Woman

Cherry Poppins's page

125 posts. Alias of WerePox47.


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HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Cherry almost gets her panties blow off.. Literally she is down to her underwear after that one..

She cast heal on herself going back to full.. Unfortunately her clothes do not mend.. Might be some side-armor boob..

She directs the kitties to get out of Ulthar's way since they cant hit anything.. One tries to help Markus and attacks the Warpriest.

Bite: 1d20 + 18 ⇒ (19) + 18 = 37
Dam: 1d8 + 9 ⇒ (1) + 9 = 10
Grab: 1d20 + 29 ⇒ (11) + 29 = 40

Lucy is unhappy about her master being attacked and activates smite threat on the alchemist before attacking with her tiny bow.

Attack 1: 1d20 + 25 + 8 ⇒ (16) + 25 + 8 = 49
Attack 2: 1d20 + 20 + 8 ⇒ (16) + 20 + 8 = 44
Attack 3: 1d20 + 15 + 8 ⇒ (9) + 15 + 8 = 32
Haste: 1d20 + 25 + 8 ⇒ (9) + 25 + 8 = 42

Dam 1: 1d2 + 11 ⇒ (1) + 11 = 12 bypass DR via smite.
Dam 2: 1d2 + 11 ⇒ (1) + 11 = 12
Dam 3: 1d2 + 11 ⇒ (1) + 11 = 12
Dam 4: 1d2 + 11 ⇒ (1) + 11 = 12


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Sorry was on vaca for the last week. I suppose I shoulda said something before leaving.. My bad Buzz..

Will: 1d20 + 15 ⇒ (12) + 15 = 27

If she saves she will instead cast Invisibility Purge, 70' radius, and channel as a move action.

Channel: 7d6 ⇒ (1, 2, 5, 1, 5, 3, 5) = 22


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Ill take that as the bomber is the invisible flying man..

Her guardian and Sileth are equal spaces so.. Sileth is low.

1d2 ⇒ 1

Cherry moves over to Sileth and tries to bop him with her mace.

Attack: 1d20 + 12 + 1 + 2 + 1 ⇒ (18) + 12 + 1 + 2 + 1 = 34
Dam: 1d8 + 2 ⇒ (1) + 2 = 3

Nat 20 Checks from Kitties: 12d20 ⇒ (10, 4, 6, 14, 13, 1, 17, 20, 11, 20, 18, 2) = 136
Confirms: 2d20 ⇒ (3, 11) = 14
2 hits on the blob who is over 37..

Dam: 2d6 + 18 ⇒ (6, 1) + 18 = 25 Apply DR twice..

Lucy will move and heal Cherry.

1d8 + 5 ⇒ (4) + 5 = 9

EDIT: Confusion bombs allow a save for the confusion dont they? Says target is affected by confusion spell and that allows a save to negate.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Guess I shoulda added the Blessing top hit as well eh.. I thought the tumor thing was invis and flying?


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

The kitties continue to assault the drider.

Attacks:

Kitty 1
Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (10) + 14 + 1 + 1 + 2 = 28
Dam: 1d8 + 9 ⇒ (4) + 9 = 13

Claw 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (10) + 15 + 1 + 1 + 2 = 29
Dam: 1d6 + 9 ⇒ (5) + 9 = 14

Claw 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (13) + 15 + 1 + 1 + 2 = 32
Dam: 1d6 + 9 ⇒ (2) + 9 = 11

Claw Haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (6) + 15 + 1 + 1 + 2 = 25
Dam: 1d6 + 9 ⇒ (6) + 9 = 15

Kitty 2
Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (5) + 14 + 1 + 1 + 2 = 23
Dam: 1d8 + 9 ⇒ (4) + 9 = 13

Claw 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (18) + 15 + 1 + 1 + 2 = 37
Dam: 1d6 + 9 ⇒ (6) + 9 = 15

Claw 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (12) + 15 + 1 + 1 + 2 = 31
Dam: 1d6 + 9 ⇒ (4) + 9 = 13

Claw Haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (6) + 15 + 1 + 1 + 2 = 25
Dam: 1d6 + 9 ⇒ (3) + 9 = 12

