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CynDuck's page
123 posts. No reviews. No lists. No wishlists.
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What new animal companions are there? Really hoping for a frog or spider one.
Kelseus wrote: Just got my PDF, willing to answer questions. Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did.
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Bit of a weird analogy but I think a good way to explain the difference between the Exemplar and the Fighter might be to think of them like the Sorcerer vs the Wizard. The Fighter is for the warrior who's mastered the art of combat through training and experience on the battlefield, the Exemplar on the other hand is somebody whose combat prowess just comes from being lucky enough to get imbued with divine power. It's a pretty common narrative trope that the Fighter's always been a bit poorly equipped to handle, and I think it's a meaningful addition to the game overall.
Also it'll let me finally play a character like Jagganoth from KSBD so I'm feeling very hyped for that.
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I don't have the knowledge to unravel what this means, but Michael Sayre just made a tweet hinting at some PF2e future product. In case anyone doesn't want to go to Twitter to read it, it says:
Quote: Man, I haven't posted about #Pathfinder2e in awhile. Been busy... How about this? I'm going to post 4 random words from the *secret project* I'm working on. Each one might be from running text, or a header, or a sidebar. I won't tell.
1) seneschal
2) destiny
3) weaver
4) broken
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Recruitment is closed. Also sorry for taking so long to get this set up, I've been dealing with some irl events that popped up pretty suddenly and it might take a bit more time before I'm ready. I am still really wanting to run this campaign, it just may be longer than I was expecting until it starts.
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I imagine an Arcadia book would have room a lot of new ancestries, it could just be that they're getting a few out of the way first so they have more space for new ones.
Gaulin wrote: I cant decide if I should spread the word of this new art or if it was a mistake and devs wouldn't be a fan of that. Personally I'd keep it here, partly just in case this somehow ends up not being a genuine leak (although I strongly doubt it's fake).
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The bug ancestry could have something with more than two arms. That being said, just because they're messing around with the limits of ancestry design doesn't mean they'll do that for all of these.
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Gaulin wrote: Just checked out the picture, yeah that could be our remaining 4 ancestries, but also could be some Beastkin for the insectoid/badger. Pretty likely we're getting merfolk and locathah though. Gonna be a great book All six members of the crew besides Baranthet are supposed to be the six new ancestries, so those two wouldn't just be beastkin.
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BookBird wrote: Dunno how reliable this is, given the same source previously misinterpreted the Howl of the Wild description into thinking they were including a naturalist class, but Dicebreaker released a new article and they're using a picture they source to Paizo. While they don't talk about it in the article, there's what appears to be a Merfolk riding the Centaur guy from the reveal. There's also some fish guy which might be a Locathah, some kind of honey badger (I think that's what that is), and some insectoid engineer. Take it with a grain of salt though. Merfolk would make me so happy, they're the ancestry I was hoping for most from this book. The insect one makes me think of the Klinkois that were mentioned in Guns and Gears who live in Arcadia. And I don't think that's a honey badger, looks more like an american badger to me.

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Really sorry for not responding to questions over the past couple days, I was too busy to be able to but I should have the time now.
Kobold Catgirl wrote: By the way, I was wondering how relevant Eberron's "main" setting is going to be to this game, since I know we'll be planehopping. Will stuff be going on related to the Material Plane (the Last War, the politics, the religious groups, etc), or will it largely be about exploring these cool new regions? No pressure, but did you see this question, GM? The focus will be on the planes, but there'll definitely be time spent in the material plane too
Colorfoot wrote: If you’re still actively considering character submissions, I will put one together ASAP and get it over to you. It's still open, I think I'll be closing it on Thursday though. I'm also fine with allowing a second archetype with eldritch trickster like what Philo mentioned.
Jacen d'Orien wrote: As soon as we can get some feedback on how dragonmarks and their prestige classes will work, I am totally in, but for the moment, I will develop a Runescarred Sorcerer ... I probably should've thought through how dragonmarks will be handled, I'm really not sure. Certain ones could be represented reasonably well through archetypes like using the horizon walker for the Mark of Passage or shadowcaster/shadowdancer for the Mark of Shadow, but I don't know if there's one universal way it could be handled. If you've got any suggestions let me know.
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Squiggit wrote: Goes to show how arbitrary and unscientific these categories were. Bit of a side tangent but honestly I'd describe them as unscientific for more of the opposite reason. Scientific categories tend to be pretty messy since the universe doesn't put itself in order for us, and more realistic spell schools would be pretty different from just eight categories that every spell innately belongs in. I'd love to see a game explore a more chaotic and realistic version of that, but I don't think Pathfinder is the right system for it.
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I do hate repeating the same things as everyone else, but I'm betting on the AP being something either Runelords or Darklands related. I'd prefer another Tian Xia AP personally though, it would feel a bit weird to me to leave it behind this quickly.
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Saedar wrote: Kobold Catgirl wrote: It starts out being about drow reformers in the Darklands, but then in Book 3 they go to Riddleport and get kind of derailed. So, the opposite of Extinction Curse.
...FOURTH DARKNESS Fifth Darkness is just the entirety of Starfinder then

