Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
"Sir, you are no doubt angry at the condition that you were left in. And it is unjust. Consider, though, a bit of wisdom: the best revenge is to lead a good life. Tenasi may not appreciate your fine skills, but there are many in the world who would. Our society, the Pathfinder Society, greatly values those with your particular skill set. Join with us, even for a time, and we can offer adventure, fame, and opportunity for wealth not to be found among the shrouded streets of Iadara." She pauses, emphasizing the next few words. "We assure you, that our leaders would not undervalue you leadership skills or the efficacy of your team." diplomacy: 1d20 + 27 ⇒ (2) + 27 = 29
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
Take 10 on dayjob for a 25 heal check (I have a vanity to let me use this as a job) for 50 gp. Chjara heals the those elves who have been wounded by the blight of the tanglebriar, at a steep discount. PFS 7514-6
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
Chjara dimensional hops into mid-air, so that her supernatural energy will hit both quasit and hezrou again. As she floats to the earth (via her feather fall ring) she channels again. 7d6 ⇒ (2, 3, 1, 5, 6, 1, 4) = 22 DC 22 for half Say 016
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
Chjara moves slightly closer to the demon and calls upon the divine splendor of Abadar to take the gleam from her foes. (L15, using agile feet)
This will hit Q1 and Q2 as well.
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
1d20 + 13 ⇒ (19) + 13 = 32 - yay I made a save! Chjara will cast blessings of fervor on her companions. She then uses agile feet to ignore the minor inconvenience of terrain and moves closer N13 BoF: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
sap flowing
Chjara slowly casts dimension door to instantaneously get herself closer to the fight R12. Lini and whoever the X is are now in a magic circle vs. evil. If the plant lady is evil they get a reroll vs. enchantment[charm or compulsion] with a +2 morale bonus.
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
Chjara slowly rotates around. A green ray springs from her finger. 1d20 + 3 ⇒ (10) + 3 = 13 won't save vs slow Dimensional anchor
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
Will: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17 - Now failing with even more style! ...hmmm, not to be cheesy here, but since I just threw up a magic circle, does that afford me another will save? 'tis an enchantment compulsion effect which I believe falls under the purvey of prot. vs. evil. It's not really an "exercise mental control" effect, so my inclination would be "no".
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
Sorry, my thread stopped updating. will: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20 - I also have a stone which gives me a reroll vs. compusion (which mind fog is) at the end of the round if that fails. spellcraft: 1d20 + 4 ⇒ (11) + 4 = 15 "Let us deal with this bi... bothersome troublemaker. " Chjara moves up to next to the queen, and casts a magic circle vs. evil. B3. This would have taken part of last turn too.
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
[sarcasm]You never said you dropped me, so it didn't happen![/sarcasm] mini-rant:
For what little its worth, I greatly disapprove of that interpretation of attack/grab/contstrict release shenanigans. It greatly overestimates the creature damage as appropriate to CR. Grumble, grumble. I choose not to take the interpretation as a GM. The tentacles assault Chjara multiple times, but fail to bring her down. She channels again. 7d6 ⇒ (1, 1, 3, 1, 6, 2, 3) = 17 - hitting all allies only. 1d20 + 14 ⇒ (1) + 14 = 15
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
"Perhaps this was the campsite of a gnome, or maybe a goblin. Those are the only creatures..." Chjara eyes Lini, and proceeds cautiously "...adventerous enough to practice alchemy in a place like this. Shall we investigate?"
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
Before they leave, Chjara asks for some symbol or unique piece of gear that their captain might bear, in precise and descriptive detail as the elves can bear to relate. "Charming adventure. And I thought wandering around the worldwound was bothersome; I have now found new lows to experience." Thorn avoidance: 1d20 + 4 + 1 + 12 ⇒ (7) + 4 + 1 + 12 = 24 +5 if I can deflect, shield, or insight thorns out of the way. She will guidance herself periodically, and trust in her thick armor to protect her.
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
"I am Chjara; my companions names are Terrill, Thunderhoof and Lini - and her cat, I really can never remember the name of the thing. We are warriors and scholars traveling under the auspice of the Pathfinder Society. We have come to seek your aid as renown demon hunters. General Tenasi thought your force lost. Is this your entire group?" Chjara asks, tentatively.
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
Retcon at suggestion of GM She turns in the direction of the elven voices and calls out. (Elven)"Pardon me, are you referring to us? I assure you we are no demon trick. We are here as a rescue mission at the behest of General Tenasi. You must be Uprooters? We are from the Pathfinder Society. If you could train your bows on the centipede rather then us, it would greatly reduce our level of anxiety." diplomacy: 1d20 + 27 + 2 ⇒ (15) + 27 + 2 = 44
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
"To echo my compatriots, General, although you think ill of our Society, it would be wrong to think of this venture as plundering. Rather, we seek to save the lore of a fallen piece of history - a Sky citadel - from the hands of demons and their worshipers. I assure you our ultimate purpose is a noble one. While the battle of Kyonin against the tangible threat of the Tanglebriar is a very real one, our battle against the intangibles - loss of history and understanding of the past - is no less a vital cause." Chjara will study her surroundings closely, and then turn to her companions. "I believe I am ready to venture forth."
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
No, I don't usually play her like this. She is normally quite diplomatic if a bit rigid. However, any dialogue that revolves around "Do you know who I am? Respect my authori-tay" is irksome. People generally don't deal with each other that way, unless they one of the Paris Hiltons of the world. The fact that Aram Zey is always portrayed in this light frustrates me to no end. I'd rather he went the way of the Lantern Lodge "Indeed, I spoke in jest. We all know that outsiders would not be welcome in your realm unless matters were particularly dire, even those with elven heritage like myself. And of course, mattersare dire. The worldwound is a festering blight upon Golarion, and the recent receding of its defenses is most troubling. Any assistance that your forces can render will be welcome in the coming battles."
