Jakardros Sovark

Brunwulf's page

308 posts. Organized Play character for roll4initiative.


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Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Thanks again, everyone! I hope to join you all in another game soon!

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

What? It's over??? Aww. I was hoping to see what else lies within the Dwarven City.

Actually, now that I think about it, I bet there will be scenarios where we get to explore the Dwarven City.

Great fun game, everyone!!!

A ton of thanks to all of you, especially GM Tyranius, for running it for us.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf hustles diagonally to the other edge of the bridge. With his sights still set on the 1st Enforcer, he lets his arrows fly.

Hunted Shot & Flurry:
+1 Comp Longbow: 1d20 + 10 ⇒ (3) + 10 = 13
piercing: 1d8 + 1 ⇒ (6) + 1 = 7
deadly?: 1d10 ⇒ 5
+1 Comp Longbow: 1d20 + 10 - 3 ⇒ (13) + 10 - 3 = 20
piercing: 1d8 + 1 ⇒ (3) + 1 = 4
deadly?: 1d10 ⇒ 3

Regular Strike & Flurry:
+1 Comp Longbow: 1d20 + 10 - 6 ⇒ (20) + 10 - 6 = 24
piercing: 1d8 + 1 ⇒ (3) + 1 = 4
deadly?: 1d10 ⇒ 3

◆ stride
◆ hunted shot (E1)
◆ strike (E1)

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf's eyes go wide in shock as Yeet is struck down by the Aspis.
"YEEEET!!! Nooo!!!"

"You filthy snakes! Pick on someone your own size, cowards!!!"
He snarls at the Aspis.

Changing the target of his prey, he marks the bastard with E1 as his prey, then sends arrows flying at her face.

Hunted Shot & Flurry:
+1 Comp Longbow: 1d20 + 10 ⇒ (6) + 10 = 16
piercing: 1d8 + 1 ⇒ (5) + 1 = 6

+1 Comp Longbow: 1d20 + 10 - 3 ⇒ (19) + 10 - 3 = 26
piercing: 1d8 + 1 ⇒ (7) + 1 = 8
deadly?: 1d10 ⇒ 2

Regular Strike & Flurry:
+1 Comp Longbow: 1d20 + 10 - 6 ⇒ (8) + 10 - 6 = 12
piercing: 1d8 + 1 ⇒ (2) + 1 = 3

◆ hunt prey (E1)
◆ hunted shot
◆ strike

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf tries to ignore the uncomfortable itching of the big red welts covering his skin from the swarm encounter they had earlier.

With bow in hand, Brünwulf hustles up to the edge of the bluff on the humongous bridge. He marks the woman with a big "W2" on her armor as his prey.

◆stride
◆stride
◆hunt prey

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Do we ever get new hero points? At a game table they're supposed to be given out every hour.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Fortitude, DC 20: 1d20 + 8 ⇒ (4) + 8 = 12

Covered in bright red welts on every inch of his exposed skin and panicking from the poison coursing through his veins, Brünwulf makes a mad dash eastward.
"RUUUUNNNN!!!"
He tries to barrel through the spider right next to him.
Acrobatics (Tumble Through): 1d20 + 11 ⇒ (11) + 11 = 22

◆ stride/tumble through. If that's enough to tumble through spider square, will continue running into large cavern where insects came from.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

How are the Fort saves failures if the DC for all three spider venom is 16 and all my rolls were 17+, with one of them a crit? Jeez. That's powerful venom. O.o

Quote:

#1 Fangs vs Brunwulf AC FF 16: 1d20 + 9 ⇒ (17) + 9 = 26

Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Crit for 6 + DC 16 Fort vs Spider Venom

#1 Fangs vs Brunwulf AC FF 16: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8

#2 Fangs vs Brunwulf AC FF 16: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Crit for 6 + DC 16 Fort vs Spider Venom

#2 Fangs vs Brunwulf AC FF 16: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 DC 16 Fort vs Spider Venom

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17

Fortitude: 1d20 + 8 ⇒ (20) + 8 = 28

Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17

Will wait to see what the outcome of those rolls are. Not sure if success is no damage.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

"Ow, ow, ow!"
Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
Fortitude: 1d20 + 8 ⇒ (7) + 8 = 15

Reflex: 1d20 + 11 ⇒ (1) + 11 = 12
Fortitude: 1d20 + 8 ⇒ (15) + 8 = 23

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
GM Tyranius wrote:
@Brunwulf- Yup, I had to change your taget since the cube died. Flint killed it clearing the path.

Oh! Awesome!