Ken Marable wrote: Two quick questions for CynDuck:
1) When are you closing recruitment? I hadn't checked Recruitment threads in a while and just saw this today. I'm considering trying to get a character together but it'd probably be tomorrow morning (US Eastern time).
2) How do you feel about someone very new to PF2e? I haven't had a chance to play it yet and have been looking for a game. However, I have played a lot of PF1 and every iteration of D&D since the early 80's, as well as freelance writing for D&D & PF1 off and on since 2000. I also have played in and DMed a couple Eberron campaigns and now the setting pretty well.
Not sure I'll get something together quick enough, and there's already some great characters here already, but considering I love Eberron and I LOOOOOVE planar campaigns, and have been eager to try PF2e for months, this seemed like a great opportunity if possible!
I'll probably close it by Wednesday or Thursday next week, and I'm perfectly fine with a newer person joining the game.
Jereru wrote: Ok, question:
Rules say at 3rd level I'm entitled to 1 level 2 item, 2 level 1 items and 25 gold.
Can I use the gold to buy other level 1 and 2 items, or can they just be level 0?
I'm pretty sure Kobold Catgirl is right, and you can use it for 1st and 2nd level items too
I imagine AP #200 will be a GenCon reveal, I mean it would be a little weird for the third Stolen Fate book to have hints for it when it hasn't released yet. I'm personally betting on it being something Runelord related though.
I'm a big ankylosaurus and velociraptor fan personally, although I feel like the two are exact opposites of each other.

