Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri's glad the town has improved significantly. And there's one less ghost (or undead, or whatever) terrorizing the folk. Cirri takes some time in Goka to learn the local language. With her downtime she's had the opportunity to improve her fighting style and to practice her new magic. "Wait a minute... hmm... okay, carry the one... oh! I got it! The fourth sphere of magic!" Cirri claps as feathers burst forth and her feet turn to talons. "Oops, triggered a harpy form. Oh well, may as well enjoy the flight!" Cirri flaps her wings and flies out of town for a few minutes. She giggles as her wings somehow provide enough lift to keep her afloat.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Thank you for GMing this scenario. It was very spooky, but it was a blast to play!
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
I have plenty of money, I'll pay 500 gp for materials. GM, can I satisfy this faction goal? Which nation would this fall under? Grand Lodge Faction Goals wrote: 1/8 Adventure in a nation other than Absalom. You can receive credit for visiting a particular nation only once. Checking one of this goal’s boxes does not prevent you from checking one box for a different goal. There's a spellbook. I can copy spells from. The Spellcraft DC is 15 + Spell level, and I have +15 Spellcraft so I can learn the level 1 spells automatically. Spellcraft rolls:
2nd - DC 17 Minor Image: 1d20 + 15 ⇒ (17) + 15 = 32 Scorching Ray: 1d20 + 15 ⇒ (13) + 15 = 28 3rd - DC 18
4th - DC 19
5th - DC 20
6th - DC 21
Spells copied wrote:
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri nods and bows and shakes hands as they come along- she can't speak the language well, but she is glad to celebrate. She is especially glad to help Naomi with Seiko. "Remember to tell the priests she has a fever and is weak from malnourishment. Other than that, she will recover in a few days." She gives Naomi a hug. "You were so brave to come to us." "Can someone translate what I'm saying to Tien?"
Back in Goka, Cirri personally attends Abaal's raising. It's the least she could do. Even Riddywhipple dresses up for the occasion. --- Back in Goka, Cirri recalls her adventure with a lot of remorse. "We were able to save a villager, and we got Abaal back, but we couldn't save other people. So many lives lost so Minasako could extend hers. If you call... that... extending." "The fear of death and the loss of purpose are huge motivators. She chose to steal life and cheat death. I... I want to spend my remaining days leaving a mark on the world, for the better. Immortality is achieved through your deeds and memories of your descendants. Minasako misunderstood this when the Way of the Kirin fell, and she was tempted into darkness." "The hauntings are real, they all revolve around the murders Minasako performed to extend her life. A horrible hag whispered secrets into her ear and lead her astray. But with her finally destroyed" -she points at Hanlin's ash collection- "We can clean up the place. Her wayang ally will need to be tracked down, but I don't think he'll return there." "I need to copy some spells for later, but otherwise I think we cleaned up the Hinojai manse and saved some lives. We did good."
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Alright, let's get out of this creepy place!
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Speaking of decorative paperweights, what do you want to do, Abaal? - Do you have the resources available for Raise Dead?
We can always pool our money together to pay for spells, if needed.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri returns to her normal form, in time to look at the equipment the woman left behind. Spellcraft vs Stone: 1d20 + 16 ⇒ (9) + 16 = 25 She frowns. "This is a hat of disguise, but... I don't know what the stone is." All she can do is frown as she reads Minasako's journal. "Immortality has a price. It always has a price." She sighs. "That wayang will be a problem, but... we can help him later. Hopefully he didn't pick up any advice from her."
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
I'm glad we stopped her before she got started. Had that Black Tentacle roll been higher she could have picked us off pretty easily.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Spellcraft: 1d20 + 15 ⇒ (9) + 15 = 24 Yikes! Keep your life stealing fingers off of me, lady! Cirri focuses inward, and begins an intricate dance. Arcane energy surges forth. Starting spell combat with Monstrous Physique I. Cirri gets a +2 bonus thanks to Improved Spell Combat, and +4 from Combat Casting. She concentrates on her magic while defending herself... Concentrate DC 21: 1d20 + 9 + 5 + 4 + 2 ⇒ (20) + 9 + 5 + 4 + 2 = 40 RIP 20
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Because immortality makes you stupid!" Cirri's angry and frightened, and that makes her blunt. "She oppressed her allies, her friends, and even her lover. She stole their souls, and all for what? A vinegar bath and a floating organ display. Oh yeah, I bet she's all the rage with medical doctors and healers!"
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri squirms uncomfortably as the woman... thing... attacks. "Of course I'm going to judge you. You could have retired peacefully. You could have lived the rest of your days peacefully. Instead you will ... yikes, tentacles!" Cirri carefully moves across the rough terrain. "Okay. Less lecturing, more flaming quarterstaves across the head." Swift Action to apply +2 Flaming to my staff. Also using Combat Expertise.