The cube splashes to the ground into a puddle of goop.
"Perfect timing! Thanks for clearing the way, Flint!"
With a smirk, Brünwulf points over his shoulder behind him where the sounds of large skittering and chittering vermin can be heard, getting louder as they approach.
"Uhh, we've got company, by the way."

Loong runs up to quickly patch up Brünwulf's wounds.
"A ton of thanks for the healing, but, uhh... RUUUNNN!!!"

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

A long time ago, I got my wife a shirt that says "I'm with INT 4" with an arrow pointing left. She always makes sure to be at my right whenever she wears it.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

@Tyranius: Don't know how you got that Brünwulf is shooting at the spiders, but, Brünwulf is shooting at the gelatinous cube. Trying to clear a path!

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

@Loong: Like my Infernal Detonation? Always forgot, until now!

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Complete surrounded by vermin, Brünwulf begins to panic. Seething in rage, his face turns bright red, the veins in his neck bulge, and steam shoots out his ears. A flash of devilish influence takes over and a blast of infernal flame envelopes the creature that last attacked him.
"Burn in hell, vermin!"
Infernal Detonation: 1d6 + 3 ⇒ (1) + 3 = 4
DC 19 basic reflex save.
Brünwulf cringes in disappointment as the blast of flame is just a spark.

Again, he twists and turns to try to escape the webs.
Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18

He then darts towards the giant ooze and takes a hunted shot at it.
+1 Comp Longbow: 1d20 + 10 ⇒ (5) + 10 = 15
piercing: 1d8 + 1 ⇒ (7) + 1 = 8
+1 Comp Longbow & map: 1d20 + 10 - 3 ⇒ (7) + 10 - 3 = 14
piercing: 1d8 + 1 ⇒ (4) + 1 = 5

(Cube #4 marked as prey)
↺ Inf. Detonation
◆ escape
◆ stride
◆ hunted shot

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

"Okay!!! On my way!"
Brünwulf calls back as he glances behind him at the spiders then back at the oozey cube in front of him.

"Son of a b****."
He grumbles, annoyed by the predicament he got himself into, as he stands his ground.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Fortitude: 1d20 + 8 ⇒ (14) + 8 = 22
"Ow! Crap! Son of a..."
Brünwulf gets stuck in webs, then bit by a big spider, but tries to remain calm. He feels like a complete jackass for getting separated from the group.
"Good going, jackass. You know better than to split the party."
He chides himself.

He then hears his friend call out,

Radim Vesperra wrote:
Brunwulf, how are you there!?! I've lost you. Is everything under control!?!

Not wanting to let his friends worry, he calls back reassuringly, his voice echoing through the cavern passageways from afar.

"Uhh... E'yup! I'm fine! Everything's under control! Situation normal! Doing good! Uhh... How are you!?!"

He then twists and turns to try to escape the webs.
Acrobatics: 1d20 + 11 ⇒ (11) + 11 = 22
Escaping, he darts southward and takes a hunted shot at the big jelly.

+1 Comp Longbow: 1d20 + 10 ⇒ (17) + 10 = 27
piercing: 1d8 + 1 ⇒ (6) + 1 = 7
+1 Comp Longbow & map: 1d20 + 10 - 3 ⇒ (20) + 10 - 3 = 27
piercing: 1d8 + 1 ⇒ (3) + 1 = 4

"Yep! Doing good!"

◆Escape, ◆stride, ◆hunted shot.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf's hunted shots from last turn should have done at least 8 hp of damage to #4. More if they were crits.

Brünwulf retreats, following the left wall as the passage curves northward. He stops at the entrance to a large cavern and crouches against the wall to hide.

Stealth +9.

(#4 marked as prey)
◆ stride
◆ stride
◆ hide

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

I suppose I should complete my actions.

Brünwulf pulls back through the cavern passage. He marks the jelly cube as his prey, then takes two quick shots at it.
"Stay back, you... you... whatever you are!"
+1 Comp Longbow: 1d20 + 10 ⇒ (16) + 10 = 26
piercing: 1d8 + 1 ⇒ (5) + 1 = 6
deadly?: 1d10 ⇒ 10

+1 Comp Longbow & map: 1d20 + 10 - 3 ⇒ (17) + 10 - 3 = 24
piercing: 1d8 + 1 ⇒ (1) + 1 = 2
deadly?: 1d10 ⇒ 8

◆ stride
◆ hunt prey
◆ hunted shot

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf tries to make a run for it as the blob attempts to roll over him.
Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
"Whew!"
He hops back just in time.