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krazmuze wrote: Malk_Content wrote: I'm hoping your personal edicts and anathema's interact with new Hero Point rules. The current rules are lacklustre, but I love stuff like WoD tying Willpower to your characters Nature and Demeanour. D&D2014 had traits bonds and flaws that gave inspiration, but nobody ever used them, not even their official/sponsored streams. D&D2024(AKA Not The One) they are removing it because their survey said those who want to roleplay do not need restricting mechanics for roleplay, they will roleplay regardless.
So in PF2e that is Hero Points you are free to reward roleplay and give those out if they follow their anathema/edicts same as you would now for following their alignment/background or "you might' and 'others might' ancestry/class roleplay hooks that exist now, or you can give out Hero Points for metagame reasons like someone bought pizza for the group. The rules do not need to dictate that either way for that to happen, they just need dictate how Hero Point mechanics work and leave it to GM discretion on reward with recommended rates and suggestions. Well tbf most D&D games don't even use inspiration in the first place, so that ends up making those traits useless. Other systems have used similar ideas and made them work, including mechanics/guidelines for roleplay doesn't inherently hurt it.
Collie Shepherd wrote: Do firearms exist in this setting? They technically don't, although wands in Eberron are often made to look like guns.
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After the first story I've been hoping for giant ground sloths to make it in as an animal companion, highlighting some lesser known extinct animals would be really fun
Jacob Jett wrote: Hmmm, I suppose I'll be "that person" and ask if Dwarves really need an edict like, "hunt the enemies of your people", which seems very much like encoded racism to me...
YMMV
Yeah it weirded me out too, but there is always the chance that they'll be using this to change up who "the enemies of their people" are to something better, especially with Sky King's Tomb seeming to signal some pretty big cultural shifts for the dwarves.
Edit: Well Luis Loza clarified it while I was writing lol, glad to see that they're going in a different direction with that edict.
Jereru wrote: Just to be sure: do foreigners visit the Seren Island, and do barbarians from there go to other continents? I thinking of a Fighter/Barbarian guy... I don't actually know anything about Seren Island, and I couldn't find much either, I'm sure there could be some reason for a character from there to travel though.
Kobold Catgirl wrote: CynDuck, would you recommend we avoid tying our character backgrounds to darker elements like the Last War? Oh that's fine with me, lighthearted might've been the wrong word to describe it but I couldn't think of anything better.
Jereru wrote: Oh, another question: are airships usually made of wood, or metal? The wiki seems to not mention it for some reason, but they're made out of a special type of wood called soarwood
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MikeM_1001 wrote: question on rule #4: "I'd like players to be familiar with the basics of Eberron's setting, or to read up on it before making a character."
Any advice on where/how to read up on Eberron, just found some pages on wikipedia, glad to read up on it elsewhere as needed.
p.s. Currently thinking about a beastkin inventor character, maybe an enginer on the Crystalmark...
This post on the Eberron subreddit goes over the basics, and the Eberron wiki can be used for looking into anything else you want to know about.
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P - Pranks, what sort of mischief does your character like getting into
Dorian 'Grey' wrote: @GM would the Eidolon qualify for the Support benefits, or does it need to be the actual Summoner doing the Attack?
** spoiler omitted **
Just working out the kinks...lol.
Context
I am visualizing my Summoner sitting astride his skeletal Elk mount, Commanding his Legions!
But if my Eidolon was sitting on Mount would he qualify for Support benefits since class ability?
I probably would have Summoner on Mount most of the time because his ego would allow even his Eidolon to upstage him.
Imagine a goblin (Dhampir) seated on his skeletal Elk companion while ordering his Skeletal Owlbear Eidolon into battle!
I realize Action economy may be tight, but the image is sweet!
From what I can tell that doesn't work RAW since the Eidolon is a separate creature from you, I don't think it would effect balance to allow it though.
Philo Pharynx wrote: Would you allow a skeleton PC? I'm thinking a Karrnathi skeleton who managed to keep more memories than usual I'm going to be a bard with the warrior muse. I will be able to handle my own healing.
Aeshura, not a dino rider?
I'm fine with that, it does sound like a good character concept

In a joint project, the Dragonmark Houses Orien and Cannith have constructed an airship-like vessel called the Crystalmark that allows one to cross into the planes of existence, and they’ve been looking for people who can help explore them. Each of the players is a figure of some renown, hand selected for qualities that’ll be useful in expeditions into other planes. However, the planes are full danger, and the voyages of the Crystalmark will not be without peril.
Hey, I'm looking for 4-5 players for a PF2e campaign in the Eberron setting about exploring the setting's 13 planes of existence. Some things to consider are:
1. The campaign will start at 3rd level with free archetype allowed, and I'm expecting it to reach about 10th level.
2. Any ancestry or versatile heritage that exists within Eberron is allowed (aside from Sprites), as well as Automatons to represent the Warforged and Beastkin to represent the Shifters. If you want to play an ancestry or VH that's not already in the setting but would fit in it easily then ask, I'll be pretty lenient with allowing stuff like that.
3. I'll be using Roll20 for the maps so make sure you have an account for that.
4. I'd like for players to be familiar with the basics of Eberron's setting, or to read up on it before making a character.
5. I'm trying to aim for a tone that's a bit more fun and lighthearted, so try to keep things PG-13 at the highest.
6. I've never GM'd in a PBP format before so I may end up making some mistakes, although I do have experience running campaigns over text. I'll try my best, but I would like to be given a bit of grace since this'll be a learning experience for me.
Applications will be open for a about a week, and I'd like to know your likely posting rate. For character concepts I'd like you to come up with a reason why you were selected for the crew, and what role you'd like to have aboard the Crystalmark (are you a guard, researcher, envoy, engineer, etc). A core assumption of Eberron's setting is that even low level PCs are extraordinary, so your characters should be people of some level of importance.
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YuriP wrote: I'm the only one that didn't like that these magical items moved to a GM's book? I'd prefer them in Player Core too, but I get why they made the change since they're trying to make that book smaller and less intimidating to new players.
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Psychic could be renamed to Esper, I'd prefer that since it's slightly annoying to have the word "psychic" be both an adjective to describe their type of magic and a noun to describe the name of the class. It's not a huge deal in the end though.
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Armsmaster could work as an alternative to Man-at-Arms, I do prefer warrior though.
QuidEst wrote: Kobold Catgirl wrote: Anyways, we should rename the Fighter to the "swordser". Related to this, all non-sword weapons should be made Uncommon.
More seriously, I vaguely like the idea of renaming the Monk to "dervish"? I don't know. I feel like if there's one thing that makes a monk a monk, it's the swiftness and grace of their fighting style. Might I recommend "swordcerer"? Let's rename the wizard to the "swordless" too if we're going in this direction
Instead of talking about monk/barbarian renames we need to discuss what Paizo should rename the fighter. Not because it's problematic, but because the name sounds terrible.

