I started out playing PFS online (Myth-Weavers) which I really enjoy. The relative short duration of adventures and the rewardsystem seem to make more stable PBPs. Lately I've played in two live games (different character) which is fun too, yet different. I'd like to keep doing both with PbP being the preferred medium. (I'd rather play an AP / homebrew campaign in real-life but PFS is the only option for now).
I salute you brave sir (if not alone for the possible amount of not just players but player-campaign combinations that's bound to end up in this thread. Good luck going through them all. On the topic of APs, I've hardly got any experience with them but would love to play them Anyway, here's my proposal: I'll take the challenge of The Slumbering Tsar
I'll start with Core+ stuff, nothing unusual but then add things to the lists used as we encounter them (meet a goblin: add goblin to the list, defeat an orc: add it to the list, run away from a flock of Tengi (Tengus? hehe): add it to the list. Random character creation:
8=Player's choice from ARG(this time) Race: Dwarf, Elf, Gnome, Halfling, Half-elf, Half-orc, Human Race: 1d8 ⇒ 6 Stats: Roll 7 times 3d6, drop lowest score Stats: 3d6 ⇒ (3, 2, 1) = 63d6 ⇒ (2, 6, 4) = 123d6 ⇒ (4, 6, 2) = 123d6 ⇒ (1, 5, 4) = 103d6 ⇒ (1, 6, 1) = 83d6 ⇒ (3, 4, 2) = 93d6 ⇒ (4, 1, 5) = 10 Race: Half-orc
Background: Illor the Unwanted Quite some years ago, a dark time for the village of Stonefield, an orcish raid left most of the small village dead. A few had escaped and only one person was still alive when the orcs left. More dead than alive the woman had gone through the worst of ordeals and was never the same again. Her mind relived the day of the attack again and again. Her wounds healed quickly and she even helped to rebuild the village with the few survivors and some newcomers. After a few weeks though she made a horrible discovery: she was with child. Some months later she gave birth, way too early but the child was alive. It looked like a monster. That was more than she could take so she fled, never to return again. The village's new wise woman decided it for the best to raise the boy herself for the other villagers would end its life as quickly as possible. Illor was named after his mother but knew nothing other than that his birth had been her death. Being treated like an animal by most of the villagers, Illor was keen to leave with a group of mercenaries looking for fresh blood. Only twelve years young Illor served amongst the mercenaries. Some treated him the same as the villagers, others a bit more kindly. Illor managed to rise amongst their ranks and is now a respected warrior. One true to his word and able with his lance. The mercenaries latest order was to clear the road towards the desolation, travel across it and scout the way to the walls of Tsar. Tsar... Illor wasn't good at reading but a magician that rode with them had told him some stories about it. They had sent chills up his spine but at the same time he was curious to see those walls for himself.
I see, how's China then? Are you ok with Jarun having Scribe Scroll and thus having some scrolls on him that he scribed himself? edit: Also, I'm pretty much done (I'll write his discription now) so if you've got some time left could you give him a look?
The Lady of Pain wrote:
oh wait I'm confused now! Which level character should I have ready? Level: what level character should I have? 7 or 8?
Male Half-Gnome/Elf
@Azure, I like that you want to get started quickly but since the idea is that we'll all be running this game eventually, shall we go easy on the deadlines? GM kicking out another (future) GM for being late finishing his character seems a bit too much imho. But! @Vero Inious: hurry up already!
Male Half-Gnome/Elf
Azure_Zero wrote:
Not you! I ment Vero Inious :D
I'll take Powerful Charge from the equation since it requires a natural attack which I didn't add. That would bring it to either 10 or 11 RPs. edit: and I discovered another error, quadraped requires size to be large. Can I keep the Quadraped but remove the speed bonus? I've already paid for Fast Movement so that would keep speed at 40ft (as per Planewalker guide). I didn't know duplicating a race would be that much hassle. Should have gone human ;)
I've tried to build a Bariaur according to what I found on Bariaurs on Planewalker.com and what the PRD says on race building.
