Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
What? It's over??? Aww. I was hoping to see what else lies within the Dwarven City. Actually, now that I think about it, I bet there will be scenarios where we get to explore the Dwarven City. Great fun game, everyone!!! A ton of thanks to all of you, especially GM Tyranius, for running it for us.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf hustles diagonally to the other edge of the bridge. With his sights still set on the 1st Enforcer, he lets his arrows fly. Hunted Shot & Flurry:
Regular Strike & Flurry:
◆ stride
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf's eyes go wide in shock as Yeet is struck down by the Aspis.
"You filthy snakes! Pick on someone your own size, cowards!!!"
Changing the target of his prey, he marks the bastard with E1 as his prey, then sends arrows flying at her face. Hunted Shot & Flurry:
+1 Comp Longbow: 1d20 + 10 - 3 ⇒ (19) + 10 - 3 = 26
Regular Strike & Flurry:
◆ hunt prey (E1)
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf tries to ignore the uncomfortable itching of the big red welts covering his skin from the swarm encounter they had earlier. With bow in hand, Brünwulf hustles up to the edge of the bluff on the humongous bridge. He marks the woman with a big "W2" on her armor as his prey. ◆stride
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Do we ever get new hero points? At a game table they're supposed to be given out every hour.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Fortitude, DC 20: 1d20 + 8 ⇒ (4) + 8 = 12 Covered in bright red welts on every inch of his exposed skin and panicking from the poison coursing through his veins, Brünwulf makes a mad dash eastward.
◆ stride/tumble through. If that's enough to tumble through spider square, will continue running into large cavern where insects came from.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
How are the Fort saves failures if the DC for all three spider venom is 16 and all my rolls were 17+, with one of them a crit? Jeez. That's powerful venom. O.o Quote:
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17 Fortitude: 1d20 + 8 ⇒ (20) + 8 = 28 Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17 Will wait to see what the outcome of those rolls are. Not sure if success is no damage.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
"Ow, ow, ow!"
Reflex: 1d20 + 11 ⇒ (1) + 11 = 12
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
GM Tyranius wrote: @Brunwulf- Yup, I had to change your taget since the cube died. Flint killed it clearing the path. Oh! Awesome! The cube splashes to the ground into a puddle of goop.
Loong runs up to quickly patch up Brünwulf's wounds.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
A long time ago, I got my wife a shirt that says "I'm with INT 4" with an arrow pointing left. She always makes sure to be at my right whenever she wears it.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
@Tyranius: Don't know how you got that Brünwulf is shooting at the spiders, but, Brünwulf is shooting at the gelatinous cube. Trying to clear a path!
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Complete surrounded by vermin, Brünwulf begins to panic. Seething in rage, his face turns bright red, the veins in his neck bulge, and steam shoots out his ears. A flash of devilish influence takes over and a blast of infernal flame envelopes the creature that last attacked him.
Again, he twists and turns to try to escape the webs.
He then darts towards the giant ooze and takes a hunted shot at it.
(Cube #4 marked as prey)
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
"Okay!!! On my way!"
"Son of a b****."
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Fortitude: 1d20 + 8 ⇒ (14) + 8 = 22
He then hears his friend call out,
Radim Vesperra wrote: Brunwulf, how are you there!?! I've lost you. Is everything under control!?! Not wanting to let his friends worry, he calls back reassuringly, his voice echoing through the cavern passageways from afar. "Uhh... E'yup! I'm fine! Everything's under control! Situation normal! Doing good! Uhh... How are you!?!"He then twists and turns to try to escape the webs.
+1 Comp Longbow: 1d20 + 10 ⇒ (17) + 10 = 27
"Yep! Doing good!" ◆Escape, ◆stride, ◆hunted shot.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf's hunted shots from last turn should have done at least 8 hp of damage to #4. More if they were crits. Brünwulf retreats, following the left wall as the passage curves northward. He stops at the entrance to a large cavern and crouches against the wall to hide. Stealth +9. (#4 marked as prey)
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
I suppose I should complete my actions. Brünwulf pulls back through the cavern passage. He marks the jelly cube as his prey, then takes two quick shots at it.