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Temperans wrote: CynDuck wrote: Temperans wrote: CynDuck wrote: Temperans wrote: PossibleCabbage wrote: nothinglord wrote: My only question is what the full list of combination elements are. You could certainly come up with an idea for all 30, but you might not have page space for it. I mean they came up with 22 when there were 7 elements. So why wouldn't they come up with 30 now that there will be 8 elements. (I do not believe that they wont release Aether and Void Kineticist). They've specified that they're only doing 6 elements in Rage of Elements. Perhaps Aether and Void will come out later, but that's not really relevant to this discussion. I am talking about how they had space for a lot, so why wouldn't they have space now?
Reminder the original came out with 5 elements, with 1-2 blast each, the combination for those 5 elements, the talents for those 5 elements, the infusions for those 5 elements, and 5 other classes with all the stuff for those classes, and archetypes and spells for all of those classes.
Its also a book with a single class when the last two books with classes had two classes each. In the Wargamer article that came out a while back they mentioned that this is the longest class they've ever released, and they've had to leave out some stuff due to space concerns. Keep in mind, this is a different class from the 1e version, you can't directly compare the two. I mean obviously they left out stuff. They are not including Aether or Void Kineticist, and they are probably not including any of the archetypes which can change things quite a bit (Ex: blood kineticist).
So yeah they left out a lot. But writing a few composite blasts should really not take that much space.
My comparison was mostly "even if this is a long class it should not take more space than 2 classes worth of space". The Wargamer article literally says that the element combinations were one of the big reasons the class is so long. I'd recommend reading it, when they talk about leaving out options they're talking about things much smaller in scale than you seem to think.
Gaulin wrote: It might be he longest class they've made but all the impulses are basically spells, and you don't count spells when you count class pages for a wizard, for example. I don't know if that's really worth pointing out but I'm going to anyway.
Well as I said right afterwards, they also stated that they've left out ideas they had due to the amount of space it takes up.

Temperans wrote: CynDuck wrote: Temperans wrote: PossibleCabbage wrote: nothinglord wrote: My only question is what the full list of combination elements are. You could certainly come up with an idea for all 30, but you might not have page space for it. I mean they came up with 22 when there were 7 elements. So why wouldn't they come up with 30 now that there will be 8 elements. (I do not believe that they wont release Aether and Void Kineticist). They've specified that they're only doing 6 elements in Rage of Elements. Perhaps Aether and Void will come out later, but that's not really relevant to this discussion. I am talking about how they had space for a lot, so why wouldn't they have space now?
Reminder the original came out with 5 elements, with 1-2 blast each, the combination for those 5 elements, the talents for those 5 elements, the infusions for those 5 elements, and 5 other classes with all the stuff for those classes, and archetypes and spells for all of those classes.
Its also a book with a single class when the last two books with classes had two classes each. In the Wargamer article that came out a while back they mentioned that this is the longest class they've ever released, and they've had to leave out some stuff due to space concerns. Keep in mind, this is a different class from the 1e version, you can't directly compare the two.
Temperans wrote: PossibleCabbage wrote: nothinglord wrote: My only question is what the full list of combination elements are. You could certainly come up with an idea for all 30, but you might not have page space for it. I mean they came up with 22 when there were 7 elements. So why wouldn't they come up with 30 now that there will be 8 elements. (I do not believe that they wont release Aether and Void Kineticist). They've specified that they're only doing 6 elements in Rage of Elements. Perhaps Aether and Void will come out later, but that's not really relevant to this discussion.

