The Baby in a Jar

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Falchion is my vote. Damage comes from strenght. Those criticals are really nice with improved critical.


I further restrict spell casters by only giving 1/2 XP to them so they level slower.
Scrolls take on a whole new importance when you get so few spells per day.

Vhy are there people so affraid for casters? I played a lot of them and have encounterd as a GM very competent caster and had very few problems.(ofcours only playing with PG and APG)


Talk with your players. You need a concensus with what you want and they want. In our group we play only with PG and APG,and the new basic classes are not allowd. . Works very good. The GM gives 25 points and no limits. Just normal cash and no item creation. This keeps it pretty balanced.

Half cash means that you have to lower the CR of your cambats. Starting from level 4-6 the expects a certain amount of magic items.

Low level progression can be a bit dull. I hate level 1-3, don't care witch class i play. Just bored.

If your players feel good about it, go for it!


Just get rid of the code, boom no more issues from the class. No need to ban it.

House rule we have:

Uphold your deities ideals. REspect the law in all places you come, but when tere is a conflict with your gods ideals: Ideals wins!

The only one who is allowed to make calls about aligment issues is the GM. The res: Shut up. Works quite well.


You made your rules very clear.
By coming to the table he accepted!

The best options was the one you did not take.

Don't let the spell wokr at first place. You don't allow it, so it does not work. That simpel. Next is giving him a warning that thsi was not how you stated the rules and how he accepted. . Doing it again should make him not welcome any more.

If I was the player who has been killed it was problaly the last time i played with that player.

Now your best option is:
Give him a warning, and make it all a bad dream, If he pulls this agian. Throw him out!.


You could do all of that with full BAB. Is sneak attack equal to 6th or 9th level spells? Imo no not really.

If a GM giving enough combats a day and gives enough opportunity to use spells in role play. The level 9 and 8 slots are spended. Sneak attack always works.

And if you give a rogue a FUll BAB, why not a Figher 8 skill points and sneak attack?


Some options.
Paladin,
two handed weapon. Reasanoble damage en against non evil and lay on hans should keep you alive. , some healing, giving the cleric and druid some space for something else.

Sorcere/Wizard.
THere is no full arane caster. Can be handy for certain spells. A Sorcerer gives you a lot of spell to cast and a wizard gives some versatality and knowledges.

A Full Bard.
The rogue, druid, cleric, and alchemist have a cleric attack line. They will welcom your bonuses and you can be the master of knowledge.


pauljathome wrote:

As you can see from the above :

In a regular campaign, sort it out with the GM (preferably ahead of time).

THis is very, very important. If the vision of the GM is not yours you can choose to take a other class.


O by the way, those aligmetn rules are just as dramatic for Clerics who has to follow teh gods prinipals.


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For the paladin we have the next rule.

You are subject to your gods principals and your loaylity lies there and onley there. You are expeted to follow the local laws, but when the laws conflicht with your gods principals, your god always wins.


I believe Beta.
In hour group you can do this. Channel energy is not so good. ( only use Base book and APG)


Unbalanncing is a problem in pathfinder but at least half of the time it is the GM's fault.

Common error i have seen that makes my wizard or any caster a true power hous:

1: 1 or two combats a day, I can use the best of my class every time again ! Yee. A Martial class should have the benefit of using the best het has every combat!

2: Don't using magic as a GM makes the magic of the casters even more powerfull. Ray of enfeeblement on the caster with a strength of 8 can be very fun. Greater invisable enemeys, so he has to cast see invisibility to stand a chance. Doing damga to the caster when he tries to cast is a very nasty aciton.

3: MAke spells for roleplay useless. I have seen GM's who just don't want that Divination, Legend Lore, disguise self, ARcane sight, Veil etc, etc. If you have to prepare noncombat spells with a 3,4 or 5 real combats you have to think a lot about what you are using. A Sorcere is hard to create because his spell's know is very limited.

4: Don't know how spell really works so player can make 'errors'.


