Nieran Codali

Celebryn Edasseril's page

61 posts. Organized Play character for Evindyl.


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Wayfinders

grimdog73 wrote:
won't let me add my name

Because the permissions are set to View Only

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
GM Valen wrote:

Game has been reported for Gameday and should appear within the next few days for ACP.

Chronicles may be found here.

Please let me know of any corrections or revisions.

I filled in Day Jobs for those I saw had posted. Otherwise, players are responsible for Day Jobs and any other Downtime activities per the Organized Play Guide.

I will keep this campaign active until I have confirmation of receipt of chronicles by all players or one week, whichever comes first.

Thanks again all for playing! I had a lot of fun and really enjoyed your PCs. I look forward to sharing tables with each of you in the future!

Happy Gaming!

THANK YOU!

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Celebryn heads to the Office to check things out there.

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Is Celebryn still delayed now that he acted in the last round?

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Celebryn had been about to cast missles at the Red Azzra, but thought better of it as he listened. He cast wardrobe change instead, changing his garb to that of penitent Desnan ...

"Long before the Gap, Desna was good to travelers, and she persists. In this moment, could we not follow her example and be good to each other? We do not wish to harm you, and hope that we can understand you. No one should be denied the stars."

DIPLO: 1d20 + 6 ⇒ (15) + 6 = 21

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

If I may ... how old is this place? Principaly, not specifically. I am trying to assess in my head whether Celebryn might be able to apply a Paradox to an Engineering Roll to open the locked cabinet

PARA: 1d20 ⇒ 7
PARA: 1d20 ⇒ 19

Sadly, more reading shows that he cannot apply them to skill roll until Level 3 :(

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

MYST: 1d20 + 6 ⇒ (19) + 6 = 25
PILOT: 1d20 + 6 ⇒ (11) + 6 = 17

"As any of you might have guessed, the glowing orb resembles the star, Cynosure, Desna's sidereal home. Such representations commonly appear aboard starships and shrines devoted to the goddess and are designed to move with visiting pilgrims to lead them to a chapel or a dream chamber where the pilgrim can pray, meditate, and worship."

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

I will take a moment to look at Token Spell ... but in principle, could it be used to clean any of the rust?

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
Vega Capella wrote:

Oh by the stars, it's BEAUTIFUL Vega squees. She them goes to examine the telescope to see if it is still in working condition.

"You are correct, it really is!

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
GM Valen wrote:
Vega Capella wrote:

Vega hands the satchel over. Go for it

** spoiler omitted **

Kalhoun, Tac Officer wrote:
Kalhoun makes a gesture that he hopes conveys appreciation, then points at the half-troll, the Starfinders and the outpost to show a desire to accompany her there.

The troll-kin native gestures in return, as if providing a warning. She tries to convey a message.

** spoiler omitted **

Once completing her effort, she turns to head away from the outpost and toward the village.

GM, a Take10 will not ensure Celebryns Success, a Take 20 would. Is that possible at this juncture?

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
Vega Capella wrote:

[dice=Perception]d20+1

Ugoki - gotcha

[dice=perception]d20+1

She takes the offered satchel and looks inside.
Wow!. There's some gems, a fusion seal and a ring in here

"I would be glad to examine that ring to see if it is magical or not."

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Celebrun: resting

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Celebryn moves towards the ruins, being VERY careful about falling space debris

FORT: 1d20 + 2 ⇒ (8) + 2 = 10

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
GM Valen wrote:
Celebryn Edasseril wrote:
"Vega! Thank you! This was a little harder than it looked ..."

Celebryn makes it to his feet and begins his ascent out of the chasm, but heis not out of the storm of falling stars yet!

A Fort save is required against the falling stars storm each round.
Celebryn, Fort save (Round 2): 1d20 + 0 ⇒ (8) + 0 = 8

Stand and begin climbing is only one round of actions. Celebryn may take another round of actions.

Kalhoun wrote:
Kalhoun keeps an eye on Celebryn, ready to jump in to help but wary of getting in the way.

Kalhoun can see that Celebryn is conscious and climbing, but that an unwanted strike by a falling star would be enough to send the elf tumbling back down into the chasm.