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I guess to go back to the original message that started this thread, I feel like Howl of the Wild could help to "unlock" just about any region of the game since nature is, well, a part of everywhere. Southern Garund and Casmaron/Iblydos both could make sense since they often have the narrators of a book come from the region they're heading towards like in Book of the Dead and Treasure Vault, but I feel like those areas also probably need more work to get set up, and I'm not sure if they'd be heading towards them right after something as big as the Tian Xia books.
I think I'd probably lean towards this setting up a Saga Lands book, the Mammoth Lords could use some more animal companion options for players, and the area as a whole has a lot of wilderness throughout it. I don't feel too strongly about this since I think you can justify this leading to a lot of areas of the game, and I may be wrong about Southern Garund and Casmaron too, but there is also a lot of other stuff pointing towards it.
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I've been wanting a book like this for a while, so I'm really excited for this to come out! There's so many ancestries I'd love to see that would work well for the remaining four like merfolk, sthenos, gargoyles, or maybe some sort of insect ancestry.
I'd personally lean towards shamans as a divine class, the primal spell list doesn't feel very fitting for the type of spells a shaman would use. Also, there's already precedent for divine spellcasters drawing power from primal beings with the Elemental Lords, and I think the way a shaman uses their magic is closer to that than how a druid does.
Kobold Catgirl wrote: The way I see it, haunts are Occult/Divine, nature spirits are Primal/maybe Elemental, and Weird Stuff is Occult.
I could see an argument for Arcane in the sense of "cataloguing all the spirits' names and the incantations for communing with them", too. Really, the shaman feels as close to the witch as to the druid--communicating with mysterious powers of dubious origin.
That idea for Arcane makes me think of the Earthsea books, I'd love to have an option for magic that works like that.

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Jacob Jett wrote: Unicore wrote: The fact it has been Sayre teasing it makes me pretty excited for a shaman playtest very soon. The only thing that feels off to me about a shaman/shifter purely primal focus is doing 2 primal focus books in a row? Although maybe a decision was made, especially with 2 new elements and it being a major point of departure for the D&D-inspired fantasy lore, to really run with filling in primal magic specifically as it’s own thing. Like Dark Archive covered as much as they needed for a while with occult magic, but maybe primal needs two books to cover the elemental side, and then the more natural world side.
Arcane magic is maybe in a place where they want to wait on it until Golarion’s other traditions are more fully integrated. It is a rough space for wizards, my favorite class, but is maybe justifiable since wizards have sat at the top of the pecking order in so much of previous editions that they just don’t feel like pushing arcane magic feels unique to their world right now. I don't know. Folks love to pigeon hole the shaman into the primal realm but spirits seem more divine to me. YMMV. Well there's already the Consult the Spirits feat which shows spirits can at the very least be from the divine, primal, and occult traditions, so I could see a shaman class falling under any of those or being able to choose which tradition to use. Plus, occult and divine casters can still be tied to natural forces, I don't think the possibility of the shaman appearing in a nature themed book inherently means it has to be a primal caster.

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Unicore wrote: The fact it has been Sayre teasing it makes me pretty excited for a shaman playtest very soon. The only thing that feels off to me about a shaman/shifter purely primal focus is doing 2 primal focus books in a row? Although maybe a decision was made, especially with 2 new elements and it being a major point of departure for the D&D-inspired fantasy lore, to really run with filling in primal magic specifically as it’s own thing. Like Dark Archive covered as much as they needed for a while with occult magic, but maybe primal needs two books to cover the elemental side, and then the more natural world side.
Arcane magic is maybe in a place where they want to wait on it until Golarion’s other traditions are more fully integrated. It is a rough space for wizards, my favorite class, but is maybe justifiable since wizards have sat at the top of the pecking order in so much of previous editions that they just don’t feel like pushing arcane magic feels unique to their world right now.
I don't think those two books being right next to each other is as big of a deal as people think honestly. From what I've heard from developer comments before, Paizo's not looking at the different traditions of magic and figuring out which one to add options for, they're trying to find places where they can add new content to the game to improve it. Rage of Elements just adds more elemental options, there's a lot of space for a nature themed book to work with, including areas outside of primal magic.
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keftiu wrote: Is Baranthet taking the forms of all these creatures, or speaking to all their spirits?
As a hypothetical Iconic, I mean.
At first I was thinking he'd be a shifter, but framing it this way made me realize something
Maybe he's learning from Grandmother's stories how to commune with the Wardens of the Wild themselves, much like what each of these creatures are doing? Or in other words, him gaining the ability to channel magic from them as a shaman.
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