M Half-Elf Slayer 1
Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22 Saved!
The faster they're dead the faster I can start on sushi. There's no way I can mess up sushi, right? I mean when has raw fish ever been bad to anyone's health?
M Half-Elf Slayer 1
Swim: 1d20 + 5 ⇒ (1) + 5 = 6 Carthus can't swim to a better position against the eel.
M Half-Elf Slayer 1
Swim: 1d20 + 5 ⇒ (6) + 5 = 11
Attack(Dagger): 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Carthus makes a masterful slice and lops off a claw. Survival: 1d20 + 6 ⇒ (18) + 6 = 24 Carthus grabs for the claw and makes it. Carthus stares down the eel monster daring it to try again.
M Half-Elf Slayer 1
1d100 ⇒ 74Kroop's drunk again.
Carthus uses the cookbook and ask for Kroop's help.
Sweet smelling vapors waft all the way to the deck and the crew looks confused. Below decks Carthus cackled madly. He also uses his cooking success to search around the galley. perception: 1d20 + 11 ⇒ (8) + 11 = 19
M Half-Elf Slayer 1
After being awoken by a loud thump, Carthus sees Rocky moving nonchalantly away. perception: 1d20 + 11 ⇒ (20) + 11 = 31 Seeing the scene unfolding before him, Wulf with the bloody trident, Tibbs coming in, he yells out. I assume that was Tibbs and a typo there dm Oy! Tibbs you nag. I can't sleep in this leaky barge. Feel like a wrestling match? I think I need to lose some gold. Knowing the gnome thinks this is a ridiculous proposition, Carthus steers the gnome back on deck, kicks Yuki and nods in the direction from which he came and looks at Nymph to catch her eye.
M Half-Elf Slayer 1
1d100 ⇒ 85 Kroop is very but not super drunk.
There is so much fish from yesterday. All of it already cooked by a then sober Kroop. Carthus pulls up next to Kroop and grabs him an extra ration of rum. Kroop mate, let's have it. You must know where the ship is going? Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7 Saved! While talking to Kroop, who is slightly too drunk to really pay attention to what Carthus is doing, sneaks around the galley some more while talking. Perception: 1d20 + 11 ⇒ (13) + 11 = 24
M Half-Elf Slayer 1
1d20 + 2 ⇒ (6) + 2 = 8 Carthus hands slip in the rain.
Next Day Kroop is drinking...: 1d100 ⇒ 33But his little talk with Carthus had some positive results. Daily Task: 1d6 ⇒ 3 Fishing!
Now this is more like it! A tired but grinning Carthus gets few complaints from the crew after seeing the bounty. During his times bringing fish down to the galley, Carthus sneaks around in the galley looking for useful items. Perception: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
M Half-Elf Slayer 1
1d20 - 1 ⇒ (18) - 1 = 17 Influence on Kroop. OK mate. Time to sober up, we've got to work the is out because I hate chasing pigs, and I seriously don't want the lash again. 1d20 + 4 ⇒ (17) + 4 = 21 Rum Ration Warrior status achieved. Where were these rolls when I was cooking. Damn.
M Half-Elf Slayer 1
Day 6 1d100 ⇒ 90 Kroop is really, really, REALLY drunk. 1d6 ⇒ 2 Cooking (of doom!) Cooking: 1d20 + 4 ⇒ (4) + 4 = 8 Diligent moderate failure Working along side an extremely drunk Kroop who is so drunk he's not even singing. Every time Carthus moves to work in the kitchen Kroop staggers behind 'fixing' everything and making things worse. As if my reputation isn't bad enough. After making a passable stew that could be served for lunch Carthus prepares to serve it, he goes to grab the bread only to hear the sound of one liquid hitting another. It looks like Kroop is unloading his last round of the rum ration in prepartation of another round. Carthus sinks to his knees. No, no, no, no, no, no, no. Owlbear hears Carthus crying and lets out a piteous moan knowing that the afternoon meal will not be any better than the last few. Hearing the moan Kroop heads out to the Middle Hold without even pulling up his dencency. On his way out he slips and falls on the bread for the mid day meal. I'm pretty sure this could be worse. But I really don't want to know. Kroop picks himself up, moves out to yell at Owlbear who roars at him and Kroop slips and colapses. Carthus runs back to the stores and grabs more bread and some vegetables. He brings them to the deck warning his companions what has happened. I'm pretty sure I've been cursed by the gods. After lunch Carthus drags Kroops drunken, odoriferous, slimey, listless body to the deck to air out. After which he feeds the stew to the pigs and tries to redo another stew. This time without the additional Kroop... seasoning. Midway through the browning the rue Kroop stubles past and lets a pig free into the middle hold. Carthus has to run around avoid a lunging and straining Owlbear, a stumbling and generally obstructive Kroop amongst the detrius in the Middle Hold trying to recover the pig. Come back here you swine! Kroop was highly offended and raced after Carthus or maybe the pig, he was so drunk it was hard to tell. Carthus finally manages to tackle the pig after it had rammed Kroop in the side knocking both down. He then leads the pig back into the pen and figured out that the rue had burned. Unfortunately after the piggly hijinx in the Middle Hold there was no time to start again. After bringing up the dinner to the crew Carthus came back with the pot to find Kroop trying to teach Owlbear to sing a sea chanty... badly. Owlbear looked more scared and confused than amused. I'm pretty sure Rafter is going to run out of berries.
M Half-Elf Slayer 1
Kroop: 1d100 ⇒ 69 => Kroop is drunk. And singing about women. Frightening.
Survival: 1d20 + 6 ⇒ (7) + 6 = 13 Kroop comes lurching out of the galley singing. After nearly falling, twice, and smelling strongly of both the medicinal and rational rum, he tells Carthus to go fishing. Carthus takes this to be literal and not metaphorical and sets lines out about the ship. After checking the lines he has come up with a moderate number of moderately sized fish. Enough for the day and no more really. Well, it's better than burning the soup. After gutting and cleaning the fish, there's a nice pile around. During his time checking the fish Carthus has time to go below decks bringing cleaned fish to Kroop. He sneaks around the Middle Hold. Perception: 1d20 + 11 ⇒ (18) + 11 = 29 Other than the chained man. He scouts around at an above average level without pushing any doors that are meant to be pulled.
M Half-Elf Slayer 1
DM wants to mock us. I'm sure of it. Well that didn't take too long. Let's look around for a minute before we head up with today's lunch menu. Perception: 1d20 + 11 ⇒ (17) + 11 = 28 I love that roll. I also pity you poor fools because combat and perception took my good rolls and unless we gained a level, all my cooking rolls will suck. Just watch.
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