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![]() Britta:
It's still technically Magic Missile, but a Shield Spell would almost definitely still work for this. An obvious oversight, or perhaps a feature? Liliya easily catches the debris while it falls past her, before flying up to the rest of the party to show them. With it in hand, the specialists can get a better look at it. Which, not a lot at first glance is visibly apparent from what you originally saw. It's a metal tube welded shut at the bottom, with the rotor at the top being set up so that the mechanism was also inside the tube. To get a better look at how it worked, it'd require the use of magic... or simply cracking it open. ![]()
![]() Caster Level Check: 1d20 ⇒ 2 Liliya shoots the magic missile as it flies, but her bullet has little effect on it as it goes. It hits Gathroc... and proceeds to fail against his natural magic resistance, bouncing off his armor. The spell effect ceases, and the small machine proceeds to start falling down towards the scrap heaps below. Britta: She gets the feeling a fairly powerful spellcaster produced that, especially since it's not a normal spell. It seems like the creator of that altered a magic missile spell, causing it to take the form of a single large missile instead of the usual multiple small ones. A relatively minor change, but it takes an experienced hand to be able to alter a spell in such a way. ![]()
![]() Rahlmuut's slow flight over is outpaced by Gathroc's rapid advance straight towards the nearest mechanism. Spaced roughly sixty feet apart on average, its effects become very clear as soon as Gathroc gets within that sixty feet. The cylinder glows a bright blue, the propellers stopping as it proceeds to shoot at the undead. Anyone even remotely familiar with magic can instantly tell what just happened. It turned itself into a Magic Missile, a very large one, that was targeting Gathroc. Anyone got a way to block a Magic Missile, and can use it on Gathroc in the span of a single standard action? If not, he takes this much damage. Massive Magic Missile: 5d6 + 10 ⇒ (1, 2, 3, 6, 1) + 10 = 23 ![]()
![]() The image of the tiny winged demon appears, and flys over towards the flying machine. It gets closer and closer, yet nothing happens. Until eventually it just straight up touches one of the machines, with absolutely nothing happening. Which creates more questions as to what these things do, and how exactly they work. All that can be said, there isn't going to be an easy way out it seems. ![]()
![]() Sorry about forgetting Britta, but with the +15 advantage Radamare had over you she'd have still spotted it first. I'll keep it in mind all the same though! Radamare's Knowledge Planes: 1d20 + 21 ⇒ (3) + 21 = 24 The party halts, Rahlmaat slowly spiraling towards the ground while they discuss what exactly these things might be. One thing is pretty easy to figure out, a common facet of demonic culture that almost everyone there is familiar with. Weaker demons tend to be far cruder than stronger ones, but still, usually want to dominate and control. Graffiti and crude art, either a self-portrait or a symbol representing them tend to be used to mark territory or items they own. Inspection from a distance for a couple of moments allows Britta and Radamare to identify it as a depiction of a Quasit. No deeper meaning beyond a mark of ownership. Britta's Combined Knowledges:
Britta has come across a single text, a singular book ages ago. This book bore a similar image to what decorates these devices. This book, a Treatise on Recycling in Engineering didn't have a listed author. It apparently had been translated from Abyssal, and not particularly well. Apparently, a lot of slang was used and it was next to impossible to translate most of it properly. Still, the book had a lot of interesting information on how to utilize unused objects and bits in bizarre and creative ways. Most of which weren't particularly safe. The vast engineering knowledge present comes together from the party's efforts, revealing... A lot, but also not a lot. One thing is obvious, the object has to be magical as well mechanical. The device is too small to power itself for any real length of time unless it had a magical fuel source. It'd definitely be light enough to be mobile, assuming this is a sort of standby mode. No obvious signs of weaponry or even sensors, though at least some of the interior has to be dedicated to the mechanism moving the propellers. It could be possible to search the area below as Liliya looks down. Depending on how intact any wreckage is, it could be easy... or it could be very difficult. Considering it would have landed in a giant pile of junk, or the acid river. ![]()
