GM Endless Forms' PFS 07-25 Orders from the Gate (Inactive)

Game Master Mike Tuholski

A 5-9 PFS scenario played at the 8-9 subtier (4-player adjustments).

Maps and other material


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The Flaxseed Pathfinder Lodge

You are waiting for the briefing with your fellow agents.

Please introduce yourselves!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Entering the room, the flaxen-haired aasimar finds a comfortable seat and awaits the briefing with interest sparking in his gold tinged eyes. Varian is medium height at 5'11" and of medium build... His skin is a dark bronze color, offset by his long fair hair. He wears a chain shirt that he keeps very clean, and is only armed with a dagger and a crossbow. He has six fingers on each hand, When the light catches him just right, his shadow sometimes has the image of a winged humanoid, though he doesn't actually have wings.

To the others present, he introduces himself, "Hi, I'm Varian, and pleased to meet you all."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

This blonde human woman has been asleep since you got here. Her well-worn skirt is adorned with sigils, stamps and drawings of flags from various regions around the world. As she snoozes, she clutches onto a silver quarterstaff with one hand and a spellbook with the other.

She pops awake when you introduce yourself. "Oh gosh, sorry about that! Taking a nap!" She puts away her book and shakes your hands vigorously. "I'm Cirri Merryweather! Pleased to meetcha!" Her hair comes to rest a little bit after her clothes.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Evad Alacar enters the room. You would be sure he was a Mwangi man, if not for the tell-tale pointy elven ears. He has a dark complexion, but it is clear he must be a half-elf; as he is far to light in color to be a drow. Other than the ears, it’s his human features that are most prominent.

He wears green and blue linen robes tied with a rope belt. Around his neck is a cord with a piece of driftwood carved into the shape of a leaf with a drop of water on its end. His hair is braided with feathers and seaweed woven in to the braids and his scruffy beard seems at odds with him to grow. A worn leather satchel stretches across one shoulder and he holds an also well-worn leather bound book in his right hand.

Evad’s wide mouth features a generous smile as he speaks in an unexpectedly deep and gruff voice.

“Friends I am Evad Alacar. Gozreh has provided a fair breeze this day. It favors the traveller. Will that be us this day."

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

A well built figure walks in following the lot. He's feature's resemble that of stone, grey hard skin with sharp edges, could easily be mistaken for a walking statue.
"Hellow. Name's Gridger." He speaks in a low, rough voice. He bears a chain mail, bruised and dirty, similarly to the rest of his garments and belongings with the exception of the scabbard that holds his greatsword hung on his back.

"I hear we're task for a trip to Cheliax? My goodness. I just returned from that forsaken place." He lets a sigh.

This is my only character higher than tier 3! I'm pretty new at this game still so feel free to give me pointers and tips!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri shakes Evad's hand. "Wow, where did you get that amulet from? It looks beautiful."

Knowledge(Nature): 1d20 + 7 ⇒ (14) + 7 = 21
"I bet I know what kind of tree that came from...give me a second." She swaps her spellbook for a different one, rapidly flipping through until she stops at a drawing of a tree. It has a detailed cross-section of the trunk, and she takes a look between the picture and the grain on Evad's wood. "I think this is the one. Right?"

When Gridger introduces himself, Cirri takes note and shakes his hand. "I've never met an Oread before. Good to have you here."

Knowledge(Planes): 1d20 + 7 ⇒ (3) + 7 = 10 Cirri tries to remember anything about Oreads, but she only remembers the basics.

"You've been to Chileax before? I went to Oparra once to attend an opera, but man, that did not work out well!" She shudders, fighting off some unknown fear.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

The door opens up revealing a tanned halfling quickly followed by a white tiger. The halfling is just under 3 feet, carrying only a sling, club, and a belt pouch full of stones. He wheres a headband of dark green. On his belt he has a second pouch with a scroll case sticking out of it.