THE CROSSING - Round Three Cont'd!

PCs in bold may act

Celebryn Edasseril -5 SP| -8 HP
Gold-Flecked Black -4 SP
Hesori Zou -4 SP
Kalhoun, Tac Officer -5 SP
Rover Yi
Vega Capella -2 SP

If he were any less talented at acting poised, the entire team might hear the elf griting his teeth, but he pushes himself and very very graciously accepts Vega's help to keep climbing ...

ATHL: 1d20 - 1 + 2 ⇒ (14) - 1 + 2 = 15

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

* Stand
* ATH +2

ATHL: 1d20 - 1 + 2 ⇒ (14) - 1 + 2 = 15

"Vega! Thank you! This was a little harder than it looked ..."

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

I feel like I should make a fort roll or something. Also: is there like a hero point or something Bryn could use to wake up and be okay?
RESOLVE - is there a thing that a Resolve point can be used for so that Celebryn can get up and climb at least? Maybe with help?

RESOLVE

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Is there something he needs to do to wake up and say, "Help me"

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
Vega Capella wrote:

Vega moves carefully across the bridge, still laying out the line.

Ah Celebryn. Celebryn? Are you okay down there?

Vega thinks she hears, from the future, "I am not sure, I think I might be dead."

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

FORT: 1d20 ⇒ 8
FORT: 1d20 ⇒ 18
ACRO: 1d20 + 2 ⇒ (1) + 2 = 3
ATHL: 1d20 - 1 ⇒ (18) - 1 = 17

Seems it was easier for Celebryn to fall and crawl up the other side

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

absoposilutely sure that I did Celebryn's roll at roughly the same time that I did Jeison's on the other table :( didn't see that coming is right!

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
Vega Capella wrote:
It may not be a good idea to tell them that though Vega comments.

"Agreed - the Golarion 101 lessons should probably wait."

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Celebryn knows Azlanti, Castrovelian, Draconic, Elven, Gnomish ... and cannot decide if he should cast Detect Thoughts.

"Wow, those guys kinda look like Goblins ...

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
Kalhoun, Tac Officer wrote:
"We've driven the creature away. Let's continue with the mission."

"Agreed"

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Gunnery, light laser canon: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d4 ⇒ (3, 1) = 4

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Gunnery, light laser canon: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d4 ⇒ (2, 2) = 4

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Celebryn takes a gunnery position and fires the weapon.
Gunnery, light laser canon: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d4 ⇒ (1, 1) = 2

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

lmk when to fire again

Wayfinders

You guys will know ... can an SFS character play in 2 scenarios at the same time?

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Celebryn will go take the other Gunnery position (Piloting +6)

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
GM Valen wrote:
Kalhoun, Tac Officer wrote:
Is the quill about where the X on the map is?

The quill never got a lock.

Assume it is aimlessly adrift and not a part of the combat.

STARSHIP COMBAT ROUND TWO CONT'D!

Engineering Phase (Round Two) Cont'd

All PCs who wish to act in the Engineering Phase may now do so.

Helm Phase (Round Two) Begins!

All PCs who wish to act in the Helm Phase may now do so.

** spoiler omitted **

SCRY: 1d20 + 8 ⇒ (12) + 8 = 20

"We do NOT want to be anywhere close to that creature."
Celebryn relays all of the ship data to the bridge crew

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
Hesori Zou wrote:
We could have 2 mystical officers right? Like Science Officers?

Was just wondering about that. That wasn't how I understood it.

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
Kalhoun, Tac Officer wrote:

Moving us to where they are in coilgun range, but out of range for our other weapons and the one of theirs we know about.

No reason to do anything other than evade, though, in case they do have a longer-range weapon they can bring to bear.

[dice="Piloting"]1d20+9

Not that this roll probably needs enhancement, but could Bryn maybe do a Procognition roll next turn?

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Can we make another pass on these votes indicating some factors of interest?

Celebryn will vote for the Drake, most simply because 3 generic modifiers is more than 2, and it makes it more likely that we could allocate a modifier to the Mystic Officer's roll versus the Pegasus where there are only 2. The generic modifiers seem more valuable to me than the computers mod, but that is just me.

