I further restrict spell casters by only giving 1/2 XP to them so they level slower.
Vhy are there people so affraid for casters? I played a lot of them and have encounterd as a GM very competent caster and had very few problems.(ofcours only playing with PG and APG)
Talk with your players. You need a concensus with what you want and they want. In our group we play only with PG and APG,and the new basic classes are not allowd. . Works very good. The GM gives 25 points and no limits. Just normal cash and no item creation. This keeps it pretty balanced. Half cash means that you have to lower the CR of your cambats. Starting from level 4-6 the expects a certain amount of magic items. Low level progression can be a bit dull. I hate level 1-3, don't care witch class i play. Just bored. If your players feel good about it, go for it!
Just get rid of the code, boom no more issues from the class. No need to ban it. House rule we have: Uphold your deities ideals. REspect the law in all places you come, but when tere is a conflict with your gods ideals: Ideals wins!The only one who is allowed to make calls about aligment issues is the GM. The res: Shut up. Works quite well.
You made your rules very clear.
The best options was the one you did not take. Don't let the spell wokr at first place. You don't allow it, so it does not work. That simpel. Next is giving him a warning that thsi was not how you stated the rules and how he accepted. . Doing it again should make him not welcome any more. If I was the player who has been killed it was problaly the last time i played with that player. Now your best option is:
You could do all of that with full BAB. Is sneak attack equal to 6th or 9th level spells? Imo no not really. If a GM giving enough combats a day and gives enough opportunity to use spells in role play. The level 9 and 8 slots are spended. Sneak attack always works. And if you give a rogue a FUll BAB, why not a Figher 8 skill points and sneak attack?
Some options.
Sorcere/Wizard.
A Full Bard.
Unbalanncing is a problem in pathfinder but at least half of the time it is the GM's fault. Common error i have seen that makes my wizard or any caster a true power hous: 1: 1 or two combats a day, I can use the best of my class every time again ! Yee. A Martial class should have the benefit of using the best het has every combat! 2: Don't using magic as a GM makes the magic of the casters even more powerfull. Ray of enfeeblement on the caster with a strength of 8 can be very fun. Greater invisable enemeys, so he has to cast see invisibility to stand a chance. Doing damga to the caster when he tries to cast is a very nasty aciton. 3: MAke spells for roleplay useless. I have seen GM's who just don't want that Divination, Legend Lore, disguise self, ARcane sight, Veil etc, etc. If you have to prepare noncombat spells with a 3,4 or 5 real combats you have to think a lot about what you are using. A Sorcere is hard to create because his spell's know is very limited. 4: Don't know how spell really works so player can make 'errors'.
Eugene Nelson wrote: So we have a good party and when we make knowledge checks we have each person aid the leader. Most of the time. How do you do knowledge checks. We had a problem yesterday where my wizard wasnt there and they failed miserably on their knowledge check and I didnt get a roll cause the party already did it. Its not really the DM's fault that this system sucks but how can we do it better. We just do not like everyone rolling individually. Should they roll individually and if two people beat the DC, what info do we get the same of and what do we get different. Thanks! Are you Serious? No it Can't! I have never had a GM doing this and i have never done this to a party. I can cincerly say: Denying you a roll is just cheating from the GM part.
Attentive Arbour
Terrestial Ejection Tough to place. Very functional though when it pass by. I should add it to the rangers list.
Why not a Ranger?
1: Power Attack, Dodge
When advancing i suggest:
I recaall such a question in a party where i played. The GM ruled no. Only a Animal can be an Animal compainion was his argument. Plus it woult be unbalacing if you can give it a Fighter line with bonus feats or SNeak attack as the rogue. How ever if your animal companion has a int of 3 or higer you can take all feats where you qualify for. Not only the mentioned by the animal companion in the Core Rule book. You can say it is now a MAgical Beast.
My GM and when I am a GM we always make it very clear if you have time and how much you time hou have between adventures. When there is enough time for item creation. You have 15 points build. When there is no time for item creation you get 25 points and at every 4th level 2x one plus 1 on two different stats to compensate. Depends on the sort of campaign. no is akwardly surprised.
There is nothing mentioned about equal caster levels. I think randomly, to keep it fair. With Greater dispel magic you first dispel the highes level spells. So if there are 3 CL12 spell you dispel those three first. If you have 4 CL12 spell nothing in the book, so randomly again? Discuss this with your player or dicide what is fair.
Good, let them feel the pain! A party needs versatality to servivive. Just make sure that, or tell the party that this is needed: 1: mass damage in some way.
it does'nt mean that one person should cover one part. You can make healing a deal with 3 or 4 players. I cast, Remove: , you HP and the other a little of both. A battle Clerec could cover a part of melee and healing.