The tiger carrying a saddle and a set of saddle bags, which make it a tight fit, forces her way thought the door. Once it is through, she saunters off to a corner, turns in a circle a few times before collapsing on the floor.

"Geez Ki, make yourself a home why don't you. You couldn't even say hi?" The tiger growls back softly, it then raises it head and looks around the room, slowly blinks it eyes, and lays it head back down.
"Now, was that so hard? Anyway, I am Rufeo, that lump over there is Ki'lala. Do not worry about her, she is fully grown and well housebroken. So is this the group going to Cheliax?"


Female N TIgress | HP 94/94 | AC 33 T 14 FF 28 | CMB +24(+28 to grapple), CMD 35(+39 vs trip/overrun) | F: +13, R: +11, W: +7* | Init: +3 | Perc: +10, SM: +3 | Speed 40ft | Active conditions: Barkskin (110 min) Greater Magic Fang +1 to all (11 hours) Shield Companion (11 hours) ; Resist Fire 30, Animal Growth

Ki'lala

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"That's my understanding... Hi.. I'm Varian. Nice to meet you, little one. Nice headband... very becoming."

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

The tiger yawns and the huffs at Rufeo.

"I know you do not like Cheliax. Last time we were there, she had to have a leash. Nice to meet you" Rufeo rubs his hand on his trousers before extending his tiny hand to Varian. Afterwards, he walks over to Ki'lala, and the cat knowingly makes a little space exposing her belly, for Rufeo to sit down in and lays against her.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Huh, I guess Cheliax has a bad reputation, even among animals." Cirri ponders. "Oh hi. I'm Cirri. Hi Rufeo. Hi Ki'lala." Cirri offers her hand to shake.

Knowledge(Nature): 1d20 + 7 ⇒ (14) + 7 = 21
"And what a lovely white tigress you have there. But you know that already!" Cirri laughs.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

A woman in plate mail sticks her head into the room. She looks at everyone and nods as if confirming something to herself. "This must be the room for the briefing." She is a tall Garundi woman with graying dreads, and light mocha skin. As she enters the room you notice her plate mail looks new except for the occasional soot smudge, and she carries a very large sword but no shield.

Overhearing the missions location is Cheliax she says, In all my missions for the Society, I don't think I've ever been assigned to Cheliax. Nice to meet you all. I'm Ariana."

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

"Cheliax has never been a welcoming place. I wonder what brings us there this time." the Oread says as he heads to a chair to lay down his equipment save for his sword.

Observing Arianna, it becomes obvious he is fixated at the sword she holds and get's a little bit of excitement in his face, but he remains silent about it. We shall see who the better swordsman..woman? is. This shall be an interesting journey.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Addressing Cirri's question Evad answers; Yes, that's right, it's the baobab tree or tree of life. Have you spent time in the Mwangi Expanse?

Well met, I'm Evad. As the fellow pathfinders file into the room.

I've never had the displeasure of being in Cheliax proper; but I have had to deal with there agents before. Little trouble really. But within the country itself, that likely another story.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Evad Alacar wrote:
Addressing Cirri's question Evad answers; Yes, that's right, it's the baobab tree or tree of life. Have you spent time in the Mwangi Expanse?

"I've never actually been there." Cirri ponders. "I've wanted to travel there and look at the many animals and plants there. I've heard they have elephants, tigers, and all kinds of monkeys there. I've heard there's a big shrine dedicated to a monkey god or something. So cool!"

She takes another look at Evad. "I'd say you have the build of a martial artist. Do you fight with quarterstaves, by any chance?" Cirri hefts her silver staff. "I'm sure you can teach me a thing or two about staff fighting."

