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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() DM Doomed Hero wrote: Sorry about the long delay. My life got very complicated again. I thought I'd have some time to keep things sorted out, but I ended up having to choreograph an extremely complicated fight on short notice, and then production started on a haunted house and I've spent the last three weeks building a school bus sized monster out out of muslin and pvc. No problem here on my end ... you do seem to have a very interesting life. What is it that you do exactly, if I may ask? ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Cadeyrn tried to swing at the spider from his current position. Attack with lucerne hammer: 1d20 + 5 ⇒ (4) + 5 = 9
Iron Weapon(Lucerne Hammer) Round 8 of 30
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() If I got it right, that means we're now back to the top of initiative and in round 7. Can I hit the spider from where I am currently standing (I have reach) ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Cadeyrn went up the hill as fast as he could muster. _______________________________________________
Iron Weapon(Lucerne Hammer) Round 7 of 30
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() "I'm coming with you Bladud", Cadeyrn said while deftly maneuvering around the rise and running out the cave and up the hill.
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Was more a suggestion for if the workers could get there fast (through the side hallway we had found) and maybe throw some of the bunks of the old barracks in front of that doorway (and if possible put the flame to it, as I think spider would not want to go through fire right now). But only if it's possible of course. ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Well, if we want to create choke points, we must also make one at the entrance to the old barracks (map name) from the scorpion room. So that it won't run away into the unexplored bits. ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() So recap of the current situation :
Here's what I'm thinking :
Any other ideas/comments/suggestions/...? ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Cadeyrn swiftly made his way between the cleared webbing to get to the other side of the rise. He uttered some divine words which made his hand glow slightly. He touched Torgan, healing energy surging forth from his hand. CLW: 1d8 + 3 ⇒ (7) + 3 = 10 "This should keep you in the fight." Iron Weapon(Lucerne Hammer) Round 5 of 30
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Nis can you spark square J37? Then I can get to square J36 and heal Bladud or Torgan. I'd jump/climb over the rise, but I think I'll fail a DC 15 climb/jump check, and my speed of 40 can get me to square J36 without a problem. Just don't want to get stuck in the spider web still at J37 :) ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Is everyone's position still correct on the map? Because I think if Hal is currently shooting from the position he is on the map, he would still provoke. ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Don't worry Dorian, as far as I can remember everyone that currently could do something before another spider action have posted. We are currently waiting on the DM who said there were some delays.
@Bladud, congrats. Hope everything will go alright :) ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() @Bladud,Not certain you can get over to where you put yourself so easily. As far as I remember, the grey areas are situated higher than the rest, so I think you need to climb over those? ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Seeing the spider retreat Cadeyrn swung his hammer at it once more.
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Cadeyrn swung his heavy lucerne hammer once more in a big arc towards the giant spider.
Iron Weapon(Lucerne Hammer) Round 4 of 30
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Cadeyrn joined the fray, dropping the still unlit torch on his way in. He swung his heavy hammer at the giant spider. Lucerne Hammer attack: 1d20 + 5 ⇒ (3) + 5 = 8
Iron Weapon(Lucerne Hammer) Round 3 of 30
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Wow that spider does a lot of damage .... Did Bladud clear the square he was in of webbing? I'm just wondering if would be able to strike the spider from the spot behind bladud without having to worry about concealment and such.
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Seeing as Lyla has readied to rain water upon burning people, I suppose this means we're back to the top of initiative? In that case :
Will do the rest of my turn after Nisfeollyn as I would like to have a lit torch before I go in ;) ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Ok, so single target 4d6 fire blasts up to 3 times within a timespan of 1 hour. Might be best for you then Dvalin. If we can clear enough of the webbing with fire from the torches, you can shoot the blasts at the spider then? ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() @GM, what does the potion of Dragon's Breath do?
@Dvalin, want to become a fire breathing dwarf? ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() "What do we need?" Cadeyrn said while walking to the closest torch and picking it up. "Fire to clear out the webs and water if someone gets caught in the flames. I can provide the water, if really necessary, but I think my powers are better used on that spider."
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() I'm such a fool, I ask for fire, but forget to mention that I got a bunch of torches in my backpack, Cadeyrn thought when he heard Nisfeollyn shouting for torches.
Can I talk outside my turn, otherwise he'll be saying this as soon as he can in the next round ;) ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Glad the messy days are currently gone :) Just to clear one thing up for both groups. (As I think our idea of going at it with torches might be a bit slow :)) You stated the following about the webs :
Keep in mind that webs are Difficult Terrain, and provide Cover. No one can see more than 20 feet through the webs. Am I correct in thinking that :
I mostly ask this because I saw Hallvarðr make another reflex save, which in his case wouldn't be necessary if I am correct :) ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Initiative tracker reposted for clarity. Not certain but I think you just got moved or something in round 0 from what I could tell on the map. So technically you still have your round 0 actions. And Dvalin, Hal is the dwarf from the other group.
