Changing Man's page

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Dotted for extreme interest :)


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Jason Nelson wrote:

Also, thanks to the generosity of Isuru, we are sending a copy of Legendary Swashbucklers to Changing Man!

Once Mike sends me the list of all natural 1's, I'll be rolling off to see who gets a free hardback!

Thanks to all who participated, and Merry Christmas to you!

I was offline due to holiday travels, and this was an awesome thing to find in my inbox!

Thanks again to His Mighty Badgerness, all the great 3pp guys and gals out there, and congrats to everyone!!

Happy Holidays to all!!


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Isuru wrote:

Congrats, Changing Man. PM me with the product you want and I'll send it to the handle/account you PM me with.

If I don't catch your PM before I turn in for the night, I'll be roaming around these forums during the evening tomorrow.

Thanks to taig for putting this together.

Funny about that roll off. Has a double matched 20 (or any number) happened in a roll off before?

Hoody-Hoo !!!

Now I just gotta see what goodies I want :)


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Congrats to everyone who has won thus far! This is so awesome!


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Congrats to everyone who has won so far :)
I was hoping I'd have better luck yesterday, what with it being my b-day and all. BUT I've still got a runner-up thing to 'cash in'.

And at this point, I've kinda lost track of all the offers...


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So close! So very, very close...

Congrats to 137ben!


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Count me in!


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Although I won't be participating in the open call (time constraints), I am really looking forward to seeing the Deadly Gardens line expand!


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I'm still hoping for the print edition of the Trusty Tavern Tome (I have the pdf). As Beers, Tankards, Etc. is already on it's way to me, I can always hope!!


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Weird is good, if you ask me :)


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And there was much rejoicing :)


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Ssalarn wrote:

I man enough to admit that I own both the .pdf and print version of that particular pony, and the fact that my finacee' wanted it was pretty much just a happy excuse so I could play a Guru Ghost Pony.

To bring it back on topic, in that same game we had a Clockwork Pony Warder, which was weirdly awesome. So yeah, DSP + PonyFinder = way cooler than most of your friends will ever acknowledge.

I actually have the 1st edition, 1st printing of that particular book (which means I needed to print out the errata sheet to stick in the back). One of the benefits of discovering it on KS. Incidentally, I'll be getting the HC of the Griffons book, too.

I had a Leatherwing Stalker all ready to go for one game (flight at 1st level! Yeah! Stealthy death from above! Hit and run!). But then after I talked with some of the other players and the GM I discovered a lack of support magics and stuff to deal with the copious amounts of undead we'd be facing, so I opted for a Unicorn White Necromancer instead. Once I get White Necromancy, I'm planning on multiclassing and adding levels in Kineticist.


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Axial wrote:
I think I'll make a Suli Imajaghan paladin. A Suli would fit this archetype both rules and plot-wise.

Wait and see what the Jinn-Born are like; they might be an even better fit! (I don't have any insider info or anything, it's just something that came from the setting, so... yeah :) )


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Ssalarn wrote:
I'll just leave this here: Now available!

Hurrah!

Which of the (two available) Dreamscarred sites would be best to get the subscription through? I have accounts at both; one for part of my rewards from the PsiMinis KS, and another for most of the pdf's. I'd rather like to keep everything in one place (better overview and all that) than have to bounce back and forth. Thanks!


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DSXMachina wrote:
Well it's the same price as 2 parts of an AP, but with 18 adventures instead. Very nice.

AND it's Frog God / Necromancer Games. Better'n Nice :)


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So... print proof status? ;)


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well, here is one interpretation of kobolds in German- not dog-like, but decidedly 'different'. The most popular German kobold is Pumuckl, and generally speaking, kobolds' appearance and depictions in German folklore and legends depends a lot on who is telling the story.

In the 1st edition monster manual nothing is explicitly said about them being 'dog-like', although the image is somewhat canine. It is noted that they are hairless, and although the picture shows a scaly hide, the text doesn't mention this at all.

The 2nd edition Monstrous Compendium clarifies that they have scaly hides, and describes them as smelling like damp dogs (and stagnant water), and that their speech sounds like dogs yapping, but it doesn't go so far as to describe them as 'dog-like humanoids'. The MC picture makes them look kind of like a pug, but the artist forgot that they have 'non-prehensile rat-like tails'.

In Hackmaster 5e (the current edition) they are specifically called out as being canid's, and are commonly referred to as 'dog-men' (and they also warrant a 4-page entry in the Hacklopedia of Beasts)

Edit: minor formatting oopsies


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I actually had a Lizardman character once, back in 1st edition. We were running around B2, Keep on the Borderlands, and after our encounter with the Lizardfolk in the marsh to the south found ourselves in a moral quandary when we discovered a) that the Lizardmen were Neutral and were only aggressively defending their homes & young, and b) our actions resulted in a couple hatchlings being left orphaned. In trying to 'do the right thing' (or at least make amends for our transgressions) we adopted the lizardkids.

