Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. D. is losing his patience, as the man dismisses the crisis and, staying slightly behind the others, dons his combat mask. +1 to intimidate. He steps forward, focusing his kinetic grip on the man's vest, and lifts him 10ft up into the air. "I find your lack of concern disturbing. The city is in chaos, with an undead army marching into the city. If many die this day, there are bound to be spirits blaming their death upon those who did not rise up when they could have, resulting in haunting for the rest of your haughty lives." "Now, would you prefer to aid the city, and be considered an example of 'courage' and duty, or shall you be branded a coward, haunted by vengeful spirits and a broken reputation?" Intimidate, mask bonus: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. Reflex, good hope: 1d20 + 11 + 1 + 2 ⇒ (19) + 11 + 1 + 2 = 33
He steps out from his cover position...that apparently didn't provide cover vs breath attacks. "I will have your head mounted in my estate."
Rt, overflow, burn bonus, inspire, good hope: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (2) + 11 + 1 + 2 + 2 + 2 = 20 Dmg, overflow, burn bonus, inspire, good hope: 4d6 + 4 + 2 + 4 + 2 + 2 ⇒ (6, 1, 6, 4) + 4 + 2 + 4 + 2 + 2 = 31
Crit?: 1d20 + 6 + 1 + 2 + 2 + 2 ⇒ (6) + 6 + 1 + 2 + 2 + 2 = 19 Dmg, overflow, burn bonus, inspire, good hope: 4d6 + 4 + 2 + 4 + 2 + 2 ⇒ (3, 6, 4, 5) + 4 + 2 + 4 + 2 + 2 = 32
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. While invisible, D. dons his mask. "Accompanied with any covert movement, presenting a visage that strikes fear into their hearts, has proven debilitating in the past.
He pops up next to the rowdy bound kobold, holding a red glowing katana, it's edge near the kobold's neck. Intimidate, battle mask bonus: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. And when Gallix opens the door, some unseen monster roars in his face, and Gallix says: "i'll come back later".
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. Whichever head comes back up 1st, gets a blast. Blast, overflow, inspire: 1d20 + 11 + 1 + 2 ⇒ (16) + 11 + 1 + 2 = 30 Dmg, overflow: 4d6 + 4 + 4 + 1 + 2 ⇒ (6, 5, 5, 2) + 4 + 4 + 1 + 2 = 29
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. D. walks north, then blasts red hydra.
Blast, overflow, inspire: 1d20 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16 Dmg, overflow, inspire: 4d6 + 4 + 4 + 1 + 2 ⇒ (1, 2, 5, 4) + 4 + 4 + 1 + 2 = 23
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. D.'s masked face turns towards Cup. *Casually yet serious* "You want Gallix or Uesugi to get swallowed by that thing?"
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. "Another way? There is but one way for these beasts.." *Narrows eyes* "The excessive one." D. forms a new dark cannonball, lobbing it at the other hydra. Empowered, inspire: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 Dmg, inspire: 8d6 + 8 + 4 ⇒ (5, 6, 3, 1, 1, 6, 1, 4) + 8 + 4 = 39 +50% for 58 dmg, eating another burn.
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. D. had donned the mask again, and steps (invisible as a preparation), 5ft SE. An audible humm sounds from somewhere amidst the pathfinder ranks, but which of the 5 is it? Empowering for an increased composite. When red hydra comes from behind the pillar, D. will release his blast, for fancy looks making it like a darkness radiating sphere. Empowered composite, non PBS vs invis: 1d20 + 11 ⇒ (19) + 11 = 30 Dmg: 8d6 + 8 + 4 ⇒ (3, 2, 1, 4, 6, 1, 2, 6) + 8 + 4 = 37 "暗い砲弾!"
Tien: "Dark cannonball!"
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. With the beast luckily standing outside of the fog, D. empowers another blast. Eating 1 burn for the composite blast. Blast, PBS, inspire: 1d20 + 11 + 1 + 2 ⇒ (19) + 11 + 1 + 2 = 33 Dmg, inspire: 8d6 + 6 + 4 + 2 ⇒ (4, 1, 3, 2, 4, 3, 2, 5) + 6 + 4 + 2 = 36 +50% for 54.
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. D. frowns angrily as the beast bites him in the leg. Btw Red, i think that -8 would be a -4, my force ward is worth 7 hp.
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. Eating 1 burn for empowering composite blast. With the creature blinded, D. springs into action.
Blasting, PBS, inspire, overflow, from invis: 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26
+50% for 55 dmg. After which he withdraws into the mist, stepping 5ft north. As kinetic blast can be of any one type, i'll try Piercing, maybe i can cause a nice armor piercing bullet trick.
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. Uesugi used to be an adventurer.... Our GM wrote: Uesugi takes an arrow to the knee. D. moves the chest to where he last remembers the rocky ledge was. He proceeds south and, emerging near cup, lets her know his presence."It's me.", as he taps away a pineapple with his foot.
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. GM Red wrote: The Red Pirates of Absalom embrace their newest recruit, the Aurumvorax! Care to name it?
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. Damn....., is the one word going through D.'s mind. If i only take a 5ft step, i can remain stationary in stealth, right?
D. directs the chest further towards the east, and takes total defense action. Stealth, invis & stationary: 1d20 + 12 + 20 ⇒ (8) + 12 + 20 = 40
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. Huh...did the writers take super sneaks into account here? :) Stealth, invisible: 1d20 + 12 + 10 ⇒ (17) + 12 + 10 = 39 Fine, so be it. D. quietly moves chest through the air eastwards, and stealthily moves in the same general direction.
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. If it seems possible, D. simply uses kinetic haul to levitate the chest out of the wagon. Perception for timing: 1d20 + 8 ⇒ (17) + 8 = 25 And along with him back to the others. I'll leave the ball in Red's corner, let's see how this is judged. :)
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. D. shared his findings about the hooded woman with the others. At the mention of not killing the aspis, he shrugs. "Try talking them down if you like, but if they attack, well i won't lose any sleep over it, if i kill any in self defense."
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. "Discovering a connection to the aether and the dark energies, is an experience for sure.
"Besides, i have an estate with retainers waiting for me."
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. "Now that's a bad kitty." D. empowers another kinetic bullet. Eating 1 burn. Empowered composite, PBS, overflow: 1d20 + 10 + 1 + 1 ⇒ (5) + 10 + 1 + 1 = 17 Dmg: 8d6 + 12 + 1 ⇒ (1, 6, 4, 6, 5, 5, 6, 5) + 12 + 1 = 51 +50% for 76, if that hits.
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. Quite fun, actually. Rather straightforward blasters, but with nifty utilities at one's disposal. It's 200% obvious what my own orientation/theme build was. ^^ I guess you can tailor it to whatever you'd like. If you want to attack vs touch, you pick energy, if you want more dmg output, you go physical.
I'd reckon you'd get a better impression of the options by reading the pages.
Active effects: HP: 66/66, [Overflow HP: 73/73] (7 temp HP) AC: 18/15/14. F+10, R+10, W+4, Init +10, Perc +8, low light vision, spd 30ft
5 burn, 5% per point of burn chance of negating a sneak attack or crit. Sense motive: 1d20 + 1 ⇒ (8) + 1 = 9 D. isn't sensing ulterior motives from the other, but is readying himself in case anything goes bad.
|