No Technical or Rule problems. Unles your campaignsetting elves can't be divine. I played this once. It is a hard choice, the int and dex bonus are very good and the spell penatration is very good to. extra int is also usefull. No wis bonus but thats managble, you only need level spells. I have played a half orc Inquisitor, look at the favored class trade in APG, mebey this can convince you otherwise.
Hard to Run but some solutions pick one or any combinations as you like. 1: Every player runs two characters/classes (only experienced players) 2: Leadership. 3: Give them more skill points. 4: Give them 30 Points to build a character, for versatality! 5: Demands multiclassing and give them extra levels. 6: Give them class abilities they lack in the form of items. 7: Give them twice as much money
IMPORTANT TO KNOW:
They are Level 5 and it is important to use magic. I dont see any magic. This can be in the form of Caster or Monster with spell like abilities.
Make sure you give them in one encounter different types of enemeys. Lets roll the knowledges to recognise the real threats in a combat. For example.
This cant kill a party but makes it a very interesting combat.
As a GM is explain where we start and end to play. The GM where i Play does the same. We can build then for the specific levels. Most of the time we play form level 4-15. All players i know plan carefully and try to make a strong character. We like powergaming in our adventures so, everybody does. Including the GM. We dont mind if the builds are a little weird when considering you don't have to play the hard low levels. We don't allow to insane things though. Works fine fo our party.
I am empathised with te lack of roleplay on this part as a GM. The downfall howerver is that is a player want to buy his belt of +4 str, dex and and, you actually can't screw him over for roleplay, way to expensive. You can make it a mini adventure to actually find one. High magical items are not bought on every street of the corner. You can make sure that the party can do some missions for a wizard guild, churg, etc for buyin gitems.
This is how i do it: Paladin with very big two handed weapon. Make you strength you primory stat and Cha second with constitution. Use Lay on Hands to heal your self and the only level one slot you know is: Hero's Defiance (APG). If you can't smite you still doe enough damage, to draw attaention an kill. Youse a Falchion an take improved critical at level 9. You are surprisingly tough and a real killer.
Search Posts
Red Markets is a game of economic horror, where the world has ended and the rent is still due. This game was put together by Caleb Stokes, one of the most interesting Horror scenario authors of the last decade. Caleb Stokes, wrote No Security: Horror Scenarios in the Great Depression, and the better angels campaign, No Soul Left Behind , as well as material for eclipse phase and delta green. You can check out one of the play test campaigns here
Premise: Methuselah's Price starts with a wake. A collection of activists, philanthropists,corporate mercenaries, hipsters, and artists, have gathered in the spiders nest, a bar, perched atop the bricks, a shanty down built from shipping containers abandoned in the former port of L.A. in the wake of the collapse of international shipping caused by the first generation of vacuum dirigibles. You play one of the mourners, attending the wake for Badk!tty, a renowned designer and key member of the creative commons movement.
Her death was sudden and as yet unexplained, and many of her friends suspect she was murdered.
My wife and I have been playing in a 4e adaption of rise of the runelords for a while no. She has apparently lost her mind, and is writing fic about her character from the campaign. The setting isn't Golarion, because you know, product identity, but yeah. I thought I would share it with you. Please be nice to her ;)
So a while back, WOTC put out some mass combat rules. Has anyone tried them out yet? What are they like, what were your first thoughts on them? I am trying to figure out if they are the right rules for my table, and your imput would be helpful in that decision.
Hi guys, I thought you might like to have a look at some of the Cartography I have been doing lately. This is a map I have been working on for an next time I run a fantasy game. It has a 1/2 mile to a hex scale
Hi guys, So, I recently started mapping as a hobby. On of the expressions of this growing obsession has been the production of a number of Geomorphs. Well I have been tidying them up, and posted them on my blog. You can find them at Save vs. Cosmic Horror.
Okay. I'd like to see what you guys think hypothetical. You have signed up for a horror game, which you have been told ahead of time is being run in the Purist mod of Lovecraftian gaming. During the game you discover that the best possible outcome of the scenario, is your characters death or incarceration at an asylum. That one of these outcomes is the intended ending of the scenario, and was from the start. Now would you mind letting me know how you would react if: A, it was a one shot game. B, the intended outcome of a scenario run in the background of an ongoing campaign.