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Adressing Cirri, "You'd be careful about referring to gods in Cheliax, I have it known that they don't take kindly to deities other than Asmodeos, and if that is who you're referring to as a "monkey", we'd not make it out alive.." , Gridger gives a few words of advice on conduct within Cheliax based on his recent experiences.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"You think so?" Cirri ponders, then pulls out a different book and writes some notes down. "Don't...mention...religions....in the open...except Asmodeus." She snaps it shut. "Okay. Makes sense. I'll try not to mention it."

"You must have had one heck of an adventure, Gridger. Did you bump into trouble in Cheliax?"

I'm going to buy a Cloak of Resistance +1...man my saves are bad!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

I just have this almost irrepressible urge to start asking Cirri random questions.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Ariana shudders slightly as religion is mentioned. I hope no one asks me to join theirs again. That didn't turn out so well last time.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Varian Amari wrote:
I just have this almost irrepressible urge to start asking Cirri random questions.

Go for it, Cirri will talk if you ask her something. Plus we don't have much to do until the new year.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

"No trouble that couldn't be solved by my blade." Gridger smirks, as if, he's a little bit overly proud of his swordsmanship. "But if you're looking for specifics, hellknights are known the be the hand of the law, and theirs is known to be swift justice." Thirsty from all the talking, Gridger drinks a huge gulp from his waterskin.


The Flaxseed Pathfinder Lodge

Ok, let's get this started!

You have been relaxing in the Magnimar Lodge, getting to know your fellow agents. Rain patters outside the windows of Venture-Captain Sheila Heidmarch’s study.

Finally, Zarta Dralneen, leader of the Dark Archive, enters with a glass of red wine in her hand and a thoughtful look on her face. Venture-Captain Sheila Heidmarch follows in closely behind her. "Good, I'm glad that you have all become acquainted. I will give you more details about your mission right away then."

She moves behind her desk and sits down as Zarta stands looking out a nearby window. “We have an important mission for you inside Cheliax. Several days ago, we received word that the Hellknights of the Order of the Gate issued a call for aid at the Menador Gap. Apparently Chelish forces are spread thin these days. Imagine their surprise when we volunteered to help.”

“As I’m sure you know,” Zarta cuts in, “the Society has enjoyed few opportunities to explore Cheliax since the shuttering of the Delvehaven lodge in Westcrown decades ago. Luckily, we still had a Pathfinder agent in the country, an eccentric man by the name of Olandil. He has been gathering and protecting Pathfinder Society records and creating a journal of historically valuable sites within Cheliax that remain unexplored. For years, an embargo trapped Olandil in the port town of Pezzack, but a group of your fellow agents recently arranged for his escape. As it happens, one of the sites in Olandil’s journal lies close to the Menador Gap. Called The Temple of the Sky, this site supposedly contains a host of magical pillars that hold ancient knowledge. I’m sure you’ll agree that such knowledge is best kept safe within the Dark Archives, which is why we would like you to obtain a transcription of each pillar.

“Equally important to recovering these tablets,” Zarta continues, “is your mission to aid the Hellknights in securing the Menador Mountains. The details are vague, but we are told that the diviners of their order determined that a chaotic catastrophe is brewing somewhere in the peaks, and we suspect orcs are involved. Pathfinders, myself included, have come into conflict with Hellknights in the past, but they are still useful allies who share a number of our goals. Helping eliminate the threat will strengthen our alliance and ensure Hellknight aid in the future.”

The venture-captain adds, “I have arranged for a teleport spell to take you directly to the Hellknight expedition. Hellknights are not known for their patience. Please make your necessary preparations and return here as soon as possible.”

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

At the mention of the name Olandil, Gridger brows, or the stony features that looks like brows raise slightly. "You don't say, Olandil... Hellknights.., they are all too familiar to me." He turns around and looks at his companions, "I'm not all that familiar with Orcs, but I'm as ready as ever." He takes a swig to finish whatever remains of the drink he has, and picks up his gear, ready to make a move.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

"Ms. Zarta ma'am, what can you tell us about these knight of hell...I have never met one personally." He ask while bouncing on his heels..