BARIAUR RACIAL TRAITS according to Planewalker.com:
• +2 Strength, -2 Charisma: Bariaur are stronger than average humans, but their carefree nature often makes them poor leaders. • Medium-size monstrous humanoid. • Bariaur base speed is 40 feet. • Spell resistance 11 + class level. • +2 racial bonus to Will saves against spells and spell-like abilities. • Quadruped: As quadrupeds, bariaurs gain a +4 bonus on checks to resist bull rush and trip attacks. They have a carrying capacity 1 ½ times greater than normal for their Strength. They must wear barding instead of normal armor and cannot wear boots designed for humanoids. • Powerful Charge (Ex): A bariaur often begins a battle by charging at an opponent, lowering its head to smash its rams’ horns against a foe. In addition to the normal benefits and hazards of a charge, this allows the bariaur to make a single bludgeoning attack that deals 2d6 + 1 ½ times the bariaur’s Strength modifier. • Darkvision up to 60 feet. • +2 racial bonus to Spot and Listen checks. • Automatic Languages: Bariaur, Celestial, Planar Trade, home region. Bonus Languages: Elven, Giant, Sylvan. • Plane of Origin: Often Arborea or Ysgard. • Favored Class: Ranger. • Level Adjustment +1. Bariaur Racial Abilities:
Type: Monstrous Humanoid (3 RP) Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. They often have magical abilities as well. A monstrous humanoid race has the following features. Monstrous humanoids have the darkvision 60 feet racial trait. Monstrous humanoids breathe, eat, and sleep. Size: Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. Speed: Normal Speed (0 RP): The race has a base speed of 30 feet. Ability scores: Tough one, the suggested combination isn't there. I'll use Quote: Weakness (–1 RP): Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –4 penalty to any other ability score. and even up the -4 with a +2 to get: +2 STR, -2 CHA Language:Standard (0 RP): Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages. Racial Traits:
Movement: Fast (1 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a +10 foot bonus to their base speed. Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack. Defense: Spell Resistance, Greater (3 RP): Prerequisites: None; Benefit: Members of this race gain spell resistance equal to 11 + their character level. Offense: Powerful Charge (2 RP): Prerequisite: Natural attack trait; Benefit: Select one of the race's natural attacks. Whenever a member of this race charges, it deals twice the number of damage dice with the selected natural attack plus 1-1/2 times its Strength bonus. Skills etc: Skill Bonus (2 RP): Prerequisites: None; Benefits: Pick a single skill. Members of this race gain a +2 racial bonus on skill checks made with this skill. Other Racial Traits: Quadruped (2 RP): Prerequisites: Any type except humanoid, Large size, normal speed; Benefit: Members of this race possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were Medium (instead of Large). Race Point Summary
So what do you think? Any suggestions to bring it to 11 RP?
Who are you calling a berk, sod! I'm a real cager, I'd even call myself a blood so here's Jarun of the Ivory Plateau herd (male Bariaur cleric of ?) Background:
Jarun comes from the Bariaur herd that resides on the Ivory Plateau on the plane of Ysgard. Already at a young age Jarun wandered off and by accident ended up in Sigil. There he was found by a few like-minded bloods and who taught him how to live safely in Sigil and yet help those who needed helping. Of course Jarun still wandered off once in a while, occassionally ending up on other planes. He always got back though but until recently that was mostly because of luck. Now he's becoming a real planewalker, devoted in spreading freedom across the planes. Contact:
Izram the Founder, an old male gitzerai has been Jarun's mentor for a few years now. Izram noticed the good-spirited Jarun take a beating from three Harmonium berks and was impressed by his actions. He decided to help Jarun survive a life as a planewalker. Izram used to be like Jarun, trying to free the captured, unshackle the slaves and even bring freedom to the planes that are inherently unfree. Now he's starting to feel his age and is trying to teach others instead of doing the work himself. Enemy:
Leewan Mutterbridge is one of the Hardheads that Jarun had a fight with. While the others already forgot about the stubborn bariaur, Leewan hasn't. Leewan and Jarun have crossed paths several times, mostly involving dirty looks but on one occasion Leewan was close to catching Jarun in the act of freeing one of their prisoners. While Leewan heavily suspects Jarun, he has no proof. Yet. Cares about:
Jarun cares about freedom. The freedom to make one's own decisions in life and to go wherever you want. It doesn't all have to be about total chaos and lawlessness though, to a certain degree laws make sense to him. What hurts him is seeing the enslaved, the ruthless punishment of the innocent and the smirks on the faces of those that hold power over others. Crunch will come later Questions:
edit: Of course I should have looked at your current campaign first before asking questions. I will have a look at the campaign info etc and hopefully find answers there. edit2 : Ok, I'm confused! Quote: Classes -NO Divine caster classes- . So... what's your idea on a cleric type of character? I don't mind not having a deity (that works fine for Jarun) but a cleric without divine magic.....