Blocked off from the rest of the group by the giant blob, he considers what to do next. He must act quickly to save his friends!

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Yeah. I read that on AoN and don't understand it whatsoever.

Is Paralyzed a form of Incapacitated?

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

How does incapacitated & paralysis with these cubes work? I got a 17 on the fort save, same as Flint, he seemed to be fine after. Brünwulf lost his actions? I'm a bit confused.

Edit: Oh. Wait. Flint got engulfed. I'm still a bit confused about the incapacitated, though.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

"AAAHHHH!!! It burns!!!"
Brünwulf howls as he gets an acidic pseudopod in the face.
Fortitude & Insp. Def.: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11

Hero Point!!!
Fortitude & Insp. Def.: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brown arrows are Brünwulf's movement.
@Loong: you can freely move through allies' squares. You can get a bit of extra movement by going through Yeet rather than taking the diagonals around her.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

"Quick! Let's make a run for it!"
Brünwulf shouts as he darts around the first jelly cube and continues east past the second one.
He turns to fire an arrow into the cube with 4 skulls floating in it.
+1 Comp Longbow & volley: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
piercing: 1d8 + 1 ⇒ (5) + 1 = 6
deadly?: 1d10 ⇒ 5

◆ stride
◆ stride
◆ strike

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

"Caravan Route."

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

"Well, it appears that would be the way to go. I have a feeling those runes may be a puzzle of sorts. Maybe opening a door somewhere or they might lower and raise the water level."

Brünwulf peers around the room for anything else out of the ordinary.
Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

"I've been fishing hundreds of times at the river by my cabin in the woods, but, this was the first time I've gone fishin' underwater. Nope. Didn't like it. Those creatures were brutal."

"Ow!"
Brünwulf winces for a moment as Loong pulls on the thread to tighten a stitch in his wound. Loong then applies an herbal salve.
"You're a good man, Loong. I greatly appreciate the healing. After all of this is over, if we make it out alive, you'll have to show me your healing techniques and remedies so that I can learn a few of them."

"And many thanks to you, little lady."
He nods at Olivia with a smile of appreciation.
"If it wasn't for you casting that healing spell, I'd have been a goner."

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

"That soothe feels good, Olivia, but, it hasn't stopped the bleeding!"

He pokes at his wound.
"Ouch!"
Bleed Damage: 1d6 ⇒ 4
Flat check to stop bleed: 1d20 ⇒ 2

Bleed Damage: 1d6 ⇒ 3
Flat check to stop bleed: 1d20 ⇒ 1
"ouch! I think I have hemophilia!"

Bleed Damage: 1d6 ⇒ 3
Flat check to stop bleed: 1d20 ⇒ 14

Bleed Damage: 1d6 ⇒ 6
Flat check to stop bleed: 1d20 ⇒ 4

Bleed Damage: 1d6 ⇒ 1
Flat check to stop bleed: 1d20 ⇒ 11
"Oh my god. I'm going to die."
Brünwulf's eyes go wide in panic.

Bleed Damage: 1d6 ⇒ 3
Flat check to stop bleed: 1d20 ⇒ 15

"Ugh. It stopped. Finally."
Brünwulf presses on the wound and sighs in relief.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf gives a thumbs up and a big grin to Flint.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf kicks his flippers to stay in place and not sink. Losing blood, he feels very weak but must continue battling these terrible sharks.
Athletics: 1d20 + 6 ⇒ (1) + 6 = 7
Annnd, he probably sinks.

He thrusts his longspear at the bloodthirsty shark accosting Olivia and Loong....
Longspear & IC: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
piercing & IC: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

And thrusts again...
Longspear, map, & IC: 1d20 + 9 + 1 - 3 ⇒ (15) + 9 + 1 - 3 = 22
piercing & IC: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Flat check to stop bleed: 1d20 ⇒ 7
Annnd, he's probably dying.

◆ swim to stay in place
◆ strike
◆ strike

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf swims downward and out of the tight cavern.
Athletics: 1d20 + 6 ⇒ (17) + 6 = 23
He thrusts his longspear at the bloodthirsty shark accosting Olivia and Loong.
Longspear & IC: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
piercing & IC: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

He thrusts his spear again,
Longspear, map, & IC: 1d20 + 9 + 1 - 3 ⇒ (7) + 9 + 1 - 3 = 14
piercing & IC: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Flat check to stop bleed: 1d20 ⇒ 10
The water sure is making it difficult for his wounds to stop bleeding.