He then shudders when he hears the last couple words she say,"Teleportation, never did like it..."

Ki'lala gets up and yawns again, why stretching her big muscular self in front of the fire....

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"So...transcribe the pillars, help the Hellknights. Teach some orcs the meaning of teamwork. Got it!" Cirri writes down the plan. "I should buy a cloak!"

Cirri runs off to buy some equipment.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Gridger enlightens rufeo by sharing what little he knows based on his experience. "A little bit of my experience with hellknights, creatures of the law they are, fierce and ever ready to punish those who break the law. Whatever the law of the land is. I've never been teleported before, this will be interesting the least to say."

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"I've a fair bit of experience with being teleported... be prepared for a gut-wrenching experience. I suggest eating light if at all before leaving."

"I've something to purchase as well... I'll be right back"

Heads out to buy paper, graphite and other tools to transcribe the pillars and make rubbings or etchings if necessary.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

What more can you tell us of the Temple of the Sky, to what patron was it originally dedicated? Evad looks on in anticipation of the answer. Before following up with. What other dangers are known to exist around the Gap?

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

"Do you have any more information about what besides Orcs we should expect to find in the Mountains? Do you think we'll have any issues with slipping away to take care of transcribing the tablets?" Ariana sips from a glass of wine while waiting for the others to arrive back from their shopping trips.


The Flaxseed Pathfinder Lodge
rufeo wrote:
"Ms. Zarta ma'am, what can you tell us about these knight of hell...I have never met one personally."

Zarta answers, "Hellknights are members of knightly orders that value law above all else. Many, daresay most, of their citadels are in Cheliax. While Hellknights look to Hell as an example of perfect order, Hellknight orders are not inherently evil organizations. Within an order, there is a strict hierarchy, with the lictor at the top and the trainees, known as armigers, at the bottom. Most Hellknights simply use the title Hellknight, though spellcasters instead use the title signifer."

Evad Alacar wrote:
What more can you tell us of the Temple of the Sky, to what patron was it originally dedicated? Evad looks on in anticipation of the answer. Before following up with. What other dangers are known to exist around the Gap?

Venture-Captain Sheila Heidmarch answers, "Unfortunately Olandil's notes were limited in scope so don't know much about the Temple. We are hoping you can make some discoveries during your trip."

"And it is also unfortunate that the Hellknights' communication with us was rather brief-efficient, as they might say-but it failed to mention any other threats in the area. Certainly the orcs are the most notorious dangers to contend with in the area, but be prepared for everything."

You might already know more about Hellknights.

DC 20 Knolwedge (local):
Each order of Hellknights has its own focus, but they all follow a strict set of laws called the Measure and a philosophy of merciless self-discipline called the Chain, which teaches the three virtues of order, discipline, and mercilessness. Hellknights must undergo many painful trials and defeat a devil in combat to earn a place within their order.

DC 25 Knolwedge (local):
The Order of the Gate is the smallest of the major Hellknight orders, with only a few hundred members. They are the most magically inclined of all orders, and are best known for their incisive divinations and hidden libraries of esoteric knowledge. They believe that true order can only be achieved when criminal impulses are detected and punished before they become criminal action, because few mortals have the strength to resist their own impulses.

You might also know more about the Menador Gap and the surrounding mountains.

DC 15 Knowledge (local or geograhy):
The Menador Gap is the only passage between the Menador Mountains and the Ravounel Forest. At its narrowest point is a fortress called Menador Keep, where Chelish authorities heavily tax all traffic through the mountains.

DC 20 Knowledge (local or geograhy):
Chelish patrols work hard to keep the mountain passage safe, but hazards still abound. Landslides are common and dangerous monsters occasionally prey on travelers. Manticore, wyvern, or chimera attacks are frequent.