![]() Between Liliya and Britta's combined thinking power, they're able to figure out a relatively safe route. One that circumvents the rust monster hive, and keeps the party from becoming too noticeable by flying over the ridgelines. There are spots where the ridgelines dip, usually due to particular pieces of debris. These form natural passes which the two navigators figure they can use to get to the center while avoiding detection. With that settled, the party set themselves up as best they can. Either riding upon the massive back of Rahlmaat, or flying under their own power. Taking into the air, they begin working their way through the mountainous piles of garbage and rust. Occasionally something would shift in the piles below them, but it was hard to tell if it was because of a creature or the constant erosion. What was less difficult to identify was the occasional breaching of something in the acid rivers. Things lived in there, something with scales that vanished just as quickly as they disappeared. As they got closer to the center, the spires become more obvious. They do resemble fingers as if some great hand was raising from the ground to shovel more into its greedy maw. However, that's not the most interesting thing that gets spotted. It takes a while to notice it through the acid rain, but eventually, Radamare would notice it. Hovering in the air about ninety feet from the party is a strange little device. With a set of rusted metal propellers on the top, it doesn't look like it really should be able to resist the rain. On the bottom of it is a simple small cylinder of metal, equally as rusted. Painted onto the cylinder is a worn image, a crudely drawn image of a demonic face with its tongue sticking out. As Radamare squints into the rain, she's able to notice more in the distance. A field of these tiny flying creations. ![]()
![]() Rahlmaat:
You remember the general layout of the realm, which is considered odd by many. The entire thing vaguely resembles a series of river valleys, created out of the trash piles. The ridgelines and acid rivers all head slowly spiral downhill towards the center of the realm, a massive lake upon which a trash gyre spins. Upon this massive island of garbage, is the Palace. The party all finds positions on the junk pile, as the platform gives way and goes tumbling down the pile. It splashes into the river below, sizzling away as the group discusses among themselves the next course of action. The decision to scout ahead is made, and Liliya vanishes, weaving in between the heavier waves of the rain as she heads out to scout. The first thing she notices from her airborne position is some movement from one of the piles further down the valley. Scuttering around and occasionally taking to the air like cockroaches are creatures she's able to vaguely recognize as Rust Monsters. Many, many Rust Monsters, seemingly an entire colony of the things having built a hive in one of the piles. A place to likely avoid. She continues on and doesn't reach the end of the valley after six minutes. Probably around eight miles traveled, leaving the only option be to go up over the top and peek. Flying upwards and remaining hidden, Lilyashina reaches a point where she's able to see over the top of the ridgeline. In the distance, over the tops of the other ridgelines, she can spot a series of crooked towers at what she can guess is the center of the plane. As to the actual distance, Liliya cannot tell. The perspective simply warps it too much for her to figure it out. ![]()
![]() Three River’s Convergence Letter:
In the morning after sending the letter, one has arrived in return for Britta. The Great Wurm is thankful you choose to keep the old dragon up to date in this grave matter. He actually does have some information regarding the issue of the Akashic Record seemingly not having the information. When he was a younger and more curious dragon, he used that exact same spell to try and find out what lay beyond the Outer Sphere. He got no answer, as the Akashic Record only has information of what lies within the Sphere. Caution young one, for you may be getting in over your head. Liliyashanina:
There are a few other Shulsaga’s already there at the training grounds, and just stare incredulously at Liliya as she goes about her little show. Eventually, one huntress seems to get fed up and proceeds to try and take the demoness on at her own game. Mounting her disk, she flies up and engages in a flying dance, firing her bow left and right as she goes as well.
Fly: 1d20 + 25 + 2 ⇒ (15) + 25 + 2 = 42
She completely outclasses Liliyashina in terms of her flying abilities, but the succubus is of course the better dancer. By the time it's over, Liliya’s managed to get the respect of the Shulsaga’s at the training grounds. Rahlmaat’s Flash of Omniscience:
Failure Chance: 1d100 ⇒ 61 DC = 10 Rahlmaat’s ancient mind contains within it many riddles and secrets. Bits of lore long lost to many, collected over the centuries. One such bit of lore she gathered in her earliest years. Taken directly from the mouth of a particularly chatty Quasit, he spoke as if he had directly served Xar-Azmak. The Lord of Rust could corrupt and destroy most metals just by a touch, but sometimes he encountered things even he couldn’t easily destroy. Holy Artifacts would require more effort, and to destroy them he would use a foul stomach acid. Where he got it was unknown, only that it was from within his palace. The Quasit also guessed it was tied to Quipploths, what with their whole “We’re essentially just living organs” appearance.