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Always nice to see that the aligment discussion is still a BIG HELL HOLE


Eugene Nelson wrote:
So we have a good party and when we make knowledge checks we have each person aid the leader. Most of the time. How do you do knowledge checks. We had a problem yesterday where my wizard wasnt there and they failed miserably on their knowledge check and I didnt get a roll cause the party already did it. Its not really the DM's fault that this system sucks but how can we do it better. We just do not like everyone rolling individually. Should they roll individually and if two people beat the DC, what info do we get the same of and what do we get different. Thanks!

Are you Serious? No it Can't! I have never had a GM doing this and i have never done this to a party. I can cincerly say: Denying you a roll is just cheating from the GM part.


Normal for under water and swimming rules. So 1/4 of your movement when you pass a swim check.


Attentive Arbour
Level 3. The 30% concealment is pretty good. This only is level 2 worth.
woodlandstride and +5 stealth makes it level 3. The duration is ok. Why is this spell for a Cleric? I would put this in one of the domains. It is a very nature spell.

Terrestial Ejection

Tough to place. Very functional though when it pass by. I should add it to the rangers list.
Level 2 i think. Because an open space is very debatable.


We can,t locate it either but have a solution for this:

If the BAB of your other classes is the same we just treat it as one class for the purpose of extra attacks and bonus.

If its different we add the two together, but when you reach +6 you always get a second attack at +1.


Why not a Ranger?
You can make a good bow fighter and mele figher. Besides that the good amount of skills is handy. Take a Reach weapong, if melee is not functional take your bow.

1: Power Attack, Dodge
2: Rapid Shot (style feat)
3: Combat Reflexes

When advancing i suggest:
5: Lunge
6: Many Shot (style feat


Skip Sleep and give Burning hands or Ray of enbeeblement. THis spell can work for a few levels.


Yoda is not a Part of Pathinder, this discussion is even more fictional then roleplya actually is.

Yoda Rocks!


We have a house Rule: Domains spells are also on your Regulair spell list.


No, domain spells are a little bit sucky. Take them for the abilities.


Flurry of blows states very clear what attack bonus you have. (page 58 PG). Just Add any stat and/or items bonusses.


I recaall such a question in a party where i played. The GM ruled no. Only a Animal can be an Animal compainion was his argument. Plus it woult be unbalacing if you can give it a Fighter line with bonus feats or SNeak attack as the rogue. How ever if your animal companion has a int of 3 or higer you can take all feats where you qualify for. Not only the mentioned by the animal companion in the Core Rule book. You can say it is now a MAgical Beast.


I have a Sorcere in my party whre i play, with a few protection spells. But most of the time he does'nt take the time to cast them. He just Blast things down. His argument is: I have a Constituion of 34 thats my protection. (Level 20 campaign).


DOnt't Insulte Yoda! HE is Wise and good. Remember: There is no Death, there is the Force


My GM and when I am a GM we always make it very clear if you have time and how much you time hou have between adventures. When there is enough time for item creation. You have 15 points build. When there is no time for item creation you get 25 points and at every 4th level 2x one plus 1 on two different stats to compensate. Depends on the sort of campaign. no is akwardly surprised.


There is nothing mentioned about equal caster levels. I think randomly, to keep it fair.

With Greater dispel magic you first dispel the highes level spells. So if there are 3 CL12 spell you dispel those three first.

If you have 4 CL12 spell nothing in the book, so randomly again?

Discuss this with your player or dicide what is fair.


The usefullness of crafting items depends on the type of campaign and GM. Check with your GM if Crafing magical items is usefulle.

My GM(s) alsways give that information.


Page 548PG: To create magic items, spellcasters use special feats which allow them to invest time an money in an item's creation. At the en of this process, teh spellcaster must make a single skill check to finisch the item.

So you make one check only!


You cant see magical traps as a non-rogue! The Fireball will still be going off!


YOu can ofcourse skip all the traps, that is a personal choice of the GM and players.


Competent works as well.


Good, let them feel the pain! A party needs versatality to servivive.

