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Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Douglas Muir 406 wrote:
Knowledge Nature on all that 1d20 + 10 ⇒ (17) + 10 = 27 ooc, there is a half spider half human race? Were spiders? Much scarier than were wolves. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Douglas Muir 406 wrote: This image from an old Dungeon cover is a bit cheesecakey, That picture is hot and disgusting at the same time. I Hate spiders. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Jax Naismith wrote: "Do you always fight this poorly? Maybe you should have sent your sister to fight me."[/ooc] I'm going guess that our Jax will be having sex with her just about the next time we pass through here. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() In a covered whisper to Dren and Ulp. 'There are dozens of spiders in the trees. Some the size of a Goblin, maybe we should wake Grumblejack.' Jax Cуровую gave you a scroll of Mirror Image as well. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Dren or Ulp, do you have any means of waking up Grumblejack from where we are. It may be safer to have him awake, although make sure he does not start attacking. Cуровую in theory could send a single Force Missile to wake him but our hosts may consider that 'casting' and drop more spiders on the ground. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Douglas Muir 406 wrote: I suppose it's to prevent you from using a cantrip to get the mysterious glowing gem from off the trapped pedestal, or whatever. Reminds me of the last test the cardinal had for us. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Jax Naismith wrote: a Knowledge:Planes check on the guy? 1d20 + 7 ⇒ (18) + 7 = 25 Someone pull out that damn stone and use it to identify this guy! Cуровую has been attempting to do that. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() I was asking if Cуровую could help Jax, with the thinking that a win would help our over all situation by gaining respect, please don't all jump the gun on me. DM Cуровую had Lingusitics 21, Sense Motive 27, and Knowledge Local 24, any clue to what these things are? Questions about our hosts were left unanswered from the last page ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() I was asking out of character not in character and Cуровую could cast at a distance where hopefully they would not hear the spell and how could the Sense Motive a Haste? And can't Jax five foot step and cast Darkness to try to level the playing field? Although that guy may have Darkvison as well. Knowledge Local 1d20 + 13 ⇒ (11) + 13 = 24 what is Jax up against? ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Cуровую can cast Invisibility on herself so that it hides the assisting of Jax, and then cast spells like Haste and Cat's Grace on Jax without being seen if you guys are ok with that. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Cуровую can cast Invisibility on herself and then cast spells like Haste and Cat's Grace on Jax without being seen if you guys are ok with that. I did not hear the voice say we could not help Jax. I thought we could assist Jax before combat. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() It depends on the duel! What if its who recites the best poems or who has the most fabulous shoes? Admittedly Jax would still be in the running for either but you get my meaning. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Douglas Muir 406 wrote: You already cast See Invisibility back with the redcap. Absolutely right, sorry it was not marked off when I checked my sheet. Sense Motive 1d20 + 8 ⇒ (19) + 8 = 27 on our hosts, what are they thinking? Do they have any curiosity about us? Can these be made allies? Say if we brought them apple pie? Did the Linguistics detect what their diction and accent came from? ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Using Linguistics to try to determine the possible source of the accent and pronounciation, Elven? Fey? 1d20 + 10 ⇒ (11) + 10 = 21 Rapidly. In Talirean, then based off Linguistics, possibly Elven and Fey "We seek no quarrels and have no desire to remain in your domain, we are but passing through this area." Diplomacy 1d20 + 9 ⇒ (13) + 9 = 22 Casting See Invisibility focusing on the direction of the voice first then to where Grumblejack is laying. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Jax Naismith wrote: DM, Zoren and Cymu rolled Knowledge(Local) awhile back to see if they knew anyone who would buy that scythe. I think Zoren got a 17 and Cymu a 20 something Cуровую had a Knowledge Local 27, but when I was reading the ooc thread I thought arrived in town. Cуровую would also like to spellcraft the gloves and remains of the spellbook. For the trip back to town should we 'lend' the axe to Grumblejack? Perception 1d20 + 11 ⇒ (16) + 11 = 27 Perception 1d20 + 11 ⇒ (16) + 11 = 27 ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Dren of the Dark Tapestry wrote:
That's easy Dren, please adjust it as the commander is none other than ELISE ZADARIA, Cуровую uses Prestidigitation to affix a facinatingly accurate picture of Elise next to her name and signature. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Douglas Muir 406 wrote:
Wait Ragnar went to join Rosa? ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Douglas Muir 406 wrote: Okay, then -- you're packing up the bodies (how, exactly?) and heading back to town. Any final preparations before you leave this charming, sunny little meadow? Can Cуровую make one final check of the area, her Perception is not that high, buts among the best in the group. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Douglas Muir 406 wrote:
Can Cуровую identify those spellbook remains and the gloves? ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Douglas Muir 406 wrote:
Could you give an example of indirectly getting information without actually asking? Cуровую was trying to ally with the creature even before she realized how deadly he was, being familiar with the area he could have been useful. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() MiniGM wrote: I am going to assume that we will sell the ioun stone, 2500 is just too much to pass up, considering. I am not saying the DM is sneaky, but the DM IS Sneaky. He may have put that Ioun stone there for a reason. We do need to open a gate to another plane and we may need a high Knowledge Planes, I am just saying something to consider. I am almost done reading this thread, Mini GM suggested I start with the other thread so I will go there now. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Douglas Muir 406 wrote: Knowledge [local] to find a suitably skilled and ethically sketchy weaponsmith type, and then it'll cost you. (Jax, did you give your cohort Knowledge [local]?) I have not reached that part of the gameplay thread yet but just in case Cуровую can help. Cуровую Knowledge Local 1d20 + 13 ⇒ (14) + 13 = 27 for a weaponsmith. Also maybe the Baron can help in this situation. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Edmin Al'Roth wrote: Well, not how I pictured the end of Edmin. Killed by the Travelocity gnome. That's funny but still sad! Can we use Trik from the other Knot to bring you back? ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() When I found out the Judge died lat week I thought the best way to Raise him is either getting funding from the Baron or by using our ally Trik from the other Knot. Elise will find out we are weakened but it will save some resources to pay for the two castings of the spell. Lots of Diplomacy there. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() To everyone, I am sorry I thought we had slowed down and not been posting and I just checked there are over 94 and 80 posts in two threads I had not seen, I have been a BAD Player! Sorry! I hope my being away was not the cause of Edmin's death, I saw the Judge die and was sad but now I feel even more terrible. I had finals last week (this week is just papers but still time consuming), two jobs and also guests in New York, and finally Mother's Day. I think I average 4 hours sleep at best and I was just hit with exhaustion and fatigue. I told DM, as a short example, Sunday night I walked the highline (when you come to New York you should definitely consider taking a walk) from work to my home and later on that evening it took me two hours to realize I walked home! I was in like out of body experience. And I still have trouble falling asleep. I have work and a paper due by mid tomorrow but I promise to post later this week at length. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() I have 94 posts in gameplay to catch up on and 80 posts in discussion to read. I was checking 4 to 5 times a day about a week before I got hit with a lot of work, schoolwork and even more work. There were no posts 8 days ago and I still checked once since I had to focus on school and work and the last post I read was DM was really busy. Sorry I will try to catch up in the next two days. OMG EDMIN and the Judge died! ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Isn't lopping off heads supposed to be Edmin's signature move? At the very least we should save the Judge's head to make another skull bomb. But really this makes me sad, read my post in discussion. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Maybe there is a way to bring the Judge back when we get to the Horn. Or we can 'borrow' funds from the Baron. Aren't we close to the point where if we gave up resources, or were clever, say allying, borrowing or robbing the Baron, where we can bring back a character? As a player I am actually very :( Would Cуровую casting Blood Transcription on the Judge be a proper way to honor him? He was morbid like that. DM I have a question, in theory could the Judge play the Baron as a PC? They have similar inherent dispositions. On the plus side, if the Judge wants to remain dead, instead of coming back to life then becoming ... undead, then DM Bref is just one player short of finally starting Jade Regent with Xen, the Judge and Morsum already around the game table. ![]()
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
![]() Douglas Muir 406 wrote: The Judge's head is kicked right off his partially severed neck. OMG the bastard killed the Judge! Cуровую was about to switch to Infernal Healing this round but I don't think it helps. The Good news, Edmin gets a (slightly used) circlet of Charisma. But seriously can we actually Raise characters now if we say 'borrow' funds from the Baron? We may have resources to bring the Judge back. Did it really take just two hits to kill the Judge? OMG
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