The group gathers, ready to travel into the depths of the Abyss. Blessings and spells are handed out, information is exchanged and plans set in motion. With the secrets Rahlmaat is privy to, the group’s able to narrow their starting search point to Xar-Azmak’s palace in Vlorus. As the final preparations are made and the party is ready, Radamare casts her spell. The white light engulfs the party, sending them spiralling through everything for a moment before spitting them out in the Abyss. Distance from Target: 1d100 ⇒ 36 Standing on a platform constructed of pitted, rusted metal, they can look around at their immediate surroundings. Great mounds of debris block line of sight in most directions, except for a strange valley made between the two of them. Far below is a river of a king, a bubbling green and brown mixture, sizzling away and slowly melting the great piles down to a disgusting sludge. High above, rifts in the red stone cavern roof allow chunks of further garbage and debris to fall into the domain. A faint rain of green casts everything in an odd light, the way it sizzles lets the party know it is an acid rain. Every round, the Acid Rain does 1d6 Acid Damage. Not an issue for everyone, but for some. While some would want to deal with that, everyone recognizes something. The platform groans, and they all know instantly that it will very shortly collapse under their collective weight. What is everyone going to do? Fly? Climb the great junk piles? Teleport? Anything to avoid falling into the acidic river below, surely. Everyone’s got 1 action to get off the platform before it collapses. It’s a 20 circular platform. ![]()
![]() Qualshikim stared down at Liliya as she made that offer, his lip slowly curling upwards at the thought. He was about to respond verbally when his head whips to stare over at Britta, an incredulous expression coming over his features. Several more moments pass before he sighs and rubs his forehead. Glaring back down to Liliya, he gives a simple response. ”No, I don’t think the order has time to waste in such an endeavor. If you all are done, I’d rather get back to my work. Done? Good. I wish Lady Shamira and Lord Korada pleasant travels.” With that minimum of courtesy, he very obviously casts Dimension Door, exiting out of the building and leaving you all alone. Lord Korada sighs, even as Shamira lets out a laugh. He looks at the party and shrugs. ”Qualshikim isn’t exactly the most… personable individual out there. Add in the stress this has been causing him as one of the few people capable of sealing Planar Rifts, and it’s expected for him to be rather busy. Well, it doesn't matter. My estate’s easy to find, simply go to the forest and look for the lotus flowers.” ”I can’t exactly leave the Midnight Isles alone for too long, and Lord Korada has a lot of work as Nirvana’s Emissary. You’ll be on your own from now on, but you know where to find us. Ciao~” With a dainty little wave of the hand from Shamira and a more solid wave from Korada, they vanish with castings of Plane Shift. Now alone, the party is free to climb into the carriage Britta summoned and go search the city along the way to Xinalata. Ears of the City:
Liliya is momentarily overwhelmed by the stream of consciousness flowing into her head. It is a Metropolis after all, home to over ten thousand individuals. Focusing her attention on the primary topic of interest, she easily begins to get a solid idea of the situation. Even in the Astral Plane, the Quipploth menace has been felt. It’s usually relatively rare for a Planar Rift to the Abyss to open up in the Astral Plane. Recently, it seems every time one is closed, another one opens up to spill Quipploth into the plane. Some target the River of Souls, others seem to target nascent demi-planes. A few just seem to be trying to consume as much of the silvery matter of the plane as possible. On the way through the city to the library, Britta does in fact spot a magic shop. Multiple in fact. It seems Yulgamot’s status as a neutral city in the grand planar scheme attracted a certain type of outsider. Mercanes, having set shops they return to in the city when not traveling in search of deals. The first one she finds with the large blue outsider actually there and not traveling is stocked to the brim with various magical wares. The jolly giant either has got it, or knows someone in the city who’s got it. He also knows about the spells Britta asks about, but is more than happy to lend her a quicken spell rod to cast it. Saves him from hiring a wizard in the city.
Commune with Texts:
With the casting of the spell, Britta finds herself going down a deep rabbit hole of information. There aren’t that many books in the library that can speak specifically about Quipploth, but each is interesting in of itself. Written primarily by members of the Order, you’ve got various accounts. One of a Demiplane that was seemingly created from the thoughts of a Quipploth Cult that is essentially just a giant stomach of bile and acid. One of a time when it was believed that Isph-Aun-Vuln was in the city, causing a terror spree before being cast out. Finally, arguably the most interesting, a tale of when a great beast seemingly bored through the planes itself and into the Astral Plane. An eighty foot worm with a maw of countless teeth, four razor sharp scythe limbs, and a stinger tail. It would move with surprising agility, burrowing portals into existence to strike before vanishing again. It was eventually caught with a paralysis spell and slain. The hunter theorized that it was a quipploth, but wasn’t sure.