DC 25 Knowledge (local or geograhy):
In recent years, orcs from the Severed Hand tribe have expanded their territory south, which brought them into conflict with some native strix. So far, Chelish authorities have merely observed this conflict, since it has yet to interfere with trade.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

Got 0's for local

knowledge Georaphy: 1d20 + 5 ⇒ (10) + 5 = 15

"Ah the Menador Gap, now I remember. That's the only way between the Menador Mountains and the Ravounel Forest. The narrowest point is a fortress called Menador Keep. Heard they tax really harshly out that way."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Look to Hell as orderly? The Abyss is a mess." Cirri underlines the word Confused! in her book.

K (Local), Hellknights: 1d20 + 4 ⇒ (17) + 4 = 21
"Well, they have to defeat a devil to join the ranks of the Hellknights. What are their three principles of the Chain? Order, Discipline and Mercilessness, right?"

K (Geography), Menador Gap: 1d20 + 4 ⇒ (18) + 4 = 22
Cirri flips through her book and begins reading her notes. "The Menador Gap is the only significant passage between the Menador Mountains and the Ravounel Forest. The Menador Keep is a chokepoint used to heavily tax all traffic through the mountains. Those taxes are used for patrols and maintenance, due to the high risk of land slides. Patrols also keep predators like Manticores, Wyverns and Chimera at bay. Most of the time."

Cirri closes her book. "Okay, I gotta prepare my spells accordingly."

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Evad raises an eyebrow to his fellow pathfinders. Manticores, Wyverns and Chimera I would love to get a look at one of those.

The thoughts some of Gozreh more exotic creations stirring his curiosity.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Not a man of knowledge, but a man of action here.

"I respect them for their dedication." Gridger mutters his feelings towards the hellknights, "respectful fighters they are."

But you can see he figits a lot, probably restless from all the talk and little action that has happened so far. He walks unsettlingly back and forth around the room until teleportation takes place.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"Cirri - the Abyss is demons and chaotic... Hell is devil territory and inherently lawful... they are quite unalike. Both places reek of evil, but of a highly different sort."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"That's what I thought...I guess they're mimicking the more orderly aspects."
She writes some more in her book, then pulls out her spellbook to read some of the entries.

"Okay, I think I'm ready now."


The Flaxseed Pathfinder Lodge

After everyone has prepared their spells and made their last purchases in Magnimar, you are teleported away to the mountains!

The area in which you arrive is a small clearing in the midst of a field of boulders and hoary trees. To the north, the ground slants sharply upward and leads into mountainous peaks of jagged rocks. Roiling black clouds are gathered behind the peaks and the region is filled with a hushed quiet.

The Hellknight expedition waits in the clearing, oiling swords and reviewing spellbooks. There are 10 Hellknights in total. They all wear red robes and identical steel masks engraved with a swirling vortex pattern.

A Hellknight’s commanding voice pierces the quiet. “Pathfinders. My name is Signifer Karva and I am in charge of this expedition. The Order of the Gate doesn’t often work with your organization. Under different circumstances, we could have even been enemies. But today that is not so—we share the common purpose of restoring order to this region. Know that at my command, my Hellknights will sacrifice their lives to accomplish this mission, and I expect no less from you. If you truly wish to return home safely, obey my commands and heed your duties.“

(Some of your questions might be better answered by her.)

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri tries to hide her smile as Signifier Karva goes on about sacrificing their lives, and being enemies in another time, another place. Still, at least she has an idea of what to do next.

"Hi! I hope we all come back alive and well, but we do need to help the people in this region. Oh, I'm Cirri. Pleased to meet cha!" Cirri puts out her hand for a shake, not really sure if the Signifier will stoop down to her level for a shake.

Diplomacy: 1d20 + 2 ⇒ (7) + 2 = 9
Cirri stands there awkwardly, with her hand outstretched like a child waiting for her mother's acknowledgement.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"A pleasure to meet you Signifer Karva. I hope our mission is successful and no one need sacrifice their lives to complete it. I will do my best to make sure that doesn't happen. I am Varian, and while not primarily a healer, I can serve in that capacity."