+1 Comp Longbow & map: 1d20 + 10 - 3 ⇒ (17) + 10 - 3 = 24
◆ stride
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf tries to make a run for it as the blob attempts to roll over him.
Blocked off from the rest of the group by the giant blob, he considers what to do next. He must act quickly to save his friends!
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Yeah. I read that on AoN and don't understand it whatsoever. Is Paralyzed a form of Incapacitated?
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
How does incapacitated & paralysis with these cubes work? I got a 17 on the fort save, same as Flint, he seemed to be fine after. Brünwulf lost his actions? I'm a bit confused. Edit: Oh. Wait. Flint got engulfed. I'm still a bit confused about the incapacitated, though.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
"AAAHHHH!!! It burns!!!"
Hero Point!!!
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brown arrows are Brünwulf's movement.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
"Quick! Let's make a run for it!"
◆ stride
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
"Well, it appears that would be the way to go. I have a feeling those runes may be a puzzle of sorts. Maybe opening a door somewhere or they might lower and raise the water level." Brünwulf peers around the room for anything else out of the ordinary.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
"I've been fishing hundreds of times at the river by my cabin in the woods, but, this was the first time I've gone fishin' underwater. Nope. Didn't like it. Those creatures were brutal." "Ow!"
"And many thanks to you, little lady."
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
"That soothe feels good, Olivia, but, it hasn't stopped the bleeding!" He pokes at his wound.
Bleed Damage: 1d6 ⇒ 3
Bleed Damage: 1d6 ⇒ 3
Bleed Damage: 1d6 ⇒ 6
Bleed Damage: 1d6 ⇒ 1
Bleed Damage: 1d6 ⇒ 3
"Ugh. It stopped. Finally."
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf kicks his flippers to stay in place and not sink. Losing blood, he feels very weak but must continue battling these terrible sharks.
He thrusts his longspear at the bloodthirsty shark accosting Olivia and Loong....
And thrusts again...
Flat check to stop bleed: 1d20 ⇒ 7
◆ swim to stay in place
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf swims downward and out of the tight cavern.
He thrusts his spear again,
Flat check to stop bleed: 1d20 ⇒ 10
◆ swim
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Loong Laohu wrote:
Oh, hooray. I can't wait to find out. /sarcasm.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf swims to the surface.
If soothe or healing potion doesn't stop persistent bleed...
◆ swim
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Does soothe stop persistent bleed? Can't find the rules about how to stop persistent bleed except by making a DC 15 flat check.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
I found the info. You step to avoid attacks of opportunity. You cannot step while swimming.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
How does one "withdraw without provoking an AoO" like in 1e? Is it a step? What if one is swimming? Can you still take a 5' step while swimming?
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf's eyes go wide in shock and pain after getting bit. To make matters worse, the sharks begin to frenzy.
Flat check to stop bleed: 1d20 ⇒ 11 ◆ swim
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf nods in approval as Olivia puts on the bright mermaid flippers.
Brünwulf swims along with the group, his longspear held forward as he kicks his swim fins. ------------------------------- Brünwulf takes a deep breath, then dives down towards the shark that Flint is attacking.
◆ swim
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
GM Tyranius wrote:
Ahh. I was a bit confused about access to common, uncommon, rare items. Thanks for the clarification. Purchasing a longspear for our underwater excursion.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf is going to take the free potion of lesser healing & the potion of water breathing. I was considering the Pearly White Spindle, but, it seems like healing is covered between encounters.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
"Barbed wire? Those sick bastards."
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
"The Diverse Investments condition is now in effect." I hope this means we can purchase some discounted items.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Brünwulf runs along the eastern wall and up the steps. He marks #6 as his prey and makes a hunted shot at him.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Seeing Olivia cast a spell and suddenly noticing the Aspis agents (might) relax and lower their weapons, Brünwulf waits for their next move. ◇ Delay.
Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
GM Tyranius wrote: Apologies, you came back up to head back to camp and that's when you ran into the Aspis. I mean where we are located on the current map. It looks like we're on the lower area of a split-level chamber. The aspis are on the higher level coming down the passage. Correct? I noted it on the map. |
