already fatigued..
Kadef
|
Felicis steps forward, drawing his knife along the way. He raises his laser pistol and fires at the closest thug.
Azimuth Laser Pistol v purple EAC: 1d20 + 5 ⇒ (12) + 5 = 17 ... Damage: 1d4 ⇒ 4 F Critical burn 1d4 Category Laser
Kadef stands erect and fires over the railing at purple.
pulsecaster v purple EAC: 1d20 + 2 ⇒ (1) + 2 = 3 ... Damage: 1d4 ⇒ 3 E, nonlethal 30' 1 charge/use 20 charges
| DM Kludde |
Count-14 drains the energy from the two men assailing him, while Mizzrym fires point-blank at the thug coming round the corner. Volitare blasts down the thug in front of them, while medbot tries to sedate another thug, but misses. Felicis makes short work of another thug, leaving only two standing, while Kadef's pulsecaster seems to be misfiring.
Though there's only two of them left, the thug don't seem to have any plans giving up. Count-14 is assailed by the thug with the hammer, while the other one keeps sniping at Volitare from the bushes.
Fatigured Hammer at Count-14: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 71d6 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Semi-auto shot at Volitare: 1d20 + 3 ⇒ (6) + 3 = 91d6 ⇒ 6
---(round 4)---
Medbot
Mizzrym
Volitare
Count-14
Kadef
Felicis
---
Enemy - Cyan (1, Ftg)
Enemy - Red (DOWN)
Enemy - Purple (DOWN)
Enemy - Blue (3)
---
Volitare Fugax
|
[ooc]Looks like you moved Mizzryn off the map and not Purple[ooc]
That shot almost knocked a petal off.
How dare you Volitare exclaims How DARE you!
So they grab a Mind Thrust spell gem and closes the gap to give them a piece of their mind.
mt: 2d10 ⇒ (6, 3) = 9 will DC 15.
Count-14
|
Count-14 was hit?
Count-14 do a guarded step left and shoot with his tiny space ship flare "Submit or be destroyed "
Solar flare: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 1 ⇒ (3) + 1 = 4 Elec, on crit staggered (DC 13).
Stellar mode electric mode 1 point, +5 speed.
| DM Kludde |
No, that was a miss vs Count-14
Will: 1d20 + 2 ⇒ (7) + 2 = 9
The thug in the bushes screams in agony as Volitare puts their mind to it, and he looks like he won't last much longer.
---(round 4)---
Medbot
Mizzrym
Volitare
Count-14
Kadef
Felicis
---
Enemy - Cyan (1, Ftg)
Enemy - Red (DOWN)
Enemy - Purple (DOWN)
Enemy - Blue (12)
---
Kadef
|
Two down!
Kadef surveys the field. Volitare looks small and vulnerable out there half way to blue. The kasatha dances through his comrades and moves to challenge the thug in blue.
Double move as shown.
| DM Kludde |
Count-14 lashes out at the fatigured assassin, while Medbot makes short work of the one hiding in the bushes. That needle must have gone straight into the heart, because the enemy just collapses from that single pinprick!
As a consequence, kadef would probably have made a different action, so I'll refund
Shot for Felicis vs last enemy: 1d20 + 5 ⇒ (19) + 5 = 241d4 ⇒ 3
---(round 4)---
Medbot
Mizzrym
Volitare
Count-14
Kadef
Felicis
---
Enemy - Cyan (8, Ftg)
Enemy - Red (DOWN)
Enemy - Purple (DOWN)
Enemy - Blue (DOWN)
---
Kadef
|
Kadef eases past Medbot to step forward. He raises his pistol and fires.
pulsecaster v purple EAC: 1d20 + 2 ⇒ (13) + 2 = 15 ... Damage: 1d4 ⇒ 3 E, nonlethal 30' 1 charge/use 20 charges
Can't manipulate map from phone to show move. Kadef will end up diagonally NW of medbot. Thanks for the redo.
Volitare Fugax
|
Volitare grabs another Mind Thrust spellgem, moves back into the bushes and projects images of little fuzzy animals with big sharp teeth at Cyan.
mt: 2d10 ⇒ (9, 1) = 10 will DC 15.
| DM Kludde |
Will: 1d20 + 2 ⇒ (5) + 2 = 7
Kadef snipes at the last thug, singing his chest with electricity. The jitters and convulsions the thug displays are a bit extreme though, and it's only when Kadef looks at Volitare that it's clear what the source it. At any rate, the last thug collapses, regurgitating his own vomit.
Yuck! Combat over!
As the initial threat is over, Captain Sandel and Amyik, who have been protecting guests all this time, start evacuating the building, and ushering the panicked guests to the outside.
Suddenly, the group hears the sound of screams from deeper in the museum back toward the gallery exhibits. Radaszam shouts at the group, “We’ve got this handled. Go! Track down the other thieves! That’s an order!”