Kitty 3
Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (19) + 14 + 1 + 1 + 2 = 37
Dam: 1d8 + 9 ⇒ (4) + 9 = 13

Claw 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (14) + 15 + 1 + 1 + 2 = 33
Dam: 1d6 + 9 ⇒ (6) + 9 = 15

Claw 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (2) + 15 + 1 + 1 + 2 = 21
Dam: 1d6 + 9 ⇒ (2) + 9 = 11

Claw Haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (17) + 15 + 1 + 1 + 2 = 36
Dam: 1d6 + 9 ⇒ (6) + 9 = 15

Not sure if I mentioned it but there attacks overcome DR/Good

Lucy will drop a starlight blast on the drider as well.

Untyped Dam: 5d4 + 5 ⇒ (2, 2, 3, 3, 3) + 5 = 18 DC 21 Reflex for 1/2

Cherry will cast Blessing of Fervor. It should hit everyone. With haste active you can choose the +2 hit/ac/reflex for extra bonus.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Waiting to see what happens to Markus.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

We all have communal air walk besides Sileth.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Cherry channels for her action in the round. Exclude baddies.

Heals: 7d6 ⇒ (1, 2, 3, 1, 3, 1, 2) = 13 wow..


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Sry folks, was out of town.. I suppose I shoulda said something before I left, but it was short notice. Will do better in the future.

The kitties move over and attack #5.

Why am I playing a summoner..:

Kitty 1 pounce bless, haste, charge.
Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (3) + 14 + 1 + 1 + 2 = 21
Dam: 1d8 + 9 ⇒ (1) + 9 = 10
Grab: 1d20 + 18 + 1 + 1 + 2 ⇒ (2) + 18 + 1 + 1 + 2 = 24

Claw 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (18) + 15 + 1 + 1 + 2 = 37
Dam: 1d6 + 9 ⇒ (5) + 9 = 14

Claw 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (19) + 15 + 1 + 1 + 2 = 38
Dam: 1d6 + 9 ⇒ (1) + 9 = 10

Rake 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (1) + 15 + 1 + 1 + 2 = 20
Dam: 1d6 + 9 ⇒ (4) + 9 = 13

Rake 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (7) + 15 + 1 + 1 + 2 = 26
Dam: 1d6 + 9 ⇒ (5) + 9 = 14

Claw Haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (9) + 15 + 1 + 1 + 2 = 28
Dam: 1d6 + 9 ⇒ (1) + 9 = 10

Kitty 2 5' step attacks bless, haste.

Bite: 1d20 + 14 + 1 + 1 ⇒ (3) + 14 + 1 + 1 = 19
Dam: 1d8 + 9 ⇒ (3) + 9 = 12
Grab: 1d20 + 18 + 1 + 1 ⇒ (6) + 18 + 1 + 1 = 26

Claw 1: 1d20 + 15 + 1 + 1 ⇒ (10) + 15 + 1 + 1 = 27
Dam: 1d6 + 9 ⇒ (1) + 9 = 10

Claw 2: 1d20 + 15 + 1 + 1 ⇒ (10) + 15 + 1 + 1 = 27
Dam: 1d6 + 9 ⇒ (3) + 9 = 12

Claw Haste: 1d20 + 15 + 1 + 1 ⇒ (7) + 15 + 1 + 1 = 24
Dam: 1d6 + 9 ⇒ (6) + 9 = 15

Kitty 3 bless, haste.

Claw: 1d20 + 15 + 1 + 1 ⇒ (2) + 15 + 1 + 1 = 19
Dam: 1d8 + 9 ⇒ (7) + 9 = 16

Lucy will use the heal not needed on Ulthar on Markus, heals 23.

Is eveyones stat lines for hp current?


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Been stupid busy lately. Will post later today though.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

I dont think anyone is factoring bless so prob same to hit.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Ulthar!!!


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Lions have DR 5/Evil, not sure if the drider attacks overcome. The have 76 hp at full.

One kitty moves into flanking on #2, provoking, and the other pounces #4. All the kitties attack again.

Attacks:

Kitty 1 vs #2, bless, haste, flank.

Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (8) + 14 + 1 + 1 + 2 = 26
Dam: 1d8 + 9 ⇒ (7) + 9 = 16
Grab: 1d20 + 18 + 1 + 1 + 2 ⇒ (16) + 18 + 1 + 1 + 2 = 38

Claw 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (16) + 15 + 1 + 1 + 2 = 35
Dam: 1d6 + 9 ⇒ (4) + 9 = 13

Claw 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (15) + 15 + 1 + 1 + 2 = 34
Dam: 1d6 + 9 ⇒ (4) + 9 = 13

Claw Haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (20) + 15 + 1 + 1 + 2 = 39
Dam: 1d6 + 9 ⇒ (2) + 9 = 11

Kitty 2 vs #2, bless, haste, flank.

Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (2) + 14 + 1 + 1 + 2 = 20
Dam: 1d8 + 9 ⇒ (3) + 9 = 12
Grab: 1d20 + 18 + 1 + 1 + 2 ⇒ (12) + 18 + 1 + 1 + 2 = 34

Claw 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (12) + 15 + 1 + 1 + 2 = 31
Dam: 1d6 + 9 ⇒ (5) + 9 = 14

Claw 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (12) + 15 + 1 + 1 + 2 = 31
Dam: 1d6 + 9 ⇒ (3) + 9 = 12

Claw Haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (5) + 15 + 1 + 1 + 2 = 24
Dam: 1d6 + 9 ⇒ (2) + 9 = 11

Kitty 3 vs #4, bless, haste, charge.

Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (13) + 14 + 1 + 1 + 2 = 31
Dam: 1d8 + 9 + 8 ⇒ (2) + 9 + 8 = 19
Grab: 1d20 + 18 + 1 + 1 + 2 ⇒ (18) + 18 + 1 + 1 + 2 = 40

Claw 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (1) + 15 + 1 + 1 + 2 = 20
Dam: 1d6 + 9 ⇒ (1) + 9 = 10

Claw 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (6) + 15 + 1 + 1 + 2 = 25
Dam: 1d6 + 9 ⇒ (2) + 9 = 11

Rake 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (11) + 15 + 1 + 1 + 2 = 30
Dam: 1d6 + 9 ⇒ (4) + 9 = 13

Rake 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (5) + 15 + 1 + 1 + 2 = 24
Dam: 1d6 + 9 ⇒ (2) + 9 = 11

Claw Haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (18) + 15 + 1 + 1 + 2 = 37
Dam: 1d6 + 9 ⇒ (3) + 9 = 12

Confirm Kitty 1 Claw: 1d20 + 19 ⇒ (5) + 19 = 24
Dam: 1d6 + 9 ⇒ (3) + 9 = 12

If grappled –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see Concentration), or lose the spell. Grappled creatures cannot make attacks of opportunity.

Cherry floats down into range and channel heals allies, negating enemies.

Heals: 7d6 ⇒ (4, 6, 6, 3, 4, 3, 2) = 28

Lucy casts cure serious and moves up to touch Ulthar in the rear..

Cure: 3d8 + 11 ⇒ (5, 4, 3) + 11 = 23


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

The kitties attack!

Attacks:

Kitty 1 vs #6, use smite evil, bless, haste, charge.

Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (12) + 14 + 1 + 1 + 2 = 30
Dam: 1d8 + 9 + 8 ⇒ (2) + 9 + 8 = 19
Grab: 1d20 + 18 + 1 + 1 + 2 ⇒ (12) + 18 + 1 + 1 + 2 = 34

Claw 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (4) + 15 + 1 + 1 + 2 = 23
Dam: 1d6 + 9 + 8 ⇒ (3) + 9 + 8 = 20

Claw 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (11) + 15 + 1 + 1 + 2 = 30
Dam: 1d6 + 9 + 8 ⇒ (5) + 9 + 8 = 22

Rake 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (18) + 15 + 1 + 1 + 2 = 37
Dam: 1d6 + 9 + 8 ⇒ (3) + 9 + 8 = 20

Rake 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (1) + 15 + 1 + 1 + 2 = 20
Dam: 1d6 + 9 + 8 ⇒ (5) + 9 + 8 = 22

Claw Haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (9) + 15 + 1 + 1 + 2 = 28
Dam: 1d6 + 9 + 8 ⇒ (2) + 9 + 8 = 19

Kitty 2 vs #3, use smite evil, bless, haste, charge.

Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (1) + 14 + 1 + 1 + 2 = 19
Dam: 1d8 + 9 + 8 ⇒ (1) + 9 + 8 = 18
Grab: 1d20 + 18 + 1 + 1 + 2 ⇒ (14) + 18 + 1 + 1 + 2 = 36

Claw 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (11) + 15 + 1 + 1 + 2 = 30
Dam: 1d6 + 9 + 8 ⇒ (1) + 9 + 8 = 18

Claw 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (8) + 15 + 1 + 1 + 2 = 27
Dam: 1d6 + 9 + 8 ⇒ (5) + 9 + 8 = 22

Rake 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (2) + 15 + 1 + 1 + 2 = 21
Dam: 1d6 + 9 + 8 ⇒ (6) + 9 + 8 = 23

Rake 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (2) + 15 + 1 + 1 + 2 = 21
Dam: 1d6 + 9 + 8 ⇒ (4) + 9 + 8 = 21

Claw Haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (5) + 15 + 1 + 1 + 2 = 24
Dam: 1d6 + 9 + 8 ⇒ (4) + 9 + 8 = 21

Kitty 3 vs #5, use smite evil, bless, haste, charge.

Bite: 1d20 + 14 + 1 + 1 + 2 ⇒ (20) + 14 + 1 + 1 + 2 = 38
Dam: 1d8 + 9 + 8 ⇒ (8) + 9 + 8 = 25
Grab: 1d20 + 18 + 1 + 1 + 2 ⇒ (10) + 18 + 1 + 1 + 2 = 32

Claw 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (6) + 15 + 1 + 1 + 2 = 25
Dam: 1d6 + 9 + 8 ⇒ (1) + 9 + 8 = 18

Claw 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (20) + 15 + 1 + 1 + 2 = 39
Dam: 1d6 + 9 + 8 ⇒ (2) + 9 + 8 = 19

Rake 1: 1d20 + 15 + 1 + 1 + 2 ⇒ (18) + 15 + 1 + 1 + 2 = 37
Dam: 1d6 + 9 + 8 ⇒ (1) + 9 + 8 = 18

Rake 2: 1d20 + 15 + 1 + 1 + 2 ⇒ (2) + 15 + 1 + 1 + 2 = 21
Dam: 1d6 + 9 + 8 ⇒ (5) + 9 + 8 = 22

Claw Haste: 1d20 + 15 + 1 + 1 + 2 ⇒ (14) + 15 + 1 + 1 + 2 = 33
Dam: 1d6 + 9 + 8 ⇒ (4) + 9 + 8 = 21

Kitty 3 Confirm Bite: 1d20 + 18 ⇒ (19) + 18 = 37
Dam: 1d8 + 17 ⇒ (3) + 17 = 20

Kitty 3 Confirm Claw: 1d20 + 19 ⇒ (3) + 19 = 22
Dam: 1d6 + 17 ⇒ (4) + 17 = 21

All attacks have a smite evil attached, so should bypass damage reduction.

If grappled –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see Concentration), or lose the spell. Grappled creatures cannot make attacks of opportunity.

Cherry and Lucy hold there actions for now.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Cherry will cast Bless and the lions will wait till they have a full round to pounce plus haste cast on em..

+1 morale to hit/fear saves for 14 mins


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Initiative when it's time: 1d20 + 11 ⇒ (15) + 11 = 26


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

1d20 + 19 ⇒ (14) + 19 = 33


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Well let's get on with it then!

Cherry will move back out of sight and begin to summon her critters for the game plan.. A few seconds later 1d3 + 1 ⇒ (2) + 1 = 3 augmented celestial dire lions spring into existence.. She then use Life Link on both MB's..


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Option 2


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Sounds like a solid plan. Are we expending to much on guards though? I guess we can use these guys to see how tough the guards are.

She can only summon as a full round unfort and prob wont be using a 7th level summons on these guys. 6th for dire lions, bralani azatas, or earth eles..


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Cherry can handle darkness spells yes. She has daylight and dispel magics..


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Cherry whispers..

"Yall want me to try and separate some of them? I could instead drop a pile of summoned creatures on em.. Thoughts?"