So I recently contributed to a Call of Cthulhu e-zine called the arkham gazette. You can check it out (with my scenario "the bosworth house") Here
The stealth rules have me a little confused, when it comes to movement. Specifically with how it interacts with the us of SRD said wrote: Your Stealth check is opposed by the Perception check of anyone who might notice you. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It's impossible to use Stealth while attacking, running, or charging. So does this mean a, A rogue with a move of 30' uses a move action to move upto 15' in a turn without stealth penalty. If he uses a second move action, to move a further 15', he cannot stealth; as within the turn he has moved a distance equal to or greater than his movement value b. A rogue with a move of 30' uses a move action to move upto 15' in a turn without stealth penalty. If he uses a second move action, to move a further 15', he can make a stealth check without penalty, because he has moved half his movement rate or less, on each of his actions.
So, post-human press have a kickstarter up for Transhuman, an eclipse phase players guide. Check it out here
What is the social contract at your table? Is it unspoken or is it formal? How do you enforce it? The social contract from my CoC gaming group. - We are playing in a public space, don't embaress the rest of us. - We are playing in a pub, feel free to drink, but moderate your in take. - Please don't smoke around the rest of us (A we are playing in an enclosed public space, it is illegal for you to do so, and B, it is common decency not to. - The pub is Geek friendly, not only do we game here, but it is an Esports spectator venue. Don't bring in your own food or drink, they let us use the space for free on the understanding we buy food and drink. -Take time to answer questions from the public, about what it is that we are doing. - We have gathered to game, and to socialise. Lets not let either dominate the day. - What we play is a group decision, no one is in charge of the group. - The person running the game has put in effort to prepare something for you to enjoy, do them the service of playing by their rules, and within the spirit of the kind of game they are running. - The players are trusting you to run a game they will enjoy, do your best to not abuse that trust. Show no favouritism, nor abuse your power to settle scores. - When pitching a game. Be as honest as you can about the nature of the game your putting forwards. It is not always possible to be totally truthful in a game setup, but be as sure as you can that any lie you tell, will not upset the players.
I have had a thing for magic lanterns since my days of playing Wraith: the Oblivion. It is a love that has been rekindled by the resent Kingdom Death: Monster kickstarter. I might in the near future have a chance to build a new character in our 4e game. I am thinking about maybe playing a swordmage next, and given that I will likely be entering an established game with a little bit of my own loot, it would be a great time to scratch that magic lantern itch. Are their any items which either are lanterns or which could easily be re skinned to be. Oh, the carrying of said lantern is a pretty fundimental part of what makes them cool, so your average hovering magic lantern that follows you around, isn't really what I am looking for.
So kickstarter is producing some seriously good models at the momment. Well here are some more
Okay, so just finished Accelerando by Charles Stross, however I have read a lot of charlie in the last two years, and I want a rest for a while. However, it was a great book. I have also been checking out eclipse phase a lot lately. The net result of these combined facts... I want some suggestions for good transhumanist science fiction. As a result putting out this simple query to the mechanical turk that is the Paizo forum. "Where would you suggest I go next in my reading?"
Some around two and a half years ago, my dad had a heart attack. I posted about it here. I am posting now, because well, mostly because it is 2am, I can't sleep and my dad is back in hospital suffering from kidney failure. The primary reason for me posting is I could really do with some of the same support that members of the paizo community offered me last time dad was this ill. But their is another side to it. I am getting another look at British medicine, but things arn't quiet as they where last time we talked about this. The NHS does not exist anymore, at least not in the same form it did. While service are still free at the point of use, and most of the service is still centrally provided, the service is being prepared to be cut up and sold to private companies. I am terrorfied. Where once my father would have been treated by a single institution who could ensured a co-ordinated treatment, as his condition worsens(and it really only can get worse), he is going to be moving into a world where his care is divided between a gutted NHS, and numerous private healthcare providers, motivated by profit, not his best interest, and I don't know what to do about it. I don't think I have ever been so scared as I am right now, not even during his heart attack. Even when I was rushing to his side, I knew that everything was being done to help him, and while the panic griped me fiercely, I didn't have the deep gnawing fear for the future I have now.
A unified, social healthcare, run largely without profit motive butchered and served up to industry, by a man(lansley) receiving massive donations from those most likely to benifit from the changes(John Nash). What do I do?