Just a +3 to rolls on Quipploths. These planes checks are for Britta’s Communion with Texts. Knowledge Planes DC 30:
The description of the beast is something Britta recognizes. A Wrackworm, an incredibly rare and incredibly dangerous type of outsider. These giant worms burrow through reality itself, and their coming to a world can be considered apocalyptic. Knowledge Planes DC 40:
It is confirmed through various means that these beings actually come from one of the hardest places to reach in all of the planes. The Dead Vault, where Rovagug resides. It is believed that the shaking of the God of Destruction sends the beasts flying into the outer shell of the plane, where they chew their way free. Knowledge Planes DC 50:
Some planar scholars believe they aren’t actually chewing in random patterns. They believe their destruction is in a deliberate pattern, intent on bringing about the destruction of reality that Rovagug can’t from his prison. Akashic Communion: Britta casts the spell, sitting in her room as she concentrates. The spell finishes, and… for several moments she gets nothing. There’s the connection to the Record, but it shows her nothing. No experiences, no nothing. Never before has she experienced the record itself lag. Then it suddenly begins, but all you get are horrific visions of the most disgusting depths of the Abyss. Glistening red flesh halls, lakes of thick acidic bile, a realm most like the Quipploth’s who are in untold numbers. All climbing higher and higher. ![]()
![]() Qualshikim stares down at the Liliya, a slight curl to his lips and wrinkling of his nose showing his disdain for her. He looks over to Britta and the expression fades, as he just nods. "Outsiders are rarely allowed, but in this instance, an exception shall be made. The Libraries of Xinalata shall be opened to you all with supervision. Do not abuse this privilege. The shops are always allowed to outsiders, so you all are free to find them and browse as you see fit." "You'll be staying at Lord Korada's estate in the city." The mentioned Empyreal Lord gives another smile and waves at that. "If you all wish to train before leaving, the training grounds will be made available to you. They're located behind Xinalata in the forest. Please try to not cause too much damage. I would rather not have to reattach chunks of rock." Knowledge Planes 30:
Xinalata is the name for the giant domed structure at the center of the city, occupying almost a third of the space. Knowledge Planes 50: It is what truly gives the city the name the "Calendar Stone", housing an incredibly important planar rift in the center. It is this rift that provides the planetoid its facet of having flowing time in the timeless expanse of the astral plane. This rift is of course defended at all times by an order of warrior Shulsagas, as well as an insane amount of magical defenses. ![]()
![]() Britta Karan wrote: GM: Can we get a description of the town around us? What is the location architecture like? Construction of the city? How far away is the place we are staying? What kind of location is it? Tavern? Apartments? Can you explain many of the odd sights we are seeing as we look around upon coming out of this room? All of these are details Britta will wishes to know. Also, there are numerous downtime spells she is starting to prepare now that they are concluding the meeting. Can I also put in mind and potentially give rough descriptions of potential businesses I see along the way? One of her desires is to go into a store and bless it, primarily magic shops that don't have knowledge of the... The first post gave hints of it, but the city has a unique architecture in comparison to the rest of the planes. It resembles at a glance if someone took the high-tech parts of Numeria, and mixed them with organic stone shapes. Everything is made of this same blue stone however, likely what the planetoid the city is built on is made of. The city itself is actually very small in terms of width, making up for it with height. The most populous residents, the Shulsagas who built the city, can all magically fly and thus build tall skyscraper-like structures. At the least, the streets at the very bottom don't have any gaps or anything. It's technically entirely possible to navigate the city by foot, just will take a while thanks to all the stairs. You are all floating on a giant rock in the Astral Plane. The rock has some grassy areas on it actually, with EXCESSIVELY tall and narrow trees growing on it. ![]()