Just make sure that, or tell the party that this is needed:

1: mass damage in some way.
2: melee power
3: Healing
4: Trap disabling.
5: skills/knowledges.

it does'nt mean that one person should cover one part. You can make healing a deal with 3 or 4 players. I cast, Remove: , you HP and the other a little of both. A battle Clerec could cover a part of melee and healing.
A Bard skills and Healing, The inquisiotro skills and healing, The paladin Healing and Melee power, A city ranger or rogue for Traps.


No Technical or Rule problems. Unles your campaignsetting elves can't be divine. I played this once.

It is a hard choice, the int and dex bonus are very good and the spell penatration is very good to. extra int is also usefull. No wis bonus but thats managble, you only need level spells.

I have played a half orc Inquisitor, look at the favored class trade in APG, mebey this can convince you otherwise.


Hard to Run but some solutions pick one or any combinations as you like.

1: Every player runs two characters/classes (only experienced players)

2: Leadership.

3: Give them more skill points.

4: Give them 30 Points to build a character, for versatality!

5: Demands multiclassing and give them extra levels.

6: Give them class abilities they lack in the form of items.

7: Give them twice as much money


IMPORTANT TO KNOW:
you have a balanced party, enough healing, melee combat, mass damage and trap disabling. Looking at their builds, they know the game an know how to play: This means that they always have an answer to problems. This kind of party is supposed to do it good. I does'nt mean you can make it exiting now and then.

They are Level 5 and it is important to use magic. I dont see any magic. This can be in the form of Caster or Monster with spell like abilities.
A character fascinated by the spell or a level 2 rogu with normal invisibilty delivering a sneak attack can give your party a surprise. Create difficult terrain, Underwater combat, even low CR creatures can make it exiting. , Combat in total darkness with low CR createres can be tough because not everybody is able to see.

Make sure you give them in one encounter different types of enemeys. Lets roll the knowledges to recognise the real threats in a combat.

For example.
1 Sorcere level 5Casterlevels , Casting Ray of enfeeblement, Burninghands etc give a extra dimension.
2 Fighter types level 3HD, Give them trip or disarm,
2 Rogue HD 3 Each.

This cant kill a party but makes it a very interesting combat.


As a GM is explain where we start and end to play. The GM where i Play does the same. We can build then for the specific levels. Most of the time we play form level 4-15. All players i know plan carefully and try to make a strong character.

We like powergaming in our adventures so, everybody does. Including the GM. We dont mind if the builds are a little weird when considering you don't have to play the hard low levels. We don't allow to insane things though. Works fine fo our party.


I think not. You could ask what his princeples are. A player sould give answers according to his or her aligment. Aligment is a way in Pathfinder to handle morality.


There is'nt a widen Rod. Take Craft rods and make one yourself. Problem sovled. It makes the rest bearable to pay.


I don't think you can take the racial trades in APG from the Elf, because its by elves. Half elves has their own section.

For feats it is quite possible! Halve Elves count for both elves and humans for race effects.


And a lot of Evil monsters every time is nog a real problem. Do you really want to spend more then one smite in a combat, if expecting more that day?


Normally Paladins are not overpowered. but GM'or adventures with a lot of Evil and one big evil monster combat makes them overpowered.


The Formula is correct. What does Guided?


I am empathised with te lack of roleplay on this part as a GM. The downfall howerver is that is a player want to buy his belt of +4 str, dex and and, you actually can't screw him over for roleplay, way to expensive. You can make it a mini adventure to actually find one. High magical items are not bought on every street of the corner. You can make sure that the party can do some missions for a wizard guild, churg, etc for buyin gitems.


Some handy things: pick it

Immumity to poisons and or Dideases
Cloak of Resistance +5

If you want staffs, take craft staffs and disign your own staffs: can be very effective!


Leadership?


That's why you have to check with your GM. If it's gonna bring a extra role play element it is good to take.


What Exocrat says, only worthwile when you GM makes it worthwile.
What are your other skills?


This is how i do it:

Paladin with very big two handed weapon. Make you strength you primory stat and Cha second with constitution. Use Lay on Hands to heal your self and the only level one slot you know is: Hero's Defiance (APG).

If you can't smite you still doe enough damage, to draw attaention an kill. Youse a Falchion an take improved critical at level 9. You are surprisingly tough and a real killer.

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