+3 Flaming Quarterstaff: 1d20 + 12 + 2 - 1 ⇒ (12) + 12 + 2 - 1 = 25
GM, is Mirror Image still working?
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Time is of the essence. I'd love to read through it once my staff's blessing wears off." "But wow, there's a lot of spells in here... mostly ice and lightning." Once the party finishes searching around, Cirri and Riddywhipple prepare to open the Northern Door. Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri nods at the Eastern door. "Hanlin. I can... I'll do it. Bless my quarterstaff. I know Abaal would have loved this opportunity. I'll do it in his stead." Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri moves up to the door. "We need to be careful here. Everything is staying quiet until we approach." Cirri would kick down the door but maybe someone else wants to scout?
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
That's quite a route. Good luck and have fun.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri takes a look at the masks. Appraise: 1d20 + 6 ⇒ (13) + 6 = 19 But who can focus on wealth at a time like this? Evil has claimed a good friend. "Anyone see anything in this room?" Cirri keeps her staff at the ready. Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri's Displacement wears off. She pants, falls to one knee, and simply stares at Abaal's body. "Thank you." "He will be buried among the greatest of Pathfinders." She pauses to reflect on what happened, before standing back up. "Should we move him to the warded room? I don't want his body desecrated like those two were." She looks at the skeletal remains.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"You'd better pay attention to me!" Cirri swings again, stepping into flanking position with Malusha. She wants to end this as soon as possible. Using Arcane Strike, Poolstrike and Spellstrike. Also Combat Expertise and Bless.
Damage includes the 4d6 fire from Poolstrike, +2 from Arcane Strike, and the 1d6 fire from my flaming staff.
"Gotcha!"
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"It's okay Hanlin. The Winds of the North will help me for now." Cirri's staff crashes through the skeleton with a KLAK against the ground.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri grunts as one of the skeletons manages to hit her. She takes a look at the Red skeleton and swings once, with all of her might. Using Arcane Strike, Poolstrike and Spellstrike. Also Combat Expertise and Bless. Using Poolstrike and Spellstrike as a standard action. Attack roll uses Combat Expertise, Bless and Back to the Grave.
Damage includes the 4d6 fire from Poolstrike, +2 from Arcane Strike, and the 1d6 fire from my flaming staff.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
I did forget the +1 from Bless. So please subtract -1 (-2 Spell Combat +1 Bless) From this attack roll. Sorry, Magi are super crunchy!
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Can you subtract 2 from my attack rolls? I forgot to add the spell combat penalty. So many numbers to crunch!
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Yeah, okay." Cirri watches these skeletons weave around her defenses and dispel another two images. "I did read about fighting undead once. Uh, maybe this will help?" It's boon time. This one is from the Pathfinder Module "Risen from the Sands":
Back to the Grave:
Back to the Grave While exploring the tomb of Pharaoh Sekh-pa-Mefar III, you encountered many undead creatures, and with each one you and your companions vanquished, you learned another trick to destroy them even more quickly. You can use this boon as a swift action to gain a +1 insight bonus on attack rolls made against undead creatures. Each time you successfully hit an undead creature, this bonus increases by 1 (maximum +3). The boon lasts for 5 rounds. When you use this boon, cross it off your character sheet. Cirri engages in Spell Combat, and tries to defensively cast Displacement. Not sure how Mirror Image and Displacement stack, but it won't matter in about 2 rounds, anyway. Success:
Concentration DC 21, Combat Casting, Improved Spell Combat: 1d20 + 14 + 4 + 2 ⇒ (2) + 14 + 4 + 2 = 22 Combat Casting saves me again Cirri seems to be in two places at once. She focuses on the Red skeleton, hoping to give her allies some space. Quarterstaff +2, Combat Expertise, Boon: 1d20 + 13 - 1 + 1 ⇒ (16) + 13 - 1 + 1 = 29
Quarterstaff +2, Combat Expertise, Boon: 1d20 + 8 - 1 + 2 ⇒ (9) + 8 - 1 + 2 = 18
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Abaal!" Cirri cries out. Nothing I can do here.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri quickly runs in Provoking an AoO and swings once at the Skeleton with the Red eyes. Her staff crackles with fire as she swings. Spending an Arcane Pool point to give my staff a +1 Flaming bonus. This also enhances my AC by 1. I've updated my stat bar to reflect this. +2 Quarterstaff, Combat Expertise, Bless: 1d20 + 13 - 1 + 1 ⇒ (6) + 13 - 1 + 1 = 19
My AC is 22 as I provoke the AoOs, but AC 24 once I attack.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Sure, we can lose the subtlety." Cirri scratches her head as Abaal decides it's time for action. She recoils as two skeletons come to life (well, as close as they can get to "life") and one attacks Abaal. "Ah man, more ghosts!"