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
"Yes, it is an honor for Kyonin to be graced by Pathfinders. I am sure my associates will paint a lovely picture of your forest home in the Chronicles. I understand that your force of rangers has been instructed to join the Pathfinder "army" by Queen Edasseril on account of your regent owing a favor to one of our society's lesser members. I trust that your defenses will not be significantly compromised by this reallocation of forces?" diplomacy: 1d20 + 27 ⇒ (13) + 27 = 40
Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
DM Amazing Red wrote: “Elven courtesy is simple enough. Don’t embarrass yourself. You’ll do fine. When I asked if there were any questions, I meant it as a rhetorical question. Now get moving." "Last time I checked this was not an army. If you won't extend your agents some modicum of respect you welcome to go yourself." the priest retorts. About Ambassador KripplerMale dwarf Barbarian 2/Fighter 5
DEFENSE:
AC 22, touch 11, flat-footed 21 (+11 armor, +1 dex) [-2 when Raging] hp 60 (5d10+2d12+7) [+14 when Raging] Saves: (dwarf: +2 on saves vs poisons, spells, and spell-like abilities)
OFFENSE:
Spd 20 ft./x3 BAB +7/+2 Melee +1 Unarmed Strike: attack +13/+8, damage 1d3+7, 20/x2
Melee Spiked armor: attack +11/+6, damage 1d6+4, 20/x2
Raging
Melee Mwk Spiked armor: attack +13/+8, damage 1d6+6, 20/x2
Melee Bite: attack +8/+3, damage 1d6+3, 20/x2
STATISTICS:
Str 16 (+3), (+1 at 4th) [+4 when Raging] Dex 13 (+1), Con 12 (+1), (+2 racial) [+4 when Raging] Int 14 (+2), Wis 16 (+3), (+2 racial) Cha 11 (+0) (-2 racial) Base Atk +7
CMD 21 (Raging 23)
Feats:
Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Combat Expertise (PFCR 119), Greater Grapple (PFCR 125), Improved Grapple (PFCR 127), Improved Unarmed Strike (PFCR 128), Shield Proficiency (PFCR 133), Weapon Focus = Grapple (PFCR 136-137) Weapon Focus = Unarmed Strike (PFCR 136-137), Weapon Specialization = Unarmed Strike (PFCR 137) Skills:
ACP -3 (-6 Full Plate, +1 trait, +1 MW, +1 Armour Training 1) CS = Class Skill Bluff +7, (+0 Cha, +7 ranks)
Languages:
Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Planar Common.
Gear:
Fullplate +1: 5,650gp, +armour spikes, 50gp. Amulet of Mighty Fists +1: 5,000 gp. Cloak of Resistance +2: 4,000 gp. Class Abilities:
• FAST MOVEMENT - Speed +10 feet in less than heavy armor or load. (PFCR 31). • BARBARIAN WEAPONS AND ARMOR - All simple and martial weapons, light armor, medium armor, and shields (except tower shields). (PFCR 31). • RAGE - While raging, gain +4 Str and Con, +2 morale bonus on Will saves, –2 to AC. (PFCR 32). • RAGE POWERS (x) - As a barbarian gains experience, she learns to harness her rage in new ways. Starting at 2nd level, a barbarian gains one rage power. She gains an additional rage power for every two levels of barbarian attained after 2nd level. A barbarian can use her rage powers only while raging, with each power consuming a number of rage points. A barbarian cannot select an individual power more than once. Unless otherwise noted, these abilities are free actions that must be performed on your turn. (PFCR 32-34). • Animal Fury (Ex): While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus. • UNCANNY DODGE - Retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. You still loses Dexterity bonus to AC if immobilized. (PFCR 34). • FIGHTER BONUS FEATS - At 1st level, and at every even level, a fighter gains a bonus feat from the Combat Feats list. (PFCR 55). • FIGHTER WEAPONS AND ARMOR - A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). (PFCR 55). • BRAVERY - As a fighter of level 5 you get +1 bonus to Will saves vs. fear. (PFCR 55). • ARMOR TRAINING - Armor check penalty is reduced by 1 (to a minimum of 0) and maximum dexterity bonus is increased by +1. No movement penalty for medium armor. (PFCR 55). • WEAPON TRAINING (Close) - You have the following attack and damage bonuses on chosen weapon groups: Close +1. (PFCR 56). Traits:
• Armor Expert (Combat) - -1 armor check penalty, minimum 0 (PFCT 3-4) • Indomitable Faith (Faith) - +1 on Will saves. (PFCT 5) Backstory:
Henry Krippler IV comes from a long line of Henry Krippler’s who each excelled at ‘dwarven diplomacy,’ at least as it is practiced by the Kre-akke dwarves. In fact, he has risen through the ranks to become the Ambassador of the Kre-akke People. He has been heard to say, on more than one occasion, that, “The best way to negotiate with someone is to have him with his hands tied behind his back and his face in the dirt. It is then best to assume that whatever they mumble through broken teeth is in total agreement with your requests.” He honours all negotiations made, and would never disrepute his negotiations by taking a weapon to the meetings. Unfortunately, he died on a diplomatic mission to Andoran over a month ago, bull-rushed off a cliff by giants whilst travelling through the Pass of Shadows.
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