![]() ”That is indeed, the a tuning key for that realm.” It was a simple question for Shamira to answer. A small sigh escaped her as Radamare asked the question of how quickly they must act. ”That’s a question I don’t fully know the answer to… The other Demon Lords have been tight on how well their defenses have been holding up. Likely out of fear of betrayal, not that I blame them. By my best estimations, you have a year or so to get this done, but that may change quickly.” ”And on the topic of accommodations.” Korada stepped in there, flashing a smile to the haughty and imperious looking Shulsaga floating above the room. ”Qualshikim here has made arrangements for you all to stay at least a week in the city. As long as you all don’t cause trouble, you’ll be undisturbed by the resident Shulsaga. Of course you all wouldn’t cause trouble, it’d be ridiculous for you to cause trouble.” Shamira gave Gathroc a slightly odd look as he mentioned making a planar fortress in Vlorus. ”I suppose so. If you don’t mind making your fortress out of scrap that’s been sitting in abyss juice for around a couple thousand years.” Her eyes stayed on Gathroc, even as she spoke telepathically to Liliya. Liliya: Please make sure that the Hellknight doesn’t make a foothold for Asmodeus in Vlorus. I rather not have to deal with the other Demon Lords getting angry at me over it. ![]()
![]() "Well, now that's out of the way." Shamira started, looking at everyone present. "We'll get started on the proper mission details. The first of which, is where you all will begin your journey. Which sadly will not be the Midnight Isles. Several possibilities have been considered as to a starting location. Ahvoth-Kor, Ishiar, the Undersump, and the Spiral Path all contain paths down far enough... but they're all under assault. The Rasping Rifts, once Deskari's domain, has simply already fallen. The same goes for Rankarrus, and many other realms that lacked a Demon Lord's presence..." She gives a moment of dramatic pause, before continuing. Pulling a Plane Shift tuning rod and placing it down onto the table. "However, there is one realm that hasn't been taken over. One that frankly, just hasn't been really touched at all. Vlorus. Once the realm of the late Demon Lord Xar-Azmal, the "Lord of Rust, Sin, and Steel"." She flexes her fingers to show her irreverence for the dead deity. "The entire realm is one massive scrap heap. It's also relatively low in terms of the various Abyssal Realms, and no one has even attempted to claim it. With luck, it's got its own rift or a rift close to it that has not been discovered." With that finished, she looked over at Rahlmuut and frowned. "Divination has been... odd. It's not consistent. Some spells work at some points then fail. It's seemingly random. If I had to hazard a guess, there are not any specific spells being used. Rather, the Abyss itself is... buckling under the sheer weight. This brings up the topic of the Abyss favoring the Qlippoth... We don't know. No Qlippoth's have spawned in the upper reaches, but we haven't gotten a good look at Yad Iagnoth or the deeper realms to confirm or deny if they're now producing Qlippoth." ![]()
![]() At his mention, Lord Korada just gives Gathroc a smile and a wave. As if stating yes, he existed, and yes, he'd enforce the oath. Though considering his peaceful ways, his method of enforcing said oath would likely be extremely odd. Probably involve a lot of nagging, perhaps some pranks, who knows exactly what the Lord of the Open Hand would do if you disappointed him. ![]()
![]() Gathroc d'Shraen wrote:
I just check the "Campaigns" tab on my account, so I never have the issue of what the chat's labeled. Didn't think it'd be an issue at all really. ![]()
![]() Shamira gives Rahlmaat a slightly mischievous smile, recognizing what she wanted. But not giving it yet, as Korada needed to step forward and begin his explanation of what a Blood Oath is. Clasping his hands behind his back, he put a slightly humorous scholarly tone to his voice before speaking. "But of course dear. A blood oath is what it sounds like at first glance. An agreement made in the name of an entity more powerful than oneself. The entity in question has to care about the said oath, as it serves as the adjudicator for it." "Infernal contracts are an example of a Blood Oath being misused. Usually putting it in the name of multiple entities is done to prevent any dishonest behavior, but devils don't do that. The action of taking a blood oath in of itself does not taint someone's soul, though it's a slightly lawful action due to its very nature. However, due to the fact that multiple chaotic entities are taking part, everything would balance out." His eyes turned to Britta, and he spoke again. "Furthermore, if it'll make you feel more comfortable, I can get you records of several different people who went through similar circumstances. In the history of the planes, there have been instances where good and evil have had to align for some greater goal. The Boneyard understands extreme circumstances, and as long as you aren't performing evil actions, your soul will be fine. You shine far too bright for the passive corruption of the Abyss to touch either way." Shamira decided to chime in as Korada stopped speaking. "Also, just a reminder of the actual stakes. If this doesn't stop, these qlippoth may overwhelm the entirety of the Abyss. And start spilling out into the rest of the planes. While this actually isn't as big of an issue as you might think, as they don't have any proper deities of their own to bolster their numbers... They may make it to the Material Plane, and Golarion. Where they DO have a diety trapped within the world. And I don't think any of us want the apocalypse coming around." "As for details on the plan to get you down there, those will wait till after everyone's in agreement. I rather not share this with anyone who's not going to be going down there." ![]()