So, "Things you just don't like in your fantasy RPG", left me feeling more than a little excluded. When it comes to fantasy, I have one hard and fast rule, so long as it feels like it could work in the specific setting, I'll happily go with it. There basically isn't a fantasy trope i won't play with, if the setting is compelling and it is well done. Dinosaurs don't drive me nuts! Guns don't get my goat! and i can enjoy grimdark(though I hate the term) and get behind "happy-fun-time-adventure-world" too. I do however have preferences, things I default to if left to my own devices. It is pretty late, so I am not going to share them right now, but until I can, I'd love to here what elements you love, and why you love them.
hi guys, I thought you might be interested in this. I know a lot of you got interested in shadowrun returns, and Shadowrun Online looks like it might be just as interesting. I know what your thinking. I don't like MMORPGs. But Shadowrun Online looks like no MMORPG that has come before. Game view is isometric, game play is turn based, the rules system designed to be as close as possible to the rules of shadowrun. It looks like the thinking mans MMORPG, and the early tech demos are very interesting, with game play that looks similar to fallout 1 and 2. Check it out.
Hi all, Thanks to a very silly promise made to Shane Hensley from pinnicle, I am pleased to let you scumbags know that the first two of you to let me know of your interest, will be getting a copy of a PDF copy of the Savage Worlds Deluxe core rules, purchased by me to reduce my guilt at being given a free copy as part of the Deadlands Noir Kickstarter, and because I love Deadland. Now before I go any further, a couple of nitty gritty details. First off, it goes without saying but if you already have a copy it would be polite to let someone who hasn't got one get it.
So come on you skum bags let me know if you want it. Regards,
Oh, P.S. If you haven't checked out Deadlands Noir yet....go do it.
Okay, so for her birthday, i am about to give my other half a bottle of two year old slow Gin I made with her. Its label will have upon it the following The text and images contain a coded message. I would appreciate it if you would have a go at cracking it, just so that I can be sure that it is possible to solve.
Hi guys. I thought you might be interest in this. I have started up a Podcast called Geeksourcing, to spot lighting cool Kick starter initiative such as Mobile Frame Zero: Rapid Attack and The Monolith from beyond Space and Time plus The God that Crawls. We already have interviews with both of the above mentioned projects, and hope to have a bunch more in for you in short order. We should as of next week also start to bring you computer game, music, film and comic projects, for you other varieties of geekery.
The waters of the river Reik swirl and churn in great eddies around the bough of the ‘Harlot of Mordenheim’. The forces of wind and river battle one another, across the barge’s rotten hull, drawing out groans from the wood. The damp of the river has permeated ship, crew, and cargo. A cargo of men and woman crammed into the hold, so tightly they can scarcely move. They clutch at a few possession like seamen holding to the mast of their shattered ship. To the aft, two of the passengers, a married couple, lay covered with furs, breathing in wet, ragged gasps, occasionally coughing up phlegm and blood. There is a clear space around them, where other passengers will not sit, even the couple’s own daughter does not approach them, leaving them to what is likely to be a slow death. On shore, lights blaze in the hundred taverns, brothels and pot shops of Nuln’s wharfs. The twinkling luminescence guiding the barge in to the land, like a wreckers fire. The crew can be heard, hard at work on the deck above, though they keep quiet as they guide the harlot towards her birth. The doors of the nearest of the wharf pub burst open, and muffled shouts followed by the crack drift out across the water. Moments later, a loud splosh echos out to the barge. All the PCs are currently in the cargo hold. You have been on the river for days. You are cold, wet, tired, and very likely hungry too. There is also a good chance fear dwells in your heart too, thanks to the outbreak of river cough. You are in Nuln hoping to find employment. The eastern empire is suffering both a recession and significant hardships thanks to several locally bad winters, which has led you to seek pastures new.
"And at the appointed time we shall rise from our secret
Hail to Tzeentch, Changer of the Ways
Excerpt from The Book of transmutation Welcome to the recruitment thread for my run through of The Enemy Within campaign. One of the greatest campaigns of all time(it is so good that even the french like it! Casus Belli Magazine having voted it the best campaign ever). The Enemy Within is a richly written and entertaining journey across the Old World setting of Warhammer Fantasy Roleplay. It mixes dark humour, horror, intrigue, investigation and bloody combat to produce a story that has something for every one. Originally written for the first edition of Warhammer Fantasy Roleplay, and in a setting that has changed a great deal over the years, I will be running a version convert for second edition and with some updated setting elements. I have also included a number of excellent first and second edition adventures to muddy the waters, and to provide interesting red hearing and side treks. However, the spirit of the original is alive and kicking. A word about books:
I also heartily recommend Sigmar's Heirs, if you wish to learn a little more about The Empire. Sign Up
Christopher Hitchens dies aged 62. I hope you will all all join me in raising a glass(preferably johnny walker black label), to one of the great jounralists and writers of our time. To Hitch.
So I got my first look inside "the magic of reality" written by Richard Dawkins and illustrated by Dave McKean. It is one of the most beautiful books I have seen in ages, and the little snatches I read tickled me pink. Has anyone actually gotten a copy yet? What did you think? Are you getting a copy for a young family member? I am giving serious thought to get it for my Nephew, though I might look after it for him. Not quiet one is about the right age to start explaining how the sun works, and why their are earthquakes, and where matter came from, right?