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Haunts, mechanically, feel like you either have a bunch of clerics who can ignore it or the party is screwed because they don't know how to deal with it. Especially in PbP, where we are never returning to this creepy mansion to permanently get rid of them. So they become annoyances or "thou shalt bring a cleric" party mandates that I'm not a fan of. Yuna would be a great example of someone who dispels haunts before they become a problem, hehe.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri squirms uncomfortably as the vision fades. "Why... why did she do all this? She could have just walked away."
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Huh, I know of a sorceress who has been dying to visit heaven. She wants to see the land Grandmama came from (and why they banished her).
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
”Alright, that was fun!” Cirri emerges from the pool. ”Someone pass me some rope so I can haul the chest up.” ”So we know who Minasako is. Did she... grow bitter as the way of the Kirin representative? Maybe she thinks they are liars...” Cirri frowns. ”Man, this gets worse and worse...”
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri fumbles with her holy water. "Fog? I can handle fog!" Cirri raises her staff and puts it down as Hanlin dismisses it. "Oh, I was going to blow it away..." She puts her liquid away. "So. Minasako? Is that the mistress? Did she grow bitter in her years of service?" Cirri thinks. "Well, if I don't notice any more magic in the water, I can swim down and try to grab what's down there." Spellcraft: 1d20 + 15 ⇒ (12) + 15 = 27 Assuming no one stops her, Cirri casts Monkey Fish and swims down there. This gives me a 10 foot swim and climb speed.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Weird, I can't submit. EDIT: What?
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
”Oh no!” Cirri shrieks. Cirri grabs her vial of holy water, uncorks it and dumps the contents into the pool. ”Oh man, I hope I did that right. Riddy, stay outside with the wand.” She waves him off. Riddy doesn't need to be told twice.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri lands. "Bah. I missed it all." Her features return to her normal human form. "Uh, where to next?" Cirri doesn't know what to make of the bloodstains and the dust. Did someone die here? Or was it abandoned? Who is the mistress of that wayang? Who kidnapped Seiko? K Nature: 1d20 + 11 ⇒ (9) + 11 = 20 Someone points at the thing in the water, and Cirri looks down. "Wait. If a body of water is that clear, with no algae or mold growing on it..." she thinks. "I don't think that's water. It's too toxic." She pulls out her staff and casts Mirror Image, conjuring 1d4 + 3 ⇒ (4) + 3 = 7 images around her. Then she approaches the edge of the pool and lowers a stick into the "water".
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Hey GM, is Alter Self still active? I cast it here, and it should last for 9 minutes.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Bah! Come back here! You and your mistress have a lot of answers, buster!" Cirri shakes her fist before landing. "So that guy wan't undead, right?" She shudders. "Just a normal Wayang." Cirri scratches her head. "Whomever the mistress is, they'll know we were here. And we're invading their base of operations." She lands near Ingrge and reapplies her Ward. The elf feels a brief chill from an unknown wind. +3 Deflection bonus to AC and +3 Resistance bonus to saving throws.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri notices the telltale signs of a spell cast.
"Hmm? Watch out, someone's casting Scorching Ray!" Cirri feels her ward fade. Too late! As the door opens, Cirri takes a deep whiff.
"Where is... uh... Riddy, do you have an idea where the attacker is?" Cirri uses her Flight Hex to float. Something's going on up there, and she's going to find out.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"I guess it's time for this door, then." CIrri walks north, waiting for Ingrge's voice to give her the all clear.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri shudders upon seeing the word. "Gah. What is this place?" She keeps scanning for magical auras. Spellcraft: 1d20 + 15 ⇒ (18) + 15 = 33
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri grabs a cup of water and splashes it on the floor near the doorway. "Maybe the thing could smell her. Well, not anymore!"
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri holds the girl. "S-secondary? Yeah, sure. We do have to investigate the rest of this place. Maybe we can keep her safe in the guardroom." "I think the vinegar hides the smell of... whatever is going on there." Cirri shudders.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Got it." Cirri uses her power of flight to ascend back to the ground floor.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Huh? Oh yeah. Magic." Spellcraft: 1d20 + 15 ⇒ (11) + 15 = 26 "I also have a wand to heal with. We need to get her out of here." Cirri hoists her staff behind her back and picks up the girl.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Oh no... ghosts?" Cirri's ears perk up. "Wh-where?"
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Oh no!" Cirri heads right over to the girl. "Is- is she...?" Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri floats downstairs and frowns as she sees the blood.
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri takes in a deep breath... Perception: 1d20 + 7 ⇒ (9) + 7 = 16 If nothing smells strange, Cirri shrugs and calls upon the power of flight for 1 minute. "Nothing bad. Yet."
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Hmm. I'd like to see what's below. If it's a ghost I'd like to fight it now." Cirri shudders. "I hate ghosts!"
Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
"Let's disable the traps around here, first." Cirri sniffs towards the trap to see if she can smell gunpowder, acid, or some kind of hint to what's there. |