Later on, after our characters had gotten on in years/levels and the GM wanted a re-boot, our old characters retired to our since-taken-over-and-renovated Keep, and the next generation marched forth to adventure. By that time there had been an article in Dragon Magazine about playing humanoids as PC's, so with the GM's permission I played Xamis, a Lizardman fighter who had been raised by the (former) party paladin. I seldom got to stay at the Inn, but had a lot of fun kicking butt and taking names with my trident (and usually leaving people totally perplexed with my code of honor and fairness). He was never able to become a paladin like his 'father', but he did manage to gain a knighthood...

Good times :)


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Don't really want to, but maybe...

... so that I could use this miniature from this Kickstarter as a double-agent in TPK's Fen of the Five-Fold Maw adventure?


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Kaboom! 48k goal reached!
White Apes Unleashed!


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Because I randomly got a Catfolk mini in one of my Shattered Star miniatures boosters, and it would be a shame not to use it?


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Kcinlive wrote:

The only thing I don't like about it is that I have to re-buy stuff I already bought. Fixes and improvements aside, it's still annoying.

Though having said that, I'll still support the kickstarter.

-Kcinlive

I feel ya; I had a similar thing with regards to my PsiUnleashed & Expanded books that I'd already purchased via my FLGS. BUT with the UltPsi hardback, I had the chance to pass off the rather worn softcovers to other folks in my gaming group (who are/were too cheap to buy the things themselves) and replace them with a nifty, updated/upgraded hardcover for my own use, and since then I've seen more use out of them than ever before. So, in the end, it's a win for me :)

Edit to add: As for pact magic, this gives me the chance to get everything in HC instead of just having PDF's, so that means we can actually break open the book at the table. Another win!


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If'n it'll be ready already in October, I might try and snag it in time for my gamer daughter's B-day at the beginning of November. That would mean no pics with the Yule Tree, but I could snap some shots of the look on her face when she opens her presents...


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Yeah, I couldn't remember if Liz was responsible for that or if it was someone else (and I was in a bit of a rush when I fired off that message).
Is there anything that Liz ISN'T responsible for there at Paizo?!?


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I'm planning on getting a hardcopy version in time for x-mas... What are the odds all will be ready by then? :)
I'm thinking it'll look great under the Yule Tree...


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Auxmaulous wrote:
Jason Nelson wrote:

I wonder if staves and wands are more boring now because they have been made almost entirely into spell-trigger items. It's a spell-gun with charges and (with rare exceptions) that's all it does.

Back in 1st/2nd ed, staves and wands often did things that spells could not, or had extra functions besides just a spell effect.

Thoughts?

This is why I prefer 1st/2nd ed magic items.

Was updating the Dungeon module "The Pit" (issue 17, excellent mod) from 1st ed to 2nd ed for a mini-tournament I'm running this weekend. Was looking at the loot in the dungeon and equipping the premade characters with magic items. In doing so I revisited a ton of 1st ed/2nd ed items and was looking at the Wand of Fire (as an example) - It was a very cool mid level utility (for combat) item!
The counting of 1s as 2s for the fireball effect, the fixed damage for the Burning Hands, fixed rounds without the need for required concentration for the Wall of Fire effect, different IN speeds for different spell uses, etc. It felt like a magic wand, not something the exactly replicated an ability my wizard could already do.

The small quirky features and deviations from listed spells made those items feel special and not just a spell multiplier (3rd ed). Same goes with potions. Same goes with everything actually.

I think magic items should be similar to existing spells, but I think they should also get a detailed entry with some small variations, perks, drawbacks or limitations that make them distinct from listed spells.

This. So Much this.

With WBL and Ye Olde Magick Shoppe on every corner, discovering a magic item has gone from 'Oooohhh!!!' in 1e/2e, to 'Meh.' in 3.x/PF


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Scott_UAT wrote:
Interjection Games wrote:
"and not-yet-produced battle baker/breadmaster base classes, complete with loads of new options and archetypes"
Excuse me good sir but you missed a pun there. It should have been "complete with loaves" of new options and archetypes :-)

I'm thinking this project will hit top priority when Bradley kneads the dough...


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Ambrosia Slaad wrote:
Has Wolfgang, Marc, or anyone else considered doing an Southlands/"Egyptian"/hieroglyphics-themed dice set as an add-on, similar to how Dreamscarred offered one for their Ultimate Psionics Kickstarter? Or even just a d20?

I'll just leave this link right here, marked 'relevant' :)


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chaoseffect wrote:
The cost of Herolab is ridiculous and I probably wouldn't buy it even if I wasn't poor. My question is why do you want a character generator? If the main draw is being able to have all the resources at your immediate disposal and convenience (which would be the draw for me and was why I was in love with 4E character generator program before Wizards ruined it), you can get the same effect with sites like d20pfsrd.