Spider! Group B
Round 1
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Cadeyrn dropped his backpack and rushed forward, once more drawing upon his inner reserves. Metal bubbles up from his hands and solidified in the shape of a cold-iron lucerne hammer. "We run around all day trying to find it and then it pops up looking for us!" Move from C19 to B27 (should be 40 feet), Standard action to activate Iron Weapon Revelation for a Lucerne Hammer. And like the rest of them, I too cannot see spider on map. I suppose it's somewhere around B35 to D35 area. ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() I know nisfeollyn hasn't checked them yet, but are the ogre's boots and gloves special? And did he have anything else on him? ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Maybe instead of splitting up we can all go together ;) Get more milage out of a single bless ^_^ But as I stated before, I understand everyone's concerns. And I like the groups as they are now. But first our group needs to figure out what that ogre was wearing, with the size of his feet/hands we should be capable of making at least 2 sets of boots/gloves ;) ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() @Torgan, I get the issue of "downtime" for those that would be resting. I just have a gut feeling the spider is much closer than we all might have thought. I think it went to the area of the map that starts at D33 and here is why :
I'm not certain how far that part of the map will stretch, but I'd think it be worth a shot. half of our group still is ability damage free and have some capabilities left. And our cleric could restore at least 1d4 ability damage of 1 person today as he still has an open 2nd level spell slot (which can be filled with Lesser Restoration) I know he may just be nameless worker number 1 and we have done quite some effort trying to find/save him. I'm just thinking there might still be a possibility to actually find him alive. If nobody feels for it, I'm fine either way :) ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Cadeyrn seconds Torgan's motion. No desire for team change, but if others want to switch around, be my guest. What he might suggest in the current situation is that those of both teams that still feel up for it might continue the search for the lost worker. ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Ogre went much easier then the swarm ;) When Cadeyrn was certain the ogre was truly dealth with he doused the body and matresses by creating water. Cadeyrn then turned to Bladud,
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Cadeyrn waited until he got a visual of the ogre again before he would strike.
Readied action:
Attacking when ogre does not have total cover anymore.Lucerne hammer attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage if hit: 3d6 + 6 ⇒ (5, 2, 1) + 6 = 14 Iron Weapon(Lucerne Hammer)Round 4 of 30
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() Nisfeollyn had moved back after casting his spell, so only that could see was me peeking around the corner Cadeyrn peeked around the corner and saw that the ogre had trouble getting out of the pit and the leeches had dispersed. He moved forward while swinging his Lucerne hammer in a violent motion to get extra momentum for when he would bring it down upon the ogre. Power Attack with Lucerne Hammer: 1d20 + 5 ⇒ (14) + 5 = 19
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() "Will do!" Cadeyrn moved just around the corner of the corridor. He strengthened his hammer with some of his divine Power. "Nis, Dvalin, get behind me when you're done with whatever you still plan on doing!" move to I.20, which would leave room for Dvalin at H.20 and room for Nisfeollyn at G.20 or even further down the line. Standard action to cast Lead Blades, improving my hammer from 1d12 to 3d6 base damage for 3 minutes. Iron Weapon(Lucerne Hammer) Round 2 of 30
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HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() "Now if only he would get some of those leeches on him. Would help us a bunch." Cadeyrn said while he looked at the wringling mass slowly getting closer. "We'll be needing some reach if it's truly an ogre." Cadeyrn put away his greataxe and drew upon some of his power to materialize a cold iron Lucerne Hammer. move to stow greataxe, standard to activate Iron Weapon to get a Lucerne Hammer = 1d12 | crit x2 | brace, reach | B or P. Stays with me for 3 minutes. Iron Weapon(Lucerne Hammer) Round 1 of 30 ![]()
HP: 25/27 | AC: 18 T: 12 FF: 16 CMD:17 | Will: +5, Ref: +5, Fort: +5 | Init: +2 Perc: +2 | Effects: none
Abilities: Male Half-Orc Oracle lvl 3 (Metal Mystery)
Lvl 1 spells 1/6 | Iron Weapon 3/5 ![]() "I've got some torches." Cadeyrn said while he moved next to Bladud. He then took one out of his bag. "You got a way to light em quickly? Else let Dvalin do it." Move next to Bladud (I18) then use my standard action to retrieve a torch from my backpack, so that Dvalin can spark it.
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