![]() Liliya:
I can tell you've already seemingly begun. Keep at it, I rather not have things go sour because the goodie goodie two shoes get unnerved by your presence. Though it seems like the Sphinx is already growing frustrated with them. "Well, lots of lovely talk and discussion." Korada chimes in with a smile, looking between Rahlmaat and Radamare for a few moments before speaking again. "Considering well, I'm not privy to the entire extent of the damage the Quipploth have managed... I'll leave the discussion of the threat to Shamira. I can attest that her words are true, however, due to the fact that I have been to the Abyss and seen how genuinely concerned many of the most powerful demons seem to be." Gesturing to Shamira, she gave a nod and let out a small sigh. Her tail came from where it had been under her dress, carrying with it a scroll. Accepting it, it's hard to tell what exactly it's made from besides that it's some kind of leather. With transmutation and divination magic coming off of it. Placing it down, she rolled it out, stretching past what it should. It seems like a map, a map of the Abyss itself, a twisting labyrinth of caves and rifts marking the shell of the plane themselves. With trailing off tunnels leading further out. "I'll start off with the simplest bit of information... We have no clue how this is happening!" She started off with a cheery tone, despite the fact that the subject was not a good one. "As far as anyone is concerned, this should be impossible. The Abyss hasn't produced new Qlippoths since the first Demon was produced. The only way they get made is when someone directly makes them, and there's no way anyone, even say Yamasoth, could directly make this any. Yamasoth's been a menace this entire time, but he's not responsible." One finger jabbed down, at the tunnels trailing off into nothingness. "They're coming from below. Most quipploth hide in the absolute depths of the Abyss, but we always assumed there was only a finite supply left. That cannot be the case, considering if there were this many during the first war, they'd have beaten us. Something has to have changed, deep in the depths of the Abyss itself. There are some running theories as to what, ranging from something creating a stable path to the theorized outer shell of the Outer Planes, to some long-forgotten god waking up." Bringing her finger up, she pointed it to everyone in the group. "This is where you all come in. To put it bluntly, you're strong, but not too strong. Sure each one of you is notable, but in terms of true planar power, you're not at the point where people can just... sense you over great distances. That's the reason why you're being sent. Anyone too powerful would attack Qipploth in droves, and not be able to get deep enough to figure out the source. If it's possible to close the source, then great. If not, well, a plane shift should be able to get you back with the information so we can get a new plan going." Straightening up and flicking a bit of hair over her shoulder, she looked at everyone in turn before speaking. ![]()
![]() Silvery eddies swirl about the vast empty space of the Astral Plane. The call of massive Astral Leviathans echo out as they approach and leave the city of Yulgamot, the Calendar Stone. One of the few safe harbors in the endless expanse of timeless nothingness, its neutrality and location serve an important purpose now. It serves as the perfect location for a gathering of various outsiders. And so in one of the city’s great halls of blue stone, the meeting shall take place. A conflux of many different people, in the face of a great threat. In this great hall, at a table of stone seemingly grown from the floor, heroes and villains were brought together. Six in number, they came either by their own accord or requests of others. Some to aid the greater good, some because they were asked to, some simply because they thought it’d be fun. All the same, the group of unlikely allies were brought together, and watched over by the watchful eyes of one of the city’s greatest wizards, the Shulsaga Qualshikim. He was by far, not the most powerful being in the room however. For representing the two sides with the most important stake in this endeavour were two demi-gods. Or at least, one demi-god and one almost demi-god. Standing side by side at the head of the table were an odd pairing. One a fiery figure, burning wings closed on her back with crimson hair framing an unearthly beautiful face of dusky red skin. An aura of pure sensual energy seems to surround her. She is Shamira, ruler of the Midnight Isles. Beside her is a figure that seems to glow equally as bright, without any fire at all on him. Golden hair frames his own head, coming down in stiff sideburns and beard, giving his features a simian appearance. A simple monk’s robe adorns him, with a staff at his side, a trio of monkey’s tails curling around it. A calming aura seems to radiate from him, and it’s easy to understand