I further restrict spell casters by only giving 1/2 XP to them so they level slower.
Vhy are there people so affraid for casters? I played a lot of them and have encounterd as a GM very competent caster and had very few problems.(ofcours only playing with PG and APG)
Talk with your players. You need a concensus with what you want and they want. In our group we play only with PG and APG,and the new basic classes are not allowd. . Works very good. The GM gives 25 points and no limits. Just normal cash and no item creation. This keeps it pretty balanced. Half cash means that you have to lower the CR of your cambats. Starting from level 4-6 the expects a certain amount of magic items. Low level progression can be a bit dull. I hate level 1-3, don't care witch class i play. Just bored. If your players feel good about it, go for it!
Just get rid of the code, boom no more issues from the class. No need to ban it. House rule we have: Uphold your deities ideals. REspect the law in all places you come, but when tere is a conflict with your gods ideals: Ideals wins!The only one who is allowed to make calls about aligment issues is the GM. The res: Shut up. Works quite well.
You made your rules very clear.
The best options was the one you did not take. Don't let the spell wokr at first place. You don't allow it, so it does not work. That simpel. Next is giving him a warning that thsi was not how you stated the rules and how he accepted. . Doing it again should make him not welcome any more. If I was the player who has been killed it was problaly the last time i played with that player. Now your best option is:
You could do all of that with full BAB. Is sneak attack equal to 6th or 9th level spells? Imo no not really. If a GM giving enough combats a day and gives enough opportunity to use spells in role play. The level 9 and 8 slots are spended. Sneak attack always works. And if you give a rogue a FUll BAB, why not a Figher 8 skill points and sneak attack?
Some options.
Sorcere/Wizard.
A Full Bard.
Unbalanncing is a problem in pathfinder but at least half of the time it is the GM's fault. Common error i have seen that makes my wizard or any caster a true power hous: 1: 1 or two combats a day, I can use the best of my class every time again ! Yee. A Martial class should have the benefit of using the best het has every combat! 2: Don't using magic as a GM makes the magic of the casters even more powerfull. Ray of enfeeblement on the caster with a strength of 8 can be very fun. Greater invisable enemeys, so he has to cast see invisibility to stand a chance. Doing damga to the caster when he tries to cast is a very nasty aciton. 3: MAke spells for roleplay useless. I have seen GM's who just don't want that Divination, Legend Lore, disguise self, ARcane sight, Veil etc, etc. If you have to prepare noncombat spells with a 3,4 or 5 real combats you have to think a lot about what you are using. A Sorcere is hard to create because his spell's know is very limited. 4: Don't know how spell really works so player can make 'errors'.
Eugene Nelson wrote: So we have a good party and when we make knowledge checks we have each person aid the leader. Most of the time. How do you do knowledge checks. We had a problem yesterday where my wizard wasnt there and they failed miserably on their knowledge check and I didnt get a roll cause the party already did it. Its not really the DM's fault that this system sucks but how can we do it better. We just do not like everyone rolling individually. Should they roll individually and if two people beat the DC, what info do we get the same of and what do we get different. Thanks! Are you Serious? No it Can't! I have never had a GM doing this and i have never done this to a party. I can cincerly say: Denying you a roll is just cheating from the GM part.
Attentive Arbour
Terrestial Ejection Tough to place. Very functional though when it pass by. I should add it to the rangers list.
Why not a Ranger?
1: Power Attack, Dodge
When advancing i suggest:
I recaall such a question in a party where i played. The GM ruled no. Only a Animal can be an Animal compainion was his argument. Plus it woult be unbalacing if you can give it a Fighter line with bonus feats or SNeak attack as the rogue. How ever if your animal companion has a int of 3 or higer you can take all feats where you qualify for. Not only the mentioned by the animal companion in the Core Rule book. You can say it is now a MAgical Beast.
My GM and when I am a GM we always make it very clear if you have time and how much you time hou have between adventures. When there is enough time for item creation. You have 15 points build. When there is no time for item creation you get 25 points and at every 4th level 2x one plus 1 on two different stats to compensate. Depends on the sort of campaign. no is akwardly surprised.
There is nothing mentioned about equal caster levels. I think randomly, to keep it fair. With Greater dispel magic you first dispel the highes level spells. So if there are 3 CL12 spell you dispel those three first. If you have 4 CL12 spell nothing in the book, so randomly again? Discuss this with your player or dicide what is fair.
Good, let them feel the pain! A party needs versatality to servivive. Just make sure that, or tell the party that this is needed: 1: mass damage in some way.
it does'nt mean that one person should cover one part. You can make healing a deal with 3 or 4 players. I cast, Remove: , you HP and the other a little of both. A battle Clerec could cover a part of melee and healing.
No Technical or Rule problems. Unles your campaignsetting elves can't be divine. I played this once. It is a hard choice, the int and dex bonus are very good and the spell penatration is very good to. extra int is also usefull. No wis bonus but thats managble, you only need level spells. I have played a half orc Inquisitor, look at the favored class trade in APG, mebey this can convince you otherwise.
Hard to Run but some solutions pick one or any combinations as you like. 1: Every player runs two characters/classes (only experienced players) 2: Leadership. 3: Give them more skill points. 4: Give them 30 Points to build a character, for versatality! 5: Demands multiclassing and give them extra levels. 6: Give them class abilities they lack in the form of items. 7: Give them twice as much money
IMPORTANT TO KNOW:
They are Level 5 and it is important to use magic. I dont see any magic. This can be in the form of Caster or Monster with spell like abilities.
Make sure you give them in one encounter different types of enemeys. Lets roll the knowledges to recognise the real threats in a combat. For example.
This cant kill a party but makes it a very interesting combat.
As a GM is explain where we start and end to play. The GM where i Play does the same. We can build then for the specific levels. Most of the time we play form level 4-15. All players i know plan carefully and try to make a strong character. We like powergaming in our adventures so, everybody does. Including the GM. We dont mind if the builds are a little weird when considering you don't have to play the hard low levels. We don't allow to insane things though. Works fine fo our party.
I am empathised with te lack of roleplay on this part as a GM. The downfall howerver is that is a player want to buy his belt of +4 str, dex and and, you actually can't screw him over for roleplay, way to expensive. You can make it a mini adventure to actually find one. High magical items are not bought on every street of the corner. You can make sure that the party can do some missions for a wizard guild, churg, etc for buyin gitems.
This is how i do it: Paladin with very big two handed weapon. Make you strength you primory stat and Cha second with constitution. Use Lay on Hands to heal your self and the only level one slot you know is: Hero's Defiance (APG). If you can't smite you still doe enough damage, to draw attaention an kill. Youse a Falchion an take improved critical at level 9. You are surprisingly tough and a real killer.
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