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
GM Valen wrote:

A cluster of sleek black computers rests against the far wall of the meeting room. The Starfinder Society emblem at the center of the server cluster shines and begins projecting a stream of holographic light. The light takes the form of humanoid figure bereft of any definition, standing at the end of the meeting table closest to the servers.

“Greetings, I am Guidance. I have a new assignment for you. Please observe.”

Please provide the requested modifiers on this Slide. PROVIDED

Any questions for Guidance, Starfinders?

"Guidance, the projection is a little unclear to me: is that lightning reflected on the dome sides, or are those cracks? Clearly the settlement is domed for some environmental reason, it would just be helpful to know what that is."

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
Vega Capella wrote:

I have the Life Bubble spell if that helps.

"Sadly Life Bubble isn't one of my spells, but I do imagine we will have enough time to procure equipment. Greetings colleagues, I am Celebryn Edasseril of Kyonin. It's a pleasure."

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Celebryn would be best as Magic Officer (MYST+6), minoring in Visual Identification (PERC+8) when there isn't a Science Officer doing that.

Wayfinders

Enjoy!!!

Wayfinders

Wow Rizzen, just 1 PC, may I still apply?

Wayfinders

Will take care of it shortly!

Wayfinders

1) Character name: Celebryn Edasseril
2) SFS#-Character#: 279763-701
3) Character Class & Level: Precog 1
4) Faction: Wayfinders
5)Have you played or GM'd this bounty before? NO
6) Anything unusual or fun about your PC that you think the GM or other players may like to know? It isn't so much that Bryn is 'old' and yet, most people aren't all that familiar with anything from before the Gap. That said, there are in fact a few Elves who completely pre-date Pact World's history. Celebryn is one of them.

Wayfinders

Would love to be included

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

"In some ways, I think they are even older than I am, well, or timeless maybe. I've never actually been to the First World, but part of me wonder if they even experienced the Gap ... part of me wonders if time is even the same. Maybe that's why deals seem so temporary to them. I am glad we were peaceful."

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

THANK YOU!!!

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

PERC: 1d20 + 6 ⇒ (10) + 6 = 16 Perception
MYST: 1d20 ⇒ 2 Mysticism

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
GM Valen wrote:
Saja Joseung wrote:
Morela wrote:

The mote above Morela dims to its original brightness, as the forcefield fades away. She looks around the rest of the room.

”To the south, perhaps?’

To the south

The room to the south is ajar and easily opened all the way. Here stands a supply room is filled with electrical components and tools in complete disarray. The scrap rats undoubtedly scavenged material from this room for their nest, and, perhaps, even Qhibell had ransacked it for supplies to create her green spaces.

** spoiler omitted **

Where to next?

This means the room where I have my token now, correct? Not the large room in the center?

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

"While I could not make the repair, I do think that control rod could be useful."

The elf holsters his skipshot pistol, clearly thinking of where to go next.

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1
GM Valen wrote:
Blue Jack wrote:
Hopefully that is enough.

It is!

The battery of magic missiles, for lack of better phrase, batters the remaining scrap rat.

Barely alive, it is finally sent to the realm of the dead by visions of, for lack of better phrase, the realm of the dead.
Even a successful save would not be enough to, for lack of better phrase, save it.

COMBAT OVER

** spoiler omitted **

Where to next, Starfinders?

"barrage" maybe?

Not sure you can do too too much better than the alliteration effect of "the battery battered" tho

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

"Disgusting creatures!"

Full Round Magic Missle
MISSLE1: 1d4 + 1 ⇒ (4) + 1 = 5 Blue
MISSLE2: 1d4 + 1 ⇒ (2) + 1 = 3 Blue
MISSLE3: 1d4 + 1 ⇒ (3) + 1 = 4 Blue

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Full Round Magic Missle
MISSLE1: 1d4 + 1 ⇒ (3) + 1 = 4 Blue
MISSLE2: 1d4 + 1 ⇒ (3) + 1 = 4 Red
MISSLE3: 1d4 + 1 ⇒ (2) + 1 = 3 Red

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

"Apologies Lady Tiika ... so do we need to do something to turn it on again?"

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