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

The journey through the teleportation puts Gridger out of ease, he spins around trying to get a hold of himself, looking like an idiot. Minutes later as the party greets the Signifier, he also approaches her. This outfit is not the hellknights that I'm accustomed to.
Getting straight to the point, he makes his acquaintance.
"Greetings, Gridger, swordsman, what can we do for the hellknights today?" Being sore from his last encounter with hellknights, he does not extend his hands.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Ariana is a little dizzy from the teleport, but manages to walk straight as she moves with the party toward the Hellknight group. She bows in greeting as she removes her helmet. "It is our honor to work with you. How can the Pathfinders help? Other than Orcs what threats may we find in the area?"

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Signifer, I am Evad Alacar, Salt and Storm. I'm glad to assist.

Evad rather awkwardly addresses the Hellknight.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

"Ello lady, My name if Rufeo. This be Ki'lala He gestures towards the tigress.
"I will help the best I can, but she only listens to me"

Thank you exclusive

Rufeo then climbs up into his saddle,"So where we go from here"


The Flaxseed Pathfinder Lodge
Gridger Rusk wrote:
"Greetings, Gridger, swordsman, what can we do for the hellknights today?"

"We are a Hellknight order focused on the pursuit of knowledge, both infernal and arcane. Our signifers outnumber our rank-and-file knights—an anomaly among the Hellknight orders. Other Hellknight orders fear and respect our power, and you should as well."

"However, with unknown threats and sources of power ahead, we thought it might be good to have some backup. Also I was told the Society is interested in those ruins of the Temple of the Sky nearby. The order sent signifers to catalogue them many years ago, but strange guardians that hurled bolts of lightning drove them away. None have ventured there since. The temple is near Gozreh’s Fork. After you help us deal with the orcs, you are free to seek out the temple, if you wish."

Ariana-Fighter wrote:
"Other than Orcs what threats may we find in the area?"

"The source of the chaos is unknown, but we suspect it’s an incursion of planar beasts or undead working in league with a tribe of orcs called the Severed Hand. Our diviners received troubling visions of scarred orcs covered with strange runes, piles of heaped skulls, and swarms of wriggling worms. Worse still, the diviners sense that the chaotic taint is growing stronger. They sent us to investigate."

rufeo wrote:
"So where we go from here"

"The Severed Hand tribe lives deep in the mountains, roughly a two-day march from here. Our patrols seldom come out this far, so we will be in untamed wilderness for most of the expedition. There is a small peak called Gozreh’s Fork near the edge of the tribe’s territory that offers a good view of the region. We will head there first to get a grasp of where things stand in the mountains."

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"A little reconnaissance sounds like a good idea.. Let's go climb a peak and take a look around. Hopefully the orcs haven't had the same idea to keep an eye on potential foes."

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Gozreh's Fork! Now that sounds like a wondrous place! Good Gozreh be praised too the depths.

Evad draws his chimes from his bandolier and begins to shake them, while chanting quietly for a few moments.

I think the wind favors us this day. Lead the way

As it turns out Evad is a devout follower of Gozreh.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

"Oh, I am really good at scout ahead....They will not even see me coming. Well they may see me, but I will not look like myself."

He looks to Evad, "Yes, Gozreh..i like Gozreh...Gozreh gives me lightning"

Rufeo is also a follower of Gozreh

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

"Lead on, and I will follow. I'm not good at stealth." Great another god. I wonder if this one will try to get me to convert like the last one. She shudders slightly, and her memories.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Gridger is excited to make haste in the front, but as he moves, he makes a lot if noises from the clinging of the weapons and rustling of the armour.

"I guess I shant be front." He sighs, but he attempts to take front line behind the scout.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri withdraws her handshake and shrugs. "Lead the way, I can help guard the rear." She holds her quarterstaff ready.

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