◆ swim
◆ strike
◆ strike

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
Loong Laohu wrote:
GM Tyranius wrote:
Tiger has the right of it. Persistent Bleed is nasty. Especially when one of the ways to get rid of it is healing to full
It gets even nastier when you're either Dying or close to Dying...

Oh, hooray. I can't wait to find out.

/sarcasm.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf swims to the surface.
Athletics: 1d20 + 6 ⇒ (18) + 6 = 24
He pulls his complimentary potion of lesser healing from his pocket, and with his head above the surface of the water, he chugs the contents of the vial.
Healing: 2d8 + 5 ⇒ (2, 1) + 5 = 8
"Mmm. Pepperminty."

If soothe or healing potion doesn't stop persistent bleed...
Flat check to stop bleed: 1d20 ⇒ 5
Really!?! What's up with the terrible rolls?

◆ swim
◆ get potion
◆ drink potion

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Does soothe stop persistent bleed? Can't find the rules about how to stop persistent bleed except by making a DC 15 flat check.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Can't drink a potion of healing underwater, though.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Is there a pocket of air between the water and ceiling above Brünwulf?

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

I found the info. You step to avoid attacks of opportunity. You cannot step while swimming.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

How does one "withdraw without provoking an AoO" like in 1e? Is it a step? What if one is swimming? Can you still take a 5' step while swimming?

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf's eyes go wide in shock and pain after getting bit. To make matters worse, the sharks begin to frenzy.
Will:: 1d20 + 9 ⇒ (10) + 9 = 19
Athletics to swim: 1d20 + 6 ⇒ (4) + 6 = 10
He tries to swim again.
Athletics to swim: 1d20 + 6 ⇒ (20) + 6 = 26
He paddles back into a small chamber and attacks the #3 shark with his longspear.
Longspear: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
piercing: 1d8 + 1 ⇒ (1) + 1 = 2

Flat check to stop bleed: 1d20 ⇒ 11

◆ swim
◆ swim
◆ strike

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf nods in approval as Olivia puts on the bright mermaid flippers.
"They look much better on you then they would on me."
He says with a small chuckle.
He chugs the potion of water breathing and drops into the water.
"Wooo! C-c-c-cold!"

Brünwulf swims along with the group, his longspear held forward as he kicks his swim fins.

-------------------------------

Brünwulf takes a deep breath, then dives down towards the shark that Flint is attacking.
Athletics to swim: 1d20 + 6 ⇒ (8) + 6 = 14
He marks the shark as his prey, then jabs it with his spear.
Longspear: 1d20 + 9 ⇒ (10) + 9 = 19
piercing: 1d8 + 1 ⇒ (7) + 1 = 8

◆ swim
◆ hunt prey
◆ strike (w/reach)

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
GM Tyranius wrote:

While all PFS members have access to the item it doesn't change the rarity of an item. They are still uncommon or rare items. Access just means you have access to purchase those uncommon and rare items now.

Unfortunatly these vendors are only still selling common equipment so while you have access to uncommon items it isn't being sold here atm and will need to be purchased after the scenario.

Ahh. I was a bit confused about access to common, uncommon, rare items. Thanks for the clarification.

Purchasing a longspear for our underwater excursion.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf is going to take the free potion of lesser healing & the potion of water breathing.

I was considering the Pearly White Spindle, but, it seems like healing is covered between encounters.
Also, it says it's available to all "members of the Pathfinder Society". That would mean it's a "common" item for our PCs.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

"Barbed wire? Those sick bastards."
Brünwulf scowls as he shakes his head.
"We should'a killed all o' them Snakes earlier."

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

I'll have to wait till I get home from work to make purchases for Brünwulf.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Ohhh. Awesome.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

"The Diverse Investments condition is now in effect."

I hope this means we can purchase some discounted items.
There are a couple items I would like to purchase.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf runs along the eastern wall and up the steps. He marks #6 as his prey and makes a hunted shot at him.
+1 Comp Longbow: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
piercing: 1d8 + 1 ⇒ (7) + 1 = 8
deadly?: 1d10 ⇒ 2
+1 Comp Longbow, map: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
piercing: 1d8 + 1 ⇒ (6) + 1 = 7

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Seeing Olivia cast a spell and suddenly noticing the Aspis agents (might) relax and lower their weapons, Brünwulf waits for their next move.

◇ Delay.

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---
GM Tyranius wrote:
Apologies, you came back up to head back to camp and that's when you ran into the Aspis.

I mean where we are located on the current map. It looks like we're on the lower area of a split-level chamber. The aspis are on the higher level coming down the passage. Correct?

I noted it on the map.