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

It's a great feat for a party of rogues. No problem swapping it out really. She still has a high Init Mod anyways so.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

I guess I can give up improved initiative and pick it up.. Sucks but for the team I suppose!

Using Air Walk on Marckus and Ulthar it will last 46 mins each.

"Well let's be quite about it and get over this wall.."

Stealth: 1d20 + 19 ⇒ (17) + 19 = 36


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Ok, just wondered if the 24 hour immune to stuff buff was gone.

She will cast Communal Air Walk, let me know if you want this so I can divvy up durations, Life Bubble(last 7 hours each), Freedom of Movement.

Once we reach the keep she will pause to cast Summon Guardian Spirit(using 7th level spell). It lasts 14min.

Guardian Spirit:

Lucy (At Summon Monster VII, Lasts 14M)
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +12; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +21
-------------
Defense
-------------
AC 28, touch 28, flat-footed 20 (+8 Dex, +2 size, +8 misc)
hp 147 (11d10+77)
Fort +11, Ref +16, Will +16, SR 22
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
-------------
Offense
-------------
Speed 30 ft., fly 80 ft. (perfect)
Melee slam +13 (1d2+2)
Range shortbow +21 (1d2)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks starlight blast
Spell-Like Abilities (CL 11th; concentration +19, SR +11)
Constant—detect evil, detect magic, freedom of movement
At will—dancing lights, daze (DC 18), guidance, summon instrument, ventriloquism (DC 18)
1/day-cure light wounds, lesser confusion (DC 19), silent image (DC 19)
1/day-break enchantment, breath of life, contagious flame, cure serious wounds, death ward
1/week-commune (6 questions, CL 12th)
-------------
Statistics
-------------
Str 15, Dex 26, Con 22, Int 20, Wis 24, Cha 26
Base Atk +11; CMB +17; CMD 27
Feats Agile Maneuvers, Great Fortitude, Lightning Reflexes, Improved Initiative, Iron Will, Toughness
Skills Acrobatics +22, Bluff +22, Diplomacy +22, Fly +28, Knowledge (planes) +19, Perception +21, Perform (string) +22, Sense Motive +21, Spellcraft +19, Stealth +30
Languages Celestial, Draconic, Infernal; truespeech
SQ traveler’s friend
-------------
Special Abilities
-------------
Fated Guardian (Su) For 1 round, any time the creature makes an attack or attempts a saving throw, it rolls twice and takes the better result.
Smite Threat (Su) (2/day) As a swift action, the guardian spirit can add its Charisma bonus on attack rolls and its HD on damage rolls against a foe that currently threatens its ward or has attacked the ward within the past 24 hours.
Starlight Blast (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 5d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good.
Traveler’s Friend (Su) Once per day, a creature may spend a minute listening to a lyrakien’s performance—doing so removes the effects of exhaustion and fatigue from the listener.

It appears as a Lyrakien, but you get the feeling it's much more.

"Nice to meet you all, my name is Lucy.. Here to vanquish evil eh? Well let's get to it."


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

"Well that's not ominous.."

Is it the same day?


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Wheres the activity bros? Comon lets get it on!

In other news im considering firing up another campaign.. Been a couple years since i ran one. Considering an evil campaign of all vampires or perhaps drow.. Any interest?


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HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Super hunky rock hard then i guess.. Shes kinda slutty if u haven't gathered that.. Kinda wish id of been on this from the get go, seems fun!


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

She stares Ulthar up and down..

"Do by ugly you mean I want him to do ugly things to me? Haha, JK.. He is kinda hunky though.. To be fair my favorite color is green so I'm having a rather good time atm.."

She looks at Sileth..

"Sorry but I'm not really into Johnny Depp stachs.."

..............................

"Well yea isn't that the point of sending the full send squad? I mean they would most likely break a nail or something.. Plus it wouldn't be as much fun if someone else did it.. Are there anymore details? I'm trying to catch up here.."

Are stat lines current? Any ability damage or w/e needed fixing before we move on?


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Cherry turns to the murder squad..

"You see boys, some situations can be solved with a pretty smile and a prettier voice. Where to next?"