Please don't just say "stop playing with him" or call him names. Despite his flaws, he is a friend, and I have no desire to see him slagged off. Constructive advice on how to improve the situation only please. We are about to dive into exalted again. I love exalted, more than most games combined, only mage, wraith and call of cthulhu sit higher on the totem pole for me. However the guy we have Storytelling, who always seems to story tell our exalted games, cannot/will not hold back from spoilers. We have just played through much of Carrion Crown, and at every step of the way, we have had spoilers heaped on us from on high. Now we are going to be digging into return of the scarlet empress for exalted, and one member of our group as already revieved over an hours worth of spoiler. What can we do to stop this?
Okay, I am working on an idea for Lantern Lodge pathfinder based on Edo period blind minstrel, called Goze. Does any one have any advice on how to make a bard/Oracle mystic Theurge work well. Additionally, it would be very cool if you could suggest a way to make using a spear effective with such a character.
It is one of the oldest and most played call of cthulhu investigations going. The haunting, has been around for close to as long than I have been alive, and this afternoon I ran it for the second time ever, as part of my newly started Tatters of the King campaign. I am running it, but with slight change of setting(London 1922) and premise (Checking out a friends newly inherited property, after he heard some rum rumours about the place) It's a really cool little scenario. The very best moment of the night for me moment was when Gilbert Colegrove and Ruth Bradstock (who have been long term romantic partners), arranged to meet early at Corbitt's house early, believing the whole haunting thing to be a lot of old piffle, and started to have a 'picnic' in corbitts former bedroom, without the slightest hint of guidance from me. Midway through their "activities", it seemed only right to conform with the rules of the great british summertime. If their is a picnic, it must rain. Nothing like a three large heavy drops of blood to change the mood, I always say. Oh, and I drew one of the PCs to the window with the scratching noice. Bet session in a long time.
So, developments in the social sciences over the last few years provide a fairly solid theoretical frame work for understanding the causes of the London riots. Individuals and groups of individuals stealing high value goods for personal use, or resale. These individuals largely coming from the poorest segments of society. It fits the model of engaging in criminality to release pressure of stress caused by social evaluative threat. It was an activity undertaken largely by those most likely to be effected by social evaluative threat related stress, at a time of record income inequality between the richest and poorest in society. But, according to David Cameron biological/economic drivers are not to blame. Rather he sees it as an issue of a break down in morals. The humanoid David Cameron wrote: "The greed and thuggery we saw during the riots did not come out of nowhere, there are deep problems in our society that have been growing for a long time: a decline in responsibility, a rise in selfishness, a growing sense that individual rights come before anything else." Other conservative politicians have laughed of the idea that the behaviour of the rioters might be caused by the rioters economic circumstance. (As a side note Cameron has suggested a shopping list of changes to the law that any dictator would be happy to have...curfew powers, bans on masks and hoods, powers to block social media ) Cameron and his cronies offer no cogent explanation for the cause of this break down, or for why the break down led to riots Yet... Those few attempts to seriously talk to those involved with rioting list economic pressures and social disenfranchisement as the reasons for their behaviour. Or as one rioter put it, when challenged that rioting was unacceptable, "You wouldn't be talking to me now if we didn't riot, would you?" Such concerns are also rife in the media being generated by young people in london. So Mr Cameron, why should I believe you when the evidence controdicts your, and your hypothesis provides no causative link between cause and effect and agree to give up my Guy Fawkes mask, and twitter account? Or should I go with the well formed theory, which describes cause and effect, and is supported by evidence, and defend my self from your authoritarian wish list, especially when fighting to improve levels of income equality, should also improve many of the issues of broken homes and the like, that you consider to be to blame.
Okay, we have just completed trail of the beast with a three person team. Evoker, sword and board fighter and gunslinger. Following the advice of NPCs and OOC advice from our DM, we wimped out and took advantage of spoiler: , while my wizard and the gunslinger laid down the fire support.
the ability to possess the beast to fight the BBEG However, both I and the fighter where curious, so we also kept track of the combat. The result would have been the same either way. After such a build up, it feels a little anticlimactic that we took it down in tree rounds. There are a few possible explinations. We are a level higher than expected thanks to being short a party member, and we are built with 25 points rather than 15. The DM is also not hugely experienced and might be that he wasn't playing the BBEG well. However, I can't help feel that it wasn't really that tough. What where your experiences fighting this thing, or running it.
|