I can't speak for the OP, but for me, the advantage of using a character generator (or character manager, as it were) such as PCGen is that it gives me an itemized list of things to do, so I don't forget about adding a favored class bonus, what level I get new feats/abilities, etc, and it scales things as I go along. And since I'm usually trying to manage things for my whole group (as GM), this is a HUGE time-saver.


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Scott_UAT wrote:
Alex Smith 908 wrote:
Scott_UAT wrote:
Relevant
That's missing Dragon Kings. Though Dragon Kings rules book only just now got sent out to the backers.

Main thread stipulates that the list covers things that are publicly available for sale. I will add it once it goes live to the public :-)

(Looking forward to it though!)

I beg to differ. The World Book has been for sale for quite some time already, and the Pathfinder Rules Supplement for Dragon Kings is free. (So is The Gazetteer, but that's beside the point).


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What I'd really like in a product like this is 85% meat and 15% bones.

'Meaty' things would be like different Soulknife fighting styles and techniques (unique to Soulknives)- perhaps even differentiated amongst various archetypes (Armored Blade vs. Nimble Blade vs. Gifted Blade, etc.), since what works for a Nimble might not be so good for a Gifted, and vice versa. Schools or academies (or more nefarious guilds) of or for Soulknives (primarily- I imagine there could be some overlap), and their signature moves, stances, etc. How various races (tend to) approach being a Soulknife, perhaps specific Favored Class bonuses for Soulknife depending on a given race's tendencies. Maybe even subtle ways that certain races can 'tweak' a Soulknife's normal abilities in thematic ways that represents their race's proclivities.

'Bones' would be the mechanics to support the Meat, the framework, be it Blade Skills, Feats, Archetypes, or what-have-you. It would be particularly cool if certain Blade Skills were only taught to persons from a certain school (or tradition, or race, or 'fill-in-the-blank'), much like the fencing schools of yore and dojos with their own unique styles.

Granted, much of this is stuff that is just as much at home in Path of War as it is in a tome on Soulknives, but a certain amount of cross-over isn't a bad thing, imho.

**as a semi-relevant side note, one of the things that my group always really loved was the modular system for Martial Arts present in the 1e Oriental Adventures hardback. It was easy enough to port over to 2e, and it really made fights much more memorable with flying snap-kicks and all the other colorful moves. Also, Style Analysis and recognition- seeing what style someone else was using and being able to choose a different style to counter it- made for some epic fights not unlike Wesley and Inigo Montoya from Princess Bride.


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Anguish wrote:

I'm sure that you're being humorous but there's a point worth making here. There's a difference between casual communication via e-mail, forums, PMs and the like, and material going to print. I know I don't (generally) go over my posts and proof them. Also, it is always very difficult to proof your own writing. You see what you meant, not what you wrote.

So ha-ha, only not really.

Which is also one of the reasons why (in most publishing branches) editors and proofreaders (actually different things) have next to nothing to do with the creation of the creative content, and focus on the editing. In most cases, the more distance they have from the subject matter, the more objective they can be in proofing and editing.


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Mike Welham wrote:
Wow, Marc! What level spell is that?

I'm guessing it's a variant of Summon Monster I, maybe in the upper ranges (5-7th level?), since Herr Baur is hardly your average CR 1/4 Kobold...


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This sounds like something that could make very good use of Green Ronin's Advanced Bestiary (templates). What better way to advance your monster than by 'upgrading' it with an AB template?

EDIT: I probably should have included a link to the preorder and a link to the Kickstarter.


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Kartissa wrote:

An Elan has Wild Talent, and is therefore a psionic character. She takes a level in Soulknife, a psionic class. Do both Wild Talent feats convert to Psionic Talent, or just one of them? If the former, she now has 5 PP (2 from the first Psionic Talent feat, and 3 from the second). If it's the latter (which is how I would play it, personally) then she only has 4.

Granted, it doesn't matter too much - it's only 1 point, after all - but as an Elan, 1 PP is an extra 2 damage resisted or one more save augmented per day at 1st level. And then you can add the Psionic Aptitude trait:

Quote:
When an Elan takes a level in a favored class, she can choose to gain an additional power point instead of a hit point or a skill point.
Said favored class needn't be Soulknife, or any of the Psionic classes, as written.

As per the rules, both would convert to Psionic Talent.

Having 5 PP's to pump up saves or resist damage isn't really that big a deal- it may sound like a lot, but it's limited to a number of times per day. The major advantage is that it's flexible and can apply to any kind of damage, but there are other races (tiefling and aasimar, for example) who have better resistances (granted, to fewer things) which they get each time, every time, all day long.

