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PaizoCon was a lot of fun, and I had a great time seeing old friends and making new ones, playing games, shopping, and at the banquet. It was a bit less successful, however, for my characters. Not counting the Monday open boardgames with the staff, my characters died in 4 of the 8 sessions I played in, and didn't make out too well in some of the others. I thought my many failures could serve as an object lesson to my fellow board followers.
In Pf1, damage reductions from low strength would end up at a minimum of 1 point of non-lethal.
Doomsday Dawn example: For example, one of our companions was attacked by giant centipedes. A few of them bit him for 1d4-1 damage (+ poison), and 3 of them rolled 1's. Do they each do a point of non-lethal? No damage? A point of lethal? Does poison apply?
As the title says, none of the dropdowns available from play-by-post gameplay threads allow you to quickly call up the PRD. A minor annoyance, but quick access to the rules would make running that much simpler. Especially if I'm on a device where I don't want to bookmark the PRD (ie public). Thanks for all your hard work!
Male Elder GM
It is foolishness to try to understand the thinking of the Pactmasters of Katapesh, yet even more foolhardy to defy their will. A small group travels in a caravan through the desert of Katapesh, one week out of Solku. The journey has been grueling, with danger wearing the most tedious of masks: heat, exhaustion, and thirst. Three days ago, the older priest of Sarenrae was killed by a scorpion in his tent, leaving only his acolyte to continue on this mission. The task awaiting will be difficult. The caravan is led by Garavel, major domo to the merchant princess Almah Roveshki. Almah seeks to reclaim the lost village of Kelmarane, once a critical trading center on the way to Osirion, now overrun by gnolls. The caravan is nearing a landmark known as The Sultan's Claw, where Almah awaits. In the haze to the west, the outline of Pale Mountain can be made out in the fading evening light, rising from the horizon like a pale tombstone.
Hello wonderful customer service people. Please cancel my Pathfinder Adventure Card Game subscription. While I know there are no products currently on the slate, I want to make sure that I don't miss an announcement and get stung for shipping a base set. I have subscribed after the base for past sets. Thanks very much.
I like the Thug, standard mooks are always welcome. Cabbagehead is too small to sub for a flesh golem, but may work as a carrion golem, a bloatmage, or possibly a lemure. Probably won't be too useful for me. I really like the Pilts miniature, though I don't know when I'd use it.
Male Elder GM
Jubilation fills the evening air in the normally staid town of Trunau, for it is the twelfth birthday of the Chief Defender’s youngest daughter, Ruby, and the townsfolk have been preparing all day for the ceremony and festivities to follow. A throng of spectators has amassed at the town Commons; the buzz of the crowd subsides as the weathered town leader, Halgra of the Blackened Blades, takes the stage and begins to speak. “Thank you all for joining us this night. I take immense pride in my responsibility as Chief Defender, especially when it comes to the honor of the hopeknife ceremony. It is always a great privilege to bequeath Trunauan youths their hopeknives as they come of age.” Halgra stops speaking long enough to open an ornamental case and retrieve a slender, ornately decorated dagger hanging from a silver chain. “But tonight is a special occasion, for the recipient of this hopeknife is none other than my youngest daughter.” Once again, Halgra pauses, but this time she turns to talk to the child beside her. “Ruby, by the traditions of our town, you have come of age. This hopeknife represents your responsibilities as an adult and defender of Trunau. You must be willing to use it on yourself, your fellow Trunauans, and your family—even me, should it come to that. It will be a far quicker death than that which the orcs will offer, and providing it is your duty. Do you swear to guard Trunau from all comers, and to use your hopeknife only for its intended purpose?”
Halgra sheathes the hopeknife and places the necklace around Ruby’s neck before turning back to address the crowd.
As the ceremony ends, the celebration begins. Trunauans begin milling about the food and beverage stands, and preparations are made for games to begin. Rodrik Grath leaps onto the stage, followed less flamboyantly by his twin brother Kurst and a handful of militia. The popular warrior addresses the crowd.