The halls of the museum are littered with shattered glass, damaged displays, and broken belongings—remnants of the civilizations from the distant past, now destroyed forever.
Volitare: 1d20 + 10 ⇒ (16) + 10 = 26
Iron-59 Felicis: 1d20 + 5 ⇒ (6) + 5 = 11
Count-14: 1d20 + 7 ⇒ (13) + 7 = 20
Mizzrym’: 1d20 + 10 ⇒ (14) + 10 = 24
Medbot: 1d20 + 3 ⇒ (13) + 3 = 16
Kadef: 1d20 + 5 ⇒ (18) + 5 = 23
Barely hidden in the messy chaos, Volitare spots a few thin, silvery wires... traps! The whole hall seems to be rigged with tripwires that are no doubt linked to something dangerous.
Engineering to disable
Mizzrym'
|
Engineering: 1d20 + 7 ⇒ (3) + 7 = 10 +4 with tools
Reroll 2* Engineering: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 +4 with tools
Mizzrym' stops and gets his tools and starts working on the trap.
He almost stumbles when choosing between the red or yellow wire but finally don't blow everthing up!
| DM Kludde |
Grab the ca.. oh wait, Mizzrym has it under control.
Trap disarmed!
---
The gallery is eerily still compared to the chaos in the lobby. The blacked-out display cases are like silent monoliths. An android in edgy but fashionable black attire steps out from behind one of the cases, a solar sword manifesting her hand. She's joined by others, creating a semicircle around the room.
“It seems you're lost, little pets. All the fun is happening in the lobby.” She looks off to the doors behind her, as if calculating something. “I suppose it doesn't matter too much if you die here or there. Still, it'd be a shame to ruin these artifacts. You Starfinders care about preserving history, right?” She points her sword at the display beside her. “Back to the lobby now, little pets. Or we start getting clumsy.”
Map updated!
Volitare: 1d20 + 1 ⇒ (14) + 1 = 15
Iron-59 Felicis: 1d20 + 4 ⇒ (2) + 4 = 6
Count-14: 1d20 + 3 ⇒ (1) + 3 = 4
Mizzrym’: 1d20 + 4 ⇒ (19) + 4 = 23
Medbot: 1d20 + 3 ⇒ (14) + 3 = 17
kadef: 1d20 + 1 ⇒ (20) + 1 = 21
enemy: 1d20 + 2 ⇒ (19) + 2 = 21
---
Mizzrym
---
Omen
Enemy
Enemy
Enemy
---
Kadef
Medbot
Volitare
Felicis
Count-14
---
Kadef
|
Kadef gestures to the shattered displays behind him. "You've been clumsy already. Why would we believe you won't destroy everything anyway?"
Diplomacy, invite villian monologue: 1d20 + 8 + 1d6 ⇒ (8) + 8 + (6) = 22
:-)
Mizzrym'
|
Mizzrym' having already his weapon out, shoots twice.
Heavy Laser vs Omen's EAC: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Damages, F: 1d10 ⇒ 7
Heavy Laser vs Omen's EAC: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Damages, F: 1d10 ⇒ 9
Additional Crit Damages, F: 1d10 ⇒ 8 + burn 1d6
| DM Kludde |
Mizzrym fires past the massive statue in the middle of the room, and despite Omen being only barely visible, he manages to land a damaging shot!
Omen barely registers the words of Kadef as she is engulfed by her own glowing aura, augmented by the immolation that Mizzrym caused. She remains steadfast, but isn't looking too good.
Burning: 1d6 ⇒ 5
Well, have it your way! Guys, smash this place up!
The thugs start shooting at the display cases, destroying many of the invaluable artefacts within, while omen advances with a solar sword drawn, taking cover behind a corner.
---(Round 1)---
Kadef
Medbot
Volitare
Felicis
Count-14
---(Round 2)---
Mizzrym
---
Omen (22 + 1d6 burn)
Enemy
Enemy
Enemy
---
Volitare Fugax
|
As far as Volitare is concerned, smashing up exhibits is almost as heinous a crime as pulling out plants from the ground and scattering them about. So they head in to stop a thug using their last Mind Thrust spellgem
mt: 2d10 ⇒ (2, 6) = 8 will DC 15. (Cyan)
Kadef
|
"Solarian. Stay spread out."
Kadef strides forward with determination, he pivots and his gun hand comes up. He fires at the solarian.
pulsecaster v Omen EAC: 1d20 + 2 ⇒ (11) + 2 = 13 ... Damage: 1d4 ⇒ 2 E, nonlethal 30' 1 charge/use 20 charges
| DM Kludde |
Will: 1d20 + 3 ⇒ (15) + 3 = 18
Volitare causes one of the thugs to grit his teeth in pain.
Kadef raises his pulcaster, and aims for the solarian. He scores a hit, and the omen goes down! The evil android lies stunned on the floor...