Long story short, it's great at low levels, but certainly doesn't break the game :)


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Speaking of maps - what's the status of Barakus for those of us who backed it with maps?


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Forest Guardian Press wrote:
And yes, I am constantly being taken to task for my naming conventions. I am firmly in the camp that feels that this hobby is a great way to expand folks' understanding of the full breadth and power of the language - there are those that feel a much simpler approach is preferable and clearer. I am sure my sales suffer from people not knowing the names, but the descriptive text always explains what the "esoteric" or "strange" name is. Personally, I find an interesting or new word the thing that reels me in, rather than turns me off.

I can get behind this 110% (if not more). I have often bemoaned the subtle and steady degeneration of the English language, and how far too many things have significantly been 'dumbed down' over the years. (In the US, I blame the whole 'No Child Left Behind' lowering of the standards thing from some years back). As it is, I've seen some high school graduate's final term papers, and wondered if the kids were even actually literate.

That, and how the quality of published works in general (not just in the RPG Industry- overall) has decreased; art quality and graphic design ('eye candy') takes precedence over proper proof-reading and attention to grammatical detail. It would seem that when companies look to cut costs, the proof-readers and editors are the first to get the axe.


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Looks cool.
Just one small thing for the Legendary team: some of the lighter colors for the fonts don't show up very well against a white background in the store & blog. In fact, it actually kind of hurt my eyes trying to read it. (I must be getting old...) I *do* like that you use color to 'call things out', but might there be some way to set a different background hue so that it's easier to read?


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I'd be all over this in a heartbeat. Just take my money - should I forward my bank account info?
;)


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Gnome ! Definitely!
Gnomes need more love :D


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As annoying as some things may be, I've found it just takes too much effort to be a jerk. I mean, some people really don't know their way around the internet. Being helpful never hurts, especially if you've already done the search anyhow...


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Tangent101 wrote:
Any thoughts on the Hero Point conversion?

I haven't really done much of anything with Hero Points, and even though the PC's have had them on their character sheets, nobody has ever once used them. As such, I've pretty much already forgotten what they're intended to do (but I could look it up if I really needed to), since they are not likely to be an issue.

@ Cap - sounds like my group, too. Something to be said about a guy who can just rip a door off it's hinges. Someone even once made the comment, "Oh yeah- we're gonna be Golarion's Avengers(tm)!"


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I like Bundles, but if I'm going to go for a bundle I'm going to go for a bigger bundle. With just a few products, I'd rather just 'cherry pick' what I need at the moment and not get a % savings than pay more for some things I may end up never using.

Unless the bundle is being offered up & the proceeds are going to a charity or cause that I can relate to (Such as the FDG Mega-Bundle to help support Mr. Hershey whose wife has Crohn's, for example). In that case, even if I already have 75% of the products, I'm still likely to support it 'just cuz'. Y'know, Gamers helpin' Gamers and all that good solidarity stuff. :)


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captain yesterday wrote:
paladins derail adventures almost as much as player vs player violence:)

Interesting. I know you are speaking from your experience, but my experience has been quite the opposite with Paladin players/characters.

I guess I've just been exceptionally lucky that all the players I've had took the "I'm the GOOD guy!" bit over the "I am. The LAW!" {done in my best imitation of a Sly Stallone voice}

But yeah. PvP really brings things to a grinding halt.


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When I showed this to my group, the first player to jump was the Sorceress, who was all, 'yes! I can use my CHA based skills to distract everyone and set 'em up for a smack-down!' Usually she stands more in the back, doing buff-type things or the occasional fire-spell and lets her bodyguard do the 'heavy lifting'. (Noble. Need I say more?) NOW, there's a way to do her 'role' even better. Can't say THANKS enough :) And despite there not being any Paladin-specific archetype or hints, our Pally already has some ideas about directing foe's attention to her to 'come and get' a smitin'. Good Things.

If you haven't bought this, you need to. Now.


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Picked it up, definitely incorporating it into my campaign. WOW. Thanks for this! It definitely fulfills a need!!
(and you even used orchids on the cover, you clever....)


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They'd need to be able to channel negative energy first, and then some sort of Turn [x] Feat modeled on the Turn Undead feat would do it. May be a bit overpowered, though, as Turn Undead affects a certain creature type, whereas Turn [good] covers a much broader range of entities. Also, being able to 'command' one thing does not necessarily imply the ability to 'turn' something else. Finding a way to balance it without going Über would be the challenge :)


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... So how does that affect shippin' 'em on outta there? Will they go out sooner, or are ya gonna gloat over the hoard like a great wyrm red dragon?
(I'm presuming the former, but images of the latter leave me grinning)


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So, from what the RPGNow website says:

RPGNow wrote:
If products were added to this bundle after you purchased it, they will not be available to you.

it seems to contradict what you're saying here. I already picked it up, now there's more, and the site is telling me I'd need to purchase it again...

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