Male Elder GM
This is a discussion thread for a play-by-post of "Battle of Bloodmarch Hill". If all goes well, it will continue into the Giantslayer Adventure Path. Character Creation:
Characters are to be created with a 20 point buy. Legal sources include any hardcover rulebooks represented in the PRD, as well as the Inner Sea World Guide. Other sources will be generally disallowed, but you may make specific requests (ex. things from the Giant Hunter's Handbook are likely to be allowed). 150 gp for starting equipment. Players should download the campaign Players' Guide here. Starting characters get 2 Traits, including one from this guide. Character Advice: As well as the recommendations from the guide, I strongly suggest that the group include a positive energy channeler. The hooks will probably work best for those who trend towards Lawful and/or Good. The first adventure is mostly in a small town, so mounts and exotic pets will be slow starters (though they may be very useful in later chapters). Worshipers of Iomedae, Abadar, or Torag would be extremely appropriate. Gorum ,ay be problematic (half-orcs are viewed with sympathy, but the setting is a fortress town in the midst of the orc hordes).
Male Elder GM
The flyer promised "High wages for a short journey and investigation. Small risk expected." It seemed worth checking out, a little other paying work seemed available in Silverhall for people with particular skill sets. At the building specified in the notice, a representative of "Fine Woodwork of Shimmermere", Arak Sonthir, explained that an expected darkwood shipment was overdue from the village of Holver's Ferry. An agent had been sent to the village, but he was later found in the wilderness by company guards. He was suffering from some form of violent madness, and was killed by the guards as they defended themselves from his attacks. Sonthir offered you 800 gold each to travel to Holver's Ferry and attempt to recover the darkwood shipment and discover what has delayed it (and possibly what happened to the agent). Additionally, a pack mule and sufficient trail rations for a return journey were made available. A trip from Silverhall to Holver's Ferry takes about 4 or 5 days of walking through relatively safe Brevan countryside. Does anybody have anything further to ask/do in town? Assuming you all take the job, there is plenty of time for you to reveal as much as you like about yourselves on the trek.
It's not in general release yet, and I don't usually review adventure products until after I've run them, but my excitement for this product line spurred me on a little early. I'm no Endzeitgeist, but I hope people find this useful or interesting. "The Assimilation Strain" is a 1st-level adventure which serves as an optional introduction to the Legendary Planet Adventure Path. It's a visually appealing product. The art is reminiscent of pulp sf books, with an added touch of early RPG products. I like the added touches of the starscape headers and otherworldly footers, along with the planetary symbol around the page numbers. Layout and font are attractive and easy to read. I was impressed that I only noticed one typo, considering how fast this was produced to get it out for Gen Con. And the extra pdf of all of the maps and art, including player-friendly versions of the maps, is a fantastic bonus. Among my all-time favourite beginner adventures are "The Sinister Secret of Saltmarsh", "Against the Cult of the Reptile God", and "Burnt Offerings". While I don't believe "The Assimilation Strain" will supplant any of those, it's not far off. And it has a lot in common with those great adventures: a well-written investigative adventure with multiple layers of adversaries, taking place in a small town populated by three-dimensional NPC's.
The only minor flaw so far is that a map (ground floor of the manor) is absent from the original pdf and print version. It is included in the bonus map file, and I'm sure it will be put into an updated pdf. And the descriptions in the adventure are sufficient for most GM's to create an appropriate map. Well done, Legendary! I'm eagerly awaiting "To Worlds Unknown"!
Card text:
Does the second portion only refer to allies acquired via the first part, or all allies acquired during the scenario? Does it only apply to allies acquired using a check to acquire, or also allies gained through other means (ex: add a card to your hand)? My feeling is all in the scenario, and only through checks, but I thought I would confirm.
Hello.
Would it be possible to hold this order to ship with my first volume of Iron Gods (and hopefully my Character Add-On Deck)? As always, I appreciate your help.
I know it's really early, and that we haven't even started to see the expansion decks coming out yet. However, I'm pretty sure that Paizo must be pleased with the general response the PACG has received so far. And if they are planning a sequel, they will need to start very soon. And the internet is exactly the place for rampant speculation. So I was wondering what the community would like to see for a sequel. Personally, I think Jade Regent or Skull & Shackles would be leading contenders.
One thing I would like to see rules-wise is that any characters would be playable in any set, so we could use the new ones in RotR and the old ones in the new game. Speculate away!