why for those who recognize him. For he is Korada, Empyreal Lord of Peace and Forgiveness. Looking around at the gathered group, Shamira gives her advisor a wink before Korada claps his hand and grins. ”It seems like everyone has arrived and settled in! Welcome, welcome, I’m glad to see you all actually made it here. It’d have been awkward if Kroina’s divinations came out wrong and I had to go hunt you all down. I don’t believe I need to explain why we’re all here, the threat the Quipploths face to the entirety of reality. I might be against violence, but even I can admit that the flood needs halting.” He paused for a moment, his eyes passing over everyone in the group before he spoke again. ”Is there anything anyone wishes to announce before we discuss details? Any issues that they feel the need to bring up with the group of people here? Questions to cover before the lovely lady Shamira here gets into the details on the invasion?” I'm letting you all figure out how you got there, and how you knew to go there. Some are already covered, others might need to ask me a few things. ![]()
![]() I'm going to be starting things off with a meeting of various planar beings for the issue, to discuss things. I just haven't gotten an introduction post done yet. My college's been giving me a bit of work IRL, so I was just letting you all finish up your characters before I move on. Also the change in Kimono price sounds fine. ![]()
![]() Okay. I'm finally ready to announce the people I will be selected for this adventure. Sorry for the long wait everyone, stuff was hectic IRL with the Holloween season, college, and there was a lot to go over. There was a ton of good characters, but I'll list what tipped the scales for each as I go through them. Liliyashanina (Really only stealthy character, provides the party an in with Abyssal factions, and put in a lot of RP effort during the recruitment) Rahlmaat (Unique build, not too busted but good. Also it's a SPHINX! That's just cool.) Britta (Another unique build, not too busted but good overall. Good backstory as well, included all the separate mythic trials. Player was the one who directed me towards the original thread in the first place.) Radamare (Like the backstory, and they're the only full divine caster in the group. Gonna need one to keep people alive. Not too broken either.) Sabrina (Not too broken a build, first real solid front line presence. Plus, to be entirely honest, I'm just a sucker for the character art. I'm a bit of a weeb, sue me.) Garthok (Defensive tank, but not too busted offensively. Takes up the role of a second front-liner. The player made the original thread. I waited TOO LONG on this character to not have them involved, it's sunk cost fallacy at this point.) This seems like a fairly balanced group in terms of power level, and in terms of RP. Don't see any major issues arising between them all. After all, who cares what happens to Qipploth? To everyone who wasn't selected, you all made good characters. Literally, any of them could have made the cut. I took into account builds relative to each other in terms of strength, backstory and character development, involvement in the thread, and even what I could tell of player history in previous campaigns. ![]()
![]() "... Actually, neither. I want to investigate the demon more closely... And potentially get him in our service." She raised a hand to stop any outbursts before she could explain. "That angel reminded me of something. There are plenty of threats out there that your average man can't deal with. That angel, for example, would have likely killed either of us if we were forced to fight her on our own. After all the destruction, there are precious few capable of standing up to the worst Innistrad has to offer." "That demon managed to survive against the angel's wrath. It has shown willingness to serve others, I assume on a matter of pay. If we were to hire him in place of the Merchant's Guild, we would be able to observe him more easily, direct him to more useful things than hounding people for their taxes, and it would likely make the people calmer. Since there's not the threat of a literal demon knocking on their door." She laid out all the points as to why logically they should. Of course, there was no way this was gonna be easy. Odds are he'd have some kind of rebuttal. ![]()
![]() Gathroc wrote:
No, and yes. ![]()
![]() Belltrap wrote:
Thank you, I knew there had to be more I missed. Got a lot to go through to try and figure out who to pick... ![]()
![]() Okay, so... I went through the thread searching for as many completed characters as I could. I get the distinct feeling I've missed several though, cause this thread's got a lot of stuff in it. Does anyone not see their character on this list? Rahlmaat, TN Sphinx Wizard
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![]() Liliyashanina wrote:
Surprisingly no, they've never done Simo Häya anywhere. Fans have, but never the actual company. ![]()
![]() Edward Sobel wrote:
I'm not gonna complain, I used a certain saint as inspiration for a Martyr Paladin.
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