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

It's seems we agree! So why don't we all just settle down and be friends eh?

Dip: 1d20 + 26 ⇒ (10) + 26 = 36


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HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

"Ah, I see.. An electric personality you have.. I myself love horseback riding in the spring and then skinny dipping in said spring. Nothing like clear, cool spring water to refresh the day. Wouldn't you agree?"

Diplomacy: 1d20 + 26 ⇒ (8) + 26 = 34


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

"Yea so I've never had a conversation with a magical rune before, super excited. So what do you like to do for fun?"

Dip: 1d20 + 26 ⇒ (8) + 26 = 34


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)
Cherry Poppins wrote:

"Yo hold up attacking the rune for a second.."

Yea I had no clue on the backstory lol, just throwing something out there..

Cherry will use Communal Resist Energy(elec) before approaching the Rune..

"Any chance we can talk about this?"

She cast it above. She will move close enough to interact.


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Yea I read that in an early post some went with the Electricity Resistance/


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

"Yo hold up attacking the rune for a second.."

Yea I had no clue on the backstory lol, just throwing something out there..

Cherry will use Communal Resist Energy(elec) before approaching the Rune..

"Any chance we can talk about this?"

Dip: 1d20 + 26 ⇒ (6) + 26 = 32
Charmer Reroll: 1d20 + 26 ⇒ (19) + 26 = 45


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

As Cheery reaches the hooligans attacking old rock men she will hold her hand up..

"Please stop attacking those defenseless rocks.. A'hem.. My name is Cherry and I met you green friend here on the ground. I'm the local badass and I heard from the local bug dudes that a wrecking crew was in town. I'd like to join the crew if you'll have me?"

She leaves little to the imagination now that she's up close. Even her breastplate is form fitting..

What is the goal with the rune? I see yall are trying to destroy it, but i heard diplomacy was an option? I assume it is alive then? Any idea of what it would want to turn itself off?


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Up and up we go!


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

A whole bunch.. If we need to get there quick we can. Would rather just let them pepper them to death..


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Obviously impressed by the brut's physique Cherry approaches.. After hearing the predicament she looks up at the two dots fighting rocks in the sky.

"Ah.. Shall we join them then?"

She casts Communal Air Walk, 70 mins each and begins to ascend..

"Let's go poke fun at them while they shoot at rocks.."


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Waiting on Markus


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Markus is chillin at the base of the cliff when hears something.. Looking up what appears to be a sexy half-elf comes wandering out of the woods. She has red hair, green eyes and carries an aura of authority about her. She see's you, smiles and heads your way.

"Good day friend! I am Cherry, the local badass and I heard you guys were out here kicking some butts.. I would like to join in on the butt smacking if possible.."

She is insanely, off the charts hot, charisma 28.. You prob have a hard time not staring..


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

So Sileth and Ulthar are 1k' up and Markus is on the ground?


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

So is everyone flying then? How far up if so?


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Presenting my totally innocent healy chick.. Im ready for intro whenever Buzz..


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Since its just me and Fang left I guess this is done. If I may make a suggestion for your future endeavors GM. Try to put some storyline into your games and not just one combat to the next with nothing in between. Like the others stated we are just wandering murder hobos with no knowledge of what we are doing and why.. Just a few thoughts of mine.

Fun game for a bit though. Good luck!


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Cherry tosses a healing word on Fang as a bonus action and the eldritch blasts the Roc.

Heals: 1d4 + 5 ⇒ (3) + 5 = 8

Attack 1: 1d20 + 8 ⇒ (16) + 8 = 24
Attack 2: 1d20 + 8 ⇒ (16) + 8 = 24

Force Dam 1: 1d10 + 5 ⇒ (3) + 5 = 8
Force Dam 2: 1d10 + 5 ⇒ (6) + 5 = 11


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Init: 1d20 + 2 ⇒ (8) + 2 = 10

Cherry will use bardic inspiration on Fang as a bonus action providing +1d8 to his next d20 roll. She will then fireball the Specters.

DC 16 Dex save.

Fire Dam: 8d6 ⇒ (4, 1, 2, 2, 4, 5, 5, 3) = 26


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

"Is there a way we can contact you for assistance if we should need it?"


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

So he teleported away?

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