Oops! I wrongly flagged this one! Sorry AZ (my current GM... I'm doomed!!!) edit: I made two mistakes. First I flagged the wrong post. I wanted to flag a post in a campaign topic but instead flagged the link I followed. Second I didn't notice that our GM is the one posting it under different alias. Can I fix this? I'll put an on-topic reply in here too!
@DM Bigrin: wow, a personal cartographer ;) @Loup Blanc: You're going to play a Ifrit Urban Barbarian right? I'm currently looking into a Sylph Wind Listener (wizard archetype) who's been poking his nose in too many people's business. Who better to strike a deal with than that Ifrit hulk? edit: shall I play with a negative con modifier? Do I dare? I don't think I've ever done that...
Loup Blanc, I'll make a wizard (or sorcerer since I'm not goint to play the obvious elf wizard). I'll take one of the stranger races I suggested. One of those, especially a caster, would need some protection going around foreign/civilized lands. On myth-weavers people tend to use www.ditzie.com a lot. Pretty straight forward, you can even let the players move their icons if you want to (trust and all, not sure how Azure feels about this hehe). edit on modules: I only have a few myself, but one of my RL GM's has loads of them which I could definitely borrow. If not I can always buy one here.
Thanks Thorid. [DELETED LONG STORY ABOUT RULES]
Quote:
Yes to this! sources: d20pfsrd
@Azure: randomize me!
Races: Elf/Tengu/Hobgolin(with a negative stat adjustment?)/Nagaji
I hope it's not just me but I don't understand what the DC is supposed to be for the Master of the Veil ability from the Mage of the Veil wizard sub-school. Quote:
But what does that mean for the DC? The level 1 ability Face in the Crowd says: Quote: DC 10 + 1/2 your wizard level + your Intelligence modifier
If the players are mature (enough) too this could be a good one.
edit: not sure about race/class yet. Class would be a melee one, race something big (monstrous? I'm not really familiar with those but I could always go with half-orc if there's no larger alternative, anyone?).
Mystic_Snowfang wrote:
Good one! Roleplay fun for the entire group hehe. It needs a length for the song sung after 24 hours of not singing. One hour long or so, or in a stressful situation (activated like the Oracle's Tongues curse)
BigNorseWolf wrote: there was an instance (in the seemingly common silver crusaders doing an andoran mission) where the party was required to kill someone. They were defeated them and left them alive because while they were slightly misguided, their roaring rampage of revenge was pretty justified given the evidence that they had. I've just finished a mission like this. Old scenario so Silver Crusade gets the Andoran assassination mission. Quite strange but in the end it didn't matter since our target was trying to kill us anyway so it was less of a problem.
3.5 Loyalist wrote:
No a very ordinary shovel used to shovel poop aside in the goblin camp (any poop that even goblins found excessive), one of them found it in a pool of mud that served as the goblin's waste disposer when he got pushed into it. He then decided it was fate and used it against an elder goblin who had a slightly better sleeping spot. Natural 20, confirmed with another 20 I think, so by then the shovel was their biggest asset. I'll roll with it and probably have it evolve with them. A goblin cavalier on a wolf using a dirty wooden shovel as a weapon. Great mental picture, fun story I hope. OT: great items so far, I'll definately throw in some non-mechanical draw-backs!
3.5 Loyalist wrote:
Oh yes that's even better! If I can revive my goblin campaign I'm sure the players will do the same (although... one of them is still running around with a wooden shovel as a weapon so who knows...).
Candlestick of Cramps (cursed) This golden candlestick is adorned with numerous gems but has a slightly worn look, as if it has been used as an improvised club. It can usually be found in the hands of a corpse. Once picked up the candlestick causes a terrible handcramp, causing the person picking it up unable to let go of. After a few days the pain from the cramp isn't felt anymore but the hand will be useless except for holding the candlestick.
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