About Nilus RomaniNilus Romani
Special Abilities:
-------------------- +4 bonus on Craft and Perform checks (Su) Gain a +4 sacred bonus on Craft and Perform checks. Absorb Blow (25 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist. Aligned Strike (Evil) (Su) Bypass certain DR when wielding deities favored weapon. Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell). Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Bonus Feat Gain bonus combat feats, and count sentinel level for fighter level pre-reqs. Clarifying Channel +5 (1/day) Grant those healed by your channel an extra save vs. charm or compulsion. Damage Reduction (5/epic) You have Damage Reduction against all except Epic attacks (weapons with a +6 bonus). Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits. Paint a small picture, compose a short poem or song, dance a scene from a ballet, or create another work of art, whispering praise to Shelyn’s beauty and grace as you do so. The art piece need be neither large nor complex, but heartfelt and made to the best of your ability. Gift the piece of art to a stranger and pay her a sincere compliment as you do so. If there are no suitable individuals around to receive the gift, leave it in an obvious place with a note praising Shelyn and asking whoever finds it to take it with your warmest wishes. Gain a +4 sacred bonus on Craft and Perform checks. Ultimate Mercy You can expend 10 uses of lay on hands to bring a single dead creature you touch back to life as a raise dead spell with a caster level equal to your paladin level. You must provide the material component for raise dead or choose to accept 1 temporary negative level; this level automatically goes away after 24 hours, never becomes a permanent negative level, and cannot be overcome in any way except by waiting for the duration to expire. Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Legendary Power (2/day) All legendary items contain a pool of power - at least two uses that recharge each day. This power is called legendary power, and it works differently than mythic power. Any creature bearing the item can expend the items uses of legendary power, whet
Nilus' Worldview:
Guardians Guardians respect life and believe there is no greater duty or higher calling than protecting the lives of innocents and those who are too vulnerable to protect themselves. These brave, unwavering individuals gladly risk life and limb in defending whoever or whatever they have vowed to protect, whether it’s a city, village, fortress wall, or even a strategic pass. They willingly sacrifice themselves to the last soul to carry out their duty, and they find their honor, valor, and glory in defense rather than in taking the battle to others. When not actively involved in protecting their charge, they spend their time teaching defensive tactics and skills to those willing to learn. If you are a guardian, you: • Protect the lives of others at your own risk. • Are motivated to protect the weak and the innocent. • Improve the tactics and defensive skills of those you aid. Code: You risk your life to protect the lives and well being of others. Mediators
Redeemers
Shelyn's Code:
Shelyn’s Paladin Code The paladins of Shelyn are peaceable promoters of art and beauty. They see the ugliness in evil, even when cloaked in the form of beauty, and their mission is to defend those who devote their lives to the creation of beauty, bring it forth themselves, and prevent the weak and foolish from being seduced by false promises. Their tenets include the following adages. • I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.
Nilus grew up in Varisia hearing about the Worldwound and its effects in the North. He traveled North with a group of idealistic knights from Magnimar. As their Bannerbearer, Nilus was responsible for keeping morale up and keeping them rallied in battle. During a skirmish with a group of cultists he was separated from his unit, the Varisian Lions he was wounded dreadfully and lingered on death's door for weeks. This Exposure to Awfulness, changed his carefree outlook on life and made him a more hardbitten crusader. With the destruction of the Kite and the invasion of Kenabres Nilus has taken a role in rallying the defenders of the city in repelling the demonic horde. Gear:
+3 Holy Cold Iron Glaive (Radiance), +2 Evil Outsider Bane Cold Iron Longsword (Rose’s Kiss) Kit - Paladin's, Potion CLW, Holy Water, Potion CSW, Potion of Lesser Restoration, Medal of Valor, Medal of Command, Red Knight's Pennon of Battle (Heroism once/day) Armor of the Pious (+2 Mithril FullPlate) (Worn) - 1/day increase enhancement bonus by +2 (swift action) - +1 lay on hands per day - +1 use of mythic power per day +2 Composite Longbow (+2STR) Belt of Mighty Constitution +2 Cloak of Resistance +1 Talisman of Pure Good Ring of Protection +5 2000GP Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
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