Though someone might need to extinguish that flame if you want to prevent her from dying
@Count-14: There was a brief pause between combats, so your attunement would be back to one
---(Round 1)---
Kadef
Medbot
Volitare
Felicis
Count-14
---(Round 2)---
Mizzrym
---
Omen (DOWN)
Enemy - Cyan (4)
Enemy
Enemy
---
Count-14
|
Didn't understand, can increase to 2 this turn? I guess will be in resistance mode..
Count-14 advance and shoot at the expendable red shirt.
Stellar mode resistance mode 1 point, -1 DR.
Solar (elec) flare: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 1 ⇒ (4) + 1 = 5 Elec, on crit staggered (DC 13).
| DM Kludde |
What I meant to say was: This combat counts as a new combat, so at the start of round 1 of this combat, your attunement goes to 1, at the start of round 2 it goes to 2, at the start of round 3 it goes to 3 (so as part of your round 3 actions you could do anything that requires you to be fully attuned)
Count-14 shoots a glob of electricity at the thug, who foes into a jitter before adjusting his aim to the android.
---(Round 1)---
Kadef
Medbot
Volitare
Felicis
Count-14
---(Round 2)---
Mizzrym
---
Omen (DOWN)
Enemy - Cyan (4)
Enemy - Orange
Enemy - Red (5)
---
Merry Christmas, everybody!
Iron-59 Felicis
|
I'm back, and I'm slowly catching up with things at work and games here.
Thank you for botting me, GM and Kadef.
With the solarian enemy down, Felix calls out the other enemies. "Surrender or receive the same fate as them." they tell them flatly while moving to get a nice view of cyan before shooting the enemy.
Azimuth Laser Pistol v Cyan EAC: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 ⇒ 3 F Critical burn 1d4 Category Laser
| DM Kludde |
The thugs in the gallery don't look like they're in any mood to surrender, not even when one takes a hit from Felicis.
I'll let Medbot and Mizzrym have double actions, but I'll resolve the round
It looks like the team got the thug's attention, and instead of smashing display cases, they're now returning fire!
Laser Pistol, Felicis: 1d20 + 4 ⇒ (15) + 4 = 191d4 ⇒ 1
Laser Pistol, Count-14: 1d20 + 4 ⇒ (4) + 4 = 81d4 ⇒ 3
Laser Pistol, Volitare: 1d20 + 4 ⇒ (4) + 4 = 81d4 ⇒ 2
---(Round 1)---
Medbot
---(Round 2)---
Mizzrym
Kadef
Medbot
Volitare
Felicis
Count-14
---(Round 3)---
Mizzrym
---
Omen (DOWN)
Enemy - Purple (7)
Enemy - Orange
Enemy - Red (5)
---
| DM Kludde |
Volitare takes a shot at the thug behind the display case, and hits him in the face. This one goes down as well, leaving only two bad guys
---(Round 1)---
Medbot
---(Round 2)---
Mizzrym
Kadef
Medbot
Volitare
Felicis
Count-14
---(Round 3)---
Mizzrym
---
Omen (DOWN)
Enemy - Purple (DOWN)
Enemy - Orange
Enemy - Red (5)
---
Count-14
|
Count-14 moves to cover like Volitare and shoots again at the red shirt.
"I asked you to submit."
Stellar mode resistance mode 2 points, -2 DR.
Solar (elec) flare: 1d20 + 5 ⇒ (12) + 5 = 171d4 + 1 ⇒ (3) + 1 = 4 Elec, on crit staggered (DC 13).
Mizzrym'
|
Mizzrym’ aims and shoots twice at orange.
Heavy Laser vs EAC: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
Damages, F: 1d10 ⇒ 3
Heavy Laser vs EAC: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Damages, F: 1d10 ⇒ 5
My comrades said surrender!
| DM Kludde |
Count-14 softens the red-shirted thug, upon which Mizzrym lands a volley of shots, taking out both of the remaining enemies.
Combat over!
With the battle over, Ehu and Radaszam rejoin you. Ehu assures you, "All the guests survived. Emergency services have arrived and are taking care of any injuries, but by all accounts, the quick intervention of our Starfinders prevented any serious damage from occurring to any of the gala attendees and staff."
The museum itself is a different story. The assault and resulting combat caused significant damage to the structure of the museum, meaning it will need to close its doors while they repair the building and assess any damage done to the collections.
"What motive did they have?!" Ehu expresses suspicion of the motive behind the attack, noting that the robbers damaged more than they stole.
"Yes," Radaszam agrees, "the robbers were highly trained and experienced. Any damage done was intended—almost like they were trying to cause as much chaos as possible."
Since the last combat is over, please go ahead and roll day jobs. We're not done, though!. I'm also missing RPGC information for Kadef and Medbot. If you want a chronicle, now is probably a good moment to fill out that info.
Iron-59 Felicis
|
No day job from Felix.
Felix has nothing in their synthetic mind to infer the reason for the attack at the museum. They start picking pieces of ruining displays and artifacts.